background rework

This commit is contained in:
Rapandrasmus 2024-01-25 16:55:28 +01:00
parent bcf2710ab3
commit 64f6b68ca1
4 changed files with 125 additions and 104 deletions

View file

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View file

@ -0,0 +1,74 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace HeavenStudio.Games.Scripts_TotemClimb
{
public class TCBackgroundManager : MonoBehaviour
{
private const int BACKGROUND_OBJECT_AMOUNT = 18;
[SerializeField] private Transform _objectsParent;
[SerializeField] private List<BackgroundScrollPair> _objects;
private void Awake()
{
foreach (var o in _objects)
{
o.InitClones(_objectsParent);
}
}
private void Update()
{
foreach (var o in _objects)
{
o.ScrollClones();
}
}
[System.Serializable]
private class BackgroundScrollPair
{
public Transform first;
public Transform second;
public float moveSpeed = 1.0f;
private List<Transform> _objects = new();
private float _xDistance;
private float GetDistance()
{
return second.localPosition.x - first.localPosition.x;
}
public void InitClones(Transform parent)
{
_xDistance = GetDistance();
_objects.Add(first);
_objects.Add(second);
for (int i = 0; i < BACKGROUND_OBJECT_AMOUNT; i++)
{
Transform spawnedObject = Instantiate(first, parent);
spawnedObject.localPosition = new Vector3(second.localPosition.x + (_xDistance * (i + 1)), first.localPosition.y, first.localPosition.z);
_objects.Add(spawnedObject);
}
}
public void ScrollClones()
{
foreach (var b in _objects)
{
b.localPosition += new Vector3(-Time.deltaTime * moveSpeed, 0);
if (b.localPosition.x <= _xDistance * -BACKGROUND_OBJECT_AMOUNT / 2)
{
b.localPosition = new Vector3(_xDistance * BACKGROUND_OBJECT_AMOUNT / 2, b.localPosition.y, b.localPosition.z);
}
}
}
}
}
}

View file

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View file

@ -10,15 +10,12 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
{
private const int PILLAR_AMOUNT_X = 12;
private const int PILLAR_AMOUNT_Y = 3;
private const int BACKGROUND_OBJECT_AMOUNT = 10;
private const float CLOUD_MOVE_SPEED = 0.75f;
[Header("Components")]
[SerializeField] private Transform _pillarFirst;
[SerializeField] private Transform _pillarSecond;
[SerializeField] private Transform _pillarUp;
[SerializeField] private Transform _backgroundObjectsParent;
[SerializeField] private List<BackgroundScrollPair> _backgroundObjects;
private List<List<Transform>> _pillars = new();
@ -82,27 +79,11 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
}
}
}
if (_endDistanceSet)
{
_backgroundObjectsParent.gameObject.SetActive(true);
_backgroundObjectsParent.localPosition = new Vector3(0, _endDistance);
foreach (var b in _backgroundObjects)
{
b.InitClones(_backgroundObjectsParent);
}
}
}
private void Update()
{
PillarUpdate();
if (!_endDistanceSet) return;
foreach (var b in _backgroundObjects)
{
b.ScrollClones(_scrollTransform.localPosition.x);
}
}
private void PillarUpdate()
@ -170,64 +151,6 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
_endDistanceSet = true;
return allPillarEnds[0].beat - startBeat;
}
[System.Serializable]
private class BackgroundScrollPair
{
public Transform first;
public Transform second;
public bool isCloud;
private List<Transform> _objects = new();
private int _index = 0;
private float _startX;
private float _xDistance;
private float _moveX;
private float GetDistance()
{
return second.localPosition.x - first.localPosition.x;
}
public void InitClones(Transform parent)
{
_xDistance = GetDistance();
_startX = first.localPosition.x;
_objects.Add(first);
_objects.Add(second);
for (int i = 0; i < BACKGROUND_OBJECT_AMOUNT; i++)
{
Transform spawnedObject = Instantiate(first, parent);
spawnedObject.localPosition = new Vector3(second.localPosition.x + (_xDistance * (i + 1)), first.localPosition.y, first.localPosition.z);
_objects.Add(spawnedObject);
}
}
public void ScrollClones(float currentScrollX)
{
if (isCloud)
{
foreach (var b in _objects)
{
b.localPosition += new Vector3(-Time.deltaTime * CLOUD_MOVE_SPEED, 0);
}
_moveX -= Time.deltaTime * CLOUD_MOVE_SPEED;
}
float currentDistanceX = _startX + (_xDistance * _index) + (_xDistance * (BACKGROUND_OBJECT_AMOUNT + 2) / 2) + _moveX;
if (currentScrollX >= currentDistanceX)
{
var b = _objects[_index % BACKGROUND_OBJECT_AMOUNT];
b.localPosition += new Vector3(_xDistance * BACKGROUND_OBJECT_AMOUNT, 0);
_index++;
ScrollClones(currentScrollX);
}
}
}
}
}