background rework
This commit is contained in:
parent
bcf2710ab3
commit
64f6b68ca1
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GameObject:
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@ -18060,6 +18060,7 @@ GameObject:
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@ -18075,10 +18076,11 @@ Transform:
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m_GameObject: {fileID: 7643611464627975212}
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m_GameObject: {fileID: 7643611464627975212}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 2.8, y: 1.7, z: -3}
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m_LocalPosition: {x: 2.8, y: 1.7, z: 0}
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m_LocalScale: {x: 100, y: 100, z: 1}
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m_LocalScale: {x: 100, y: 100, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -18134,6 +18136,35 @@ SpriteRenderer:
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m_WasSpriteAssigned: 1
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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m_SpriteSortPoint: 0
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--- !u!114 &2532346591759855258
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second: {fileID: 3578614616298500996}
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second: {fileID: 2375492676405863283}
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second: {fileID: 7836447183238034407}
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moveSpeed: 2
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@ -18773,7 +18804,6 @@ Transform:
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@ -18792,23 +18822,6 @@ MonoBehaviour:
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_pillarUp: {fileID: 1586514379553918595}
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_pillarUp: {fileID: 1586514379553918595}
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_backgroundObjects:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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74
Assets/Scripts/Games/TotemClimb/TCBackgroundManager.cs
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74
Assets/Scripts/Games/TotemClimb/TCBackgroundManager.cs
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@ -0,0 +1,74 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HeavenStudio.Games.Scripts_TotemClimb
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{
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public class TCBackgroundManager : MonoBehaviour
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{
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private const int BACKGROUND_OBJECT_AMOUNT = 18;
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[SerializeField] private Transform _objectsParent;
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[SerializeField] private List<BackgroundScrollPair> _objects;
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private void Awake()
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{
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foreach (var o in _objects)
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{
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o.InitClones(_objectsParent);
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}
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}
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private void Update()
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{
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foreach (var o in _objects)
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{
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o.ScrollClones();
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}
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}
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[System.Serializable]
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private class BackgroundScrollPair
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{
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public Transform first;
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public Transform second;
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public float moveSpeed = 1.0f;
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private List<Transform> _objects = new();
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private float _xDistance;
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private float GetDistance()
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{
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return second.localPosition.x - first.localPosition.x;
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}
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public void InitClones(Transform parent)
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{
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_xDistance = GetDistance();
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_objects.Add(first);
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_objects.Add(second);
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for (int i = 0; i < BACKGROUND_OBJECT_AMOUNT; i++)
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{
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Transform spawnedObject = Instantiate(first, parent);
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spawnedObject.localPosition = new Vector3(second.localPosition.x + (_xDistance * (i + 1)), first.localPosition.y, first.localPosition.z);
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_objects.Add(spawnedObject);
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}
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}
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public void ScrollClones()
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{
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foreach (var b in _objects)
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{
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b.localPosition += new Vector3(-Time.deltaTime * moveSpeed, 0);
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if (b.localPosition.x <= _xDistance * -BACKGROUND_OBJECT_AMOUNT / 2)
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{
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b.localPosition = new Vector3(_xDistance * BACKGROUND_OBJECT_AMOUNT / 2, b.localPosition.y, b.localPosition.z);
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}
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}
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}
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}
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}
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}
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11
Assets/Scripts/Games/TotemClimb/TCBackgroundManager.cs.meta
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11
Assets/Scripts/Games/TotemClimb/TCBackgroundManager.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 90e9c132b6e784648806d42dd19243a8
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -10,15 +10,12 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
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{
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{
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private const int PILLAR_AMOUNT_X = 12;
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private const int PILLAR_AMOUNT_X = 12;
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private const int PILLAR_AMOUNT_Y = 3;
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private const int PILLAR_AMOUNT_Y = 3;
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private const int BACKGROUND_OBJECT_AMOUNT = 10;
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private const float CLOUD_MOVE_SPEED = 0.75f;
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[Header("Components")]
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[Header("Components")]
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[SerializeField] private Transform _pillarFirst;
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[SerializeField] private Transform _pillarFirst;
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[SerializeField] private Transform _pillarSecond;
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[SerializeField] private Transform _pillarSecond;
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[SerializeField] private Transform _pillarUp;
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[SerializeField] private Transform _pillarUp;
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[SerializeField] private Transform _backgroundObjectsParent;
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[SerializeField] private List<BackgroundScrollPair> _backgroundObjects;
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private List<List<Transform>> _pillars = new();
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private List<List<Transform>> _pillars = new();
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}
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}
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}
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}
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}
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}
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if (_endDistanceSet)
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{
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_backgroundObjectsParent.gameObject.SetActive(true);
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_backgroundObjectsParent.localPosition = new Vector3(0, _endDistance);
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foreach (var b in _backgroundObjects)
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{
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b.InitClones(_backgroundObjectsParent);
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}
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}
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}
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}
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private void Update()
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private void Update()
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{
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{
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PillarUpdate();
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PillarUpdate();
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if (!_endDistanceSet) return;
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foreach (var b in _backgroundObjects)
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{
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b.ScrollClones(_scrollTransform.localPosition.x);
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}
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}
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}
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private void PillarUpdate()
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private void PillarUpdate()
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_endDistanceSet = true;
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_endDistanceSet = true;
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return allPillarEnds[0].beat - startBeat;
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return allPillarEnds[0].beat - startBeat;
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}
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}
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[System.Serializable]
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private class BackgroundScrollPair
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{
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public Transform first;
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public Transform second;
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public bool isCloud;
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private List<Transform> _objects = new();
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private int _index = 0;
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private float _startX;
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private float _xDistance;
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private float _moveX;
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private float GetDistance()
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{
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return second.localPosition.x - first.localPosition.x;
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}
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public void InitClones(Transform parent)
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{
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_xDistance = GetDistance();
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_startX = first.localPosition.x;
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_objects.Add(first);
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_objects.Add(second);
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for (int i = 0; i < BACKGROUND_OBJECT_AMOUNT; i++)
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{
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Transform spawnedObject = Instantiate(first, parent);
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spawnedObject.localPosition = new Vector3(second.localPosition.x + (_xDistance * (i + 1)), first.localPosition.y, first.localPosition.z);
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_objects.Add(spawnedObject);
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}
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}
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public void ScrollClones(float currentScrollX)
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{
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if (isCloud)
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{
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foreach (var b in _objects)
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{
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b.localPosition += new Vector3(-Time.deltaTime * CLOUD_MOVE_SPEED, 0);
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}
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_moveX -= Time.deltaTime * CLOUD_MOVE_SPEED;
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}
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float currentDistanceX = _startX + (_xDistance * _index) + (_xDistance * (BACKGROUND_OBJECT_AMOUNT + 2) / 2) + _moveX;
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if (currentScrollX >= currentDistanceX)
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{
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var b = _objects[_index % BACKGROUND_OBJECT_AMOUNT];
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b.localPosition += new Vector3(_xDistance * BACKGROUND_OBJECT_AMOUNT, 0);
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_index++;
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ScrollClones(currentScrollX);
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}
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}
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}
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}
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}
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}
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}
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