Highball added to Spaceball + event types added.
This commit is contained in:
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866c8c80be
commit
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@ -11,7 +11,10 @@ AnimatorStateMachine:
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m_ChildStates:
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m_State: {fileID: 3473636476326518117}
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m_Position: {x: 200, y: 0, z: 0}
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m_Position: {x: 270, y: 190, z: 0}
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- serializedVersion: 1
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m_State: {fileID: 6545529569560433763}
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m_Position: {x: 330, y: 100, z: 0}
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m_AnyStateTransitions: []
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m_EntryTransitions: []
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@ -70,3 +73,29 @@ AnimatorState:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1102 &6545529569560433763
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m_Name: BallHigh
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@ -0,0 +1,588 @@
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m_PrefabAsset: {fileID: 0}
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m_EditorClassIdentifier:
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high: 0
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GameObject:
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m_Father: {fileID: 843772669}
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m_RootOrder: 0
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@ -4250,9 +4326,9 @@ SpriteRenderer:
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: -1
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m_Sprite: {fileID: 21300000, guid: dd41926c7de63174bb17d10b6810d670, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 0.5529412}
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m_FlipX: 0
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m_FlipY: 0
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@ -4911,7 +4987,7 @@ GameObject:
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@ -5078,6 +5154,38 @@ SpriteRenderer:
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m_SpriteSortPoint: 0
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@ -5969,6 +6077,37 @@ SpriteRenderer:
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@ -8278,7 +8417,7 @@ GameObject:
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m_Component:
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m_Layer: 0
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m_Layer: 3
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m_Name: Actual
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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|
@ -9263,6 +9402,7 @@ MonoBehaviour:
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txt: {fileID: 4900000, guid: 50b54b23c06076c4598134813da27f18, type: 3}
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startOffset: 0
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GameCamera: {fileID: 519420031}
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CursorCam: {fileID: 79134728}
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--- !u!212 &2072389418
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SpriteRenderer:
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m_ObjectHideFlags: 0
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|
|
|
@ -25,7 +25,7 @@ namespace RhythmHeavenMania
|
|||
|
||||
private void Update()
|
||||
{
|
||||
Vector3 pos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
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Vector3 pos = GameManager.instance.CursorCam.ScreenToWorldPoint(Input.mousePosition);
|
||||
|
||||
if (follow)
|
||||
{
|
||||
|
|
|
@ -16,10 +16,11 @@ namespace RhythmHeavenMania
|
|||
private TMP_Text BPM;
|
||||
private TMP_Text currEvent;
|
||||
private TMP_Text eventLength;
|
||||
private TMP_Text eventType;
|
||||
|
||||
private void Start()
|
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{
|
||||
for (int i = 0; i < 4; i++)
|
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for (int i = 0; i < 5; i++)
|
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{
|
||||
GameObject debug = Instantiate(Template, Template.transform.parent);
|
||||
debug.SetActive(true);
|
||||
|
@ -39,6 +40,9 @@ namespace RhythmHeavenMania
|
|||
case 3:
|
||||
eventLength = debug.transform.GetChild(0).GetComponent<TMP_Text>();
|
||||
break;
|
||||
case 4:
|
||||
eventType = debug.transform.GetChild(0).GetComponent<TMP_Text>();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -52,11 +56,13 @@ namespace RhythmHeavenMania
|
|||
{
|
||||
currEvent.text = $"CurrentEvent: {GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent - 1].datamodel}";
|
||||
eventLength.text = $"Event Length: {GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent - 1].length}";
|
||||
}
|
||||
eventType.text = $"Event Type: {GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent - 1].type}";
|
||||
}
|
||||
else
|
||||
{
|
||||
currEvent.text = $"CurrentEvent: {GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].datamodel}";
|
||||
eventLength.text = $"Event Length: {GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].length}";
|
||||
eventType.text = $"Event Type: {GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].type}";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -85,7 +85,7 @@ namespace RhythmHeavenMania
|
|||
}),
|
||||
new MiniGame("spaceball", new List<GameAction>()
|
||||
{
|
||||
new GameAction("shoot", delegate { Spaceball.instance.Shoot(currentBeat); }, true )
|
||||
new GameAction("shoot", delegate { Spaceball.instance.Shoot(currentBeat, currentType); }, true )
|
||||
})
|
||||
};
|
||||
|
||||
|
@ -125,6 +125,7 @@ namespace RhythmHeavenMania
|
|||
try
|
||||
{
|
||||
currentLength = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].length;
|
||||
currentType = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].type;
|
||||
|
||||
if (details.Length > 2) currentSwitchGame = details[2];
|
||||
|
||||
|
|
|
@ -24,7 +24,7 @@ namespace RhythmHeavenMania
|
|||
|
||||
public float startOffset;
|
||||
|
||||
public Camera GameCamera;
|
||||
public Camera GameCamera, CursorCam;
|
||||
|
||||
[Header("Games")]
|
||||
Coroutine currentGameSwitchIE;
|
||||
|
|
|
@ -9,6 +9,7 @@ namespace RhythmHeavenMania.Games.Spaceball
|
|||
public class Spaceball : Minigame
|
||||
{
|
||||
public GameObject Ball;
|
||||
public GameObject BallsHolder;
|
||||
|
||||
public GameObject Dispenser;
|
||||
public GameObject Dust;
|
||||
|
@ -17,6 +18,8 @@ namespace RhythmHeavenMania.Games.Spaceball
|
|||
|
||||
public override void OnGameSwitch()
|
||||
{
|
||||
for (int i = 1; i < BallsHolder.transform.childCount; i++)
|
||||
Destroy(BallsHolder.transform.GetChild(i).gameObject);
|
||||
GameManager.instance.GameCamera.orthographic = false;
|
||||
}
|
||||
|
||||
|
@ -39,13 +42,21 @@ namespace RhythmHeavenMania.Games.Spaceball
|
|||
}
|
||||
}
|
||||
|
||||
public void Shoot(float beat)
|
||||
public void Shoot(float beat, string type)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("spaceball/shoot");
|
||||
GameObject ball = Instantiate(Ball);
|
||||
ball.transform.parent = Ball.transform.parent;
|
||||
ball.SetActive(true);
|
||||
ball.GetComponent<SpaceballBall>().startBeat = beat;
|
||||
if (type == "high")
|
||||
{
|
||||
ball.GetComponent<SpaceballBall>().high = true;
|
||||
Jukebox.PlayOneShotGame("spaceball/longShoot");
|
||||
}
|
||||
else
|
||||
{
|
||||
Jukebox.PlayOneShotGame("spaceball/shoot");
|
||||
}
|
||||
|
||||
Dispenser.GetComponent<Animator>().Play("DispenserShoot", 0, 0);
|
||||
}
|
||||
|
|
|
@ -13,6 +13,8 @@ namespace RhythmHeavenMania.Games.Spaceball
|
|||
private int lastState;
|
||||
private bool inList = false;
|
||||
|
||||
public bool high;
|
||||
|
||||
private Minigame.Eligible e = new Minigame.Eligible();
|
||||
|
||||
public GameObject Holder;
|
||||
|
@ -26,10 +28,17 @@ namespace RhythmHeavenMania.Games.Spaceball
|
|||
|
||||
private void Update()
|
||||
{
|
||||
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, 1.25f);
|
||||
anim.Play("BallLow", -1, normalizedBeatAnim);
|
||||
float beatLength = 1f;
|
||||
if (high) beatLength = 2f;
|
||||
|
||||
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, 1f);
|
||||
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, beatLength + 0.25f);
|
||||
|
||||
if (high)
|
||||
anim.Play("BallHigh", -1, normalizedBeatAnim);
|
||||
else
|
||||
anim.Play("BallLow", -1, normalizedBeatAnim);
|
||||
|
||||
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, beatLength);
|
||||
|
||||
if (normalizedBeat > Minigame.EarlyTime() && normalizedBeat < Minigame.PerfectTime() && lastState == 0)
|
||||
{
|
||||
|
@ -53,9 +62,12 @@ namespace RhythmHeavenMania.Games.Spaceball
|
|||
MakeInEligible();
|
||||
}
|
||||
|
||||
if (normalizedBeat > 1.25f && lastState == 3)
|
||||
// too lazy to make a proper fix for this
|
||||
float endTime = 1.25f;
|
||||
if (high) endTime = 1.15f;
|
||||
|
||||
if (normalizedBeat > endTime)
|
||||
{
|
||||
lastState++;
|
||||
Jukebox.PlayOneShotGame("spaceball/fall");
|
||||
Instantiate(Spaceball.instance.Dust, Spaceball.instance.Dust.transform.parent).SetActive(true);
|
||||
Destroy(this.gameObject);
|
||||
|
|
|
@ -1,10 +1,6 @@
|
|||
{
|
||||
"bpm": 105,
|
||||
"entities": [
|
||||
{
|
||||
"beat": 1,
|
||||
"datamodel": "spaceball/shoot"
|
||||
},
|
||||
{
|
||||
"beat": 4,
|
||||
"datamodel": "spaceball/shoot"
|
||||
|
@ -24,6 +20,28 @@
|
|||
{
|
||||
"beat": 11,
|
||||
"datamodel": "gameManager/switchGame/spaceball"
|
||||
},
|
||||
{
|
||||
"beat": 14,
|
||||
"datamodel": "spaceball/shoot"
|
||||
},
|
||||
{
|
||||
"beat": 16,
|
||||
"datamodel": "gameManager/switchGame/clappyTrio"
|
||||
},
|
||||
{
|
||||
"beat": 16,
|
||||
"length": 2,
|
||||
"datamodel": "clappyTrio/clap"
|
||||
},
|
||||
{
|
||||
"beat": 21,
|
||||
"datamodel": "gameManager/switchGame/spaceball"
|
||||
},
|
||||
{
|
||||
"beat": 22,
|
||||
"type": "high",
|
||||
"datamodel": "spaceball/shoot"
|
||||
}
|
||||
]
|
||||
}
|
|
@ -8,7 +8,7 @@ TagManager:
|
|||
- Default
|
||||
- TransparentFX
|
||||
- Ignore Raycast
|
||||
-
|
||||
- Cursor
|
||||
- Water
|
||||
- UI
|
||||
-
|
||||
|
|
Loading…
Reference in a new issue