catchy tune: gameplay implemented, animation adjustments
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|
|
@ -10,13 +10,14 @@ namespace HeavenStudio.Games.Loaders
|
|||
using static Minigames;
|
||||
public static class CtrCatchLoader
|
||||
{
|
||||
// minigame menu items
|
||||
public static Minigame AddGame(EventCaller eventCaller) {
|
||||
return new Minigame("catchyTune", "Catchy Tune", "B4E6F6", false, false, new List<GameAction>()
|
||||
return new Minigame("catchyTune", "Catchy Tune \n<color=#eb5454>[WIP]</color>", "B4E6F6", false, false, new List<GameAction>()
|
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{
|
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|
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{
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|
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defaultLength = 4f,
|
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defaultLength = 5f,
|
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parameters = new List<Param>()
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{
|
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new Param("side", CatchyTune.Side.Left, "Side", "The side the orange falls down")
|
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|
@ -26,12 +27,23 @@ namespace HeavenStudio.Games.Loaders
|
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new GameAction("pineapple", "Pineapple")
|
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{
|
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function = delegate {var e = eventCaller.currentEntity; CatchyTune.instance.DropFruit(e.beat, e["side"], true); },
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defaultLength = 8f,
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defaultLength = 9f,
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parameters = new List<Param>()
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{
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},
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},
|
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new GameAction("bop", "Bop")
|
||||
{
|
||||
function = delegate {var e = eventCaller.currentEntity; CatchyTune.instance.Bop(e.beat, e["left"], e["right"]); },
|
||||
defaultLength = 1f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("left" , true, "Left", "Plalin bops head"),
|
||||
new Param("right", true, "Right", "Alalin bops head")
|
||||
},
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -60,11 +72,9 @@ namespace HeavenStudio.Games
|
|||
public GameObject pineappleBase;
|
||||
public Transform fruitHolder;
|
||||
|
||||
[Header("Curves")]
|
||||
public BezierCurve3D leftCurve;
|
||||
public BezierCurve3D rightCurve;
|
||||
|
||||
|
||||
// when to stop playing the catch animation
|
||||
private float stopCatchLeft = 0f;
|
||||
private float stopCatchRight = 0f;
|
||||
|
||||
public static CatchyTune instance;
|
||||
|
||||
|
@ -73,22 +83,6 @@ namespace HeavenStudio.Games
|
|||
instance = this;
|
||||
}
|
||||
|
||||
// private void Update()
|
||||
// {
|
||||
// headAndBodyAnim.SetBool("ShouldOpenMouth", foodHolder.childCount != 0);
|
||||
|
||||
// if (PlayerInput.GetAnyDirectionDown())
|
||||
// {
|
||||
// headAndBodyAnim.Play("BiteL", 0, 0);
|
||||
// }
|
||||
// else if (PlayerInput.Pressed())
|
||||
// {
|
||||
// headAndBodyAnim.Play("BiteR", 0, 0);
|
||||
// }
|
||||
// }
|
||||
|
||||
List<DynamicBeatmap.DynamicEntity> spawnedOrangeEvents = new List<DynamicBeatmap.DynamicEntity>();
|
||||
|
||||
const float orangeoffset = 0.5f;
|
||||
const float pineappleoffset = 0.5f;
|
||||
|
||||
|
@ -117,8 +111,6 @@ namespace HeavenStudio.Games
|
|||
// }
|
||||
// }
|
||||
|
||||
|
||||
|
||||
// if (PlayerInput.GetAnyDirectionDown())
|
||||
// {
|
||||
// plalinAnim.Play("catchOrange", 0, 0);
|
||||
|
@ -127,49 +119,35 @@ namespace HeavenStudio.Games
|
|||
// {
|
||||
// alalinAnim.Play("catchOrange", 0, 0);
|
||||
// }
|
||||
|
||||
Conductor conductor = Conductor.instance;
|
||||
if (conductor.isPlaying && !conductor.isPaused)
|
||||
{
|
||||
// print(stopCatchLeft + " " + stopCatchRight);
|
||||
// print("current beat: " + conductor.songPositionInBeats);
|
||||
if (stopCatchLeft > 0 && stopCatchLeft <= conductor.songPositionInBeats)
|
||||
{
|
||||
plalinAnim.SetTrigger("stopCatch");
|
||||
stopCatchLeft = 0;
|
||||
}
|
||||
|
||||
if (stopCatchRight > 0 && stopCatchRight <= conductor.songPositionInBeats)
|
||||
{
|
||||
alalinAnim.SetTrigger("stopCatch");
|
||||
stopCatchRight = 0;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
// private void LateUpdate()
|
||||
// {
|
||||
// if (squashing)
|
||||
// {
|
||||
// var dState = donutBagAnim.GetCurrentAnimatorStateInfo(0);
|
||||
// var cState = cakeBagAnim.GetCurrentAnimatorStateInfo(0);
|
||||
|
||||
// bool noDonutSquash = dState.IsName("DonutIdle");
|
||||
// bool noCakeSquash = cState.IsName("CakeIdle");
|
||||
|
||||
// if (noDonutSquash && noCakeSquash)
|
||||
// {
|
||||
// squashing = false;
|
||||
// bagsAnim.Play("Idle", 0, 0);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// public void SpawnTreat(float beat, bool isCake)
|
||||
// {
|
||||
// var objectToSpawn = isCake ? cakeBase : donutBase;
|
||||
// var newTreat = GameObject.Instantiate(objectToSpawn, foodHolder);
|
||||
|
||||
// var treatComp = newTreat.GetComponent<Treat>();
|
||||
// treatComp.startBeat = beat;
|
||||
// treatComp.curve = isCake ? cakeCurve : donutCurve;
|
||||
|
||||
// newTreat.SetActive(true);
|
||||
|
||||
// Jukebox.PlayOneShotGame(isCake ? "blueBear/cake" : "blueBear/donut");
|
||||
|
||||
// SquashBag(isCake);
|
||||
// }
|
||||
|
||||
public void DropFruit(float beat, int side, bool isPineapple)
|
||||
{
|
||||
var objectToSpawn = isPineapple ? pineappleBase : orangeBase;
|
||||
|
||||
print("side = " + side);
|
||||
|
||||
if (side == (int)Side.Left || side == (int)Side.Both)
|
||||
{
|
||||
DropFruitSingle(beat, false, objectToSpawn);
|
||||
|
@ -181,17 +159,6 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
|
||||
|
||||
//float fruittimer = isPineapple ? 10f : 6f;
|
||||
|
||||
//if (side == Side.Left || side == Side.Both) {
|
||||
// PlayerActionEvent fruitcatch = ScheduleInput(beat, fruittimer, InputType.DIRECTION_DOWN, catchOrangeSuccess, isPineapple ? catchPineappleMiss : catchOrangeMiss, isPineapple ? catchPineappleMiss : catchOrangeMiss);
|
||||
//}
|
||||
//if (side == Side.Right || side == Side.Both) {
|
||||
// PlayerActionEvent fruitcatch = ScheduleInput(beat, fruittimer, InputType.STANDARD_DOWN, isPineapple ? catchPineappleSuccess : catchOrangeSuccess, isPineapple ? catchPineappleMiss : catchOrangeMiss, isPineapple ? catchPineappleMiss : catchOrangeMiss);
|
||||
//}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void DropFruitSingle(float beat, bool side, GameObject objectToSpawn)
|
||||
|
@ -202,40 +169,41 @@ namespace HeavenStudio.Games
|
|||
fruitComp.startBeat = beat;
|
||||
fruitComp.side = side;
|
||||
newFruit.SetActive(true);
|
||||
|
||||
print("dropped fruit");
|
||||
}
|
||||
|
||||
|
||||
public void catchOrangeSuccess(PlayerActionEvent caller)
|
||||
public void Bop(float beat, bool left, bool right)
|
||||
{
|
||||
plalinAnim.Play("catchOrange", 0, 0);
|
||||
Jukebox.PlayOneShotGame("catchyTune/catchSuccess");
|
||||
if (left && stopCatchLeft == 0)
|
||||
{
|
||||
plalinAnim.Play("bop", 0, 0);
|
||||
}
|
||||
|
||||
if (right && stopCatchRight == 0)
|
||||
{
|
||||
alalinAnim.Play("bop", 0, 0);
|
||||
}
|
||||
}
|
||||
public void catchOrangeMiss(PlayerActionEvent caller)
|
||||
|
||||
|
||||
public void catchSuccess(bool side, bool isPineapple, float beat)
|
||||
{
|
||||
|
||||
if (side) {
|
||||
alalinAnim.Play("catchOrange", 0, 0);
|
||||
stopCatchRight = beat + 0.9f;
|
||||
}
|
||||
else
|
||||
{
|
||||
plalinAnim.Play("catchOrange", 0, 0);
|
||||
stopCatchLeft = beat + 0.9f;
|
||||
}
|
||||
}
|
||||
|
||||
public void catchMiss(bool side, bool isPineapple)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
public void catchPineappleSuccess(PlayerActionEvent caller)
|
||||
{
|
||||
//alalinAnim.Play("catchPineapple", 0, 0);
|
||||
Jukebox.PlayOneShotGame("catchyTune/catchSuccess");
|
||||
}
|
||||
|
||||
public void catchPineappleMiss(PlayerActionEvent caller)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// void CatchOrangePlalin()
|
||||
// {
|
||||
// plalinAnim.Play("catchOrange", 0, 0);
|
||||
// }
|
||||
// void CatchOrangeAlalin()
|
||||
// {
|
||||
// alalinAnim.Play("catchOrange", 0, 0);
|
||||
// }
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -10,30 +10,37 @@ namespace HeavenStudio.Games.Scripts_CatchyTune
|
|||
{
|
||||
public class Fruit : PlayerActionObject
|
||||
{
|
||||
const float rotSpeed = 360f;
|
||||
const float sizeSpeed = 2f;
|
||||
|
||||
public bool isPineapple;
|
||||
public float startBeat;
|
||||
|
||||
bool flying = true;
|
||||
float flyBeats;
|
||||
|
||||
public Animator anim;
|
||||
|
||||
public bool side;
|
||||
|
||||
public bool eligable = true;
|
||||
|
||||
private string soundText;
|
||||
|
||||
private Minigame.Eligible e = new Minigame.Eligible();
|
||||
|
||||
private CatchyTune game;
|
||||
|
||||
private float beatLength = 4f;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
game = CatchyTune.instance;
|
||||
|
||||
e.gameObject = this.gameObject;
|
||||
|
||||
var cond = Conductor.instance;
|
||||
var tempo = cond.songBpm;
|
||||
var playbackSpeed = cond.musicSource.pitch;
|
||||
|
||||
float speedmult = isPineapple ? 0.5f : 1f;
|
||||
anim.SetFloat("speed", (speedmult * tempo / 60f) * 0.2f);
|
||||
if (isPineapple) beatLength = 8f;
|
||||
|
||||
anim.SetFloat("speed", GetAnimSpeed(isPineapple, tempo, playbackSpeed));
|
||||
|
||||
if (side)
|
||||
{
|
||||
|
@ -43,8 +50,126 @@ namespace HeavenStudio.Games.Scripts_CatchyTune
|
|||
anim.Play("fruit bounce", 0, 0f);
|
||||
}
|
||||
|
||||
soundText = "catchyTune/";
|
||||
|
||||
if (side)
|
||||
{
|
||||
soundText += "right";
|
||||
}
|
||||
else {
|
||||
soundText += "left";
|
||||
}
|
||||
|
||||
if (isPineapple)
|
||||
{
|
||||
soundText += "Pineapple";
|
||||
}
|
||||
else {
|
||||
soundText += "Orange";
|
||||
}
|
||||
|
||||
|
||||
MultiSound.Sound[] sound;
|
||||
|
||||
|
||||
if (isPineapple) {
|
||||
sound = new MultiSound.Sound[]
|
||||
{
|
||||
new MultiSound.Sound(soundText, startBeat + 2f),
|
||||
new MultiSound.Sound(soundText, startBeat + 4f),
|
||||
new MultiSound.Sound(soundText, startBeat + 6f)
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
sound = new MultiSound.Sound[]
|
||||
{
|
||||
new MultiSound.Sound(soundText, startBeat + 1f),
|
||||
new MultiSound.Sound(soundText, startBeat + 2f),
|
||||
new MultiSound.Sound(soundText, startBeat + 3f)
|
||||
};
|
||||
}
|
||||
|
||||
MultiSound.Play(sound);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
Conductor cond = Conductor.instance;
|
||||
float tempo = cond.songBpm;
|
||||
float playbackSpeed = cond.musicSource.pitch;
|
||||
|
||||
if (cond.isPaused)
|
||||
{
|
||||
anim.SetFloat("speed", 0f);
|
||||
}
|
||||
else {
|
||||
anim.SetFloat("speed", GetAnimSpeed(isPineapple, tempo, playbackSpeed));
|
||||
}
|
||||
|
||||
|
||||
|
||||
float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, beatLength);
|
||||
|
||||
if (eligable)
|
||||
{
|
||||
// check input timing
|
||||
StateCheck(normalizedBeat);
|
||||
bool pressed = (PlayerInput.Pressed() && side) || (PlayerInput.GetAnyDirectionDown() && !side);
|
||||
if (pressed)
|
||||
{
|
||||
if (state.perfect)
|
||||
{
|
||||
CatchFruit();
|
||||
}
|
||||
else if (state.notPerfect())
|
||||
{
|
||||
Miss();
|
||||
}
|
||||
else {
|
||||
WayOff();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// fell off screen
|
||||
if (normalizedBeat > 1.5f) {
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
private float GetAnimSpeed(bool pineapple, float tempo, float playbackSpeed)
|
||||
{
|
||||
float speedmult = pineapple ? 0.5f : 1f;
|
||||
return (speedmult * tempo / 60f) * 0.17f * playbackSpeed;
|
||||
}
|
||||
|
||||
public override void OnAce()
|
||||
{
|
||||
CatchFruit();
|
||||
}
|
||||
|
||||
private void CatchFruit()
|
||||
{
|
||||
//print("catch fruit");
|
||||
Jukebox.PlayOneShotGame(soundText + "Catch");
|
||||
game.catchSuccess(side, isPineapple, startBeat+beatLength);
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
|
||||
private void Miss()
|
||||
{
|
||||
//print("miss fruit");
|
||||
eligable = false;
|
||||
game.catchMiss(side, isPineapple);
|
||||
Jukebox.PlayOneShotGame("catchyTune/missTest");
|
||||
}
|
||||
|
||||
private void WayOff()
|
||||
{
|
||||
//print("way off");
|
||||
//eligable = false;
|
||||
Jukebox.PlayOneShotGame("catchyTune/whiff");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue