Face Claps
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53
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@ -75,26 +75,75 @@ namespace HeavenStudio.Games
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new MultiSound.Sound("kitties/nya2", beat + .75f),
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new MultiSound.Sound("kitties/nya3", beat + 1.5f)
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});
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if(type == 3)
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{
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{
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});
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BeatAction.New(Cats[1], new List<BeatAction.Action>()
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{
|
||||
new BeatAction.Action(beat + .75f, delegate { Spawn(type, 1, isMice, isInverse);}),
|
||||
new BeatAction.Action(beat + .75f, delegate { Spawn(type, 1, isMice, isInverse, false);}),
|
||||
new BeatAction.Action(beat + 2.5f, delegate { kitties[1].Play("Clap1", 0, 0);}),
|
||||
new BeatAction.Action(beat + 3f, delegate { kitties[1].Play("Clap2", 0, 0);}),
|
||||
});
|
||||
|
||||
BeatAction.New(Cats[2], new List<BeatAction.Action>()
|
||||
BeatAction.New(Cats[2], new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + 1.5f, delegate { Spawn(type, 2, isMice, isInverse);}),
|
||||
new BeatAction.Action(beat + 1.5f, delegate { Spawn(type, 2, isMice, isInverse, false);}),
|
||||
new BeatAction.Action(beat + 1.5f, delegate { player.canClap = true;}),
|
||||
});
|
||||
}
|
||||
|
||||
else if (!isMice)
|
||||
{
|
||||
BeatAction.New(Cats[0], new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { Spawn(type, 0, isMice, isInverse, true);}),
|
||||
new BeatAction.Action(beat + 2.5f, delegate { kitties[0].Play("Clap1", 0, 0);}),
|
||||
new BeatAction.Action(beat + 3f, delegate { kitties[0].Play("Clap2", 0, 0);}),
|
||||
});
|
||||
|
||||
BeatAction.New(Cats[1], new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + .75f, delegate { Spawn(type, 1, isMice, isInverse, false);}),
|
||||
new BeatAction.Action(beat + 2.5f, delegate { kitties[1].Play("Clap1", 0, 0);}),
|
||||
new BeatAction.Action(beat + 3f, delegate { kitties[1].Play("Clap2", 0, 0);}),
|
||||
});
|
||||
|
||||
BeatAction.New(Cats[2], new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + 1.5f, delegate { Spawn(type, 2, isMice, isInverse, false);}),
|
||||
new BeatAction.Action(beat + 1.5f, delegate { player.canClap = true;}),
|
||||
});
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
BeatAction.New(Cats[0], new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { Spawn(type, 0, isMice, isInverse, true);}),
|
||||
new BeatAction.Action(beat + 2.5f, delegate { kitties[0].Play("MiceClap1", 0, 0);}),
|
||||
new BeatAction.Action(beat + 3f, delegate { kitties[0].Play("MiceClap2", 0, 0);}),
|
||||
});
|
||||
|
||||
BeatAction.New(Cats[1], new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + .75f, delegate { Spawn(type, 1, isMice, isInverse, false);}),
|
||||
new BeatAction.Action(beat + 2.5f, delegate { kitties[1].Play("MiceClap1", 0, 0);}),
|
||||
new BeatAction.Action(beat + 3f, delegate { kitties[1].Play("MiceClap2", 0, 0);}),
|
||||
});
|
||||
|
||||
BeatAction.New(Cats[2], new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + 1.5f, delegate { Spawn(type, 2, isMice, isInverse, false);}),
|
||||
new BeatAction.Action(beat + 1.5f, delegate { player.canClap = true;}),
|
||||
});
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public void Remove(float beat)
|
||||
|
@ -108,105 +157,142 @@ namespace HeavenStudio.Games
|
|||
});
|
||||
}
|
||||
|
||||
public void Spawn(int pos, int catNum, bool isMice, bool isInverse)
|
||||
public void Spawn(int pos, int catNum, bool isMice, bool isInverse, bool firstSpawn)
|
||||
{
|
||||
|
||||
switch(pos)
|
||||
if(firstSpawn)
|
||||
{
|
||||
case 0:
|
||||
switch (pos)
|
||||
{
|
||||
case 0:
|
||||
|
||||
if (!isInverse)
|
||||
{
|
||||
Cats[0].transform.position = new Vector3(-5.11f, -0.5f, 0f);
|
||||
Cats[1].transform.position = new Vector3(.32f, -0.5f, 0f);
|
||||
Cats[2].transform.position = new Vector3(5.75f, -0.5f, 0f);
|
||||
|
||||
for (int x = 0; x < 3; x++)
|
||||
if (!isInverse)
|
||||
{
|
||||
Cats[catNum].transform.GetChild(0).gameObject.GetComponent<SpriteRenderer>().flipX = true;
|
||||
Cats[catNum].transform.GetChild(1).gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Cats[0].transform.position = new Vector3(5.75f, -0.5f, 0f);
|
||||
Cats[1].transform.position = new Vector3(.32f, -0.5f, 0f);
|
||||
Cats[2].transform.position = new Vector3(-5.11f, -0.5f, 0f);
|
||||
Cats[0].transform.position = new Vector3(-5.11f, -0.5f, 0f);
|
||||
Cats[1].transform.position = new Vector3(.32f, -0.5f, 0f);
|
||||
Cats[2].transform.position = new Vector3(5.75f, -0.5f, 0f);
|
||||
|
||||
for (int x = 0; x < 3; x++)
|
||||
for (int x = 0; x < 3; x++)
|
||||
{
|
||||
Cats[x].transform.GetChild(0).gameObject.GetComponent<SpriteRenderer>().flipX = true;
|
||||
Cats[x].transform.GetChild(1).gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Cats[catNum].transform.GetChild(0).gameObject.GetComponent<SpriteRenderer>().flipX = false;
|
||||
Cats[catNum].transform.GetChild(1).gameObject.transform.localScale = new Vector3(-1f, 1f, 1f);
|
||||
Cats[0].transform.position = new Vector3(5.75f, -0.5f, 0f);
|
||||
Cats[1].transform.position = new Vector3(.32f, -0.5f, 0f);
|
||||
Cats[2].transform.position = new Vector3(-5.11f, -0.5f, 0f);
|
||||
|
||||
for (int x = 0; x < 3; x++)
|
||||
{
|
||||
Cats[x].transform.GetChild(0).gameObject.GetComponent<SpriteRenderer>().flipX = false;
|
||||
Cats[x].transform.GetChild(1).gameObject.transform.localScale = new Vector3(-1f, 1f, 1f);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
break;
|
||||
|
||||
case 1:
|
||||
case 1:
|
||||
|
||||
if (!isInverse)
|
||||
{
|
||||
Cats[0].transform.position = new Vector3(-6.61f, 2.5f, 6f);
|
||||
Cats[1].transform.position = new Vector3(.32f, 0.5f, 2f);
|
||||
Cats[2].transform.position = new Vector3(4.25f, -1f, -2f);
|
||||
|
||||
for (int x = 0; x < 3; x++)
|
||||
if (!isInverse)
|
||||
{
|
||||
Cats[catNum].transform.GetChild(0).gameObject.GetComponent<SpriteRenderer>().flipX = true;
|
||||
Cats[catNum].transform.GetChild(1).gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Cats[0].transform.position = new Vector3(6.61f, 2.5f, 6f);
|
||||
Cats[1].transform.position = new Vector3(.32f, 0.5f, 2f);
|
||||
Cats[2].transform.position = new Vector3(-4.25f, -1f, -2f);
|
||||
Cats[0].transform.position = new Vector3(-6.61f, 2.5f, 6f);
|
||||
Cats[1].transform.position = new Vector3(.32f, 0.5f, 2f);
|
||||
Cats[2].transform.position = new Vector3(4.25f, -1f, -2f);
|
||||
|
||||
for (int x = 0; x < 3; x++)
|
||||
for (int x = 0; x < 3; x++)
|
||||
{
|
||||
Cats[x].transform.GetChild(0).gameObject.GetComponent<SpriteRenderer>().flipX = true;
|
||||
Cats[x].transform.GetChild(1).gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Cats[catNum].transform.GetChild(0).gameObject.GetComponent<SpriteRenderer>().flipX = false;
|
||||
Cats[catNum].transform.GetChild(1).gameObject.transform.localScale = new Vector3(-1f, 1f, 1f);
|
||||
Cats[0].transform.position = new Vector3(6.61f, 2.5f, 6f);
|
||||
Cats[1].transform.position = new Vector3(.32f, 0.5f, 2f);
|
||||
Cats[2].transform.position = new Vector3(-4.25f, -1f, -2f);
|
||||
|
||||
for (int x = 0; x < 3; x++)
|
||||
{
|
||||
Cats[x].transform.GetChild(0).gameObject.GetComponent<SpriteRenderer>().flipX = false;
|
||||
Cats[x].transform.GetChild(1).gameObject.transform.localScale = new Vector3(-1f, 1f, 1f);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
case 2:
|
||||
|
||||
if (!isInverse)
|
||||
{
|
||||
Cats[0].transform.position = new Vector3(4.25f, -1f, -2f);
|
||||
Cats[1].transform.position = new Vector3(.32f, 0.5f, 2f);
|
||||
Cats[2].transform.position = new Vector3(-6.61f, 2.5f, 6f);
|
||||
|
||||
for (int x = 0; x < 3; x++)
|
||||
if (!isInverse)
|
||||
{
|
||||
Cats[catNum].transform.GetChild(0).gameObject.GetComponent<SpriteRenderer>().flipX = true;
|
||||
Cats[catNum].transform.GetChild(1).gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Cats[0].transform.position = new Vector3(-4.25f, -1f, -2f);
|
||||
Cats[1].transform.position = new Vector3(.32f, 0.5f, 2f);
|
||||
Cats[2].transform.position = new Vector3(6.61f, 2.5f, 6f);
|
||||
Cats[0].transform.position = new Vector3(4.25f, -1f, -2f);
|
||||
Cats[1].transform.position = new Vector3(.32f, 0.5f, 2f);
|
||||
Cats[2].transform.position = new Vector3(-6.61f, 2.5f, 6f);
|
||||
|
||||
for (int x = 0; x < 3; x++)
|
||||
for (int x = 0; x < 3; x++)
|
||||
{
|
||||
Cats[x].transform.GetChild(0).gameObject.GetComponent<SpriteRenderer>().flipX = true;
|
||||
Cats[x].transform.GetChild(1).gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Cats[catNum].transform.GetChild(0).gameObject.GetComponent<SpriteRenderer>().flipX = false;
|
||||
Cats[catNum].transform.GetChild(1).gameObject.transform.localScale = new Vector3(-1f, 1f, 1f);
|
||||
}
|
||||
}
|
||||
break;
|
||||
Cats[0].transform.position = new Vector3(-4.25f, -1f, -2f);
|
||||
Cats[1].transform.position = new Vector3(.32f, 0.5f, 2f);
|
||||
Cats[2].transform.position = new Vector3(6.61f, 2.5f, 6f);
|
||||
|
||||
default:
|
||||
break;
|
||||
for (int x = 0; x < 3; x++)
|
||||
{
|
||||
Cats[x].transform.GetChild(0).gameObject.GetComponent<SpriteRenderer>().flipX = false;
|
||||
Cats[x].transform.GetChild(1).gameObject.transform.localScale = new Vector3(-1f, 1f, 1f);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 3:
|
||||
if (firstSpawn)
|
||||
{
|
||||
var rotationVector = Cats[0].transform.rotation.eulerAngles;
|
||||
rotationVector.z = -135;
|
||||
Cats[0].transform.position = new Vector3(-8.01f, 3.5f, 0f);
|
||||
Cats[0].transform.rotation = Quaternion.Euler(rotationVector);
|
||||
Cats[1].transform.position = new Vector3(.32f, -3.5f, 0f);
|
||||
Cats[2].transform.position = new Vector3(7.61f, 4f, 0f);
|
||||
rotationVector.z = 135;
|
||||
Cats[2].transform.rotation = Quaternion.Euler(rotationVector);
|
||||
|
||||
for (int x = 0; x < 3; x++)
|
||||
{
|
||||
Cats[x].transform.GetChild(0).gameObject.GetComponent<SpriteRenderer>().flipX = false;
|
||||
Cats[x].transform.GetChild(1).gameObject.transform.localScale = new Vector3(-1f, 1f, 1f);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
Cats[catNum].transform.GetChild(0).gameObject.SetActive(true);
|
||||
kitties[catNum].Play("PopIn", 0, 0);
|
||||
if(pos == 3)
|
||||
{
|
||||
kitties[catNum].Play("FacePopIn", 0, 0);
|
||||
}
|
||||
else if(!isMice)
|
||||
kitties[catNum].Play("PopIn", 0, 0);
|
||||
else if (catNum < 2)
|
||||
{
|
||||
kitties[catNum].Play("MicePopIn", 0, 0);
|
||||
}
|
||||
else
|
||||
kitties[catNum].Play("PopIn", 0, 0);
|
||||
}
|
||||
|
||||
public void SpawnPosition(int pos, int catNum, bool isInverse)
|
||||
public void SpawnTypes(int type, bool isMice, int clap)
|
||||
{
|
||||
|
||||
if(isMice)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue