Face Claps

This commit is contained in:
Bhaos 2023-01-21 12:26:08 -06:00
parent 8e199a984c
commit 69877cb9a2
15 changed files with 982 additions and 80 deletions

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@ -75,26 +75,75 @@ namespace HeavenStudio.Games
new MultiSound.Sound("kitties/nya2", beat + .75f),
new MultiSound.Sound("kitties/nya3", beat + 1.5f)
});
if(type == 3)
{
BeatAction.New(Cats[0], new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Spawn(type, 0, isMice, isInverse);}),
new BeatAction.Action(beat, delegate { Spawn(type, 0, isMice, isInverse, true);}),
new BeatAction.Action(beat + 2.5f, delegate { kitties[0].Play("Clap1", 0, 0);}),
new BeatAction.Action(beat + 3f, delegate { kitties[0].Play("Clap2", 0, 0);}),
});
BeatAction.New(Cats[1], new List<BeatAction.Action>()
BeatAction.New(Cats[1], new List<BeatAction.Action>()
{
new BeatAction.Action(beat + .75f, delegate { Spawn(type, 1, isMice, isInverse);}),
new BeatAction.Action(beat + .75f, delegate { Spawn(type, 1, isMice, isInverse, false);}),
new BeatAction.Action(beat + 2.5f, delegate { kitties[1].Play("Clap1", 0, 0);}),
new BeatAction.Action(beat + 3f, delegate { kitties[1].Play("Clap2", 0, 0);}),
});
BeatAction.New(Cats[2], new List<BeatAction.Action>()
BeatAction.New(Cats[2], new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 1.5f, delegate { Spawn(type, 2, isMice, isInverse);}),
new BeatAction.Action(beat + 1.5f, delegate { Spawn(type, 2, isMice, isInverse, false);}),
new BeatAction.Action(beat + 1.5f, delegate { player.canClap = true;}),
});
}
else if (!isMice)
{
BeatAction.New(Cats[0], new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Spawn(type, 0, isMice, isInverse, true);}),
new BeatAction.Action(beat + 2.5f, delegate { kitties[0].Play("Clap1", 0, 0);}),
new BeatAction.Action(beat + 3f, delegate { kitties[0].Play("Clap2", 0, 0);}),
});
BeatAction.New(Cats[1], new List<BeatAction.Action>()
{
new BeatAction.Action(beat + .75f, delegate { Spawn(type, 1, isMice, isInverse, false);}),
new BeatAction.Action(beat + 2.5f, delegate { kitties[1].Play("Clap1", 0, 0);}),
new BeatAction.Action(beat + 3f, delegate { kitties[1].Play("Clap2", 0, 0);}),
});
BeatAction.New(Cats[2], new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 1.5f, delegate { Spawn(type, 2, isMice, isInverse, false);}),
new BeatAction.Action(beat + 1.5f, delegate { player.canClap = true;}),
});
}
else
{
BeatAction.New(Cats[0], new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Spawn(type, 0, isMice, isInverse, true);}),
new BeatAction.Action(beat + 2.5f, delegate { kitties[0].Play("MiceClap1", 0, 0);}),
new BeatAction.Action(beat + 3f, delegate { kitties[0].Play("MiceClap2", 0, 0);}),
});
BeatAction.New(Cats[1], new List<BeatAction.Action>()
{
new BeatAction.Action(beat + .75f, delegate { Spawn(type, 1, isMice, isInverse, false);}),
new BeatAction.Action(beat + 2.5f, delegate { kitties[1].Play("MiceClap1", 0, 0);}),
new BeatAction.Action(beat + 3f, delegate { kitties[1].Play("MiceClap2", 0, 0);}),
});
BeatAction.New(Cats[2], new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 1.5f, delegate { Spawn(type, 2, isMice, isInverse, false);}),
new BeatAction.Action(beat + 1.5f, delegate { player.canClap = true;}),
});
}
}
public void Remove(float beat)
@ -108,105 +157,142 @@ namespace HeavenStudio.Games
});
}
public void Spawn(int pos, int catNum, bool isMice, bool isInverse)
public void Spawn(int pos, int catNum, bool isMice, bool isInverse, bool firstSpawn)
{
switch(pos)
if(firstSpawn)
{
case 0:
switch (pos)
{
case 0:
if (!isInverse)
{
Cats[0].transform.position = new Vector3(-5.11f, -0.5f, 0f);
Cats[1].transform.position = new Vector3(.32f, -0.5f, 0f);
Cats[2].transform.position = new Vector3(5.75f, -0.5f, 0f);
for (int x = 0; x < 3; x++)
if (!isInverse)
{
Cats[catNum].transform.GetChild(0).gameObject.GetComponent<SpriteRenderer>().flipX = true;
Cats[catNum].transform.GetChild(1).gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
}
}
else
{
Cats[0].transform.position = new Vector3(5.75f, -0.5f, 0f);
Cats[1].transform.position = new Vector3(.32f, -0.5f, 0f);
Cats[2].transform.position = new Vector3(-5.11f, -0.5f, 0f);
Cats[0].transform.position = new Vector3(-5.11f, -0.5f, 0f);
Cats[1].transform.position = new Vector3(.32f, -0.5f, 0f);
Cats[2].transform.position = new Vector3(5.75f, -0.5f, 0f);
for (int x = 0; x < 3; x++)
for (int x = 0; x < 3; x++)
{
Cats[x].transform.GetChild(0).gameObject.GetComponent<SpriteRenderer>().flipX = true;
Cats[x].transform.GetChild(1).gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
}
}
else
{
Cats[catNum].transform.GetChild(0).gameObject.GetComponent<SpriteRenderer>().flipX = false;
Cats[catNum].transform.GetChild(1).gameObject.transform.localScale = new Vector3(-1f, 1f, 1f);
Cats[0].transform.position = new Vector3(5.75f, -0.5f, 0f);
Cats[1].transform.position = new Vector3(.32f, -0.5f, 0f);
Cats[2].transform.position = new Vector3(-5.11f, -0.5f, 0f);
for (int x = 0; x < 3; x++)
{
Cats[x].transform.GetChild(0).gameObject.GetComponent<SpriteRenderer>().flipX = false;
Cats[x].transform.GetChild(1).gameObject.transform.localScale = new Vector3(-1f, 1f, 1f);
}
}
}
break;
break;
case 1:
case 1:
if (!isInverse)
{
Cats[0].transform.position = new Vector3(-6.61f, 2.5f, 6f);
Cats[1].transform.position = new Vector3(.32f, 0.5f, 2f);
Cats[2].transform.position = new Vector3(4.25f, -1f, -2f);
for (int x = 0; x < 3; x++)
if (!isInverse)
{
Cats[catNum].transform.GetChild(0).gameObject.GetComponent<SpriteRenderer>().flipX = true;
Cats[catNum].transform.GetChild(1).gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
}
}
else
{
Cats[0].transform.position = new Vector3(6.61f, 2.5f, 6f);
Cats[1].transform.position = new Vector3(.32f, 0.5f, 2f);
Cats[2].transform.position = new Vector3(-4.25f, -1f, -2f);
Cats[0].transform.position = new Vector3(-6.61f, 2.5f, 6f);
Cats[1].transform.position = new Vector3(.32f, 0.5f, 2f);
Cats[2].transform.position = new Vector3(4.25f, -1f, -2f);
for (int x = 0; x < 3; x++)
for (int x = 0; x < 3; x++)
{
Cats[x].transform.GetChild(0).gameObject.GetComponent<SpriteRenderer>().flipX = true;
Cats[x].transform.GetChild(1).gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
}
}
else
{
Cats[catNum].transform.GetChild(0).gameObject.GetComponent<SpriteRenderer>().flipX = false;
Cats[catNum].transform.GetChild(1).gameObject.transform.localScale = new Vector3(-1f, 1f, 1f);
Cats[0].transform.position = new Vector3(6.61f, 2.5f, 6f);
Cats[1].transform.position = new Vector3(.32f, 0.5f, 2f);
Cats[2].transform.position = new Vector3(-4.25f, -1f, -2f);
for (int x = 0; x < 3; x++)
{
Cats[x].transform.GetChild(0).gameObject.GetComponent<SpriteRenderer>().flipX = false;
Cats[x].transform.GetChild(1).gameObject.transform.localScale = new Vector3(-1f, 1f, 1f);
}
}
}
break;
break;
case 2:
case 2:
if (!isInverse)
{
Cats[0].transform.position = new Vector3(4.25f, -1f, -2f);
Cats[1].transform.position = new Vector3(.32f, 0.5f, 2f);
Cats[2].transform.position = new Vector3(-6.61f, 2.5f, 6f);
for (int x = 0; x < 3; x++)
if (!isInverse)
{
Cats[catNum].transform.GetChild(0).gameObject.GetComponent<SpriteRenderer>().flipX = true;
Cats[catNum].transform.GetChild(1).gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
}
}
else
{
Cats[0].transform.position = new Vector3(-4.25f, -1f, -2f);
Cats[1].transform.position = new Vector3(.32f, 0.5f, 2f);
Cats[2].transform.position = new Vector3(6.61f, 2.5f, 6f);
Cats[0].transform.position = new Vector3(4.25f, -1f, -2f);
Cats[1].transform.position = new Vector3(.32f, 0.5f, 2f);
Cats[2].transform.position = new Vector3(-6.61f, 2.5f, 6f);
for (int x = 0; x < 3; x++)
for (int x = 0; x < 3; x++)
{
Cats[x].transform.GetChild(0).gameObject.GetComponent<SpriteRenderer>().flipX = true;
Cats[x].transform.GetChild(1).gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
}
}
else
{
Cats[catNum].transform.GetChild(0).gameObject.GetComponent<SpriteRenderer>().flipX = false;
Cats[catNum].transform.GetChild(1).gameObject.transform.localScale = new Vector3(-1f, 1f, 1f);
}
}
break;
Cats[0].transform.position = new Vector3(-4.25f, -1f, -2f);
Cats[1].transform.position = new Vector3(.32f, 0.5f, 2f);
Cats[2].transform.position = new Vector3(6.61f, 2.5f, 6f);
default:
break;
for (int x = 0; x < 3; x++)
{
Cats[x].transform.GetChild(0).gameObject.GetComponent<SpriteRenderer>().flipX = false;
Cats[x].transform.GetChild(1).gameObject.transform.localScale = new Vector3(-1f, 1f, 1f);
}
}
break;
case 3:
if (firstSpawn)
{
var rotationVector = Cats[0].transform.rotation.eulerAngles;
rotationVector.z = -135;
Cats[0].transform.position = new Vector3(-8.01f, 3.5f, 0f);
Cats[0].transform.rotation = Quaternion.Euler(rotationVector);
Cats[1].transform.position = new Vector3(.32f, -3.5f, 0f);
Cats[2].transform.position = new Vector3(7.61f, 4f, 0f);
rotationVector.z = 135;
Cats[2].transform.rotation = Quaternion.Euler(rotationVector);
for (int x = 0; x < 3; x++)
{
Cats[x].transform.GetChild(0).gameObject.GetComponent<SpriteRenderer>().flipX = false;
Cats[x].transform.GetChild(1).gameObject.transform.localScale = new Vector3(-1f, 1f, 1f);
}
}
break;
default:
break;
}
}
Cats[catNum].transform.GetChild(0).gameObject.SetActive(true);
kitties[catNum].Play("PopIn", 0, 0);
if(pos == 3)
{
kitties[catNum].Play("FacePopIn", 0, 0);
}
else if(!isMice)
kitties[catNum].Play("PopIn", 0, 0);
else if (catNum < 2)
{
kitties[catNum].Play("MicePopIn", 0, 0);
}
else
kitties[catNum].Play("PopIn", 0, 0);
}
public void SpawnPosition(int pos, int catNum, bool isInverse)
public void SpawnTypes(int type, bool isMice, int clap)
{
if(isMice)
{
}
}
}
}