Fixed kick sound being weird

This commit is contained in:
Rapandrasmus 2023-06-23 18:51:18 +02:00
parent 9ff4bef135
commit 6b1dc45ba6

View file

@ -122,11 +122,17 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
} }
if (nextPlatformIsSameHeight) if (nextPlatformIsSameHeight)
{ {
kickSound = SoundByte.PlayOneShotGame("nightWalkAgb/boxKick", endBeat);
canKick = true; canKick = true;
BeatAction.New(gameObject, new List<BeatAction.Action>() BeatAction.New(gameObject, new List<BeatAction.Action>()
{ {
new BeatAction.Action(endBeat, delegate { if (canKick && !stopped) anim.Play("Kick", 0, 0); }) new BeatAction.Action(endBeat, delegate
{
if (canKick && !stopped)
{
SoundByte.PlayOneShotGame("nightWalkAgb/boxKick");
anim.Play("Kick", 0, 0);
}
})
}); });
} }
@ -172,7 +178,6 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
{ {
stopped = true; stopped = true;
if (inputEvent != null) inputEvent.Disable(); if (inputEvent != null) inputEvent.Disable();
if (kickSound != null) kickSound.Delete();
} }
public void Disappear(double beat) public void Disappear(double beat)