Fixed kick sound being weird
This commit is contained in:
parent
9ff4bef135
commit
6b1dc45ba6
|
|
@ -122,11 +122,17 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
||||||
}
|
}
|
||||||
if (nextPlatformIsSameHeight)
|
if (nextPlatformIsSameHeight)
|
||||||
{
|
{
|
||||||
kickSound = SoundByte.PlayOneShotGame("nightWalkAgb/boxKick", endBeat);
|
|
||||||
canKick = true;
|
canKick = true;
|
||||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(endBeat, delegate { if (canKick && !stopped) anim.Play("Kick", 0, 0); })
|
new BeatAction.Action(endBeat, delegate
|
||||||
|
{
|
||||||
|
if (canKick && !stopped)
|
||||||
|
{
|
||||||
|
SoundByte.PlayOneShotGame("nightWalkAgb/boxKick");
|
||||||
|
anim.Play("Kick", 0, 0);
|
||||||
|
}
|
||||||
|
})
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -172,7 +178,6 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
||||||
{
|
{
|
||||||
stopped = true;
|
stopped = true;
|
||||||
if (inputEvent != null) inputEvent.Disable();
|
if (inputEvent != null) inputEvent.Disable();
|
||||||
if (kickSound != null) kickSound.Delete();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Disappear(double beat)
|
public void Disappear(double beat)
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue