Dazzles BG Color Easing
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@ -119,14 +119,20 @@ namespace HeavenStudio.Games.Loaders
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new GameAction("boxColor", "Background Colors")
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{
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function = delegate { var e = eventCaller.currentEntity; TheDazzles.instance.ChangeBoxColor(e["ext"], e["int"], e["wall"], e["roof"]); },
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defaultLength = 0.5f,
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function = delegate { var e = eventCaller.currentEntity; TheDazzles.instance.ChangeBoxColor(e.beat, e.length, e["extStart"], e["extEnd"], e["intStart"], e["intEnd"], e["wallStart"], e["wallEnd"], e["roofStart"], e["roofEnd"], e["ease"]); },
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defaultLength = 1f,
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("ext", TheDazzles.defaultExteriorColor, "Exterior", "Set the color of the boxes' exterior."),
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new Param("int", TheDazzles.defaultInteriorColor, "Interior", "Set the color of the boxes' interiors."),
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new Param("wall", TheDazzles.defaultWallColor, "Walls", "Set the color of the boxes' walls."),
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new Param("roof", TheDazzles.defaultRoofColor, "Roof", "Set the color of the boxes' roofs."),
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new Param("extStart", TheDazzles.defaultExteriorColor, "Exterior Start", "Set the color of the boxes' exterior."),
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new Param("extEnd", TheDazzles.defaultExteriorColor, "Exterior End", "Set the color of the boxes' exterior."),
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new Param("intStart", TheDazzles.defaultInteriorColor, "Interior Start", "Set the color of the boxes' interiors."),
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new Param("intEnd", TheDazzles.defaultInteriorColor, "Interior End", "Set the color of the boxes' interiors."),
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new Param("wallStart", TheDazzles.defaultWallColor, "Walls Start", "Set the color of the boxes' walls."),
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new Param("wallEnd", TheDazzles.defaultWallColor, "Walls End", "Set the color of the boxes' walls."),
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new Param("roofStart", TheDazzles.defaultRoofColor, "Roof Start", "Set the color of the boxes' roofs."),
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new Param("roofEnd", TheDazzles.defaultRoofColor, "Roof End", "Set the color of the boxes' roofs."),
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new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
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},
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},
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},
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@ -143,45 +149,6 @@ namespace HeavenStudio.Games
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using Scripts_TheDazzles;
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public class TheDazzles : Minigame
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{
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private static Color _defaultExteriorColor;
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public static Color defaultExteriorColor
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{
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get
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{
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ColorUtility.TryParseHtmlString("#9CFEF6", out _defaultExteriorColor);
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return _defaultExteriorColor;
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}
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}
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private static Color _defaultInteriorColor;
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public static Color defaultInteriorColor
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{
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get
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{
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ColorUtility.TryParseHtmlString("#42FFEF", out _defaultInteriorColor);
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return _defaultInteriorColor;
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}
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}
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private static Color _defaultWallColor;
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public static Color defaultWallColor
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{
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get
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{
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ColorUtility.TryParseHtmlString("#00DEC5", out _defaultWallColor);
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return _defaultWallColor;
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}
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}
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private static Color _defaultRoofColor;
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public static Color defaultRoofColor
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{
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get
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{
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ColorUtility.TryParseHtmlString("#00BDAC", out _defaultRoofColor);
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return _defaultRoofColor;
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}
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}
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public struct PosesToPerform : IComparable<PosesToPerform>
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{
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@ -274,6 +241,17 @@ namespace HeavenStudio.Games
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Megamix = 1,
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Random = 2,
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}
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public static Color defaultExteriorColor = new(156/255f, 254/255f, 246/255f);
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public static Color defaultInteriorColor = new(66/255f, 255/255f, 239/255f);
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public static Color defaultWallColor = new(0f, 222/255f, 197/255f);
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public static Color defaultRoofColor = new(0f, 189/255f, 172/255f);
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private ColorEase extColorEase = new(defaultExteriorColor);
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private ColorEase intColorEase = new(defaultInteriorColor);
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private ColorEase wallColorEase = new(defaultWallColor);
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private ColorEase roofColorEase = new(defaultRoofColor);
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public static TheDazzles instance;
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[Header("Variables")]
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@ -337,6 +315,8 @@ namespace HeavenStudio.Games
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void Update()
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{
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BoxColorUpdate();
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if (conductor.isPlaying && !conductor.isPaused)
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{
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if (queuedPoses.Count > 0)
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@ -733,12 +713,20 @@ namespace HeavenStudio.Games
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void Nothing(PlayerActionEvent caller) { }
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public void ChangeBoxColor(Color exterior, Color interior, Color walls, Color roof)
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private void BoxColorUpdate()
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{
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interiorMat.SetColor("_ColorAlpha", roof);
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interiorMat.SetColor("_ColorBravo", interior);
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interiorMat.SetColor("_ColorDelta", walls);
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exteriorMat.SetColor("_AddColor", exterior);
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interiorMat.SetColor("_ColorAlpha", roofColorEase.GetColor());
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interiorMat.SetColor("_ColorBravo", intColorEase.GetColor());
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interiorMat.SetColor("_ColorDelta", wallColorEase.GetColor());
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exteriorMat.SetColor("_AddColor", extColorEase.GetColor());
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}
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public void ChangeBoxColor(double beat, float length, Color exteriorStart, Color exteriorEnd, Color interiorStart, Color interiorEnd, Color wallsStart, Color wallsEnd, Color roofStart, Color roofEnd, int ease)
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{
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extColorEase = new ColorEase(beat, length, exteriorStart, exteriorEnd, ease);
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intColorEase = new ColorEase(beat, length, interiorStart, interiorEnd, ease);
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wallColorEase = new ColorEase(beat, length, wallsStart, wallsEnd, ease);
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roofColorEase = new ColorEase(beat, length, roofStart, roofEnd, ease);
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}
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private void PersistColor(double beat)
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@ -748,7 +736,7 @@ namespace HeavenStudio.Games
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{
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allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
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var lastEvent = allEventsBeforeBeat[^1];
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ChangeBoxColor(lastEvent["ext"], lastEvent["int"], lastEvent["wall"], lastEvent["roof"]);
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ChangeBoxColor(lastEvent.beat, lastEvent.length, lastEvent["extStart"], lastEvent["extEnd"], lastEvent["intStart"], lastEvent["intEnd"], lastEvent["wallStart"], lastEvent["wallEnd"], lastEvent["roofStart"], lastEvent["roofEnd"], lastEvent["ease"]);
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}
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}
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