Height changes added
This commit is contained in:
parent
18cdfa222f
commit
6c0d780576
|
|
@ -131,6 +131,7 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: 2b6892a770a77394ca687ef93f8935db, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
platform: {fileID: 8602790381015410525}
|
||||
--- !u!95 &4653690538679061971
|
||||
Animator:
|
||||
serializedVersion: 5
|
||||
|
|
|
|||
|
|
@ -23,6 +23,13 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
new Param("mute", false, "Mute Cowbell")
|
||||
}
|
||||
},
|
||||
new GameAction("height", "Platform Height")
|
||||
{
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("value", new EntityTypes.Integer(-10, 10, 1), "Height Units")
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
|
@ -41,6 +48,7 @@ namespace HeavenStudio.Games
|
|||
[NonSerialized] public double countInBeat = -1;
|
||||
[Header("Curves")]
|
||||
[SerializeField] SuperCurveObject.Path[] jumpPaths;
|
||||
[NonSerialized] public Dictionary<double, RiqEntity> platformHeightChanges = new Dictionary<double, RiqEntity>();
|
||||
|
||||
new void OnDrawGizmos()
|
||||
{
|
||||
|
|
@ -69,6 +77,18 @@ namespace HeavenStudio.Games
|
|||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
List<RiqEntity> heightEvents = EventCaller.GetAllInGameManagerList("nightWalkAgb", new string[] { "height" });
|
||||
foreach (var height in heightEvents)
|
||||
{
|
||||
if (platformHeightChanges.ContainsKey(height.beat))
|
||||
{
|
||||
platformHeightChanges[height.beat]["value"] += height["value"];
|
||||
}
|
||||
else
|
||||
{
|
||||
platformHeightChanges.Add(height.beat, height);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnGameSwitch(double beat)
|
||||
|
|
|
|||
|
|
@ -23,8 +23,30 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
|
||||
private PlatformType type = PlatformType.Flower;
|
||||
|
||||
private float additionalHeight = 0f;
|
||||
private int additionalHeightInUnits = 0;
|
||||
private int lastAdditionalHeightInUnits = 0;
|
||||
|
||||
[SerializeField] private GameObject platform;
|
||||
|
||||
public void StartInput(double beat, double hitBeat)
|
||||
{
|
||||
if (game == null) game = AgbNightWalk.instance;
|
||||
if (game.platformHeightChanges.ContainsKey(hitBeat))
|
||||
{
|
||||
handler.defaultHeightUnits += game.platformHeightChanges[hitBeat]["value"];
|
||||
}
|
||||
lastAdditionalHeightInUnits = handler.defaultHeightUnits;
|
||||
additionalHeight = handler.defaultHeightUnits * handler.heightAmount;
|
||||
if (game.platformHeightChanges.ContainsKey(hitBeat + 1))
|
||||
{
|
||||
additionalHeightInUnits = lastAdditionalHeightInUnits + game.platformHeightChanges[hitBeat + 1]["value"];
|
||||
}
|
||||
else
|
||||
{
|
||||
additionalHeightInUnits = lastAdditionalHeightInUnits;
|
||||
}
|
||||
platform.SetActive(!game.platformHeightChanges.ContainsKey(hitBeat + 1));
|
||||
startBeat = beat;
|
||||
endBeat = hitBeat;
|
||||
if (startBeat < endBeat)
|
||||
|
|
@ -49,7 +71,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
|
||||
float newPosX = Mathf.LerpUnclamped(handler.playerXPos + (float)((endBeat - startBeat) * handler.platformDistance), handler.playerXPos, normalizedBeat);
|
||||
|
||||
transform.localPosition = new Vector3(newPosX, handler.defaultYPos);
|
||||
transform.localPosition = new Vector3(newPosX, handler.defaultYPos + additionalHeight);
|
||||
|
||||
if (cond.songPositionInBeats > endBeat + (handler.platformCount * 0.5f))
|
||||
{
|
||||
|
|
@ -66,6 +88,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
}
|
||||
private void Just(PlayerActionEvent caller, float state)
|
||||
{
|
||||
handler.RaiseHeight(Conductor.instance.songPositionInBeats, lastAdditionalHeightInUnits, additionalHeightInUnits);
|
||||
game.playYan.Jump(Conductor.instance.songPositionInBeats);
|
||||
if (state >= 1 || state <= -1)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
using HeavenStudio.Util;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
|
@ -11,10 +12,15 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
[Header("Properties")]
|
||||
[SerializeField] private AgbPlatform platformRef;
|
||||
public float defaultYPos = -11.76f;
|
||||
public float heightAmount = 2;
|
||||
[NonSerialized] public int defaultHeightUnits = 0;
|
||||
public float platformDistance = 3.80f;
|
||||
public float playerXPos = -6.78f;
|
||||
[Range(1, 100)]
|
||||
public int platformCount = 20;
|
||||
private float lastHeight = 0;
|
||||
private float heightToRaiseTo = 0;
|
||||
private double raiseBeat = -1;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
|
|
@ -28,8 +34,8 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
for (int i = 0; i < platformCount; i++)
|
||||
{
|
||||
AgbPlatform platform = Instantiate(platformRef, transform);
|
||||
platform.StartInput(game.countInBeat + i + 8 - (platformCount * 0.5), game.countInBeat + i + 8);
|
||||
platform.handler = this;
|
||||
platform.StartInput(game.countInBeat + i + 8 - (platformCount * 0.5), game.countInBeat + i + 8);
|
||||
platform.gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
|
@ -38,12 +44,37 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
for (int i = 0; i < platformCount; i++)
|
||||
{
|
||||
AgbPlatform platform = Instantiate(platformRef, transform);
|
||||
platform.StartInput(Math.Ceiling(beat) + i - (platformCount * 1.5), Math.Ceiling(beat) + i - platformCount);
|
||||
platform.handler = this;
|
||||
platform.StartInput(Math.Ceiling(beat) + i - (platformCount * 1.5), Math.Ceiling(beat) + i - platformCount);
|
||||
platform.gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
if (cond.isPlaying && !cond.isPaused)
|
||||
{
|
||||
if (raiseBeat != -1)
|
||||
{
|
||||
float normalizedBeat = Mathf.Clamp(cond.GetPositionFromBeat(raiseBeat, 1), 0, 1);
|
||||
EasingFunction.Function func = EasingFunction.GetEasingFunction(EasingFunction.Ease.EaseOutQuint);
|
||||
|
||||
float newPosY = func(lastHeight, heightToRaiseTo, normalizedBeat);
|
||||
|
||||
transform.localPosition = new Vector3(0, -newPosY, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RaiseHeight(double beat, int lastUnits, int currentUnits)
|
||||
{
|
||||
raiseBeat = beat;
|
||||
lastHeight = lastUnits * heightAmount * transform.localScale.y;
|
||||
heightToRaiseTo = currentUnits * heightAmount * transform.localScale.y;
|
||||
Update();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue