End event fixes
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@ -166,7 +166,7 @@ MonoBehaviour:
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@ -126,6 +126,9 @@ AnimatorStateMachine:
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@ -285,6 +288,32 @@ AnimatorState:
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@ -39,6 +39,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
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private double playYanFallBeat;
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private bool isFish;
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private bool isFinalBlock;
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private bool isEndEvent;
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public void StartInput(double beat, double hitBeat)
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{
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@ -53,7 +54,8 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
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endBeat = hitBeat;
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isFish = game.FishOnBeat(endBeat);
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fish.gameObject.SetActive(isFish);
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bool isEndEvent = game.endBeat == endBeat;
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isEndEvent = game.endBeat == endBeat;
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if (isEndEvent) anim.Play("EndIdle", 0, 0);
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if (game.platformTypes.ContainsKey(hitBeat))
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{
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if (game.platformTypes[hitBeat].platformType == AgbNightWalk.PlatformType.Lollipop)
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@ -123,7 +125,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
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{
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inputEvent = AgbNightWalk.instance.ScheduleInput(startBeat, endBeat - startBeat, InputType.STANDARD_DOWN, isEndEvent ? JustEnd : Just, Miss, Empty);
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}
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if (nextPlatformIsSameHeight)
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if (nextPlatformIsSameHeight && !isEndEvent)
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{
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canKick = true;
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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@ -152,6 +154,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
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Update();
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}
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private bool startGlowing;
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private void Update()
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{
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var cond = Conductor.instance;
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@ -177,6 +180,12 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
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float newPlayYanY = func(0, -12, normalizedFallBeat);
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fallYan.transform.localPosition = new Vector3(0, newPlayYanY);
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}
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if (!startGlowing && isEndEvent && game.hitJumps >= game.requiredJumps && AgbNightWalk.hitJumpsPersist >= game.requiredJumpsP)
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{
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anim.DoScaledAnimationAsync("EndGlow", 0.5f);
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startGlowing = true;
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}
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}
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}
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@ -235,13 +244,14 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
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}
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else if (isFinalBlock)
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{
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double missTime = 1 - Conductor.instance.SecsToBeats(Minigame.earlyTime, Conductor.instance.GetBpmAtBeat(beat));
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + 0.5, delegate
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new BeatAction.Action(beat + missTime, delegate
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{
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game.ScoreMiss();
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handler.StopAll();
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game.playYan.Fall(beat + 0.5);
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game.playYan.Fall(beat + missTime);
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handler.DestroyPlatforms(caller.timer + caller.startBeat + 2, endBeat - 2, endBeat);
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}),
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@ -290,7 +300,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
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{
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anim.DoScaledAnimationAsync("EndPop", 0.5f);
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handler.StopAll();
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handler.DestroyPlatforms(caller.timer + caller.startBeat + 4, endBeat - 2, endBeat + 1);
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handler.DestroyPlatforms(caller.timer + caller.startBeat + 2, endBeat - 2, endBeat + 1);
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game.playYan.Float(Conductor.instance.songPositionInBeats);
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handler.DevolveAll();
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if (isFish)
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@ -313,15 +323,8 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
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}
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else
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{
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game.playYan.Whiff(Conductor.instance.songPositionInBeats);
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game.ScoreMiss();
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if (!platform.activeSelf)
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{
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + Conductor.instance.SecsToBeats(Minigame.lateTime, Conductor.instance.GetBpmAtBeat(beat)), delegate { Miss(caller); })
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});
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}
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handler.RaiseHeight(beat, lastAdditionalHeightInUnits, additionalHeightInUnits);
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game.playYan.Jump(beat);
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}
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}
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