literally almost ready to PR frogge
too real
This commit is contained in:
parent
945eb59c44
commit
6e841c72e5
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@ -2394,7 +2394,7 @@ AnimationClip:
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@ -1012,9 +1012,9 @@ TextureImporter:
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rect:
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rect:
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@ -15,6 +15,7 @@ namespace HeavenStudio.Games.Scripts_FrogHop
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[SerializeField] public Animator FrogAnim;
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[SerializeField] public Animator FrogAnim;
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[SerializeField] public List<SpriteRenderer> SpriteParts = new();
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[SerializeField] public List<SpriteRenderer> SpriteParts = new();
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[SerializeField] public Transform MissFace;
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[SerializeField] public Transform MissFace;
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[SerializeField] public SpriteRenderer Head;
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[NonSerialized] public int animSide = -1;
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[NonSerialized] public int animSide = -1;
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[NonSerialized] public float scaleConstant = 1;
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[NonSerialized] public float scaleConstant = 1;
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if (side != 0) animSide = side;
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if (side != 0) animSide = side;
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else animSide *= -1;
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else animSide *= -1;
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if (MissFace != null) MissFace.localScale = new Vector3(animSide, 1, 1);
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if (MissFace != null) MissFace.localScale = new Vector3(animSide, 1, 1);
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Head.flipX = animSide > 0;
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Debug.Log(animSide);
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}
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}
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public void Darken(bool reverse = false)
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public void Darken(bool reverse = false)
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