gandw on balls has been added
This commit is contained in:
parent
349867d983
commit
6eac745eae
|
@ -24,14 +24,14 @@ Transform:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4184984138040785}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0.65245485, w: 0.75782764}
|
||||
m_LocalPosition: {x: -0.3488, y: -0.2411, z: 0}
|
||||
m_LocalPosition: {x: -0.34880003, y: -0.24110003, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 6401103418926014197}
|
||||
- {fileID: 9038619645988155071}
|
||||
m_Father: {fileID: 3839262427627558499}
|
||||
m_RootOrder: 36
|
||||
m_Father: {fileID: 2291739861585566994}
|
||||
m_RootOrder: 11
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: -81.454}
|
||||
--- !u!1 &33334548454749240
|
||||
GameObject:
|
||||
|
@ -226,12 +226,12 @@ Transform:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 133050624414910191}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: -0.4317, y: -0.0851, z: 0}
|
||||
m_LocalScale: {x: 0.0275, y: 0.0275, z: 1}
|
||||
m_LocalPosition: {x: -0.4317, y: -0.08510001, z: 0}
|
||||
m_LocalScale: {x: 0.027499998, y: 0.027499998, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 3839262427627558499}
|
||||
m_RootOrder: 3
|
||||
m_Father: {fileID: 2291739861585566994}
|
||||
m_RootOrder: 23
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &1626212408255994322
|
||||
SpriteRenderer:
|
||||
|
@ -341,12 +341,12 @@ Transform:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 183748965372185674}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: -0.3603, y: 0.0068, z: 0}
|
||||
m_LocalScale: {x: 0.0275, y: 0.0275, z: 1}
|
||||
m_LocalPosition: {x: -0.36030003, y: 0.0068000006, z: 0}
|
||||
m_LocalScale: {x: 0.027499998, y: 0.027499998, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 3839262427627558499}
|
||||
m_RootOrder: 9
|
||||
m_Father: {fileID: 2291739861585566994}
|
||||
m_RootOrder: 16
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &2239949280206639412
|
||||
SpriteRenderer:
|
||||
|
@ -426,11 +426,11 @@ Transform:
|
|||
m_GameObject: {fileID: 235293979783291810}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: -0.3125, y: -0.0315, z: 0}
|
||||
m_LocalScale: {x: 0.0275, y: 0.0275, z: 1}
|
||||
m_LocalScale: {x: 0.027499998, y: 0.027499998, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 3839262427627558499}
|
||||
m_RootOrder: 10
|
||||
m_Father: {fileID: 2291739861585566994}
|
||||
m_RootOrder: 20
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &6728647699111957779
|
||||
SpriteRenderer:
|
||||
|
@ -507,15 +507,15 @@ Transform:
|
|||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 237179616053032219}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0.7953773, w: 0.60611457}
|
||||
m_LocalPosition: {x: 0.4738, y: -0.232, z: 0}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0.7953774, w: 0.6061146}
|
||||
m_LocalPosition: {x: 0.4738, y: -0.23200002, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 1563543645903958982}
|
||||
- {fileID: 7388375986049475939}
|
||||
m_Father: {fileID: 3839262427627558499}
|
||||
m_RootOrder: 33
|
||||
m_Father: {fileID: 2291739861585566994}
|
||||
m_RootOrder: 8
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: -105.382}
|
||||
--- !u!1 &528389382209703820
|
||||
GameObject:
|
||||
|
@ -1620,11 +1620,11 @@ Transform:
|
|||
m_GameObject: {fileID: 1159492773092678817}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: -0.4199, y: -0.0315, z: 0}
|
||||
m_LocalScale: {x: 0.0275, y: 0.0275, z: 1}
|
||||
m_LocalScale: {x: 0.027499998, y: 0.027499998, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 3839262427627558499}
|
||||
m_RootOrder: 11
|
||||
m_Father: {fileID: 2291739861585566994}
|
||||
m_RootOrder: 21
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &8972549023131666857
|
||||
SpriteRenderer:
|
||||
|
@ -1818,12 +1818,12 @@ Transform:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1249675109991954412}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: -0.4801, y: 0.0755, z: 0}
|
||||
m_LocalScale: {x: 0.0275, y: 0.0275, z: 1}
|
||||
m_LocalPosition: {x: -0.4801, y: 0.075500004, z: 0}
|
||||
m_LocalScale: {x: 0.027499998, y: 0.027499998, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 3839262427627558499}
|
||||
m_RootOrder: 18
|
||||
m_Father: {fileID: 2291739861585566994}
|
||||
m_RootOrder: 17
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &4426654103789923042
|
||||
SpriteRenderer:
|
||||
|
@ -2580,7 +2580,7 @@ Transform:
|
|||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 3839262427627558499}
|
||||
m_RootOrder: 17
|
||||
m_RootOrder: 7
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &3622326801893859071
|
||||
SpriteRenderer:
|
||||
|
@ -3056,7 +3056,7 @@ Transform:
|
|||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 3839262427627558499}
|
||||
m_RootOrder: 23
|
||||
m_RootOrder: 9
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &7093439211320254289
|
||||
SpriteRenderer:
|
||||
|
@ -3136,11 +3136,11 @@ Transform:
|
|||
m_GameObject: {fileID: 2381724555849182230}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: -0.261, y: -0.1823, z: 0}
|
||||
m_LocalScale: {x: 0.0275, y: 0.0275, z: 1}
|
||||
m_LocalScale: {x: 0.027499998, y: 0.027499998, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 3839262427627558499}
|
||||
m_RootOrder: 4
|
||||
m_Father: {fileID: 2291739861585566994}
|
||||
m_RootOrder: 24
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &8199214949138932541
|
||||
SpriteRenderer:
|
||||
|
@ -3533,14 +3533,14 @@ Transform:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2682384480975681187}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0.7643225, w: 0.64483416}
|
||||
m_LocalPosition: {x: 0.0073999986, y: -0.1853, z: 0}
|
||||
m_LocalPosition: {x: 0.0073999986, y: -0.18530001, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 936113723319505146}
|
||||
- {fileID: 1740456544183324874}
|
||||
m_Father: {fileID: 3839262427627558499}
|
||||
m_RootOrder: 27
|
||||
m_Father: {fileID: 2291739861585566994}
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: -99.694}
|
||||
--- !u!1 &2699690179793049664
|
||||
GameObject:
|
||||
|
@ -3567,12 +3567,12 @@ Transform:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2699690179793049664}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: -0.5027, y: -0.1149, z: 0}
|
||||
m_LocalScale: {x: 0.0275, y: 0.0275, z: 1}
|
||||
m_LocalPosition: {x: -0.5027, y: -0.114900015, z: 0}
|
||||
m_LocalScale: {x: 0.027499998, y: 0.027499998, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 3839262427627558499}
|
||||
m_RootOrder: 20
|
||||
m_Father: {fileID: 2291739861585566994}
|
||||
m_RootOrder: 19
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &7212660880317267648
|
||||
SpriteRenderer:
|
||||
|
@ -3736,11 +3736,11 @@ Transform:
|
|||
m_GameObject: {fileID: 2860743711354871909}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: -0.5027, y: -0.1837, z: 0}
|
||||
m_LocalScale: {x: 0.0275, y: 0.0275, z: 1}
|
||||
m_LocalScale: {x: 0.027499998, y: 0.027499998, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 3839262427627558499}
|
||||
m_RootOrder: 19
|
||||
m_Father: {fileID: 2291739861585566994}
|
||||
m_RootOrder: 18
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &1661901615589860985
|
||||
SpriteRenderer:
|
||||
|
@ -3878,6 +3878,66 @@ SpriteRenderer:
|
|||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!1 &2959293411470963612
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 2291739861585566994}
|
||||
m_Layer: 0
|
||||
m_Name: Disable
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &2291739861585566994
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2959293411470963612}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 147293700564533999}
|
||||
- {fileID: 5641475298966544241}
|
||||
- {fileID: 8772996430822289131}
|
||||
- {fileID: 8437678406347309424}
|
||||
- {fileID: 6476327963686796468}
|
||||
- {fileID: 5151221077717266221}
|
||||
- {fileID: 2091348762104582383}
|
||||
- {fileID: 8137272182857047425}
|
||||
- {fileID: 5656058674504496261}
|
||||
- {fileID: 98156929377840837}
|
||||
- {fileID: 6351502123062602812}
|
||||
- {fileID: 8422690276220406171}
|
||||
- {fileID: 5953715665791760274}
|
||||
- {fileID: 1838310524289349784}
|
||||
- {fileID: 2612047955382326793}
|
||||
- {fileID: 7724763146947926805}
|
||||
- {fileID: 3524279513226180274}
|
||||
- {fileID: 539187933340671026}
|
||||
- {fileID: 5712158980867248754}
|
||||
- {fileID: 8816820280845159007}
|
||||
- {fileID: 1343488068615288089}
|
||||
- {fileID: 8341064467986855043}
|
||||
- {fileID: 2695111166425124894}
|
||||
- {fileID: 4088333047069094662}
|
||||
- {fileID: 5441466607885336490}
|
||||
- {fileID: 8536467086475197663}
|
||||
- {fileID: 6922578259718871328}
|
||||
- {fileID: 693517168789194456}
|
||||
- {fileID: 4405301407233720452}
|
||||
m_Father: {fileID: 3839262427627558499}
|
||||
m_RootOrder: 10
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &2991194373954743999
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -5079,12 +5139,12 @@ Transform:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3742160956613915319}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0.3358, y: -0.1575, z: 0}
|
||||
m_LocalScale: {x: 0.0275, y: 0.0275, z: 1}
|
||||
m_LocalPosition: {x: 0.33580002, y: -0.15750001, z: 0}
|
||||
m_LocalScale: {x: 0.027499998, y: 0.027499998, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 3839262427627558499}
|
||||
m_RootOrder: 6
|
||||
m_Father: {fileID: 2291739861585566994}
|
||||
m_RootOrder: 26
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &3590959275336675752
|
||||
SpriteRenderer:
|
||||
|
@ -5285,11 +5345,11 @@ Transform:
|
|||
m_GameObject: {fileID: 3858965620394938747}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0.258, y: -0.1823, z: 0}
|
||||
m_LocalScale: {x: 0.0275, y: 0.0275, z: 1}
|
||||
m_LocalScale: {x: 0.027499998, y: 0.027499998, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 3839262427627558499}
|
||||
m_RootOrder: 5
|
||||
m_Father: {fileID: 2291739861585566994}
|
||||
m_RootOrder: 25
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &2133188173886787478
|
||||
SpriteRenderer:
|
||||
|
@ -5537,11 +5597,11 @@ Transform:
|
|||
m_GameObject: {fileID: 4210674834099149471}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0.344, y: -0.1679, z: 0}
|
||||
m_LocalScale: {x: 0.0275, y: 0.0275, z: 1}
|
||||
m_LocalScale: {x: 0.027499998, y: 0.027499998, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 3839262427627558499}
|
||||
m_RootOrder: 21
|
||||
m_Father: {fileID: 2291739861585566994}
|
||||
m_RootOrder: 15
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &6043900895879179222
|
||||
SpriteRenderer:
|
||||
|
@ -6111,7 +6171,7 @@ Transform:
|
|||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 3839262427627558499}
|
||||
m_RootOrder: 12
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &5883552823906448255
|
||||
SpriteRenderer:
|
||||
|
@ -6555,8 +6615,8 @@ Transform:
|
|||
m_Children:
|
||||
- {fileID: 8238350001501677179}
|
||||
- {fileID: 2809093083040137067}
|
||||
m_Father: {fileID: 3839262427627558499}
|
||||
m_RootOrder: 25
|
||||
m_Father: {fileID: 2291739861585566994}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: -75.637}
|
||||
--- !u!1 &5007012629014998723
|
||||
GameObject:
|
||||
|
@ -6697,14 +6757,14 @@ Transform:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5020851693886100817}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0.64841753, w: 0.761285}
|
||||
m_LocalPosition: {x: 0.2347, y: -0.2196, z: 0}
|
||||
m_LocalPosition: {x: 0.23470001, y: -0.2196, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 4901494805147085540}
|
||||
- {fileID: 6018187284086571816}
|
||||
m_Father: {fileID: 3839262427627558499}
|
||||
m_RootOrder: 30
|
||||
m_Father: {fileID: 2291739861585566994}
|
||||
m_RootOrder: 5
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: -80.845}
|
||||
--- !u!1 &5071944921488414374
|
||||
GameObject:
|
||||
|
@ -6762,12 +6822,12 @@ Transform:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5089234276602518314}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0.3901, y: -0.1575, z: 0}
|
||||
m_LocalScale: {x: 0.0275, y: 0.0275, z: 1}
|
||||
m_LocalPosition: {x: 0.3901, y: -0.15750001, z: 0}
|
||||
m_LocalScale: {x: 0.027499998, y: 0.027499998, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 3839262427627558499}
|
||||
m_RootOrder: 7
|
||||
m_Father: {fileID: 2291739861585566994}
|
||||
m_RootOrder: 27
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &688756457443837321
|
||||
SpriteRenderer:
|
||||
|
@ -6851,8 +6911,8 @@ Transform:
|
|||
m_Children:
|
||||
- {fileID: 6297489042228587574}
|
||||
- {fileID: 6455888675897335905}
|
||||
m_Father: {fileID: 3839262427627558499}
|
||||
m_RootOrder: 28
|
||||
m_Father: {fileID: 2291739861585566994}
|
||||
m_RootOrder: 3
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: -112.072}
|
||||
--- !u!1 &5207476094637565464
|
||||
GameObject:
|
||||
|
@ -7365,11 +7425,11 @@ Transform:
|
|||
m_GameObject: {fileID: 5569683690855811483}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: -0.3415, y: -0.1462, z: 0}
|
||||
m_LocalScale: {x: 0.025, y: 0.025, z: 1}
|
||||
m_LocalScale: {x: 0.024999999, y: 0.024999999, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 3839262427627558499}
|
||||
m_RootOrder: 1
|
||||
m_Father: {fileID: 2291739861585566994}
|
||||
m_RootOrder: 22
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &1064797585820059665
|
||||
SpriteRenderer:
|
||||
|
@ -7453,7 +7513,7 @@ Transform:
|
|||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 3839262427627558499}
|
||||
m_RootOrder: 14
|
||||
m_RootOrder: 4
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &8131024635018140710
|
||||
SpriteRenderer:
|
||||
|
@ -7537,7 +7597,7 @@ Transform:
|
|||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 3839262427627558499}
|
||||
m_RootOrder: 2
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &740386603534739287
|
||||
SpriteRenderer:
|
||||
|
@ -7621,7 +7681,7 @@ Transform:
|
|||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 3839262427627558499}
|
||||
m_RootOrder: 22
|
||||
m_RootOrder: 8
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &2738234975374344336
|
||||
SpriteRenderer:
|
||||
|
@ -8080,14 +8140,14 @@ Transform:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6110448525132884085}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0.75959593, w: 0.6503954}
|
||||
m_LocalPosition: {x: 0.4025, y: -0.2179, z: 0}
|
||||
m_LocalPosition: {x: 0.4025, y: -0.21790002, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 634131563242800961}
|
||||
- {fileID: 8712639410134459920}
|
||||
m_Father: {fileID: 3839262427627558499}
|
||||
m_RootOrder: 32
|
||||
m_Father: {fileID: 2291739861585566994}
|
||||
m_RootOrder: 7
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: -98.857}
|
||||
--- !u!1 &6119571375087590392
|
||||
GameObject:
|
||||
|
@ -8396,14 +8456,14 @@ Transform:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6278547609255102619}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0.6131589, w: 0.78995967}
|
||||
m_LocalPosition: {x: -0.2214, y: -0.2223, z: 0}
|
||||
m_LocalPosition: {x: -0.22140001, y: -0.22230001, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 2171856378051184601}
|
||||
- {fileID: 119695885835714542}
|
||||
m_Father: {fileID: 3839262427627558499}
|
||||
m_RootOrder: 34
|
||||
m_Father: {fileID: 2291739861585566994}
|
||||
m_RootOrder: 9
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: -75.637}
|
||||
--- !u!1 &6304398642382149076
|
||||
GameObject:
|
||||
|
@ -8765,14 +8825,14 @@ Transform:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6688679744989908380}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0.7070333, w: 0.7071803}
|
||||
m_LocalPosition: {x: 0.1545, y: -0.2225, z: 0}
|
||||
m_LocalPosition: {x: 0.15450001, y: -0.22250001, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 2936478398945735035}
|
||||
- {fileID: 8226995857535635660}
|
||||
m_Father: {fileID: 3839262427627558499}
|
||||
m_RootOrder: 29
|
||||
m_Father: {fileID: 2291739861585566994}
|
||||
m_RootOrder: 4
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: -89.988}
|
||||
--- !u!1 &6797731510116960972
|
||||
GameObject:
|
||||
|
@ -8888,7 +8948,7 @@ Transform:
|
|||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 3839262427627558499}
|
||||
m_RootOrder: 16
|
||||
m_RootOrder: 6
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &7635536880007406066
|
||||
SpriteRenderer:
|
||||
|
@ -8967,12 +9027,12 @@ Transform:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6916770449781898787}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0.4436, y: -0.1575, z: 0}
|
||||
m_LocalScale: {x: 0.0275, y: 0.0275, z: 1}
|
||||
m_LocalPosition: {x: 0.4436, y: -0.15750001, z: 0}
|
||||
m_LocalScale: {x: 0.027499998, y: 0.027499998, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 3839262427627558499}
|
||||
m_RootOrder: 8
|
||||
m_Father: {fileID: 2291739861585566994}
|
||||
m_RootOrder: 28
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &1696061656265552355
|
||||
SpriteRenderer:
|
||||
|
@ -9050,14 +9110,14 @@ Transform:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6919456809828231177}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0.65245485, w: 0.75782764}
|
||||
m_LocalPosition: {x: -0.2842, y: -0.2302, z: 0}
|
||||
m_LocalPosition: {x: -0.2842, y: -0.23020004, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 6356724025618428196}
|
||||
- {fileID: 6895613039251490329}
|
||||
m_Father: {fileID: 3839262427627558499}
|
||||
m_RootOrder: 35
|
||||
m_Father: {fileID: 2291739861585566994}
|
||||
m_RootOrder: 10
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: -81.454}
|
||||
--- !u!1 &6927440896577186072
|
||||
GameObject:
|
||||
|
@ -9600,14 +9660,14 @@ Transform:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7261846231839988357}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0.6612358, w: 0.7501781}
|
||||
m_LocalPosition: {x: -0.0677, y: -0.1865, z: 0}
|
||||
m_LocalPosition: {x: -0.067700006, y: -0.1865, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 396525148310815496}
|
||||
- {fileID: 8305607222059125090}
|
||||
m_Father: {fileID: 3839262427627558499}
|
||||
m_RootOrder: 26
|
||||
m_Father: {fileID: 2291739861585566994}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: -82.788}
|
||||
--- !u!1 &7300764452766650755
|
||||
GameObject:
|
||||
|
@ -9834,14 +9894,14 @@ Transform:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7388910804401655843}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0.6964928, w: 0.71756387}
|
||||
m_LocalPosition: {x: -0.4201, y: -0.2472, z: 0}
|
||||
m_LocalPosition: {x: -0.42010003, y: -0.2472, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 4310824118549557757}
|
||||
- {fileID: 7010387831334997678}
|
||||
m_Father: {fileID: 3839262427627558499}
|
||||
m_RootOrder: 37
|
||||
m_Father: {fileID: 2291739861585566994}
|
||||
m_RootOrder: 12
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: -88.293}
|
||||
--- !u!1 &7438648985609118814
|
||||
GameObject:
|
||||
|
@ -10378,7 +10438,7 @@ Transform:
|
|||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 3839262427627558499}
|
||||
m_RootOrder: 13
|
||||
m_RootOrder: 3
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &1238566862768299090
|
||||
SpriteRenderer:
|
||||
|
@ -10457,12 +10517,12 @@ Transform:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7840149124385687523}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: -0.26953, y: -0.0052, z: 0}
|
||||
m_LocalScale: {x: 0.025, y: 0.025, z: 1}
|
||||
m_LocalPosition: {x: -0.26953003, y: -0.0052, z: 0}
|
||||
m_LocalScale: {x: 0.024999999, y: 0.024999999, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 3839262427627558499}
|
||||
m_RootOrder: 24
|
||||
m_Father: {fileID: 2291739861585566994}
|
||||
m_RootOrder: 14
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &3955994432556498074
|
||||
SpriteRenderer:
|
||||
|
@ -10604,22 +10664,14 @@ MonoBehaviour:
|
|||
spaceshipLights: {fileID: 6927440896577186072}
|
||||
doughDudesHolderAnim: {fileID: 9020148957407720643}
|
||||
gandwAnim: {fileID: 2284918768942303106}
|
||||
intervalStarted: 0
|
||||
bgObjects:
|
||||
- {fileID: 8366664867673554297}
|
||||
- {fileID: 2959293411470963612}
|
||||
- {fileID: 9159990749478636517}
|
||||
bigMode: 0
|
||||
bigModePlayer: 0
|
||||
shouldMiss: 1
|
||||
spaceshipRisen: 0
|
||||
spaceshipRising: 0
|
||||
playerEnterUpCurve: {fileID: 0}
|
||||
playerEnterDownCurve: {fileID: 0}
|
||||
playerExitUpCurve: {fileID: 0}
|
||||
playerExitDownCurve: {fileID: 0}
|
||||
playerMissCurveFirst: {fileID: 0}
|
||||
playerMissCurveSecond: {fileID: 0}
|
||||
playerBarelyCurveFirst: {fileID: 0}
|
||||
playerBarelyCurveSecond: {fileID: 0}
|
||||
playerWrongInputTooWeakFirstCurve: {fileID: 0}
|
||||
playerWrongInputTooWeakSecondCurve: {fileID: 0}
|
||||
ballBouncePaths:
|
||||
- name: NPCBall
|
||||
preview: 1
|
||||
|
@ -10840,44 +10892,16 @@ Transform:
|
|||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 972147704157757847}
|
||||
- {fileID: 2695111166425124894}
|
||||
- {fileID: 4868989732467099263}
|
||||
- {fileID: 4088333047069094662}
|
||||
- {fileID: 5441466607885336490}
|
||||
- {fileID: 8536467086475197663}
|
||||
- {fileID: 6922578259718871328}
|
||||
- {fileID: 693517168789194456}
|
||||
- {fileID: 4405301407233720452}
|
||||
- {fileID: 3524279513226180274}
|
||||
- {fileID: 1343488068615288089}
|
||||
- {fileID: 8341064467986855043}
|
||||
- {fileID: 2578294997294463290}
|
||||
- {fileID: 1233393360407308909}
|
||||
- {fileID: 902545473863789043}
|
||||
- {fileID: 6242062989023969737}
|
||||
- {fileID: 4102688134000222761}
|
||||
- {fileID: 8492608311750013320}
|
||||
- {fileID: 539187933340671026}
|
||||
- {fileID: 5712158980867248754}
|
||||
- {fileID: 8816820280845159007}
|
||||
- {fileID: 7724763146947926805}
|
||||
- {fileID: 2019313490232793393}
|
||||
- {fileID: 5266066381829284998}
|
||||
- {fileID: 2612047955382326793}
|
||||
- {fileID: 147293700564533999}
|
||||
- {fileID: 5641475298966544241}
|
||||
- {fileID: 8772996430822289131}
|
||||
- {fileID: 8437678406347309424}
|
||||
- {fileID: 6476327963686796468}
|
||||
- {fileID: 5151221077717266221}
|
||||
- {fileID: 2091348762104582383}
|
||||
- {fileID: 8137272182857047425}
|
||||
- {fileID: 5656058674504496261}
|
||||
- {fileID: 98156929377840837}
|
||||
- {fileID: 6351502123062602812}
|
||||
- {fileID: 8422690276220406171}
|
||||
- {fileID: 5953715665791760274}
|
||||
- {fileID: 1838310524289349784}
|
||||
- {fileID: 2291739861585566994}
|
||||
m_Father: {fileID: 8664857966238409550}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
|
@ -11238,7 +11262,7 @@ Transform:
|
|||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 3839262427627558499}
|
||||
m_RootOrder: 15
|
||||
m_RootOrder: 5
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &5589229936307590745
|
||||
SpriteRenderer:
|
||||
|
@ -11795,8 +11819,8 @@ Transform:
|
|||
m_Children:
|
||||
- {fileID: 7393526122528621734}
|
||||
- {fileID: 4600212561264906924}
|
||||
m_Father: {fileID: 3839262427627558499}
|
||||
m_RootOrder: 38
|
||||
m_Father: {fileID: 2291739861585566994}
|
||||
m_RootOrder: 13
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: -88.293}
|
||||
--- !u!1 &8523825563283946924
|
||||
GameObject:
|
||||
|
@ -12650,14 +12674,14 @@ Transform:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9218538712527425453}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0.64841753, w: 0.761285}
|
||||
m_LocalPosition: {x: 0.3003, y: -0.2081, z: 0}
|
||||
m_LocalPosition: {x: 0.30030003, y: -0.2081, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 3965345069237708659}
|
||||
- {fileID: 8590330216680823881}
|
||||
m_Father: {fileID: 3839262427627558499}
|
||||
m_RootOrder: 31
|
||||
m_Father: {fileID: 2291739861585566994}
|
||||
m_RootOrder: 6
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: -80.845}
|
||||
--- !u!1001 &703364313440182344
|
||||
PrefabInstance:
|
||||
|
|
|
@ -29,7 +29,8 @@ Transform:
|
|||
m_LocalPosition: {x: 4.49, y: 0.602, z: 0}
|
||||
m_LocalScale: {x: 0.5, y: 0.5, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Children:
|
||||
- {fileID: 3429292909572810764}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
|
@ -98,3 +99,88 @@ MonoBehaviour:
|
|||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
offset: {x: 0, y: 0, z: 0}
|
||||
gandw: {fileID: 6300713999374807912}
|
||||
--- !u!1 &6300713999374807912
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 3429292909572810764}
|
||||
- component: {fileID: 4284967863880477732}
|
||||
m_Layer: 0
|
||||
m_Name: GANDWPanic
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 0
|
||||
--- !u!4 &3429292909572810764
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6300713999374807912}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 0.4, y: 0.4, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 8898776425258279798}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &4284967863880477732
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6300713999374807912}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 0
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: -9
|
||||
m_Sprite: {fileID: -3765899449427408438, guid: 7d485aead8578964591aaea2653dec14, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 2.24, y: 2.26}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
|
|
|
@ -1,5 +1,89 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &127416993571198491
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 8343967659989156093}
|
||||
- component: {fileID: 4830388796752552816}
|
||||
m_Layer: 0
|
||||
m_Name: GANDWPanic
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &8343967659989156093
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 127416993571198491}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 0.5, y: 0.5, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 9118664775683828045}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &4830388796752552816
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 127416993571198491}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 0
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_Sprite: {fileID: -3765899449427408438, guid: 7d485aead8578964591aaea2653dec14, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 2.24, y: 2.26}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!1 &6968929825102689508
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -28,7 +112,9 @@ Transform:
|
|||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: -2.25, y: 1.23, z: 0}
|
||||
m_LocalScale: {x: 0.5, y: 0.5, z: 1}
|
||||
m_Children: []
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 8343967659989156093}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
|
@ -43,6 +129,7 @@ SpriteRenderer:
|
|||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
|
@ -95,16 +182,5 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: f589a35cd43c5a146b78729182754157, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
inList: 0
|
||||
state:
|
||||
gameObject: {fileID: 0}
|
||||
early: 0
|
||||
perfect: 0
|
||||
late: 0
|
||||
createBeat: 0
|
||||
eligibleHitsList: []
|
||||
aceTimes: 0
|
||||
isEligible: 0
|
||||
triggersAutoplay: 1
|
||||
startBeat: 0
|
||||
currentFlyingStage: 0
|
||||
offset: {x: 0, y: 0, z: 0}
|
||||
gandw: {fileID: 127416993571198491}
|
||||
|
|
|
@ -28,7 +28,9 @@ Transform:
|
|||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: -0.22084074, y: -0.63551337, z: 0}
|
||||
m_LocalScale: {x: 0.5, y: 0.5, z: 1}
|
||||
m_Children: []
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 6137996491949804115}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
|
@ -43,6 +45,7 @@ SpriteRenderer:
|
|||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
|
@ -95,19 +98,89 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: 6334d8b26ef6dcc4b9a03aa49dfa2d70, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
inList: 0
|
||||
state:
|
||||
gameObject: {fileID: 0}
|
||||
early: 0
|
||||
perfect: 0
|
||||
late: 0
|
||||
createBeat: 0
|
||||
eligibleHitsList: []
|
||||
aceTimes: 0
|
||||
isEligible: 0
|
||||
triggersAutoplay: 1
|
||||
startBeat: 0
|
||||
firstBeatsToTravel: 0.5
|
||||
secondBeatsToTravel: 0.5
|
||||
goingDown: 0
|
||||
deletingAutomatically: 1
|
||||
offset: {x: 0, y: 0, z: 0}
|
||||
gandw: {fileID: 5437919248584760982}
|
||||
--- !u!1 &5437919248584760982
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 6137996491949804115}
|
||||
- component: {fileID: 481947469191582981}
|
||||
m_Layer: 0
|
||||
m_Name: GANDWPanic
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 0
|
||||
--- !u!4 &6137996491949804115
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5437919248584760982}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 0.5, y: 0.5, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 4007886148120237324}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &481947469191582981
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5437919248584760982}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 0
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_Sprite: {fileID: -3765899449427408438, guid: 7d485aead8578964591aaea2653dec14, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 2.24, y: 2.26}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
|
|
|
@ -11,11 +11,13 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
|
|||
{
|
||||
private double startBeat = double.MinValue;
|
||||
private Path path;
|
||||
[SerializeField] private GameObject gandw;
|
||||
|
||||
public void Init(double beat)
|
||||
public void Init(double beat, bool hasGandw)
|
||||
{
|
||||
startBeat = beat;
|
||||
path = WorkingDough.instance.GetPath("BGBall");
|
||||
if (gandw != null) gandw.SetActive(hasGandw);
|
||||
Update();
|
||||
}
|
||||
|
||||
|
@ -30,6 +32,7 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
|
|||
{
|
||||
Vector3 pos = GetPathPositionFromBeat(path, Math.Max(startBeat, beat), startBeat);
|
||||
transform.position = pos;
|
||||
transform.rotation = Quaternion.Euler(0f, 0f, transform.rotation.eulerAngles.z - (-90 * Time.deltaTime * (1f / Conductor.instance.pitchedSecPerBeat)));
|
||||
if (beat >= startBeat + 9) Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -11,11 +11,13 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
|
|||
{
|
||||
private double startBeat = double.MinValue;
|
||||
private Path path;
|
||||
[SerializeField] private GameObject gandw;
|
||||
|
||||
public void Init(double beat)
|
||||
public void Init(double beat, bool hasGandw)
|
||||
{
|
||||
startBeat = beat;
|
||||
path = WorkingDough.instance.GetPath("NPCBall");
|
||||
if (gandw != null) gandw.SetActive(hasGandw);
|
||||
Update();
|
||||
}
|
||||
|
||||
|
|
|
@ -35,12 +35,14 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
|
|||
private PlayerActionEvent wrongInput;
|
||||
private PlayerActionEvent rightInput;
|
||||
|
||||
[SerializeField] private GameObject gandw;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
game = WorkingDough.instance;
|
||||
}
|
||||
|
||||
public void Init(double beat, bool isBig)
|
||||
public void Init(double beat, bool isBig, bool hasGandw)
|
||||
{
|
||||
startBeat = beat;
|
||||
big = isBig;
|
||||
|
@ -52,6 +54,7 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
|
|||
rightInput = game.ScheduleInput(beat, 1, isBig ? InputType.STANDARD_ALT_DOWN : InputType.STANDARD_DOWN, Just, Miss, Empty);
|
||||
wrongInput = game.ScheduleUserInput(beat, 1, isBig ? InputType.STANDARD_DOWN : InputType.STANDARD_ALT_DOWN, WrongInput, Empty, Empty);
|
||||
currentState = State.Entering;
|
||||
if (gandw != null) gandw.SetActive(hasGandw);
|
||||
Update();
|
||||
}
|
||||
|
||||
|
@ -144,11 +147,12 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
|
|||
SoundByte.PlayOneShotGame("workingDough/hitSmallPlayer");
|
||||
game.doughDudesPlayer.GetComponent<Animator>().Play("SmallDoughJump", 0, 0);
|
||||
}
|
||||
bool hasGandw = gandw.activeSelf;
|
||||
BeatAction.New(game.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + 0.9f, delegate { game.arrowSRRightPlayer.sprite = game.redArrowSprite; }),
|
||||
new BeatAction.Action(beat + 1f, delegate { game.arrowSRRightPlayer.sprite = game.whiteArrowSprite; }),
|
||||
new BeatAction.Action(beat + 2f, delegate { game.SpawnBGBall(beat + 2f, big); }),
|
||||
new BeatAction.Action(beat + 2f, delegate { game.SpawnBGBall(beat + 2f, big, hasGandw); }),
|
||||
});
|
||||
Update();
|
||||
}
|
||||
|
|
|
@ -22,19 +22,23 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("small ball", "Small Ball")
|
||||
{
|
||||
preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSpawnBall(e.beat, false); },
|
||||
preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSpawnBall(e.beat, false, false); },
|
||||
defaultLength = 0.5f,
|
||||
priority = 1,
|
||||
inactiveFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.OnSpawnBallInactive(e.beat, false); },
|
||||
function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.OnSpawnBall(e.beat, false); }
|
||||
inactiveFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.OnSpawnBallInactive(e.beat, false, false); },
|
||||
function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.OnSpawnBall(e.beat, false, false); }
|
||||
},
|
||||
new GameAction("big ball", "Big Ball")
|
||||
{
|
||||
preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSpawnBall(e.beat, true); },
|
||||
preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSpawnBall(e.beat, true, e["hasGandw"]); },
|
||||
defaultLength = 0.5f,
|
||||
priority = 1,
|
||||
inactiveFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.OnSpawnBallInactive(e.beat, true); },
|
||||
function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.OnSpawnBall(e.beat, true); }
|
||||
inactiveFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.OnSpawnBallInactive(e.beat, true, e["hasGandw"]); },
|
||||
function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.OnSpawnBall(e.beat, true, e["hasGandw"]); },
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("hasGandw", false, "Has Mr. Game & Watch")
|
||||
}
|
||||
},
|
||||
new GameAction("passTurn", "Pass Turn")
|
||||
{
|
||||
|
@ -97,6 +101,11 @@ namespace HeavenStudio.Games.Loaders
|
|||
defaultLength = 0.5f,
|
||||
priority = 0
|
||||
},
|
||||
new GameAction("disableBG", "Toggle Background")
|
||||
{
|
||||
function = delegate { WorkingDough.instance.DisableBG(); },
|
||||
defaultLength = 0.5f
|
||||
}
|
||||
},
|
||||
new List<string>() {"rvl", "repeat"},
|
||||
"rvldough", "en",
|
||||
|
@ -144,6 +153,9 @@ namespace HeavenStudio.Games
|
|||
[SerializeField] Animator doughDudesHolderAnim;
|
||||
[SerializeField] Animator gandwAnim;
|
||||
|
||||
[SerializeField] private GameObject[] bgObjects;
|
||||
private bool bgDisabled;
|
||||
|
||||
[Header("Variables")]
|
||||
float risingLength = 4f;
|
||||
double risingStartBeat;
|
||||
|
@ -159,6 +171,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
public double beat;
|
||||
public bool isBig;
|
||||
public bool hasGandw;
|
||||
}
|
||||
public bool spaceshipRisen = false;
|
||||
public bool spaceshipRising = false;
|
||||
|
@ -215,6 +228,15 @@ namespace HeavenStudio.Games
|
|||
doughDudesHolderAnim.Play("OnGround", 0, 0);
|
||||
}
|
||||
|
||||
public void DisableBG()
|
||||
{
|
||||
bgDisabled = !bgDisabled;
|
||||
foreach (var bgObject in bgObjects)
|
||||
{
|
||||
bgObject.SetActive(!bgDisabled);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetIntervalStart(double beat, float interval)
|
||||
{
|
||||
if (!crHandlerInstance.IntervalIsActive())
|
||||
|
@ -228,7 +250,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
instance.ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftOpen", 0, 0);
|
||||
instance.ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightOpen", 0, 0);
|
||||
if (instance.gandwHasEntered) instance.gandwAnim.Play("GANDWLeverUp", 0, 0);
|
||||
if (instance.gandwHasEntered && !bgDisabled) instance.gandwAnim.Play("GANDWLeverUp", 0, 0);
|
||||
}
|
||||
}),
|
||||
//Open player transporters
|
||||
|
@ -288,7 +310,7 @@ namespace HeavenStudio.Games
|
|||
ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftOpen", 0, 0);
|
||||
foreach (var ball in crHandlerInstance.queuedEvents)
|
||||
{
|
||||
SpawnPlayerBall(beat + ball.relativeBeat - 1, ball.tag == "big");
|
||||
SpawnPlayerBall(beat + ball.relativeBeat - 1, ball.tag == "big", ball["hasGandw"]);
|
||||
}
|
||||
crHandlerInstance.queuedEvents.Clear();
|
||||
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
||||
|
@ -299,14 +321,14 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
foreach (var ball in crHandlerInstance.queuedEvents)
|
||||
{
|
||||
SpawnPlayerBall(beat + ball.relativeBeat - 1, ball.tag == "big");
|
||||
SpawnPlayerBall(beat + ball.relativeBeat - 1, ball.tag == "big", ball["hasGandw"]);
|
||||
}
|
||||
crHandlerInstance.queuedEvents.Clear();
|
||||
}
|
||||
}),
|
||||
new BeatAction.Action(beat + 1, delegate { if (!crHandlerInstance.IntervalIsActive()) ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }),
|
||||
new BeatAction.Action(beat + 1, delegate { if (!crHandlerInstance.IntervalIsActive()) ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }),
|
||||
new BeatAction.Action(beat + 1, delegate { if (gandwHasEntered) gandwAnim.Play("MrGameAndWatchLeverDown", 0, 0); }),
|
||||
new BeatAction.Action(beat + 1, delegate { if (gandwHasEntered && !bgDisabled) gandwAnim.Play("MrGameAndWatchLeverDown", 0, 0); }),
|
||||
//Close player transporters
|
||||
new BeatAction.Action(beat + crHandlerInstance.intervalLength + 1, delegate { ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }),
|
||||
new BeatAction.Action(beat + crHandlerInstance.intervalLength + 1, delegate { ballTransporterRightPlayer.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }),
|
||||
|
@ -321,14 +343,14 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
public void SpawnBall(double beat, bool isBig)
|
||||
public void SpawnBall(double beat, bool isBig, bool hasGandw)
|
||||
{
|
||||
var objectToSpawn = isBig ? bigBallNPC : smallBallNPC;
|
||||
var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder);
|
||||
|
||||
var ballComponent = spawnedBall.GetComponent<NPCDoughBall>();
|
||||
spawnedBall.SetActive(true);
|
||||
ballComponent.Init(beat);
|
||||
ballComponent.Init(beat, hasGandw);
|
||||
|
||||
|
||||
if (isBig && !bigMode)
|
||||
|
@ -351,7 +373,7 @@ namespace HeavenStudio.Games
|
|||
});
|
||||
}
|
||||
|
||||
public static void PreSpawnBall(double beat, bool isBig)
|
||||
public static void PreSpawnBall(double beat, bool isBig, bool hasGandw)
|
||||
{
|
||||
double spawnBeat = beat - 1f;
|
||||
beat -= 1f;
|
||||
|
@ -361,14 +383,14 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
new BeatAction.Action(spawnBeat, delegate
|
||||
{
|
||||
if (!instance.ballTransporterLeftNPC.GetComponent<Animator>().IsPlayingAnimationName("BallTransporterLeftOpened") && !crHandlerInstance.IntervalIsActive())
|
||||
if (!instance.ballTransporterLeftNPC.GetComponent<Animator>().IsPlayingAnimationName("BallTransporterLeftOpened") && !crHandlerInstance.IntervalIsActive() && !instance.bgDisabled)
|
||||
{
|
||||
instance.ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftOpen", 0, 0);
|
||||
instance.ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightOpen", 0, 0);
|
||||
if (instance.gandwHasEntered) instance.gandwAnim.Play("GANDWLeverUp", 0, 0);
|
||||
}
|
||||
}),
|
||||
new BeatAction.Action(spawnBeat, delegate { if (instance != null) instance.SpawnBall(beat, isBig); }),
|
||||
new BeatAction.Action(spawnBeat, delegate { if (instance != null) instance.SpawnBall(beat, isBig, hasGandw); }),
|
||||
// new BeatAction.Action(spawnBeat + instance.beatInterval, delegate { instance.SpawnPlayerBall(beat + instance.beatInterval, isBig); }),
|
||||
});
|
||||
}
|
||||
|
@ -378,22 +400,29 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
beat = beat + 1f,
|
||||
isBig = isBig,
|
||||
hasGandw = hasGandw
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public static void OnSpawnBallInactive(double beat, bool isBig)
|
||||
public static void OnSpawnBallInactive(double beat, bool isBig, bool hasGandw)
|
||||
{
|
||||
if (crHandlerInstance == null)
|
||||
{
|
||||
crHandlerInstance = new CallAndResponseHandler(8);
|
||||
}
|
||||
crHandlerInstance.AddEvent(beat, 0, isBig ? "big" : "small");
|
||||
crHandlerInstance.AddEvent(beat, 0, isBig ? "big" : "small", new List<CallAndResponseHandler.CallAndResponseEventParam>()
|
||||
{
|
||||
new CallAndResponseHandler.CallAndResponseEventParam("hasGandw", hasGandw)
|
||||
});
|
||||
}
|
||||
|
||||
public void OnSpawnBall(double beat, bool isBig)
|
||||
public void OnSpawnBall(double beat, bool isBig, bool hasGandw)
|
||||
{
|
||||
crHandlerInstance.AddEvent(beat, 0, isBig ? "big" : "small");
|
||||
crHandlerInstance.AddEvent(beat, 0, isBig ? "big" : "small", new List<CallAndResponseHandler.CallAndResponseEventParam>()
|
||||
{
|
||||
new CallAndResponseHandler.CallAndResponseEventParam("hasGandw", hasGandw)
|
||||
});
|
||||
SoundByte.PlayOneShotGame(isBig ? "workingDough/hitBigOther" : "workingDough/hitSmallOther");
|
||||
SoundByte.PlayOneShotGame(isBig ? "workingDough/bigOther" : "workingDough/smallOther");
|
||||
}
|
||||
|
@ -407,14 +436,14 @@ namespace HeavenStudio.Games
|
|||
crHandlerInstance.StartInterval(beat, interval);
|
||||
}
|
||||
|
||||
public void SpawnPlayerBall(double beat, bool isBig)
|
||||
public void SpawnPlayerBall(double beat, bool isBig, bool hasGandw)
|
||||
{
|
||||
var objectToSpawn = isBig ? playerEnterBigBall : playerEnterSmallBall;
|
||||
var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder);
|
||||
|
||||
var ballComponent = spawnedBall.GetComponent<PlayerEnterDoughBall>();
|
||||
spawnedBall.SetActive(true);
|
||||
ballComponent.Init(beat, isBig);
|
||||
ballComponent.Init(beat, isBig, hasGandw);
|
||||
|
||||
if (isBig && !bigModePlayer)
|
||||
{
|
||||
|
@ -467,9 +496,9 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftOpened", 0, 0);
|
||||
ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightOpened", 0, 0);
|
||||
if (gandwHasEntered) gandwAnim.Play("GANDWLeverUp", 0, 0);
|
||||
if (gandwHasEntered && !bgDisabled) gandwAnim.Play("GANDWLeverUp", 0, 0);
|
||||
}
|
||||
if (ball.beat > beat - 1) SpawnBall(ball.beat - 1, ball.isBig);
|
||||
if (ball.beat > beat - 1) SpawnBall(ball.beat - 1, ball.isBig, ball.hasGandw);
|
||||
|
||||
}
|
||||
queuedBalls.Clear();
|
||||
|
@ -484,9 +513,9 @@ namespace HeavenStudio.Games
|
|||
if (queuedBalls.Count > 0) queuedBalls.Clear();
|
||||
}
|
||||
|
||||
if (spaceshipRising) spaceshipAnimator.DoScaledAnimation("RiseSpaceship", risingStartBeat, risingLength);
|
||||
if (liftingDoughDudes) doughDudesHolderAnim.DoScaledAnimation(liftingAnimName, liftingStartBeat, liftingLength);
|
||||
if (gandwMoving) gandwAnim.DoScaledAnimation(gandwMovingAnimName, gandMovingStartBeat, gandMovingLength);
|
||||
if (spaceshipRising && !bgDisabled) spaceshipAnimator.DoScaledAnimation("RiseSpaceship", risingStartBeat, risingLength);
|
||||
if (liftingDoughDudes && !bgDisabled) doughDudesHolderAnim.DoScaledAnimation(liftingAnimName, liftingStartBeat, liftingLength);
|
||||
if (gandwMoving && !bgDisabled) gandwAnim.DoScaledAnimation(gandwMovingAnimName, gandMovingStartBeat, gandMovingLength);
|
||||
if (passedTurns.Count > 0)
|
||||
{
|
||||
foreach (var passTurn in passedTurns)
|
||||
|
@ -507,17 +536,17 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
public void SpawnBGBall(double beat, bool isBig)
|
||||
public void SpawnBGBall(double beat, bool isBig, bool hasGandw)
|
||||
{
|
||||
var objectToSpawn = isBig ? bigBGBall : smallBGBall;
|
||||
var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder);
|
||||
|
||||
var ballComponent = spawnedBall.GetComponent<BGBall>();
|
||||
spawnedBall.SetActive(true);
|
||||
ballComponent.Init(beat);
|
||||
ballComponent.Init(beat, hasGandw);
|
||||
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + 9f, delegate { if (!spaceshipRisen) spaceshipAnimator.Play("AbsorbBall", 0, 0); }),
|
||||
new BeatAction.Action(beat + 9f, delegate { if (!spaceshipRisen && !bgDisabled) spaceshipAnimator.Play("AbsorbBall", 0, 0); }),
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -541,6 +570,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void LaunchShip(double beat, float length)
|
||||
{
|
||||
if (bgDisabled) return;
|
||||
spaceshipRisen = true;
|
||||
if (!spaceshipLights.activeSelf)
|
||||
{
|
||||
|
@ -556,7 +586,8 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
|
||||
public void RiseUpShip(double beat, float length)
|
||||
{
|
||||
{
|
||||
if (bgDisabled) return;
|
||||
spaceshipRisen = true;
|
||||
spaceshipRising = true;
|
||||
risingLength = length;
|
||||
|
@ -575,6 +606,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void GANDWEnterOrExit(double beat, float length, bool shouldExit)
|
||||
{
|
||||
if (bgDisabled) return;
|
||||
gandwMoving = true;
|
||||
gandwHasEntered = false;
|
||||
gandMovingLength = length;
|
||||
|
@ -590,6 +622,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void InstantGANDWEnterOrExit(bool shouldExit)
|
||||
{
|
||||
if (bgDisabled) return;
|
||||
gandwAnim.Play(shouldExit ? "GANDWLeft" : "MrGameAndWatchLeverDown", 0, 0);
|
||||
gandwHasEntered = shouldExit ? false : true;
|
||||
}
|
||||
|
|
Binary file not shown.
|
@ -1,5 +1,5 @@
|
|||
ManifestFileVersion: 0
|
||||
CRC: 3918252829
|
||||
CRC: 2726306962
|
||||
AssetBundleManifest:
|
||||
AssetBundleInfos:
|
||||
Info_0:
|
||||
|
|
Binary file not shown.
|
@ -1,12 +1,12 @@
|
|||
ManifestFileVersion: 0
|
||||
CRC: 1730575649
|
||||
CRC: 3049152735
|
||||
Hashes:
|
||||
AssetFileHash:
|
||||
serializedVersion: 2
|
||||
Hash: df1ae5c72282b58e29d5983a348a9e2a
|
||||
Hash: 814ad6a6b85fbff30bbec94e01c84c95
|
||||
TypeTreeHash:
|
||||
serializedVersion: 2
|
||||
Hash: 1c543422d01ed486ecc92943b00f9886
|
||||
Hash: 1937315467cf052612009b19bb313daf
|
||||
HashAppended: 0
|
||||
ClassTypes:
|
||||
- Class: 1
|
||||
|
|
Loading…
Reference in a new issue