i dont exactly know what im doing wrong lmao
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@ -19841,7 +19841,7 @@ MonoBehaviour:
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m_TargetGraphic: {fileID: 1589389272}
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m_HandleRect: {fileID: 1589389271}
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m_Direction: 2
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m_Value: 0
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m_Value: 1
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m_Size: 1
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m_NumberOfSteps: 0
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m_OnValueChanged:
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@ -25461,7 +25461,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 129.84087}
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m_AnchoredPosition: {x: 0, y: 129.84053}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!114 &1154875944
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@ -27567,7 +27567,8 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: dfd9c4dee49957d4da897e02634ce6db, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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content: {fileID: 31952711}
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content: {fileID: 1425536042}
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inputFieldString: {fileID: 1425536044}
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--- !u!1 &1254178913
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GameObject:
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m_ObjectHideFlags: 0
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@ -20,37 +20,7 @@ namespace HeavenStudio.Properties
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public bool editingInputField = false;
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}
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public class PropManager : MonoBehaviour
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{
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[Header("Property Prefabs")]
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[SerializeField] private GameObject IntegerP;
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[SerializeField] private GameObject FloatP;
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[SerializeField] private GameObject BooleanP;
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[SerializeField] private GameObject DropdownP;
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[SerializeField] private GameObject ColorP;
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[SerializeField] private GameObject StringP;
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public Beatmap.Entity entity;
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public bool active;
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private int childCountAtStart;
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public bool canDisable = true;
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public static PropManager instance { get; set; }
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private void Awake()
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{
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instance = this;
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}
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private void Start()
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{
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childCountAtStart = transform.childCount;
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}
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}
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[Serializable]
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public class Properties
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@ -62,24 +32,6 @@ namespace HeavenStudio.Properties
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public string levelCreator = "";
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public int Number;
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public object this[string propertyName]
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{
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get
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{
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return typeof(Properties).GetField(propertyName).GetValue(this);
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}
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set
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{
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try
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{
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typeof(Properties).GetField(propertyName).SetValue(this, value);
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}
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catch (Exception ex)
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{
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UnityEngine.Debug.LogError($"You probably misspelled a parameter, or defined the object type wrong. Exception log: {ex}");
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}
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}
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}
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}
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public class PropController
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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using TMPro;
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namespace HeavenStudio.Properties
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{
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@ -11,11 +12,13 @@ namespace HeavenStudio.Properties
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public static RemixName instance { get; private set; } = new RemixName();
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[SerializeField] private GameObject content;
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[SerializeField] private TMP_InputField inputFieldString;
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public void Refresh(string content)
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{
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Properties.instance.levelName = content;
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Debug.Log(Properties.instance.levelName);
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inputFieldString.text = (string)(Properties.instance.levelName);
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}
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}
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}
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