Finished up presentability
added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around
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--- !u!91 &9100000
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assetBundleVariant:
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@ -36,7 +36,7 @@ AnimatorStateMachine:
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m_ChildStateMachines: []
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m_AnyStateTransitions: []
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@ -1074,6 +1074,15 @@ AnimationClip:
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- curve:
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@ -5719,6 +5728,15 @@ AnimationClip:
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- curve:
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serializedVersion: 2
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m_Curve:
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value: 0
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inSlope: Infinity
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tangentMode: 103
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@ -5747,6 +5765,15 @@ AnimationClip:
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m_Curve:
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inSlope: Infinity
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time: 0.26666668
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value: -0.004000014
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@ -5775,6 +5802,15 @@ AnimationClip:
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- curve:
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serializedVersion: 2
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m_Curve:
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time: 0.2
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inSlope: Infinity
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time: 0.26666668
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value: 0
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@ -5808,7 +5844,7 @@ AnimationClip:
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalEulerAngles.z
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path: FULL HEAD
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path: FULL HEAD/ArmR
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classID: 4
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script: {fileID: 0}
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- curve:
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@ -5818,7 +5854,7 @@ AnimationClip:
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalEulerAngles.y
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path: FULL HEAD
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path: FULL HEAD/ArmR
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classID: 4
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script: {fileID: 0}
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- curve:
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@ -5828,37 +5864,7 @@ AnimationClip:
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalEulerAngles.x
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path: FULL HEAD
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script: {fileID: 0}
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- curve:
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m_Curve: []
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalEulerAngles.z
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path: FULL HEAD/ArmL
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script: {fileID: 0}
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- curve:
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serializedVersion: 2
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m_Curve: []
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m_PreInfinity: 2
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m_PostInfinity: 2
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attribute: m_LocalEulerAngles.y
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path: FULL HEAD/ArmL
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classID: 4
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script: {fileID: 0}
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- curve:
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m_Curve: []
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalEulerAngles.x
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path: FULL HEAD/ArmL
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path: FULL HEAD/ArmR
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classID: 4
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script: {fileID: 0}
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- curve:
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@ -5898,7 +5904,7 @@ AnimationClip:
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalEulerAngles.z
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path: FULL HEAD/ArmR
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path: FULL HEAD/ArmL
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classID: 4
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script: {fileID: 0}
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- curve:
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@ -5908,7 +5914,7 @@ AnimationClip:
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalEulerAngles.y
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path: FULL HEAD/ArmR
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path: FULL HEAD/ArmL
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classID: 4
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script: {fileID: 0}
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- curve:
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@ -5918,7 +5924,37 @@ AnimationClip:
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalEulerAngles.x
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path: FULL HEAD/ArmR
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path: FULL HEAD/ArmL
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script: {fileID: 0}
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m_PostInfinity: 2
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attribute: m_LocalEulerAngles.z
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- curve:
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m_PostInfinity: 2
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path: FULL HEAD
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- curve:
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serializedVersion: 2
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalEulerAngles.x
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path: FULL HEAD
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classID: 4
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script: {fileID: 0}
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- curve:
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|
|
|
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File diff suppressed because it is too large
Load diff
|
|
@ -178,7 +178,7 @@ AnimatorStateMachine:
|
|||
m_Position: {x: 400, y: 300, z: 0}
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- serializedVersion: 1
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m_State: {fileID: -1699792846544817994}
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m_Position: {x: 700, y: 50, z: 0}
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m_Position: {x: 700, y: 0, z: 0}
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m_State: {fileID: -3658582786328183824}
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m_Position: {x: 700, y: 100, z: 0}
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|
|
|
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File diff suppressed because it is too large
Load diff
|
|
@ -8906,7 +8906,7 @@ MonoBehaviour:
|
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m_faceColor:
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serializedVersion: 2
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rgba: 4294967295
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m_fontSize: 12.55
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m_fontSize: 12.5
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m_fontSizeBase: 14.3
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m_fontWeight: 400
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m_enableAutoSizing: 1
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|
@ -26851,7 +26851,7 @@ MonoBehaviour:
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m_HandleRect: {fileID: 1589389271}
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m_Direction: 2
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m_Value: 1
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m_Size: 0.38221157
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m_Size: 1
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||||
m_NumberOfSteps: 0
|
||||
m_OnValueChanged:
|
||||
m_PersistentCalls:
|
||||
|
|
@ -32707,7 +32707,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0.5}
|
||||
m_AnchorMax: {x: 1, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: 93.59663}
|
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m_AnchoredPosition: {x: 0, y: 98.44897}
|
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m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 1}
|
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--- !u!222 &1154875945
|
||||
|
|
@ -43455,8 +43455,8 @@ MonoBehaviour:
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|||
m_TargetGraphic: {fileID: 1220118245}
|
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m_HandleRect: {fileID: 1220118244}
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m_Direction: 2
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m_Value: 1.0000002
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m_Size: 0.4106707
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m_Value: 1.0000004
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m_Size: 0.41743433
|
||||
m_NumberOfSteps: 0
|
||||
m_OnValueChanged:
|
||||
m_PersistentCalls:
|
||||
|
|
|
|||
|
|
@ -75,11 +75,15 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("lights", "Toggle Lights")
|
||||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
Manzai.instance.ToggleLights(e.beat);
|
||||
},
|
||||
defaultLength = 0.5f,
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
Manzai.instance.ToggleLights(e["lightsEnabled"]);
|
||||
},
|
||||
defaultLength = 0.5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("lightsEnabled", false, "Spotlights", "Whether the spotlights will be turned on"),
|
||||
},
|
||||
},
|
||||
});
|
||||
}
|
||||
|
|
@ -112,11 +116,13 @@ namespace HeavenStudio.Games
|
|||
[SerializeField] Animator RavenAnim;
|
||||
[SerializeField] Animator HaiBubbleL;
|
||||
[SerializeField] Animator HaiBubbleR;
|
||||
[SerializeField] Animator DonaiyanenBubble;
|
||||
[SerializeField] Animator BothBirdsAnim;
|
||||
[SerializeField] Animator StageAnim;
|
||||
|
||||
[SerializeField] Transform PivotL;
|
||||
[SerializeField] Transform PivotR;
|
||||
[SerializeField] Transform PivotD;
|
||||
|
||||
bool ravenBop = true;
|
||||
bool vultureBop = true;
|
||||
|
|
@ -124,6 +130,9 @@ namespace HeavenStudio.Games
|
|||
bool ravenCanBop = true;
|
||||
bool vultureCanBop = true;
|
||||
|
||||
bool ravenCanBopTemp = true;
|
||||
bool vultureCanBopTemp = true;
|
||||
|
||||
bool isMoving;
|
||||
double movingStartBeat;
|
||||
double movingLength;
|
||||
|
|
@ -137,7 +146,8 @@ namespace HeavenStudio.Games
|
|||
bool hitHaiR = false;
|
||||
bool hitDonaiyanen = false;
|
||||
|
||||
public bool lights = false;
|
||||
double lastWhiffBeat = double.MinValue;
|
||||
bool canDodge = true;
|
||||
|
||||
|
||||
|
||||
|
|
@ -274,13 +284,13 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void BopAnimationRaven()
|
||||
{
|
||||
if (ravenCanBop)
|
||||
if (ravenCanBop && ravenCanBopTemp)
|
||||
RavenAnim.DoScaledAnimationAsync("Bop", 0.5f);
|
||||
}
|
||||
|
||||
public void BopAnimationVulture()
|
||||
{
|
||||
if (vultureCanBop)
|
||||
if (vultureCanBop && vultureCanBopTemp)
|
||||
VultureAnim.DoScaledAnimationAsync("Bop", 0.5f);
|
||||
}
|
||||
|
||||
|
|
@ -331,6 +341,7 @@ namespace HeavenStudio.Games
|
|||
public void DoPunHai(double beat, int whichPun)
|
||||
{
|
||||
vultureCanBop = false;
|
||||
canDodge = false;
|
||||
int bubbleAnimation = UnityEngine.Random.Range(0, 2);
|
||||
var punName= Enum.GetName(typeof(Puns), whichPun);
|
||||
|
||||
|
|
@ -343,7 +354,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
new BeatAction.Action(beat + 0.00f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
|
||||
new BeatAction.Action(beat + 0.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
|
||||
new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; }),
|
||||
new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; canDodge = true; }),
|
||||
new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }),
|
||||
new BeatAction.Action(beat + 3.25f, delegate { audienceRespond(beat); }),
|
||||
});
|
||||
|
|
@ -356,7 +367,7 @@ namespace HeavenStudio.Games
|
|||
new BeatAction.Action(beat + 0.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
|
||||
new BeatAction.Action(beat + 1.00f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
|
||||
new BeatAction.Action(beat + 1.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
|
||||
new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; }),
|
||||
new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; canDodge = true; }),
|
||||
new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }),
|
||||
new BeatAction.Action(beat + 3.25f, delegate { audienceRespond(beat); }),
|
||||
});
|
||||
|
|
@ -426,6 +437,7 @@ namespace HeavenStudio.Games
|
|||
public void DoPunBoing(double beat, int whichPun)
|
||||
{
|
||||
vultureCanBop = false;
|
||||
canDodge = false;
|
||||
int bubbleAnimation = UnityEngine.Random.Range(0, 2);
|
||||
var punName= Enum.GetName(typeof(Puns), whichPun);
|
||||
int length = boingLengths.GetValueOrDefault(punName);
|
||||
|
|
@ -442,7 +454,7 @@ namespace HeavenStudio.Games
|
|||
new BeatAction.Action(beat + 1.25f, delegate { isPreparingForBoing = true; }),
|
||||
new BeatAction.Action(syllables == 6 ? beat + 1.50 : beat + 1.25, delegate { VultureAnim.DoScaledAnimationAsync("Boing", 0.5f); }),
|
||||
new BeatAction.Action(beat + 2.00f, delegate { SlapReady(); }),
|
||||
new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; }),
|
||||
new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; canDodge = true; }),
|
||||
new BeatAction.Action(beat + 3.00f, delegate { audienceRespond(beat); }),
|
||||
new BeatAction.Action(beat + 3.20f, delegate { isPreparingForBoing = false; }),
|
||||
new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }),
|
||||
|
|
@ -458,7 +470,7 @@ namespace HeavenStudio.Games
|
|||
new BeatAction.Action(beat + 1.25f, delegate { isPreparingForBoing = true; }),
|
||||
new BeatAction.Action(syllables == 6 ? beat + 1.50 : beat + 1.25, delegate { VultureAnim.DoScaledAnimationAsync("Boing", 0.5f); }),
|
||||
new BeatAction.Action(beat + 2.00f, delegate { SlapReady(); }),
|
||||
new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; }),
|
||||
new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; canDodge = true; }),
|
||||
new BeatAction.Action(beat + 3.00f, delegate { audienceRespond(beat); }),
|
||||
new BeatAction.Action(beat + 3.20f, delegate { isPreparingForBoing = false; }),
|
||||
new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }),
|
||||
|
|
@ -502,6 +514,9 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
RavenAnim.DoScaledAnimationAsync("Attack", 0.5f);
|
||||
VultureAnim.DoScaledAnimationAsync("Damage", 0.5f);
|
||||
|
||||
int bubbleAnimation = UnityEngine.Random.Range(0, 2);
|
||||
DonaiyanenBubble.DoScaledAnimationAsync(bubbleAnimation == 1 ? "DonaiyanenL" : "DonaiyanenR", 0.5f);
|
||||
}
|
||||
|
||||
public void BoingMiss(PlayerActionEvent caller)
|
||||
|
|
@ -536,6 +551,14 @@ namespace HeavenStudio.Games
|
|||
movingStartBeat = beat;
|
||||
movingLength = length;
|
||||
moveAnim = (goToSide == 0 ? "SlideIn" : "SlideOut");
|
||||
if (goToSide == 0)
|
||||
{
|
||||
canDodge = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
canDodge = false;
|
||||
}
|
||||
isMoving = true;
|
||||
lastEase = (EasingFunction.Ease)ease;
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
|
|
@ -544,20 +567,9 @@ namespace HeavenStudio.Games
|
|||
});
|
||||
}
|
||||
|
||||
public void ToggleLights(double beat)
|
||||
public void ToggleLights(bool lightsEnabled)
|
||||
{
|
||||
if(lights == true)
|
||||
{
|
||||
StageAnim.DoScaledAnimationAsync("LightsOff", 0.5f);
|
||||
lights = false;
|
||||
return;
|
||||
}
|
||||
if(lights == false)
|
||||
{
|
||||
StageAnim.DoScaledAnimationAsync("LightsOn", 0.5f);
|
||||
lights = true;
|
||||
return;
|
||||
}
|
||||
StageAnim.DoScaledAnimationAsync(lightsEnabled ? "LightsOff" : "LightsOn", 0.5f);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
|
|
@ -584,6 +596,8 @@ namespace HeavenStudio.Games
|
|||
SoundByte.PlayOneShotGame("manzai/hai");
|
||||
RavenAnim.DoScaledAnimationAsync("Talk", 0.5f);
|
||||
VultureAnim.DoScaledAnimationAsync("Bop", 0.5f);
|
||||
lastWhiffBeat = conductor.songPositionInBeatsAsDouble;
|
||||
ravenCanBopTemp = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
@ -591,6 +605,8 @@ namespace HeavenStudio.Games
|
|||
SoundByte.PlayOneShotGame("manzai/hai");
|
||||
RavenAnim.DoScaledAnimationAsync("Talk", 0.5f);
|
||||
VultureAnim.DoScaledAnimationAsync("Bop", 0.5f);
|
||||
lastWhiffBeat = conductor.songPositionInBeatsAsDouble;
|
||||
ravenCanBopTemp = false;
|
||||
}
|
||||
}
|
||||
if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && PlayerInput.GetIsAction(InputAction_BasicRelease) && isPreparingForBoing)
|
||||
|
|
@ -602,7 +618,13 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
SoundByte.PlayOneShotGame("manzai/miss2");
|
||||
RavenAnim.DoScaledAnimationAsync("Spin", 0.5f);
|
||||
VultureAnim.DoScaledAnimationAsync("Dodge", 0.5f);
|
||||
lastWhiffBeat = conductor.songPositionInBeatsAsDouble;
|
||||
ravenCanBopTemp = false;
|
||||
if (canDodge)
|
||||
{
|
||||
VultureAnim.DoScaledAnimationAsync("Dodge", 0.5f);
|
||||
vultureCanBopTemp = false;
|
||||
}
|
||||
}
|
||||
if (PlayerInput.GetIsAction(InputAction_BasicPress) && IsExpectingInputNow(InputAction_Alt) && PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch)
|
||||
{
|
||||
|
|
@ -612,6 +634,21 @@ namespace HeavenStudio.Games
|
|||
VultureAnim.DoScaledAnimationAsync("Bop", 0.5f);
|
||||
missedWithWrongButton = true;
|
||||
}
|
||||
if ((lastWhiffBeat + 1) < conductor.songPositionInBeatsAsDouble)
|
||||
{
|
||||
ravenCanBopTemp = true;
|
||||
vultureCanBopTemp = true;
|
||||
}
|
||||
if (canDodge == false)
|
||||
{
|
||||
vultureCanBopTemp = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void LateUpdate()
|
||||
{
|
||||
var rot = PivotL.eulerAngles;
|
||||
rot.z = 50;
|
||||
}
|
||||
|
||||
public override void OnGameSwitch(double beat)
|
||||
|
|
|
|||
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Reference in a new issue