Finished up presentability

added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around
This commit is contained in:
ThePurpleAnon 2024-01-25 23:42:38 -06:00
parent 9cf6d60b7c
commit 72b997beec
20 changed files with 34167 additions and 98 deletions

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View file

@ -75,11 +75,15 @@ namespace HeavenStudio.Games.Loaders
}, },
new GameAction("lights", "Toggle Lights") new GameAction("lights", "Toggle Lights")
{ {
function = delegate { function = delegate {
var e = eventCaller.currentEntity; var e = eventCaller.currentEntity;
Manzai.instance.ToggleLights(e.beat); Manzai.instance.ToggleLights(e["lightsEnabled"]);
}, },
defaultLength = 0.5f, defaultLength = 0.5f,
parameters = new List<Param>()
{
new Param("lightsEnabled", false, "Spotlights", "Whether the spotlights will be turned on"),
},
}, },
}); });
} }
@ -112,11 +116,13 @@ namespace HeavenStudio.Games
[SerializeField] Animator RavenAnim; [SerializeField] Animator RavenAnim;
[SerializeField] Animator HaiBubbleL; [SerializeField] Animator HaiBubbleL;
[SerializeField] Animator HaiBubbleR; [SerializeField] Animator HaiBubbleR;
[SerializeField] Animator DonaiyanenBubble;
[SerializeField] Animator BothBirdsAnim; [SerializeField] Animator BothBirdsAnim;
[SerializeField] Animator StageAnim; [SerializeField] Animator StageAnim;
[SerializeField] Transform PivotL; [SerializeField] Transform PivotL;
[SerializeField] Transform PivotR; [SerializeField] Transform PivotR;
[SerializeField] Transform PivotD;
bool ravenBop = true; bool ravenBop = true;
bool vultureBop = true; bool vultureBop = true;
@ -124,6 +130,9 @@ namespace HeavenStudio.Games
bool ravenCanBop = true; bool ravenCanBop = true;
bool vultureCanBop = true; bool vultureCanBop = true;
bool ravenCanBopTemp = true;
bool vultureCanBopTemp = true;
bool isMoving; bool isMoving;
double movingStartBeat; double movingStartBeat;
double movingLength; double movingLength;
@ -137,7 +146,8 @@ namespace HeavenStudio.Games
bool hitHaiR = false; bool hitHaiR = false;
bool hitDonaiyanen = false; bool hitDonaiyanen = false;
public bool lights = false; double lastWhiffBeat = double.MinValue;
bool canDodge = true;
@ -274,13 +284,13 @@ namespace HeavenStudio.Games
public void BopAnimationRaven() public void BopAnimationRaven()
{ {
if (ravenCanBop) if (ravenCanBop && ravenCanBopTemp)
RavenAnim.DoScaledAnimationAsync("Bop", 0.5f); RavenAnim.DoScaledAnimationAsync("Bop", 0.5f);
} }
public void BopAnimationVulture() public void BopAnimationVulture()
{ {
if (vultureCanBop) if (vultureCanBop && vultureCanBopTemp)
VultureAnim.DoScaledAnimationAsync("Bop", 0.5f); VultureAnim.DoScaledAnimationAsync("Bop", 0.5f);
} }
@ -331,6 +341,7 @@ namespace HeavenStudio.Games
public void DoPunHai(double beat, int whichPun) public void DoPunHai(double beat, int whichPun)
{ {
vultureCanBop = false; vultureCanBop = false;
canDodge = false;
int bubbleAnimation = UnityEngine.Random.Range(0, 2); int bubbleAnimation = UnityEngine.Random.Range(0, 2);
var punName= Enum.GetName(typeof(Puns), whichPun); var punName= Enum.GetName(typeof(Puns), whichPun);
@ -343,7 +354,7 @@ namespace HeavenStudio.Games
{ {
new BeatAction.Action(beat + 0.00f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), new BeatAction.Action(beat + 0.00f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
new BeatAction.Action(beat + 0.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), new BeatAction.Action(beat + 0.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; }), new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; canDodge = true; }),
new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }), new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }),
new BeatAction.Action(beat + 3.25f, delegate { audienceRespond(beat); }), new BeatAction.Action(beat + 3.25f, delegate { audienceRespond(beat); }),
}); });
@ -356,7 +367,7 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat + 0.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), new BeatAction.Action(beat + 0.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
new BeatAction.Action(beat + 1.00f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), new BeatAction.Action(beat + 1.00f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
new BeatAction.Action(beat + 1.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), new BeatAction.Action(beat + 1.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; }), new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; canDodge = true; }),
new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }), new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }),
new BeatAction.Action(beat + 3.25f, delegate { audienceRespond(beat); }), new BeatAction.Action(beat + 3.25f, delegate { audienceRespond(beat); }),
}); });
@ -426,6 +437,7 @@ namespace HeavenStudio.Games
public void DoPunBoing(double beat, int whichPun) public void DoPunBoing(double beat, int whichPun)
{ {
vultureCanBop = false; vultureCanBop = false;
canDodge = false;
int bubbleAnimation = UnityEngine.Random.Range(0, 2); int bubbleAnimation = UnityEngine.Random.Range(0, 2);
var punName= Enum.GetName(typeof(Puns), whichPun); var punName= Enum.GetName(typeof(Puns), whichPun);
int length = boingLengths.GetValueOrDefault(punName); int length = boingLengths.GetValueOrDefault(punName);
@ -442,7 +454,7 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat + 1.25f, delegate { isPreparingForBoing = true; }), new BeatAction.Action(beat + 1.25f, delegate { isPreparingForBoing = true; }),
new BeatAction.Action(syllables == 6 ? beat + 1.50 : beat + 1.25, delegate { VultureAnim.DoScaledAnimationAsync("Boing", 0.5f); }), new BeatAction.Action(syllables == 6 ? beat + 1.50 : beat + 1.25, delegate { VultureAnim.DoScaledAnimationAsync("Boing", 0.5f); }),
new BeatAction.Action(beat + 2.00f, delegate { SlapReady(); }), new BeatAction.Action(beat + 2.00f, delegate { SlapReady(); }),
new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; }), new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; canDodge = true; }),
new BeatAction.Action(beat + 3.00f, delegate { audienceRespond(beat); }), new BeatAction.Action(beat + 3.00f, delegate { audienceRespond(beat); }),
new BeatAction.Action(beat + 3.20f, delegate { isPreparingForBoing = false; }), new BeatAction.Action(beat + 3.20f, delegate { isPreparingForBoing = false; }),
new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }), new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }),
@ -458,7 +470,7 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat + 1.25f, delegate { isPreparingForBoing = true; }), new BeatAction.Action(beat + 1.25f, delegate { isPreparingForBoing = true; }),
new BeatAction.Action(syllables == 6 ? beat + 1.50 : beat + 1.25, delegate { VultureAnim.DoScaledAnimationAsync("Boing", 0.5f); }), new BeatAction.Action(syllables == 6 ? beat + 1.50 : beat + 1.25, delegate { VultureAnim.DoScaledAnimationAsync("Boing", 0.5f); }),
new BeatAction.Action(beat + 2.00f, delegate { SlapReady(); }), new BeatAction.Action(beat + 2.00f, delegate { SlapReady(); }),
new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; }), new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; canDodge = true; }),
new BeatAction.Action(beat + 3.00f, delegate { audienceRespond(beat); }), new BeatAction.Action(beat + 3.00f, delegate { audienceRespond(beat); }),
new BeatAction.Action(beat + 3.20f, delegate { isPreparingForBoing = false; }), new BeatAction.Action(beat + 3.20f, delegate { isPreparingForBoing = false; }),
new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }), new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }),
@ -502,6 +514,9 @@ namespace HeavenStudio.Games
} }
RavenAnim.DoScaledAnimationAsync("Attack", 0.5f); RavenAnim.DoScaledAnimationAsync("Attack", 0.5f);
VultureAnim.DoScaledAnimationAsync("Damage", 0.5f); VultureAnim.DoScaledAnimationAsync("Damage", 0.5f);
int bubbleAnimation = UnityEngine.Random.Range(0, 2);
DonaiyanenBubble.DoScaledAnimationAsync(bubbleAnimation == 1 ? "DonaiyanenL" : "DonaiyanenR", 0.5f);
} }
public void BoingMiss(PlayerActionEvent caller) public void BoingMiss(PlayerActionEvent caller)
@ -536,6 +551,14 @@ namespace HeavenStudio.Games
movingStartBeat = beat; movingStartBeat = beat;
movingLength = length; movingLength = length;
moveAnim = (goToSide == 0 ? "SlideIn" : "SlideOut"); moveAnim = (goToSide == 0 ? "SlideIn" : "SlideOut");
if (goToSide == 0)
{
canDodge = true;
}
else
{
canDodge = false;
}
isMoving = true; isMoving = true;
lastEase = (EasingFunction.Ease)ease; lastEase = (EasingFunction.Ease)ease;
BeatAction.New(instance, new List<BeatAction.Action>() BeatAction.New(instance, new List<BeatAction.Action>()
@ -544,20 +567,9 @@ namespace HeavenStudio.Games
}); });
} }
public void ToggleLights(double beat) public void ToggleLights(bool lightsEnabled)
{ {
if(lights == true) StageAnim.DoScaledAnimationAsync(lightsEnabled ? "LightsOff" : "LightsOn", 0.5f);
{
StageAnim.DoScaledAnimationAsync("LightsOff", 0.5f);
lights = false;
return;
}
if(lights == false)
{
StageAnim.DoScaledAnimationAsync("LightsOn", 0.5f);
lights = true;
return;
}
} }
private void Update() private void Update()
@ -584,6 +596,8 @@ namespace HeavenStudio.Games
SoundByte.PlayOneShotGame("manzai/hai"); SoundByte.PlayOneShotGame("manzai/hai");
RavenAnim.DoScaledAnimationAsync("Talk", 0.5f); RavenAnim.DoScaledAnimationAsync("Talk", 0.5f);
VultureAnim.DoScaledAnimationAsync("Bop", 0.5f); VultureAnim.DoScaledAnimationAsync("Bop", 0.5f);
lastWhiffBeat = conductor.songPositionInBeatsAsDouble;
ravenCanBopTemp = false;
} }
} }
else else
@ -591,6 +605,8 @@ namespace HeavenStudio.Games
SoundByte.PlayOneShotGame("manzai/hai"); SoundByte.PlayOneShotGame("manzai/hai");
RavenAnim.DoScaledAnimationAsync("Talk", 0.5f); RavenAnim.DoScaledAnimationAsync("Talk", 0.5f);
VultureAnim.DoScaledAnimationAsync("Bop", 0.5f); VultureAnim.DoScaledAnimationAsync("Bop", 0.5f);
lastWhiffBeat = conductor.songPositionInBeatsAsDouble;
ravenCanBopTemp = false;
} }
} }
if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && PlayerInput.GetIsAction(InputAction_BasicRelease) && isPreparingForBoing) if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && PlayerInput.GetIsAction(InputAction_BasicRelease) && isPreparingForBoing)
@ -602,7 +618,13 @@ namespace HeavenStudio.Games
{ {
SoundByte.PlayOneShotGame("manzai/miss2"); SoundByte.PlayOneShotGame("manzai/miss2");
RavenAnim.DoScaledAnimationAsync("Spin", 0.5f); RavenAnim.DoScaledAnimationAsync("Spin", 0.5f);
VultureAnim.DoScaledAnimationAsync("Dodge", 0.5f); lastWhiffBeat = conductor.songPositionInBeatsAsDouble;
ravenCanBopTemp = false;
if (canDodge)
{
VultureAnim.DoScaledAnimationAsync("Dodge", 0.5f);
vultureCanBopTemp = false;
}
} }
if (PlayerInput.GetIsAction(InputAction_BasicPress) && IsExpectingInputNow(InputAction_Alt) && PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch) if (PlayerInput.GetIsAction(InputAction_BasicPress) && IsExpectingInputNow(InputAction_Alt) && PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch)
{ {
@ -612,6 +634,21 @@ namespace HeavenStudio.Games
VultureAnim.DoScaledAnimationAsync("Bop", 0.5f); VultureAnim.DoScaledAnimationAsync("Bop", 0.5f);
missedWithWrongButton = true; missedWithWrongButton = true;
} }
if ((lastWhiffBeat + 1) < conductor.songPositionInBeatsAsDouble)
{
ravenCanBopTemp = true;
vultureCanBopTemp = true;
}
if (canDodge == false)
{
vultureCanBopTemp = true;
}
}
public void LateUpdate()
{
var rot = PivotL.eulerAngles;
rot.z = 50;
} }
public override void OnGameSwitch(double beat) public override void OnGameSwitch(double beat)

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