Animation changes
This commit is contained in:
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e7c36ca006
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@ -6360,6 +6360,88 @@ SpriteRenderer:
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m_Sprite: {fileID: 7224489272389505764, guid: 8471d5c767f1ecd4ab31873833b0c408, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 0
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m_Size: {x: 3.2, y: 2.25}
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m_AdaptiveModeThreshold: 0.5
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GameObject:
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@ -6471,6 +6553,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 7090997627279392267}
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- {fileID: 1858783761050951641}
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- {fileID: 5766953763708780172}
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- {fileID: 8050949689915131618}
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m_Father: {fileID: 1785929877216428417}
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@ -6746,10 +6829,10 @@ MonoBehaviour:
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handsAnimator: {fileID: 1599401704102748781}
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monkeyAnimator: {fileID: 241274462882064872}
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flowerParticles: {fileID: 5490304671109547141}
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monkeyFace: {fileID: 7823810765356384206}
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happyFace: {fileID: 7823810765356384206}
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sadFace: {fileID: 3769381392087040979}
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sweatAnimator: {fileID: 6891318331723545899}
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monkeyGrimace: {fileID: 7224489272389505764, guid: 8471d5c767f1ecd4ab31873833b0c408, type: 3}
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monkeySmile: {fileID: -8325636423666768275, guid: 8471d5c767f1ecd4ab31873833b0c408, type: 3}
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frogAnimator: {fileID: 8987276236670124148}
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--- !u!1 &4845574485429671826
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GameObject:
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@ -7354,7 +7437,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 979710770731590833}
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--- !u!212 &5850330434408002540
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SpriteRenderer:
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@ -7867,7 +7950,7 @@ Transform:
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m_LocalScale: {x: 2, y: 2, z: 1}
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m_Children: []
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m_Father: {fileID: 979710770731590833}
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m_RootOrder: 2
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!212 &7743594156099072088
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SpriteRenderer:
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@ -7930,7 +8013,7 @@ Animator:
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m_GameObject: {fileID: 7073819577067211076}
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m_Enabled: 1
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m_Avatar: {fileID: 0}
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m_Controller: {fileID: 0}
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m_Controller: {fileID: 9100000, guid: 8e72d85fe47758f498bce263b5c57a23, type: 2}
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m_CullingMode: 0
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m_UpdateMode: 0
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m_ApplyRootMotion: 0
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@ -8258,7 +8341,7 @@ GameObject:
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- component: {fileID: 7090997627279392267}
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- component: {fileID: 5139428087372587638}
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m_Layer: 0
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m_Name: Expression
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m_Name: HappyFace
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -67,18 +67,17 @@ namespace HeavenStudio.Games
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[SerializeField] Animator handsAnimator;
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[SerializeField] Animator monkeyAnimator;
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[SerializeField] ParticleSystem flowerParticles;
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[SerializeField] GameObject monkeyFace;
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[SerializeField] GameObject happyFace;
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[SerializeField] GameObject sadFace;
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[SerializeField] Animator sweatAnimator;
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[SerializeField] Animator frogAnimator;
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[Header("Variables")]
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bool intervalStarted;
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float intervalStartBeat;
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float beatInterval = 4f;
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float misses;
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[Header("Sprites")]
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[SerializeField] Sprite monkeyGrimace;
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[SerializeField] Sprite monkeySmile;
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bool frogPresent;
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public enum WhoBops
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{
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@ -100,6 +99,7 @@ namespace HeavenStudio.Games
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{
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instance = this;
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sweatAnimator.Play("NoSweat", 0, 0);
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frogAnimator.Play("FrogExited", 0, 0);
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}
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void Update()
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@ -116,8 +116,7 @@ namespace HeavenStudio.Games
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SummonFrog();
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if (!intervalStarted)
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{
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monkeyFace.GetComponent<SpriteRenderer>().sprite = monkeyGrimace;
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monkeyFace.SetActive(true);
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sadFace.SetActive(true);
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}
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}
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else if (PlayerInput.AltPressed() && !IsExpectingInputNow(InputType.STANDARD_ALT_DOWN))
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@ -128,8 +127,7 @@ namespace HeavenStudio.Games
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SummonFrog();
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if (!intervalStarted)
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{
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monkeyFace.GetComponent<SpriteRenderer>().sprite = monkeyGrimace;
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monkeyFace.SetActive(true);
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sadFace.SetActive(true);
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}
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}
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}
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@ -140,7 +138,8 @@ namespace HeavenStudio.Games
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beatInterval = interval;
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if (!intervalStarted)
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{
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monkeyFace.SetActive(false);
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DesummonFrog();
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sadFace.SetActive(false);
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queuedInputs.Clear();
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misses = 0;
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intervalStarted = true;
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@ -179,11 +178,10 @@ namespace HeavenStudio.Games
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if (queuedInputs.Count == 0) return;
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monkeyAnimator.Play("MonkeyPassTurn", 0, 0);
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Jukebox.PlayOneShotGame($"tambourine/monkey/turnPass/{UnityEngine.Random.Range(1, 6)}");
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monkeyFace.GetComponent<SpriteRenderer>().sprite = monkeySmile;
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monkeyFace.SetActive(true);
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happyFace.SetActive(true);
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + 0.3f, delegate { monkeyFace.SetActive(false); })
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new BeatAction.Action(beat + 0.3f, delegate { happyFace.SetActive(false); })
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});
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foreach (var input in queuedInputs)
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{
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@ -221,6 +219,7 @@ namespace HeavenStudio.Games
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public void SuccessFace(float beat)
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{
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DesummonFrog();
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if (misses > 0) return;
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flowerParticles.Play();
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Jukebox.PlayOneShotGame($"tambourine/player/turnPass/sweep");
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@ -231,11 +230,10 @@ namespace HeavenStudio.Games
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new MultiSound.Sound("tambourine/player/turnPass/note3", beat + 0.2f),
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new MultiSound.Sound("tambourine/player/turnPass/note3", beat + 0.3f),
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}, forcePlay: true);
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monkeyFace.GetComponent<SpriteRenderer>().sprite = monkeySmile;
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monkeyFace.SetActive(true);
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happyFace.SetActive(true);
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + 1, delegate { monkeyFace.SetActive(false); }),
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new BeatAction.Action(beat + 1, delegate { happyFace.SetActive(false); }),
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});
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}
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@ -250,8 +248,7 @@ namespace HeavenStudio.Games
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misses++;
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if (!intervalStarted)
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{
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monkeyFace.GetComponent<SpriteRenderer>().sprite = monkeyGrimace;
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monkeyFace.SetActive(true);
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sadFace.SetActive(true);
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}
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return;
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}
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@ -269,8 +266,7 @@ namespace HeavenStudio.Games
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misses++;
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if (!intervalStarted)
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{
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monkeyFace.GetComponent<SpriteRenderer>().sprite = monkeyGrimace;
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monkeyFace.SetActive(true);
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sadFace.SetActive(true);
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}
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return;
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}
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@ -279,7 +275,7 @@ namespace HeavenStudio.Games
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public void Success(bool hit)
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{
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monkeyFace.SetActive(false);
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sadFace.SetActive(false);
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if (hit)
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{
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handsAnimator.Play("Smack", 0, 0);
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@ -299,14 +295,23 @@ namespace HeavenStudio.Games
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misses++;
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if (!intervalStarted)
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{
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monkeyFace.GetComponent<SpriteRenderer>().sprite = monkeyGrimace;
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monkeyFace.SetActive(true);
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sadFace.SetActive(true);
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}
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}
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public void SummonFrog()
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{
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if (frogPresent) return;
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Jukebox.PlayOneShotGame("tambourine/frog");
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frogAnimator.Play("FrogEnter", 0, 0);
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frogPresent = true;
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}
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public void DesummonFrog()
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{
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if (!frogPresent) return;
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frogAnimator.Play("FrogExit", 0, 0);
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frogPresent = false;
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}
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public void Nothing(PlayerActionEvent caller) {}
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