Animation changes

This commit is contained in:
Rapandrasmus 2023-01-21 19:56:09 +01:00
parent e7c36ca006
commit 72d5c2c040
2 changed files with 118 additions and 30 deletions

View file

@ -6360,6 +6360,88 @@ SpriteRenderer:
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@ -6746,10 +6829,10 @@ MonoBehaviour:
handsAnimator: {fileID: 1599401704102748781}
monkeyAnimator: {fileID: 241274462882064872}
flowerParticles: {fileID: 5490304671109547141}
monkeyFace: {fileID: 7823810765356384206}
happyFace: {fileID: 7823810765356384206}
sadFace: {fileID: 3769381392087040979}
sweatAnimator: {fileID: 6891318331723545899}
monkeyGrimace: {fileID: 7224489272389505764, guid: 8471d5c767f1ecd4ab31873833b0c408, type: 3}
monkeySmile: {fileID: -8325636423666768275, guid: 8471d5c767f1ecd4ab31873833b0c408, type: 3}
frogAnimator: {fileID: 8987276236670124148}
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SpriteRenderer:
@ -7930,7 +8013,7 @@ Animator:
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m_Controller: {fileID: 0}
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m_UpdateMode: 0
m_ApplyRootMotion: 0
@ -8258,7 +8341,7 @@ GameObject:
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m_Name: HappyFace
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View file

@ -67,18 +67,17 @@ namespace HeavenStudio.Games
[SerializeField] Animator handsAnimator;
[SerializeField] Animator monkeyAnimator;
[SerializeField] ParticleSystem flowerParticles;
[SerializeField] GameObject monkeyFace;
[SerializeField] GameObject happyFace;
[SerializeField] GameObject sadFace;
[SerializeField] Animator sweatAnimator;
[SerializeField] Animator frogAnimator;
[Header("Variables")]
bool intervalStarted;
float intervalStartBeat;
float beatInterval = 4f;
float misses;
[Header("Sprites")]
[SerializeField] Sprite monkeyGrimace;
[SerializeField] Sprite monkeySmile;
bool frogPresent;
public enum WhoBops
{
@ -100,6 +99,7 @@ namespace HeavenStudio.Games
{
instance = this;
sweatAnimator.Play("NoSweat", 0, 0);
frogAnimator.Play("FrogExited", 0, 0);
}
void Update()
@ -116,8 +116,7 @@ namespace HeavenStudio.Games
SummonFrog();
if (!intervalStarted)
{
monkeyFace.GetComponent<SpriteRenderer>().sprite = monkeyGrimace;
monkeyFace.SetActive(true);
sadFace.SetActive(true);
}
}
else if (PlayerInput.AltPressed() && !IsExpectingInputNow(InputType.STANDARD_ALT_DOWN))
@ -128,8 +127,7 @@ namespace HeavenStudio.Games
SummonFrog();
if (!intervalStarted)
{
monkeyFace.GetComponent<SpriteRenderer>().sprite = monkeyGrimace;
monkeyFace.SetActive(true);
sadFace.SetActive(true);
}
}
}
@ -140,7 +138,8 @@ namespace HeavenStudio.Games
beatInterval = interval;
if (!intervalStarted)
{
monkeyFace.SetActive(false);
DesummonFrog();
sadFace.SetActive(false);
queuedInputs.Clear();
misses = 0;
intervalStarted = true;
@ -179,11 +178,10 @@ namespace HeavenStudio.Games
if (queuedInputs.Count == 0) return;
monkeyAnimator.Play("MonkeyPassTurn", 0, 0);
Jukebox.PlayOneShotGame($"tambourine/monkey/turnPass/{UnityEngine.Random.Range(1, 6)}");
monkeyFace.GetComponent<SpriteRenderer>().sprite = monkeySmile;
monkeyFace.SetActive(true);
happyFace.SetActive(true);
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 0.3f, delegate { monkeyFace.SetActive(false); })
new BeatAction.Action(beat + 0.3f, delegate { happyFace.SetActive(false); })
});
foreach (var input in queuedInputs)
{
@ -221,6 +219,7 @@ namespace HeavenStudio.Games
public void SuccessFace(float beat)
{
DesummonFrog();
if (misses > 0) return;
flowerParticles.Play();
Jukebox.PlayOneShotGame($"tambourine/player/turnPass/sweep");
@ -231,11 +230,10 @@ namespace HeavenStudio.Games
new MultiSound.Sound("tambourine/player/turnPass/note3", beat + 0.2f),
new MultiSound.Sound("tambourine/player/turnPass/note3", beat + 0.3f),
}, forcePlay: true);
monkeyFace.GetComponent<SpriteRenderer>().sprite = monkeySmile;
monkeyFace.SetActive(true);
happyFace.SetActive(true);
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 1, delegate { monkeyFace.SetActive(false); }),
new BeatAction.Action(beat + 1, delegate { happyFace.SetActive(false); }),
});
}
@ -250,8 +248,7 @@ namespace HeavenStudio.Games
misses++;
if (!intervalStarted)
{
monkeyFace.GetComponent<SpriteRenderer>().sprite = monkeyGrimace;
monkeyFace.SetActive(true);
sadFace.SetActive(true);
}
return;
}
@ -269,8 +266,7 @@ namespace HeavenStudio.Games
misses++;
if (!intervalStarted)
{
monkeyFace.GetComponent<SpriteRenderer>().sprite = monkeyGrimace;
monkeyFace.SetActive(true);
sadFace.SetActive(true);
}
return;
}
@ -279,7 +275,7 @@ namespace HeavenStudio.Games
public void Success(bool hit)
{
monkeyFace.SetActive(false);
sadFace.SetActive(false);
if (hit)
{
handsAnimator.Play("Smack", 0, 0);
@ -299,14 +295,23 @@ namespace HeavenStudio.Games
misses++;
if (!intervalStarted)
{
monkeyFace.GetComponent<SpriteRenderer>().sprite = monkeyGrimace;
monkeyFace.SetActive(true);
sadFace.SetActive(true);
}
}
public void SummonFrog()
{
if (frogPresent) return;
Jukebox.PlayOneShotGame("tambourine/frog");
frogAnimator.Play("FrogEnter", 0, 0);
frogPresent = true;
}
public void DesummonFrog()
{
if (!frogPresent) return;
frogAnimator.Play("FrogExit", 0, 0);
frogPresent = false;
}
public void Nothing(PlayerActionEvent caller) {}