Inu Sensei Complete

Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now
This commit is contained in:
RaffyTaffy14 2024-02-10 22:20:30 -05:00
parent a0578dc06a
commit 7434790e31
71 changed files with 23036 additions and 1270 deletions

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m_Size: 1 m_Size: 1
m_NumberOfSteps: 0 m_NumberOfSteps: 0
m_OnValueChanged: m_OnValueChanged:
@ -32707,7 +32707,7 @@ RectTransform:
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View file

@ -76,7 +76,7 @@ namespace HeavenStudio.Games.Loaders
new GameAction("look", "Look Forward") new GameAction("look", "Look Forward")
{ {
function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.LookAtCamera(e.beat, e.length, e["look"]); }, function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.LookAtCamera(e.beat, e.length); },
/*parameters = new List<Param>() /*parameters = new List<Param>()
{ {
new Param("look", true, "Look at Camera", "Whether the Sumo Brothers will look at the camera while slapping."), new Param("look", true, "Look at Camera", "Whether the Sumo Brothers will look at the camera while slapping."),
@ -120,6 +120,9 @@ namespace HeavenStudio.Games
private bool sumoStompDir = false; private bool sumoStompDir = false;
private int sumoSlapDir = 0; private int sumoSlapDir = 0;
private bool lookingAtCamera = false;
private double lastReportedBeat = 0f; private double lastReportedBeat = 0f;
private bool cueCurrentlyActive = false; private bool cueCurrentlyActive = false;
@ -176,7 +179,7 @@ namespace HeavenStudio.Games
} }
public override void OnBeatPulse(double beat) public override void OnLateBeatPulse(double beat)
{ {
if (allowBopInu) if (allowBopInu)
{ {
@ -251,6 +254,7 @@ namespace HeavenStudio.Games
sumoStompDir = true; sumoStompDir = true;
if (lookatcam && sumoState == SumoState.Slap) { if (lookatcam && sumoState == SumoState.Slap) {
lookingAtCamera = true;
sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlapLook", 0.5f); sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlapLook", 0.5f);
sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlapLook", 0.5f); sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlapLook", 0.5f);
@ -265,8 +269,9 @@ namespace HeavenStudio.Games
{ {
BeatAction.New(instance, new List<BeatAction.Action>() BeatAction.New(instance, new List<BeatAction.Action>()
{ {
new BeatAction.Action(beat, delegate { inuSensei.DoScaledAnimationAsync("InuBounce", 0.5f); }), new BeatAction.Action(beat, delegate { allowBopInu = false; }),
new BeatAction.Action(beat + 2, delegate { inuSensei.DoScaledAnimationAsync("InuBounce", 0.5f); }) new BeatAction.Action(beat, delegate { inuSensei.DoScaledAnimationAsync("InuBeatChange", 0.5f); }),
new BeatAction.Action(beat + 2, delegate { inuSensei.DoScaledAnimationAsync("InuBeatChange", 0.5f); })
}); });
MultiSound.Play(new MultiSound.Sound[] MultiSound.Play(new MultiSound.Sound[]
@ -292,40 +297,37 @@ namespace HeavenStudio.Games
private void StompRecursive(double beat, double remaining, bool firstStomp) private void StompRecursive(double beat, double remaining, bool firstStomp)
{ {
if (sumoState != SumoState.Stomp) { if (sumoState != SumoState.Stomp) { remaining -= 1; }
remaining -= 1; if (remaining <= 0) { return; }
} if (firstStomp) { // Stomp Animation - Transition from Slapping to Stomping
if (remaining <= 0) {
return;
}
if (firstStomp) {
BeatAction.New(instance, new List<BeatAction.Action>() BeatAction.New(instance, new List<BeatAction.Action>()
{ {
new BeatAction.Action(beat + 1, delegate { lookingAtCamera = false; }),
new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompL", 0.5f); }), new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompL", 0.5f); }),
new BeatAction.Action(beat + 1, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }) new BeatAction.Action(beat + 1, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }),
new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} })
}); });
} else if (sumoStompDir) { } else if (sumoStompDir) { // Stomp Animation - Left Stomp
BeatAction.New(instance, new List<BeatAction.Action>() BeatAction.New(instance, new List<BeatAction.Action>()
{ {
new BeatAction.Action(beat, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoStompPrepareL", 0.5f); }), new BeatAction.Action(beat, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoStompPrepareL", 0.5f); }),
new BeatAction.Action(beat, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompPrepareR", 0.5f); }), new BeatAction.Action(beat, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompPrepareR", 0.5f); }),
new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp", 0.5f); }), new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp", 0.5f); }),
new BeatAction.Action(beat, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }), new BeatAction.Action(beat, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }),
new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompR", 0.5f); }) new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompR", 0.5f); }),
new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} })
}); });
} else { } else { // Stomp Animation - Right Stomp
BeatAction.New(instance, new List<BeatAction.Action>() BeatAction.New(instance, new List<BeatAction.Action>()
{ {
new BeatAction.Action(beat, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoStompPrepareR", 0.5f); }), new BeatAction.Action(beat, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoStompPrepareR", 0.5f); }),
new BeatAction.Action(beat, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompPrepareL", 0.5f); }), new BeatAction.Action(beat, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompPrepareL", 0.5f); }),
new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp", 0.5f); }), new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp", 0.5f); }),
new BeatAction.Action(beat, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }), new BeatAction.Action(beat, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }),
new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompL", 0.5f); }) new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompL", 0.5f); }),
new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} })
}); });
} }
@ -359,18 +361,20 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat + 3, delegate { allowBopSumo = false; }), new BeatAction.Action(beat + 3, delegate { allowBopSumo = false; }),
new BeatAction.Action(beat + 3, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoSlapPrepare",0.5f); }), new BeatAction.Action(beat + 3, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoSlapPrepare",0.5f); }),
new BeatAction.Action(beat + 3, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoSlapPrepare", 0.5f); }), new BeatAction.Action(beat + 3, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoSlapPrepare", 0.5f); }),
new BeatAction.Action(beat + 3, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlapPrepare", 0.5f); }), new BeatAction.Action(beat + 3, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlap", 0.5f); }),
new BeatAction.Action(beat + 3, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlapPrepare", 0.5f); }) new BeatAction.Action(beat + 3, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlap", 0.5f); })
}); });
if (mute == false) if (mute == false)
{ {
BeatAction.New(instance, new List<BeatAction.Action>() BeatAction.New(instance, new List<BeatAction.Action>()
{ {
new BeatAction.Action(beat, delegate { inuSensei.DoScaledAnimationAsync("InuBounce", 0.5f); }), new BeatAction.Action(beat, delegate { allowBopInu = false; }),
new BeatAction.Action(beat + 1, delegate { inuSensei.DoScaledAnimationAsync("InuBounce", 0.5f); }), new BeatAction.Action(beat, delegate { inuSensei.DoScaledAnimationAsync("InuBeatChange", 0.5f); }),
new BeatAction.Action(beat + 2, delegate { inuSensei.DoScaledAnimationAsync("InuBounce", 0.5f); }), new BeatAction.Action(beat + 1, delegate { inuSensei.DoScaledAnimationAsync("InuBeatChange", 0.5f); }),
new BeatAction.Action(beat + 3, delegate { inuSensei.DoScaledAnimationAsync("InuBounce", 0.5f); }) new BeatAction.Action(beat + 2, delegate { inuSensei.DoScaledAnimationAsync("InuBeatChange", 0.5f); }),
new BeatAction.Action(beat + 3, delegate { inuSensei.DoScaledAnimationAsync("InuBeatChange", 0.5f); }),
new BeatAction.Action(beat + 3, delegate { allowBopInu = true; })
}); });
MultiSound.Play(new MultiSound.Sound[] MultiSound.Play(new MultiSound.Sound[]
@ -391,20 +395,11 @@ namespace HeavenStudio.Games
private void SlapRecursive(double beat, double remaining) private void SlapRecursive(double beat, double remaining)
{ {
if (sumoState != SumoState.Slap) { if (sumoState != SumoState.Slap) { remaining -= 1; }
remaining -= 1; if (remaining <= 0) { return; }
} if (remaining == 1) { sumoSlapDir = 2; }
if (remaining == 1) {
sumoSlapDir = 2;
}
if (remaining <= 0) {
return;
}
ScheduleInput(beat - 1, 1, InputAction_BasicPress, SlapHit, SlapMiss, Nothing); ScheduleInput(beat - 1, 1, InputAction_BasicPress, SlapHit, SlapMiss, Nothing);
BeatAction.New(instance, new List<BeatAction.Action>() BeatAction.New(instance, new List<BeatAction.Action>()
@ -433,8 +428,8 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat, delegate { if (inu == true) inuSensei.DoScaledAnimationAsync("InuCrouch", 0.5f); }), new BeatAction.Action(beat, delegate { if (inu == true) inuSensei.DoScaledAnimationAsync("InuCrouch", 0.5f); }),
new BeatAction.Action(beat, delegate { if (sumo == true) sumoBrotherP.DoScaledAnimationAsync("SumoCrouch", 0.5f); }), new BeatAction.Action(beat, delegate { if (sumo == true) sumoBrotherP.DoScaledAnimationAsync("SumoCrouch", 0.5f); }),
new BeatAction.Action(beat, delegate { if (sumo == true) sumoBrotherG.DoScaledAnimationAsync("SumoCrouch", 0.5f); }), new BeatAction.Action(beat, delegate { if (sumo == true) sumoBrotherG.DoScaledAnimationAsync("SumoCrouch", 0.5f); }),
new BeatAction.Action(beat + length - 0.001, delegate { allowBopInu = true; }), new BeatAction.Action(beat + length, delegate { allowBopInu = true; }),
new BeatAction.Action(beat + length - 0.001, delegate { allowBopSumo = true; }), new BeatAction.Action(beat + length, delegate { allowBopSumo = true; }),
new BeatAction.Action(beat + length, delegate { if (goBopSumo == true) sumoBrotherP.DoScaledAnimationAsync("SumoBop", 0.5f); }), new BeatAction.Action(beat + length, delegate { if (goBopSumo == true) sumoBrotherP.DoScaledAnimationAsync("SumoBop", 0.5f); }),
new BeatAction.Action(beat + length, delegate { if (goBopSumo == true) sumoBrotherG.DoScaledAnimationAsync("SumoBop", 0.5f); }), new BeatAction.Action(beat + length, delegate { if (goBopSumo == true) sumoBrotherG.DoScaledAnimationAsync("SumoBop", 0.5f); }),
new BeatAction.Action(beat + length, delegate { if (goBopInu == true) inuSensei.DoScaledAnimationAsync("InuBop", 0.5f); }) new BeatAction.Action(beat + length, delegate { if (goBopInu == true) inuSensei.DoScaledAnimationAsync("InuBop", 0.5f); })
@ -442,15 +437,17 @@ namespace HeavenStudio.Games
} }
public void LookAtCamera(double beat, float length, bool lookatcam) public void LookAtCamera(double beat, float length)
{ {
if (sumoState == SumoState.Slap) { if (sumoState == SumoState.Slap) {
BeatAction.New(instance, new List<BeatAction.Action>() { BeatAction.New(instance, new List<BeatAction.Action>() {
new BeatAction.Action(beat, delegate { lookingAtCamera = true; }),
new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlapLook", 0.5f); }), new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlapLook", 0.5f); }),
new BeatAction.Action(beat, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlapLook", 0.5f); }), new BeatAction.Action(beat, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlapLook", 0.5f); }),
new BeatAction.Action(beat, delegate { print("look"); }), new BeatAction.Action(beat, delegate { print("look"); }),
new BeatAction.Action(beat + length, delegate { if (sumoState == SumoState.Slap) sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlapPrepare", 0.5f); }), new BeatAction.Action(beat + length, delegate { lookingAtCamera = false; }),
new BeatAction.Action(beat + length, delegate { if (sumoState == SumoState.Slap) sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlapPrepare", 0.5f); }), new BeatAction.Action(beat + length, delegate { if (sumoState == SumoState.Slap) sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlap", 0.5f); }),
new BeatAction.Action(beat + length, delegate { if (sumoState == SumoState.Slap) sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlap", 0.5f); }),
new BeatAction.Action(beat + length, delegate { print("lookun"); }) new BeatAction.Action(beat + length, delegate { print("lookun"); })
}); });
} }
@ -473,11 +470,11 @@ namespace HeavenStudio.Games
var tweet = SoundByte.PlayOneShotGame("sumoBrothers/posesignal", -1, 1f, 1f, true); var tweet = SoundByte.PlayOneShotGame("sumoBrothers/posesignal", -1, 1f, 1f, true);
tweet.SetLoopParams(beat + 3, 0.05f); tweet.SetLoopParams(beat + 3, 0.05f);
allowBopInu = false;
inuSensei.DoScaledAnimationAsync("InuTweet", 0.5f);
BeatAction.New(instance, new List<BeatAction.Action>() { BeatAction.New(instance, new List<BeatAction.Action>() {
new BeatAction.Action(beat, delegate { allowBopInu = false; }),
new BeatAction.Action(beat, delegate { inuSensei.DoScaledAnimationAsync("InuAlarm", 0.5f); }),
new BeatAction.Action(beat + 3, delegate { allowBopInu = true; }), new BeatAction.Action(beat + 3, delegate { allowBopInu = true; }),
new BeatAction.Action(beat + 3, delegate { inuSensei.DoScaledAnimationAsync("InuIdle", 0.5f);; }),
new BeatAction.Action(beat + 3, delegate { if (goBopInu == true) inuSensei.DoScaledAnimationAsync("InuBop", 0.5f); }), new BeatAction.Action(beat + 3, delegate { if (goBopInu == true) inuSensei.DoScaledAnimationAsync("InuBop", 0.5f); }),
new BeatAction.Action(beat + 5, delegate { allowBopSumo = true; }) new BeatAction.Action(beat + 5, delegate { allowBopSumo = true; })
}); });
@ -522,10 +519,22 @@ namespace HeavenStudio.Games
{ {
SoundByte.PlayOneShotGame("sumoBrothers/tink"); SoundByte.PlayOneShotGame("sumoBrothers/tink");
if (lookingAtCamera) {
sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlapLookBarely");
} else {
sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlapBarely");
}
} }
else else
{ {
if (lookingAtCamera) {
sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlapLook");
} else {
sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlap");
}
} }
SoundByte.PlayOneShotGame("sumoBrothers/slap"); SoundByte.PlayOneShotGame("sumoBrothers/slap");
@ -555,6 +564,10 @@ namespace HeavenStudio.Games
} }
sumoBrotherP.DoScaledAnimationAsync("SumoBop", 0.5f); // temp miss animation until i get real one done sumoBrotherP.DoScaledAnimationAsync("SumoBop", 0.5f); // temp miss animation until i get real one done
if (sumoState == SumoState.Slap) {
inuSensei.DoScaledAnimationAsync("InuBopMiss", 0.5f);
}
} }
@ -586,6 +599,10 @@ namespace HeavenStudio.Games
{ {
SoundByte.PlayOneShotGame("sumoBrothers/miss"); SoundByte.PlayOneShotGame("sumoBrothers/miss");
inuSensei.DoScaledAnimationAsync("InuFloatMiss", 0.5f);
sumoBrotherP.DoScaledAnimationAsync("SumoBop", 0.5f); // temp miss animation until i get real one done
} }