Inu Sensei Complete
Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now
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@ -10,8 +10,7 @@ AnimatorState:
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@ -27,6 +26,32 @@ AnimatorState:
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--- !u!1102 &-4972825142086297854
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--- !u!91 &9100000
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--- !u!91 &9100000
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AnimatorController:
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AnimatorController:
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@ -49,6 +74,32 @@ AnimatorController:
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--- !u!1102 &2753402626264691312
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m_PrefabAsset: {fileID: 0}
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--- !u!1102 &2858022853419364158
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--- !u!1102 &2858022853419364158
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serializedVersion: 6
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serializedVersion: 6
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@ -56,7 +107,7 @@ AnimatorState:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: InuBounce
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m_Name: InuBeatChange
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m_CycleOffset: 0
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@ -75,28 +126,6 @@ AnimatorState:
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--- !u!1101 &3629871429811415455
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--- !u!1102 &4673362903769770215
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--- !u!1102 &4673362903769770215
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serializedVersion: 6
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@ -130,7 +159,7 @@ AnimatorState:
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@ -189,16 +218,25 @@ AnimatorStateMachine:
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@ -209,3 +247,29 @@ AnimatorStateMachine:
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--- !u!1102 &7867282094293937827
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|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
|
|
|
||||||
|
|
@ -76,7 +76,7 @@ namespace HeavenStudio.Games.Loaders
|
||||||
|
|
||||||
new GameAction("look", "Look Forward")
|
new GameAction("look", "Look Forward")
|
||||||
{
|
{
|
||||||
function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.LookAtCamera(e.beat, e.length, e["look"]); },
|
function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.LookAtCamera(e.beat, e.length); },
|
||||||
/*parameters = new List<Param>()
|
/*parameters = new List<Param>()
|
||||||
{
|
{
|
||||||
new Param("look", true, "Look at Camera", "Whether the Sumo Brothers will look at the camera while slapping."),
|
new Param("look", true, "Look at Camera", "Whether the Sumo Brothers will look at the camera while slapping."),
|
||||||
|
|
@ -120,6 +120,9 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
private bool sumoStompDir = false;
|
private bool sumoStompDir = false;
|
||||||
private int sumoSlapDir = 0;
|
private int sumoSlapDir = 0;
|
||||||
|
|
||||||
|
private bool lookingAtCamera = false;
|
||||||
|
|
||||||
private double lastReportedBeat = 0f;
|
private double lastReportedBeat = 0f;
|
||||||
|
|
||||||
private bool cueCurrentlyActive = false;
|
private bool cueCurrentlyActive = false;
|
||||||
|
|
@ -176,7 +179,7 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnBeatPulse(double beat)
|
public override void OnLateBeatPulse(double beat)
|
||||||
{
|
{
|
||||||
if (allowBopInu)
|
if (allowBopInu)
|
||||||
{
|
{
|
||||||
|
|
@ -251,6 +254,7 @@ namespace HeavenStudio.Games
|
||||||
sumoStompDir = true;
|
sumoStompDir = true;
|
||||||
|
|
||||||
if (lookatcam && sumoState == SumoState.Slap) {
|
if (lookatcam && sumoState == SumoState.Slap) {
|
||||||
|
lookingAtCamera = true;
|
||||||
sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlapLook", 0.5f);
|
sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlapLook", 0.5f);
|
||||||
sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlapLook", 0.5f);
|
sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlapLook", 0.5f);
|
||||||
|
|
||||||
|
|
@ -265,8 +269,9 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(beat, delegate { inuSensei.DoScaledAnimationAsync("InuBounce", 0.5f); }),
|
new BeatAction.Action(beat, delegate { allowBopInu = false; }),
|
||||||
new BeatAction.Action(beat + 2, delegate { inuSensei.DoScaledAnimationAsync("InuBounce", 0.5f); })
|
new BeatAction.Action(beat, delegate { inuSensei.DoScaledAnimationAsync("InuBeatChange", 0.5f); }),
|
||||||
|
new BeatAction.Action(beat + 2, delegate { inuSensei.DoScaledAnimationAsync("InuBeatChange", 0.5f); })
|
||||||
});
|
});
|
||||||
|
|
||||||
MultiSound.Play(new MultiSound.Sound[]
|
MultiSound.Play(new MultiSound.Sound[]
|
||||||
|
|
@ -292,40 +297,37 @@ namespace HeavenStudio.Games
|
||||||
private void StompRecursive(double beat, double remaining, bool firstStomp)
|
private void StompRecursive(double beat, double remaining, bool firstStomp)
|
||||||
{
|
{
|
||||||
|
|
||||||
if (sumoState != SumoState.Stomp) {
|
if (sumoState != SumoState.Stomp) { remaining -= 1; }
|
||||||
|
|
||||||
remaining -= 1;
|
if (remaining <= 0) { return; }
|
||||||
|
|
||||||
}
|
if (firstStomp) { // Stomp Animation - Transition from Slapping to Stomping
|
||||||
|
|
||||||
if (remaining <= 0) {
|
|
||||||
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (firstStomp) {
|
|
||||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
|
new BeatAction.Action(beat + 1, delegate { lookingAtCamera = false; }),
|
||||||
new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompL", 0.5f); }),
|
new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompL", 0.5f); }),
|
||||||
new BeatAction.Action(beat + 1, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); })
|
new BeatAction.Action(beat + 1, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }),
|
||||||
|
new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} })
|
||||||
});
|
});
|
||||||
} else if (sumoStompDir) {
|
} else if (sumoStompDir) { // Stomp Animation - Left Stomp
|
||||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(beat, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoStompPrepareL", 0.5f); }),
|
new BeatAction.Action(beat, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoStompPrepareL", 0.5f); }),
|
||||||
new BeatAction.Action(beat, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompPrepareR", 0.5f); }),
|
new BeatAction.Action(beat, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompPrepareR", 0.5f); }),
|
||||||
new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp", 0.5f); }),
|
new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp", 0.5f); }),
|
||||||
new BeatAction.Action(beat, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }),
|
new BeatAction.Action(beat, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }),
|
||||||
new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompR", 0.5f); })
|
new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompR", 0.5f); }),
|
||||||
|
new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} })
|
||||||
});
|
});
|
||||||
} else {
|
} else { // Stomp Animation - Right Stomp
|
||||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(beat, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoStompPrepareR", 0.5f); }),
|
new BeatAction.Action(beat, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoStompPrepareR", 0.5f); }),
|
||||||
new BeatAction.Action(beat, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompPrepareL", 0.5f); }),
|
new BeatAction.Action(beat, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompPrepareL", 0.5f); }),
|
||||||
new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp", 0.5f); }),
|
new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp", 0.5f); }),
|
||||||
new BeatAction.Action(beat, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }),
|
new BeatAction.Action(beat, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }),
|
||||||
new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompL", 0.5f); })
|
new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompL", 0.5f); }),
|
||||||
|
new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} })
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -359,18 +361,20 @@ namespace HeavenStudio.Games
|
||||||
new BeatAction.Action(beat + 3, delegate { allowBopSumo = false; }),
|
new BeatAction.Action(beat + 3, delegate { allowBopSumo = false; }),
|
||||||
new BeatAction.Action(beat + 3, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoSlapPrepare",0.5f); }),
|
new BeatAction.Action(beat + 3, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoSlapPrepare",0.5f); }),
|
||||||
new BeatAction.Action(beat + 3, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoSlapPrepare", 0.5f); }),
|
new BeatAction.Action(beat + 3, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoSlapPrepare", 0.5f); }),
|
||||||
new BeatAction.Action(beat + 3, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlapPrepare", 0.5f); }),
|
new BeatAction.Action(beat + 3, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlap", 0.5f); }),
|
||||||
new BeatAction.Action(beat + 3, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlapPrepare", 0.5f); })
|
new BeatAction.Action(beat + 3, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlap", 0.5f); })
|
||||||
});
|
});
|
||||||
|
|
||||||
if (mute == false)
|
if (mute == false)
|
||||||
{
|
{
|
||||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(beat, delegate { inuSensei.DoScaledAnimationAsync("InuBounce", 0.5f); }),
|
new BeatAction.Action(beat, delegate { allowBopInu = false; }),
|
||||||
new BeatAction.Action(beat + 1, delegate { inuSensei.DoScaledAnimationAsync("InuBounce", 0.5f); }),
|
new BeatAction.Action(beat, delegate { inuSensei.DoScaledAnimationAsync("InuBeatChange", 0.5f); }),
|
||||||
new BeatAction.Action(beat + 2, delegate { inuSensei.DoScaledAnimationAsync("InuBounce", 0.5f); }),
|
new BeatAction.Action(beat + 1, delegate { inuSensei.DoScaledAnimationAsync("InuBeatChange", 0.5f); }),
|
||||||
new BeatAction.Action(beat + 3, delegate { inuSensei.DoScaledAnimationAsync("InuBounce", 0.5f); })
|
new BeatAction.Action(beat + 2, delegate { inuSensei.DoScaledAnimationAsync("InuBeatChange", 0.5f); }),
|
||||||
|
new BeatAction.Action(beat + 3, delegate { inuSensei.DoScaledAnimationAsync("InuBeatChange", 0.5f); }),
|
||||||
|
new BeatAction.Action(beat + 3, delegate { allowBopInu = true; })
|
||||||
});
|
});
|
||||||
|
|
||||||
MultiSound.Play(new MultiSound.Sound[]
|
MultiSound.Play(new MultiSound.Sound[]
|
||||||
|
|
@ -391,20 +395,11 @@ namespace HeavenStudio.Games
|
||||||
private void SlapRecursive(double beat, double remaining)
|
private void SlapRecursive(double beat, double remaining)
|
||||||
{
|
{
|
||||||
|
|
||||||
if (sumoState != SumoState.Slap) {
|
if (sumoState != SumoState.Slap) { remaining -= 1; }
|
||||||
|
|
||||||
remaining -= 1;
|
if (remaining <= 0) { return; }
|
||||||
|
|
||||||
}
|
if (remaining == 1) { sumoSlapDir = 2; }
|
||||||
|
|
||||||
if (remaining == 1) {
|
|
||||||
sumoSlapDir = 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (remaining <= 0) {
|
|
||||||
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
ScheduleInput(beat - 1, 1, InputAction_BasicPress, SlapHit, SlapMiss, Nothing);
|
ScheduleInput(beat - 1, 1, InputAction_BasicPress, SlapHit, SlapMiss, Nothing);
|
||||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||||
|
|
@ -433,8 +428,8 @@ namespace HeavenStudio.Games
|
||||||
new BeatAction.Action(beat, delegate { if (inu == true) inuSensei.DoScaledAnimationAsync("InuCrouch", 0.5f); }),
|
new BeatAction.Action(beat, delegate { if (inu == true) inuSensei.DoScaledAnimationAsync("InuCrouch", 0.5f); }),
|
||||||
new BeatAction.Action(beat, delegate { if (sumo == true) sumoBrotherP.DoScaledAnimationAsync("SumoCrouch", 0.5f); }),
|
new BeatAction.Action(beat, delegate { if (sumo == true) sumoBrotherP.DoScaledAnimationAsync("SumoCrouch", 0.5f); }),
|
||||||
new BeatAction.Action(beat, delegate { if (sumo == true) sumoBrotherG.DoScaledAnimationAsync("SumoCrouch", 0.5f); }),
|
new BeatAction.Action(beat, delegate { if (sumo == true) sumoBrotherG.DoScaledAnimationAsync("SumoCrouch", 0.5f); }),
|
||||||
new BeatAction.Action(beat + length - 0.001, delegate { allowBopInu = true; }),
|
new BeatAction.Action(beat + length, delegate { allowBopInu = true; }),
|
||||||
new BeatAction.Action(beat + length - 0.001, delegate { allowBopSumo = true; }),
|
new BeatAction.Action(beat + length, delegate { allowBopSumo = true; }),
|
||||||
new BeatAction.Action(beat + length, delegate { if (goBopSumo == true) sumoBrotherP.DoScaledAnimationAsync("SumoBop", 0.5f); }),
|
new BeatAction.Action(beat + length, delegate { if (goBopSumo == true) sumoBrotherP.DoScaledAnimationAsync("SumoBop", 0.5f); }),
|
||||||
new BeatAction.Action(beat + length, delegate { if (goBopSumo == true) sumoBrotherG.DoScaledAnimationAsync("SumoBop", 0.5f); }),
|
new BeatAction.Action(beat + length, delegate { if (goBopSumo == true) sumoBrotherG.DoScaledAnimationAsync("SumoBop", 0.5f); }),
|
||||||
new BeatAction.Action(beat + length, delegate { if (goBopInu == true) inuSensei.DoScaledAnimationAsync("InuBop", 0.5f); })
|
new BeatAction.Action(beat + length, delegate { if (goBopInu == true) inuSensei.DoScaledAnimationAsync("InuBop", 0.5f); })
|
||||||
|
|
@ -442,15 +437,17 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void LookAtCamera(double beat, float length, bool lookatcam)
|
public void LookAtCamera(double beat, float length)
|
||||||
{
|
{
|
||||||
if (sumoState == SumoState.Slap) {
|
if (sumoState == SumoState.Slap) {
|
||||||
BeatAction.New(instance, new List<BeatAction.Action>() {
|
BeatAction.New(instance, new List<BeatAction.Action>() {
|
||||||
|
new BeatAction.Action(beat, delegate { lookingAtCamera = true; }),
|
||||||
new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlapLook", 0.5f); }),
|
new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlapLook", 0.5f); }),
|
||||||
new BeatAction.Action(beat, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlapLook", 0.5f); }),
|
new BeatAction.Action(beat, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlapLook", 0.5f); }),
|
||||||
new BeatAction.Action(beat, delegate { print("look"); }),
|
new BeatAction.Action(beat, delegate { print("look"); }),
|
||||||
new BeatAction.Action(beat + length, delegate { if (sumoState == SumoState.Slap) sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlapPrepare", 0.5f); }),
|
new BeatAction.Action(beat + length, delegate { lookingAtCamera = false; }),
|
||||||
new BeatAction.Action(beat + length, delegate { if (sumoState == SumoState.Slap) sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlapPrepare", 0.5f); }),
|
new BeatAction.Action(beat + length, delegate { if (sumoState == SumoState.Slap) sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlap", 0.5f); }),
|
||||||
|
new BeatAction.Action(beat + length, delegate { if (sumoState == SumoState.Slap) sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlap", 0.5f); }),
|
||||||
new BeatAction.Action(beat + length, delegate { print("lookun"); })
|
new BeatAction.Action(beat + length, delegate { print("lookun"); })
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
@ -473,11 +470,11 @@ namespace HeavenStudio.Games
|
||||||
var tweet = SoundByte.PlayOneShotGame("sumoBrothers/posesignal", -1, 1f, 1f, true);
|
var tweet = SoundByte.PlayOneShotGame("sumoBrothers/posesignal", -1, 1f, 1f, true);
|
||||||
tweet.SetLoopParams(beat + 3, 0.05f);
|
tweet.SetLoopParams(beat + 3, 0.05f);
|
||||||
|
|
||||||
allowBopInu = false;
|
|
||||||
inuSensei.DoScaledAnimationAsync("InuTweet", 0.5f);
|
|
||||||
|
|
||||||
BeatAction.New(instance, new List<BeatAction.Action>() {
|
BeatAction.New(instance, new List<BeatAction.Action>() {
|
||||||
|
new BeatAction.Action(beat, delegate { allowBopInu = false; }),
|
||||||
|
new BeatAction.Action(beat, delegate { inuSensei.DoScaledAnimationAsync("InuAlarm", 0.5f); }),
|
||||||
new BeatAction.Action(beat + 3, delegate { allowBopInu = true; }),
|
new BeatAction.Action(beat + 3, delegate { allowBopInu = true; }),
|
||||||
|
new BeatAction.Action(beat + 3, delegate { inuSensei.DoScaledAnimationAsync("InuIdle", 0.5f);; }),
|
||||||
new BeatAction.Action(beat + 3, delegate { if (goBopInu == true) inuSensei.DoScaledAnimationAsync("InuBop", 0.5f); }),
|
new BeatAction.Action(beat + 3, delegate { if (goBopInu == true) inuSensei.DoScaledAnimationAsync("InuBop", 0.5f); }),
|
||||||
new BeatAction.Action(beat + 5, delegate { allowBopSumo = true; })
|
new BeatAction.Action(beat + 5, delegate { allowBopSumo = true; })
|
||||||
});
|
});
|
||||||
|
|
@ -522,10 +519,22 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
SoundByte.PlayOneShotGame("sumoBrothers/tink");
|
SoundByte.PlayOneShotGame("sumoBrothers/tink");
|
||||||
|
|
||||||
|
if (lookingAtCamera) {
|
||||||
|
sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlapLookBarely");
|
||||||
|
} else {
|
||||||
|
sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlapBarely");
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
||||||
|
if (lookingAtCamera) {
|
||||||
|
sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlapLook");
|
||||||
|
} else {
|
||||||
|
sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlap");
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
SoundByte.PlayOneShotGame("sumoBrothers/slap");
|
SoundByte.PlayOneShotGame("sumoBrothers/slap");
|
||||||
|
|
||||||
|
|
@ -555,6 +564,10 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
sumoBrotherP.DoScaledAnimationAsync("SumoBop", 0.5f); // temp miss animation until i get real one done
|
sumoBrotherP.DoScaledAnimationAsync("SumoBop", 0.5f); // temp miss animation until i get real one done
|
||||||
|
|
||||||
|
if (sumoState == SumoState.Slap) {
|
||||||
|
inuSensei.DoScaledAnimationAsync("InuBopMiss", 0.5f);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -586,6 +599,10 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
SoundByte.PlayOneShotGame("sumoBrothers/miss");
|
SoundByte.PlayOneShotGame("sumoBrothers/miss");
|
||||||
|
|
||||||
|
inuSensei.DoScaledAnimationAsync("InuFloatMiss", 0.5f);
|
||||||
|
|
||||||
|
sumoBrotherP.DoScaledAnimationAsync("SumoBop", 0.5f); // temp miss animation until i get real one done
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||