top gradient color change
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parent
e96e507b6b
commit
76130f43f0
2
.vscode/settings.json
vendored
2
.vscode/settings.json
vendored
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@ -51,7 +51,7 @@
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"temp/": true,
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"Temp/": true
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},
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"dotnet.defaultSolution": "HeavenStudio.sln",
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"dotnet.defaultSolution": "HeavenStudioNightlyLogo.sln",
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"files.autoSave": "off",
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"editor.inlineSuggest.showToolbar": "always",
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"editor.definitionLinkOpensInPeek": true,
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@ -162,7 +162,7 @@ SpriteRenderer:
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 9
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m_Sprite: {fileID: -7339447033508519927, guid: c7a7c198fa143ea4f99a0b134dc5d17f, type: 3}
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m_Sprite: {fileID: 4223198500495046962, guid: c7a7c198fa143ea4f99a0b134dc5d17f, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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@ -60,6 +60,9 @@ namespace HeavenStudio
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[SerializeField] private GameObject[] otherHiddenOnMouse;
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//static bool firstBoot = true; Unused value - Marc
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[Header("Nightly Menu Stuff")]
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[SerializeField] private RawImage topGradient;
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private AudioSource musicSource;
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private double songPosBeat;
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@ -103,10 +106,13 @@ namespace HeavenStudio
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#if HEAVENSTUDIO_PROD
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versionText.text = GlobalGameManager.friendlyReleaseName;
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topGradient.color = new Color(0.9490197f, 0.3607843f, 0.1058824f, 1f);
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#elif UNITY_EDITOR
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versionText.text = "EDITOR";
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topGradient.color = new Color(0.9490197f, 0.3607843f, 0.1058824f, 1f);
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#else
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versionText.text = Application.buildGUID.Substring(0, 8) + " " + AppInfo.Date.ToString("dd/MM/yyyy hh:mm:ss");
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topGradient.color = new Color(0.764706f, 0.3686275f, 0.7411765f, 1f);
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#endif
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}
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16
ProjectSettings/BurstAotSettings_StandaloneOSX.json
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16
ProjectSettings/BurstAotSettings_StandaloneOSX.json
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@ -0,0 +1,16 @@
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{
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"MonoBehaviour": {
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"Version": 4,
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"EnableBurstCompilation": true,
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"EnableOptimisations": true,
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"EnableSafetyChecks": false,
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"EnableDebugInAllBuilds": false,
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"UsePlatformSDKLinker": false,
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"CpuMinTargetX32": 0,
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"CpuMaxTargetX32": 0,
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"CpuMinTargetX64": 0,
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"CpuMaxTargetX64": 0,
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"CpuTargetsX64": 72,
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"OptimizeFor": 0
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}
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}
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