Animation started, attempt to code
"eVeNt NoT fOuNd! MaY bE sPeLlEd WrOnG oR iT iS nOt ImPlEmEnTeD."
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@ -34,7 +34,7 @@ namespace HeavenStudio.Games.Loaders
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//the cues do nothing at the moment, so i temporarily disabled them
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//the cues do nothing at the moment, so i temporarily disabled them
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//new GameAction("marching", delegate { MarchingOrders.instance.CadetsMarch(eventCaller.currentEntity.beat); }, 4f, true),
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//new GameAction("marching", delegate { MarchingOrders.instance.CadetsMarch(eventCaller.currentEntity.beat); }, 4f, true),
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//new GameAction("attention", delegate {}, 2f, false),
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new GameAction("attention", delegate { MarchingOrders.instance.SargeAttention(eventCaller.currentEntity.beat); }, 2f, false),
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//new GameAction("march", delegate {}, 2f, false),
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//new GameAction("march", delegate {}, 2f, false),
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//new GameAction("halt", delegate {}, 2f, false),
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//new GameAction("halt", delegate {}, 2f, false),
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//new GameAction("face turn", delegate {}, 4f, false, parameters: new List<Param>()
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//new GameAction("face turn", delegate {}, 4f, false, parameters: new List<Param>()
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@ -79,6 +79,17 @@ namespace HeavenStudio.Games
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{
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{
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}
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}
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public void SargeAttention(float beat)
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{
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//ScheduleInput(beat, 1f, InputType.DIRECTION_DOWN_DOWN, SitSuccess, SitMiss, SitEmpty);
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound("marchingOrders/attention1", beat - 0.25f),
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new MultiSound.Sound("marchingOrders/attention2", beat),
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new MultiSound.Sound("marchingOrders/attention3", beat + 0.5f),
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});
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}
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}
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}
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}
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}
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