the stone platforms man
my god this took so much work
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m_Colors:
|
||||||
- _AddColor: {r: 0, g: 0, b: 0, a: 0}
|
- _AddColor: {r: 0, g: 0, b: 0, a: 0}
|
||||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
- _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
|
||||||
- _ColorAlpha: {r: 1, g: 0, b: 0, a: 1}
|
- _ColorAlpha: {r: 1, g: 0, b: 0, a: 1}
|
||||||
- _ColorBravo: {r: 0, g: 1, b: 0, a: 1}
|
- _ColorBravo: {r: 0, g: 1, b: 0, a: 1}
|
||||||
- _ColorDelta: {r: 0, g: 0, b: 1, a: 1}
|
- _ColorDelta: {r: 0, g: 0, b: 1, a: 1}
|
||||||
|
|
|
@ -26851,7 +26851,7 @@ MonoBehaviour:
|
||||||
m_HandleRect: {fileID: 1589389271}
|
m_HandleRect: {fileID: 1589389271}
|
||||||
m_Direction: 2
|
m_Direction: 2
|
||||||
m_Value: 1
|
m_Value: 1
|
||||||
m_Size: 0.3867109
|
m_Size: 0.9843816
|
||||||
m_NumberOfSteps: 0
|
m_NumberOfSteps: 0
|
||||||
m_OnValueChanged:
|
m_OnValueChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
|
@ -32707,7 +32707,7 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0.5}
|
m_AnchorMin: {x: 0, y: 0.5}
|
||||||
m_AnchorMax: {x: 1, y: 0.5}
|
m_AnchorMax: {x: 1, y: 0.5}
|
||||||
m_AnchoredPosition: {x: 0, y: 97.81546}
|
m_AnchoredPosition: {x: 0, y: 101.510185}
|
||||||
m_SizeDelta: {x: 0, y: 0}
|
m_SizeDelta: {x: 0, y: 0}
|
||||||
m_Pivot: {x: 0.5, y: 1}
|
m_Pivot: {x: 0.5, y: 1}
|
||||||
--- !u!222 &1154875945
|
--- !u!222 &1154875945
|
||||||
|
|
|
@ -128,9 +128,17 @@ namespace HeavenStudio.Games
|
||||||
Island nextIsland;
|
Island nextIsland;
|
||||||
Island currentIsland;
|
Island currentIsland;
|
||||||
Island staleIsland;
|
Island staleIsland;
|
||||||
|
Island stone;
|
||||||
double journeyIntendedLength;
|
double journeyIntendedLength;
|
||||||
|
StonePlatform[] stonePlatformJourney;
|
||||||
|
|
||||||
double platformDistanceConstant = 5.35;
|
private struct StonePlatform
|
||||||
|
{
|
||||||
|
public int stoneNumber;
|
||||||
|
public Island thisPlatform;
|
||||||
|
}
|
||||||
|
|
||||||
|
double platformDistanceConstant = 5.35 / 2;
|
||||||
int platformsPerBeat = 4;
|
int platformsPerBeat = 4;
|
||||||
|
|
||||||
public enum DrumLoopList
|
public enum DrumLoopList
|
||||||
|
@ -443,18 +451,20 @@ namespace HeavenStudio.Games
|
||||||
//set up the big beataction
|
//set up the big beataction
|
||||||
var actions = new List<BeatAction.Action>();
|
var actions = new List<BeatAction.Action>();
|
||||||
|
|
||||||
//"X yards to goal" text
|
//"X yards to goal" text, spawn the journey
|
||||||
double yardsTextLength = length;
|
double yardsTextLength = length;
|
||||||
|
double journeyBeat = beat + yardsTextLength;
|
||||||
actions.Add(new(beat - 2, delegate {
|
actions.Add(new(beat - 2, delegate {
|
||||||
yardsText.text = $"<color=yellow>{yardsTextLength}</color> yards to the goal.";
|
yardsText.text = $"<color=yellow>{yardsTextLength}</color> yards to the goal.";
|
||||||
|
SpawnStones(journeyBeat, yardsTextLength - 1);
|
||||||
}));
|
}));
|
||||||
|
|
||||||
//chicken ducks into the car window and the next island is spawned, and the bubble text is set up
|
//chicken ducks into the car window, and the bubble text is set up, and the platform noise plays, and next island spawns
|
||||||
double journeyBeat = beat + yardsTextLength;
|
|
||||||
actions.Add(new(beat - 1, delegate {
|
actions.Add(new(beat - 1, delegate {
|
||||||
ChickenAnim.DoScaledAnimationAsync("Prepare", 0.5f);
|
ChickenAnim.DoScaledAnimationAsync("Prepare", 0.5f);
|
||||||
SpawnJourney(journeyBeat, yardsTextLength - 1);
|
|
||||||
bubbleEndCount = beat + length;
|
bubbleEndCount = beat + length;
|
||||||
|
SoundByte.PlayOneShotGame("chargingChicken/platformSet");
|
||||||
|
SpawnJourney(journeyBeat, yardsTextLength - 1);
|
||||||
}));
|
}));
|
||||||
|
|
||||||
//spawns the countdown bubble
|
//spawns the countdown bubble
|
||||||
|
@ -586,14 +596,14 @@ namespace HeavenStudio.Games
|
||||||
nextIsland.transform.localPosition = new Vector3((float)(length * platformDistanceConstant * platformsPerBeat), 0, 0);
|
nextIsland.transform.localPosition = new Vector3((float)(length * platformDistanceConstant * platformsPerBeat), 0, 0);
|
||||||
nextIsland.BigLandmass.SetActive(true);
|
nextIsland.BigLandmass.SetActive(true);
|
||||||
|
|
||||||
nextIsland.journeySave = length * platformDistanceConstant * platformsPerBeat;
|
nextIsland.journeySave = length * platformDistanceConstant * platformsPerBeat + (platformDistanceConstant / 2);
|
||||||
nextIsland.journeyStart = length * platformDistanceConstant * platformsPerBeat;
|
nextIsland.journeyStart = length * platformDistanceConstant * platformsPerBeat + (platformDistanceConstant / 2);
|
||||||
nextIsland.journeyEnd = 0;
|
nextIsland.journeyEnd = 0;
|
||||||
nextIsland.journeyLength = length;
|
nextIsland.journeyLength = length;
|
||||||
|
|
||||||
currentIsland.journeySave = length * platformDistanceConstant * platformsPerBeat;
|
currentIsland.journeySave = length * platformDistanceConstant * platformsPerBeat + (platformDistanceConstant / 2);
|
||||||
currentIsland.journeyStart = 0;
|
currentIsland.journeyStart = 0;
|
||||||
currentIsland.journeyEnd = -length * platformDistanceConstant * platformsPerBeat;
|
currentIsland.journeyEnd = -length * platformDistanceConstant * platformsPerBeat - (platformDistanceConstant / 2);
|
||||||
currentIsland.journeyLength = length;
|
currentIsland.journeyLength = length;
|
||||||
|
|
||||||
journeyIntendedLength = beat - length - 1;
|
journeyIntendedLength = beat - length - 1;
|
||||||
|
@ -613,6 +623,31 @@ namespace HeavenStudio.Games
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SpawnStones(double beat, double length)
|
||||||
|
{
|
||||||
|
stonePlatformJourney = new StonePlatform[(int)(length * 4 - 1)];
|
||||||
|
for ( int i = 0; i < length * 4 - 1; i++ )
|
||||||
|
{
|
||||||
|
stonePlatformJourney[i].thisPlatform = Instantiate(IslandBase, transform).GetComponent<Island>();
|
||||||
|
stonePlatformJourney[i].stoneNumber = i;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var a in stonePlatformJourney)
|
||||||
|
{
|
||||||
|
stone = a.thisPlatform;
|
||||||
|
stone.transform.localPosition = new Vector3((float)(((a.stoneNumber + 1) * platformDistanceConstant) + (platformDistanceConstant / 2)), 0, 0);
|
||||||
|
stone.BecomeStonePlatform();
|
||||||
|
stone.StoneFall();
|
||||||
|
|
||||||
|
stone.journeySave = length * platformDistanceConstant * platformsPerBeat + (platformDistanceConstant / 2);
|
||||||
|
stone.journeyStart = ((a.stoneNumber + 1) * platformDistanceConstant) + (platformDistanceConstant / 2);
|
||||||
|
stone.journeyEnd = ((a.stoneNumber) * platformDistanceConstant) + (platformDistanceConstant / 2) - (length * platformDistanceConstant * platformsPerBeat - (platformDistanceConstant / 2));
|
||||||
|
stone.journeyLength = length;
|
||||||
|
|
||||||
|
stone.respawnEnd = beat + length;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void BlastOff(float state = 0, bool missed = true)
|
public void BlastOff(float state = 0, bool missed = true)
|
||||||
{
|
{
|
||||||
//sound
|
//sound
|
||||||
|
@ -638,21 +673,40 @@ namespace HeavenStudio.Games
|
||||||
nextIsland.journeyBlastOffTime = Conductor.instance.songPositionInBeatsAsDouble;
|
nextIsland.journeyBlastOffTime = Conductor.instance.songPositionInBeatsAsDouble;
|
||||||
currentIsland.journeyBlastOffTime = Conductor.instance.songPositionInBeatsAsDouble;
|
currentIsland.journeyBlastOffTime = Conductor.instance.songPositionInBeatsAsDouble;
|
||||||
|
|
||||||
|
foreach (var a in stonePlatformJourney)
|
||||||
|
{
|
||||||
|
stone = a.thisPlatform;
|
||||||
|
stone.isMoving = true;
|
||||||
|
stone.journeyBlastOffTime = Conductor.instance.songPositionInBeatsAsDouble;
|
||||||
|
}
|
||||||
|
|
||||||
nextIsland.PositionIsland(state);
|
nextIsland.PositionIsland(state);
|
||||||
|
|
||||||
if(missed)
|
if(missed)
|
||||||
{
|
{
|
||||||
nextIsland.journeyEnd += (nextIsland.journeyLength - ((nextIsland.journeyBlastOffTime - journeyIntendedLength)) * (nextIsland.journeyLength / (nextIsland.journeyLength + 1))) * platformDistanceConstant * platformsPerBeat;
|
nextIsland.journeyEnd += (nextIsland.journeyLength - ((nextIsland.journeyBlastOffTime - journeyIntendedLength)) * (nextIsland.journeyLength / (nextIsland.journeyLength + 1))) * platformDistanceConstant * platformsPerBeat + (platformDistanceConstant / 2);
|
||||||
nextIsland.journeyLength = Math.Clamp(((nextIsland.journeyBlastOffTime - journeyIntendedLength) / 2) + (nextIsland.journeyLength / 2) - 1, 0, nextIsland.journeyLength - 1);
|
nextIsland.journeyLength = Math.Clamp(((nextIsland.journeyBlastOffTime - journeyIntendedLength) / 1.5) + (nextIsland.journeyLength / 3) - 1, 0, nextIsland.journeyLength - 1);
|
||||||
|
|
||||||
currentIsland.journeyEnd += ((currentIsland.journeyLength - (currentIsland.journeyBlastOffTime - journeyIntendedLength) + 1) * (currentIsland.journeyLength / (currentIsland.journeyLength + 1))) * platformDistanceConstant * platformsPerBeat;
|
currentIsland.journeyEnd += ((currentIsland.journeyLength - (currentIsland.journeyBlastOffTime - journeyIntendedLength) + 1) * (currentIsland.journeyLength / (currentIsland.journeyLength + 1))) * platformDistanceConstant * platformsPerBeat + (platformDistanceConstant / 2);
|
||||||
currentIsland.journeyLength = Math.Clamp(((currentIsland.journeyBlastOffTime - journeyIntendedLength) / 2) + (currentIsland.journeyLength / 2) - 1, 0, currentIsland.journeyLength - 1.5);
|
currentIsland.journeyLength = Math.Clamp(((currentIsland.journeyBlastOffTime - journeyIntendedLength) / 1.5) + (currentIsland.journeyLength / 3) - 1, 0, currentIsland.journeyLength - 1.5);
|
||||||
|
|
||||||
|
foreach (var a in stonePlatformJourney)
|
||||||
|
{
|
||||||
|
stone = a.thisPlatform;
|
||||||
|
stone.journeyEnd += (stone.journeyLength - ((stone.journeyBlastOffTime - journeyIntendedLength)) * (stone.journeyLength / (stone.journeyLength + 1))) * platformDistanceConstant * platformsPerBeat + (platformDistanceConstant / 2);
|
||||||
|
stone.journeyLength = Math.Clamp(((stone.journeyBlastOffTime - journeyIntendedLength) / 1.5) + (stone.journeyLength / 3) - 1, 0, stone.journeyLength - 1);
|
||||||
|
}
|
||||||
|
|
||||||
BeatAction.New(GameManager.instance, new List<BeatAction.Action>()
|
BeatAction.New(GameManager.instance, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(Conductor.instance.songPositionInBeatsAsDouble + currentIsland.journeyLength, delegate {
|
new BeatAction.Action(Conductor.instance.songPositionInBeatsAsDouble + currentIsland.journeyLength, delegate {
|
||||||
nextIsland.isMoving = false;
|
nextIsland.isMoving = false;
|
||||||
currentIsland.isMoving = false;
|
currentIsland.isMoving = false;
|
||||||
|
foreach (var a in stonePlatformJourney)
|
||||||
|
{
|
||||||
|
stone = a.thisPlatform;
|
||||||
|
stone.isMoving = false;
|
||||||
|
}
|
||||||
ChickenFall();
|
ChickenFall();
|
||||||
}),
|
}),
|
||||||
});
|
});
|
||||||
|
@ -663,11 +717,22 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
currentIsland.journeyEnd -= state * 1.03f;
|
currentIsland.journeyEnd -= state * 1.03f;
|
||||||
|
|
||||||
|
foreach (var a in stonePlatformJourney)
|
||||||
|
{
|
||||||
|
stone = a.thisPlatform;
|
||||||
|
stone.journeyEnd -= state * 1.03f;
|
||||||
|
}
|
||||||
|
|
||||||
BeatAction.New(GameManager.instance, new List<BeatAction.Action>()
|
BeatAction.New(GameManager.instance, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(journeyIntendedLength + (currentIsland.journeyLength * 2) + 1, delegate {
|
new BeatAction.Action(journeyIntendedLength + (currentIsland.journeyLength * 2) + 1, delegate {
|
||||||
nextIsland.isMoving = false;
|
nextIsland.isMoving = false;
|
||||||
currentIsland.isMoving = false;
|
currentIsland.isMoving = false;
|
||||||
|
foreach (var a in stonePlatformJourney)
|
||||||
|
{
|
||||||
|
stone = a.thisPlatform;
|
||||||
|
stone.isMoving = false;
|
||||||
|
}
|
||||||
}),
|
}),
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -694,6 +759,11 @@ namespace HeavenStudio.Games
|
||||||
isInputting = false;
|
isInputting = false;
|
||||||
nextIsland.journeyEnd = nextIsland.journeyLength * platformDistanceConstant * platformsPerBeat;
|
nextIsland.journeyEnd = nextIsland.journeyLength * platformDistanceConstant * platformsPerBeat;
|
||||||
currentIsland.journeyEnd = 0;
|
currentIsland.journeyEnd = 0;
|
||||||
|
foreach (var a in stonePlatformJourney)
|
||||||
|
{
|
||||||
|
stone = a.thisPlatform;
|
||||||
|
stone.journeyEnd = ((a.stoneNumber + 1) * platformDistanceConstant) + (platformDistanceConstant / 2);
|
||||||
|
}
|
||||||
|
|
||||||
//erase text
|
//erase text
|
||||||
yardsText.text = "";
|
yardsText.text = "";
|
||||||
|
@ -713,6 +783,11 @@ namespace HeavenStudio.Games
|
||||||
isInputting = false;
|
isInputting = false;
|
||||||
nextIsland.journeyEnd = nextIsland.journeyLength * platformDistanceConstant * platformsPerBeat;
|
nextIsland.journeyEnd = nextIsland.journeyLength * platformDistanceConstant * platformsPerBeat;
|
||||||
currentIsland.journeyEnd = 0;
|
currentIsland.journeyEnd = 0;
|
||||||
|
foreach (var a in stonePlatformJourney)
|
||||||
|
{
|
||||||
|
stone = a.thisPlatform;
|
||||||
|
stone.journeyEnd = ((a.stoneNumber + 1) * platformDistanceConstant) + (platformDistanceConstant / 2);
|
||||||
|
}
|
||||||
|
|
||||||
//erase text
|
//erase text
|
||||||
yardsText.text = "";
|
yardsText.text = "";
|
||||||
|
@ -747,6 +822,13 @@ namespace HeavenStudio.Games
|
||||||
nextIsland.isRespawning = true;
|
nextIsland.isRespawning = true;
|
||||||
nextIsland.FakeChickenAnim.DoScaledAnimationAsync("Respawn", 0.5f);
|
nextIsland.FakeChickenAnim.DoScaledAnimationAsync("Respawn", 0.5f);
|
||||||
|
|
||||||
|
foreach (var a in stonePlatformJourney)
|
||||||
|
{
|
||||||
|
stone = a.thisPlatform;
|
||||||
|
stone.respawnStart = Conductor.instance.songPositionInBeatsAsDouble + 0.5;
|
||||||
|
stone.isRespawning = true;
|
||||||
|
}
|
||||||
|
|
||||||
BeatAction.New(GameManager.instance, new List<BeatAction.Action>()
|
BeatAction.New(GameManager.instance, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(nextIsland.respawnEnd, delegate {
|
new BeatAction.Action(nextIsland.respawnEnd, delegate {
|
||||||
|
@ -756,6 +838,11 @@ namespace HeavenStudio.Games
|
||||||
staleIsland.FakeChickenAnim.DoScaledAnimationAsync("Idle", 0.5f);
|
staleIsland.FakeChickenAnim.DoScaledAnimationAsync("Idle", 0.5f);
|
||||||
currentIsland.FakeChickenAnim.DoScaledAnimationAsync("Idle", 0.5f);
|
currentIsland.FakeChickenAnim.DoScaledAnimationAsync("Idle", 0.5f);
|
||||||
nextIsland.FakeChickenAnim.DoScaledAnimationAsync("Idle", 0.5f);
|
nextIsland.FakeChickenAnim.DoScaledAnimationAsync("Idle", 0.5f);
|
||||||
|
foreach (var a in stonePlatformJourney)
|
||||||
|
{
|
||||||
|
stone = a.thisPlatform;
|
||||||
|
stone.isRespawning = false;
|
||||||
|
}
|
||||||
}),
|
}),
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
|
@ -14,10 +14,13 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken
|
||||||
|
|
||||||
[SerializeField] public Animator ChargerAnim;
|
[SerializeField] public Animator ChargerAnim;
|
||||||
[SerializeField] public Animator FakeChickenAnim;
|
[SerializeField] public Animator FakeChickenAnim;
|
||||||
|
[SerializeField] public Animator PlatformAnim;
|
||||||
[SerializeField] public Transform IslandPos;
|
[SerializeField] public Transform IslandPos;
|
||||||
[SerializeField] public Transform CollapsedLandmass;
|
[SerializeField] public Transform CollapsedLandmass;
|
||||||
[SerializeField] public GameObject BigLandmass;
|
[SerializeField] public GameObject BigLandmass;
|
||||||
[SerializeField] public GameObject SmallLandmass;
|
[SerializeField] public GameObject SmallLandmass;
|
||||||
|
[SerializeField] public GameObject FullLandmass;
|
||||||
|
[SerializeField] public GameObject StonePlatform;
|
||||||
|
|
||||||
[NonSerialized]public double journeySave = 0;
|
[NonSerialized]public double journeySave = 0;
|
||||||
[NonSerialized]public double journeyStart = 0;
|
[NonSerialized]public double journeyStart = 0;
|
||||||
|
@ -30,6 +33,9 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken
|
||||||
[NonSerialized]public double respawnEnd = 0;
|
[NonSerialized]public double respawnEnd = 0;
|
||||||
[NonSerialized]public bool isRespawning = false;
|
[NonSerialized]public bool isRespawning = false;
|
||||||
|
|
||||||
|
[NonSerialized]public bool isStonePlatform = false;
|
||||||
|
[NonSerialized]public bool canFall = false;
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
//global methods
|
//global methods
|
||||||
|
@ -49,6 +55,12 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken
|
||||||
float newX2 = Util.EasingFunction.Linear((float)journeyStart - (float)journeySave, (float)journeyEnd, 1 - value2);
|
float newX2 = Util.EasingFunction.Linear((float)journeyStart - (float)journeySave, (float)journeyEnd, 1 - value2);
|
||||||
IslandPos.localPosition = new Vector3(newX2, 0, 0);
|
IslandPos.localPosition = new Vector3(newX2, 0, 0);
|
||||||
}
|
}
|
||||||
|
if (canFall && IslandPos.localPosition.x < 0 && !isRespawning)
|
||||||
|
{
|
||||||
|
PlatformAnim.DoScaledAnimationAsync("Fall", 0.5f);
|
||||||
|
SoundByte.PlayOneShotGame("chargingChicken/platformFall", volume: 0.5f);
|
||||||
|
canFall = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
@ -89,5 +101,25 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
//stone platform methods
|
||||||
|
#region Stone Platform Methods
|
||||||
|
|
||||||
|
public void BecomeStonePlatform()
|
||||||
|
{
|
||||||
|
isStonePlatform = true;
|
||||||
|
canFall = true;
|
||||||
|
|
||||||
|
BigLandmass.SetActive(false);
|
||||||
|
FullLandmass.SetActive(false);
|
||||||
|
StonePlatform.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StoneFall()
|
||||||
|
{
|
||||||
|
PlatformAnim.DoScaledAnimationAsync("Set", 0.5f);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in a new issue