the stone platforms man
my god this took so much work
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--- !u!222 &1154875945
|
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|
|
|
@ -128,9 +128,17 @@ namespace HeavenStudio.Games
|
|||
Island nextIsland;
|
||||
Island currentIsland;
|
||||
Island staleIsland;
|
||||
Island stone;
|
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double journeyIntendedLength;
|
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StonePlatform[] stonePlatformJourney;
|
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|
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double platformDistanceConstant = 5.35;
|
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private struct StonePlatform
|
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{
|
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public int stoneNumber;
|
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public Island thisPlatform;
|
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}
|
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|
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double platformDistanceConstant = 5.35 / 2;
|
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int platformsPerBeat = 4;
|
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|
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public enum DrumLoopList
|
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|
@ -443,18 +451,20 @@ namespace HeavenStudio.Games
|
|||
//set up the big beataction
|
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var actions = new List<BeatAction.Action>();
|
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|
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//"X yards to goal" text
|
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//"X yards to goal" text, spawn the journey
|
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double yardsTextLength = length;
|
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double journeyBeat = beat + yardsTextLength;
|
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actions.Add(new(beat - 2, delegate {
|
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yardsText.text = $"<color=yellow>{yardsTextLength}</color> yards to the goal.";
|
||||
SpawnStones(journeyBeat, yardsTextLength - 1);
|
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}));
|
||||
|
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//chicken ducks into the car window and the next island is spawned, and the bubble text is set up
|
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double journeyBeat = beat + yardsTextLength;
|
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//chicken ducks into the car window, and the bubble text is set up, and the platform noise plays, and next island spawns
|
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actions.Add(new(beat - 1, delegate {
|
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ChickenAnim.DoScaledAnimationAsync("Prepare", 0.5f);
|
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SpawnJourney(journeyBeat, yardsTextLength - 1);
|
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bubbleEndCount = beat + length;
|
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SoundByte.PlayOneShotGame("chargingChicken/platformSet");
|
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SpawnJourney(journeyBeat, yardsTextLength - 1);
|
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}));
|
||||
|
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//spawns the countdown bubble
|
||||
|
@ -586,14 +596,14 @@ namespace HeavenStudio.Games
|
|||
nextIsland.transform.localPosition = new Vector3((float)(length * platformDistanceConstant * platformsPerBeat), 0, 0);
|
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nextIsland.BigLandmass.SetActive(true);
|
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|
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nextIsland.journeySave = length * platformDistanceConstant * platformsPerBeat;
|
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nextIsland.journeyStart = length * platformDistanceConstant * platformsPerBeat;
|
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nextIsland.journeySave = length * platformDistanceConstant * platformsPerBeat + (platformDistanceConstant / 2);
|
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nextIsland.journeyStart = length * platformDistanceConstant * platformsPerBeat + (platformDistanceConstant / 2);
|
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nextIsland.journeyEnd = 0;
|
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nextIsland.journeyLength = length;
|
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|
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currentIsland.journeySave = length * platformDistanceConstant * platformsPerBeat;
|
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currentIsland.journeySave = length * platformDistanceConstant * platformsPerBeat + (platformDistanceConstant / 2);
|
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currentIsland.journeyStart = 0;
|
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currentIsland.journeyEnd = -length * platformDistanceConstant * platformsPerBeat;
|
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currentIsland.journeyEnd = -length * platformDistanceConstant * platformsPerBeat - (platformDistanceConstant / 2);
|
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currentIsland.journeyLength = length;
|
||||
|
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journeyIntendedLength = beat - length - 1;
|
||||
|
@ -613,6 +623,31 @@ namespace HeavenStudio.Games
|
|||
});
|
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}
|
||||
|
||||
public void SpawnStones(double beat, double length)
|
||||
{
|
||||
stonePlatformJourney = new StonePlatform[(int)(length * 4 - 1)];
|
||||
for ( int i = 0; i < length * 4 - 1; i++ )
|
||||
{
|
||||
stonePlatformJourney[i].thisPlatform = Instantiate(IslandBase, transform).GetComponent<Island>();
|
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stonePlatformJourney[i].stoneNumber = i;
|
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}
|
||||
|
||||
foreach (var a in stonePlatformJourney)
|
||||
{
|
||||
stone = a.thisPlatform;
|
||||
stone.transform.localPosition = new Vector3((float)(((a.stoneNumber + 1) * platformDistanceConstant) + (platformDistanceConstant / 2)), 0, 0);
|
||||
stone.BecomeStonePlatform();
|
||||
stone.StoneFall();
|
||||
|
||||
stone.journeySave = length * platformDistanceConstant * platformsPerBeat + (platformDistanceConstant / 2);
|
||||
stone.journeyStart = ((a.stoneNumber + 1) * platformDistanceConstant) + (platformDistanceConstant / 2);
|
||||
stone.journeyEnd = ((a.stoneNumber) * platformDistanceConstant) + (platformDistanceConstant / 2) - (length * platformDistanceConstant * platformsPerBeat - (platformDistanceConstant / 2));
|
||||
stone.journeyLength = length;
|
||||
|
||||
stone.respawnEnd = beat + length;
|
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}
|
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}
|
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|
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public void BlastOff(float state = 0, bool missed = true)
|
||||
{
|
||||
//sound
|
||||
|
@ -638,21 +673,40 @@ namespace HeavenStudio.Games
|
|||
nextIsland.journeyBlastOffTime = Conductor.instance.songPositionInBeatsAsDouble;
|
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currentIsland.journeyBlastOffTime = Conductor.instance.songPositionInBeatsAsDouble;
|
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|
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foreach (var a in stonePlatformJourney)
|
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{
|
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stone = a.thisPlatform;
|
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stone.isMoving = true;
|
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stone.journeyBlastOffTime = Conductor.instance.songPositionInBeatsAsDouble;
|
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}
|
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|
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nextIsland.PositionIsland(state);
|
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|
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if(missed)
|
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{
|
||||
nextIsland.journeyEnd += (nextIsland.journeyLength - ((nextIsland.journeyBlastOffTime - journeyIntendedLength)) * (nextIsland.journeyLength / (nextIsland.journeyLength + 1))) * platformDistanceConstant * platformsPerBeat;
|
||||
nextIsland.journeyLength = Math.Clamp(((nextIsland.journeyBlastOffTime - journeyIntendedLength) / 2) + (nextIsland.journeyLength / 2) - 1, 0, nextIsland.journeyLength - 1);
|
||||
nextIsland.journeyEnd += (nextIsland.journeyLength - ((nextIsland.journeyBlastOffTime - journeyIntendedLength)) * (nextIsland.journeyLength / (nextIsland.journeyLength + 1))) * platformDistanceConstant * platformsPerBeat + (platformDistanceConstant / 2);
|
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nextIsland.journeyLength = Math.Clamp(((nextIsland.journeyBlastOffTime - journeyIntendedLength) / 1.5) + (nextIsland.journeyLength / 3) - 1, 0, nextIsland.journeyLength - 1);
|
||||
|
||||
currentIsland.journeyEnd += ((currentIsland.journeyLength - (currentIsland.journeyBlastOffTime - journeyIntendedLength) + 1) * (currentIsland.journeyLength / (currentIsland.journeyLength + 1))) * platformDistanceConstant * platformsPerBeat;
|
||||
currentIsland.journeyLength = Math.Clamp(((currentIsland.journeyBlastOffTime - journeyIntendedLength) / 2) + (currentIsland.journeyLength / 2) - 1, 0, currentIsland.journeyLength - 1.5);
|
||||
currentIsland.journeyEnd += ((currentIsland.journeyLength - (currentIsland.journeyBlastOffTime - journeyIntendedLength) + 1) * (currentIsland.journeyLength / (currentIsland.journeyLength + 1))) * platformDistanceConstant * platformsPerBeat + (platformDistanceConstant / 2);
|
||||
currentIsland.journeyLength = Math.Clamp(((currentIsland.journeyBlastOffTime - journeyIntendedLength) / 1.5) + (currentIsland.journeyLength / 3) - 1, 0, currentIsland.journeyLength - 1.5);
|
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|
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foreach (var a in stonePlatformJourney)
|
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{
|
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stone = a.thisPlatform;
|
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stone.journeyEnd += (stone.journeyLength - ((stone.journeyBlastOffTime - journeyIntendedLength)) * (stone.journeyLength / (stone.journeyLength + 1))) * platformDistanceConstant * platformsPerBeat + (platformDistanceConstant / 2);
|
||||
stone.journeyLength = Math.Clamp(((stone.journeyBlastOffTime - journeyIntendedLength) / 1.5) + (stone.journeyLength / 3) - 1, 0, stone.journeyLength - 1);
|
||||
}
|
||||
|
||||
BeatAction.New(GameManager.instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(Conductor.instance.songPositionInBeatsAsDouble + currentIsland.journeyLength, delegate {
|
||||
nextIsland.isMoving = false;
|
||||
currentIsland.isMoving = false;
|
||||
foreach (var a in stonePlatformJourney)
|
||||
{
|
||||
stone = a.thisPlatform;
|
||||
stone.isMoving = false;
|
||||
}
|
||||
ChickenFall();
|
||||
}),
|
||||
});
|
||||
|
@ -663,11 +717,22 @@ namespace HeavenStudio.Games
|
|||
|
||||
currentIsland.journeyEnd -= state * 1.03f;
|
||||
|
||||
foreach (var a in stonePlatformJourney)
|
||||
{
|
||||
stone = a.thisPlatform;
|
||||
stone.journeyEnd -= state * 1.03f;
|
||||
}
|
||||
|
||||
BeatAction.New(GameManager.instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(journeyIntendedLength + (currentIsland.journeyLength * 2) + 1, delegate {
|
||||
nextIsland.isMoving = false;
|
||||
currentIsland.isMoving = false;
|
||||
foreach (var a in stonePlatformJourney)
|
||||
{
|
||||
stone = a.thisPlatform;
|
||||
stone.isMoving = false;
|
||||
}
|
||||
}),
|
||||
});
|
||||
}
|
||||
|
@ -694,6 +759,11 @@ namespace HeavenStudio.Games
|
|||
isInputting = false;
|
||||
nextIsland.journeyEnd = nextIsland.journeyLength * platformDistanceConstant * platformsPerBeat;
|
||||
currentIsland.journeyEnd = 0;
|
||||
foreach (var a in stonePlatformJourney)
|
||||
{
|
||||
stone = a.thisPlatform;
|
||||
stone.journeyEnd = ((a.stoneNumber + 1) * platformDistanceConstant) + (platformDistanceConstant / 2);
|
||||
}
|
||||
|
||||
//erase text
|
||||
yardsText.text = "";
|
||||
|
@ -713,6 +783,11 @@ namespace HeavenStudio.Games
|
|||
isInputting = false;
|
||||
nextIsland.journeyEnd = nextIsland.journeyLength * platformDistanceConstant * platformsPerBeat;
|
||||
currentIsland.journeyEnd = 0;
|
||||
foreach (var a in stonePlatformJourney)
|
||||
{
|
||||
stone = a.thisPlatform;
|
||||
stone.journeyEnd = ((a.stoneNumber + 1) * platformDistanceConstant) + (platformDistanceConstant / 2);
|
||||
}
|
||||
|
||||
//erase text
|
||||
yardsText.text = "";
|
||||
|
@ -747,6 +822,13 @@ namespace HeavenStudio.Games
|
|||
nextIsland.isRespawning = true;
|
||||
nextIsland.FakeChickenAnim.DoScaledAnimationAsync("Respawn", 0.5f);
|
||||
|
||||
foreach (var a in stonePlatformJourney)
|
||||
{
|
||||
stone = a.thisPlatform;
|
||||
stone.respawnStart = Conductor.instance.songPositionInBeatsAsDouble + 0.5;
|
||||
stone.isRespawning = true;
|
||||
}
|
||||
|
||||
BeatAction.New(GameManager.instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(nextIsland.respawnEnd, delegate {
|
||||
|
@ -756,6 +838,11 @@ namespace HeavenStudio.Games
|
|||
staleIsland.FakeChickenAnim.DoScaledAnimationAsync("Idle", 0.5f);
|
||||
currentIsland.FakeChickenAnim.DoScaledAnimationAsync("Idle", 0.5f);
|
||||
nextIsland.FakeChickenAnim.DoScaledAnimationAsync("Idle", 0.5f);
|
||||
foreach (var a in stonePlatformJourney)
|
||||
{
|
||||
stone = a.thisPlatform;
|
||||
stone.isRespawning = false;
|
||||
}
|
||||
}),
|
||||
});
|
||||
}
|
||||
|
|
|
@ -14,10 +14,13 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken
|
|||
|
||||
[SerializeField] public Animator ChargerAnim;
|
||||
[SerializeField] public Animator FakeChickenAnim;
|
||||
[SerializeField] public Animator PlatformAnim;
|
||||
[SerializeField] public Transform IslandPos;
|
||||
[SerializeField] public Transform CollapsedLandmass;
|
||||
[SerializeField] public GameObject BigLandmass;
|
||||
[SerializeField] public GameObject SmallLandmass;
|
||||
[SerializeField] public GameObject FullLandmass;
|
||||
[SerializeField] public GameObject StonePlatform;
|
||||
|
||||
[NonSerialized]public double journeySave = 0;
|
||||
[NonSerialized]public double journeyStart = 0;
|
||||
|
@ -30,6 +33,9 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken
|
|||
[NonSerialized]public double respawnEnd = 0;
|
||||
[NonSerialized]public bool isRespawning = false;
|
||||
|
||||
[NonSerialized]public bool isStonePlatform = false;
|
||||
[NonSerialized]public bool canFall = false;
|
||||
|
||||
#endregion
|
||||
|
||||
//global methods
|
||||
|
@ -49,6 +55,12 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken
|
|||
float newX2 = Util.EasingFunction.Linear((float)journeyStart - (float)journeySave, (float)journeyEnd, 1 - value2);
|
||||
IslandPos.localPosition = new Vector3(newX2, 0, 0);
|
||||
}
|
||||
if (canFall && IslandPos.localPosition.x < 0 && !isRespawning)
|
||||
{
|
||||
PlatformAnim.DoScaledAnimationAsync("Fall", 0.5f);
|
||||
SoundByte.PlayOneShotGame("chargingChicken/platformFall", volume: 0.5f);
|
||||
canFall = false;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -89,5 +101,25 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken
|
|||
}
|
||||
|
||||
#endregion
|
||||
|
||||
//stone platform methods
|
||||
#region Stone Platform Methods
|
||||
|
||||
public void BecomeStonePlatform()
|
||||
{
|
||||
isStonePlatform = true;
|
||||
canFall = true;
|
||||
|
||||
BigLandmass.SetActive(false);
|
||||
FullLandmass.SetActive(false);
|
||||
StonePlatform.SetActive(true);
|
||||
}
|
||||
|
||||
public void StoneFall()
|
||||
{
|
||||
PlatformAnim.DoScaledAnimationAsync("Set", 0.5f);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue