rename main namespace to HeavenStudio
also remove song.wav you will not be missed
This commit is contained in:
parent
5a9cf5507a
commit
76f87823e2
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@ -1,9 +1,9 @@
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using UnityEditor;
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using UnityEditor.UI;
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using UnityEngine;
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using RhythmHeavenMania;
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using HeavenStudio;
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namespace RhythmHeavenMania.Editor
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namespace HeavenStudio.Editor
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{
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[CustomEditor(typeof(TempoFinderButton))]
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public class TempoFinderButtonEditor : ButtonEditor
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@ -1683,7 +1683,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 1423699437}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.Editor, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.Editor, Assembly-CSharp
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m_MethodName: Fullscreen
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m_Mode: 1
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m_Arguments:
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@ -2196,7 +2196,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 798021450}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.TimelineEventObj, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.TimelineEventObj, Assembly-CSharp
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m_MethodName: OnRightDown
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m_Mode: 1
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m_Arguments:
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@ -2212,7 +2212,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 798021450}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.TimelineEventObj, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.TimelineEventObj, Assembly-CSharp
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m_MethodName: DragRight
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m_Mode: 1
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m_Arguments:
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@ -2228,7 +2228,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 798021450}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.TimelineEventObj, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.TimelineEventObj, Assembly-CSharp
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m_MethodName: DragEnter
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m_Mode: 1
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m_Arguments:
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@ -2244,7 +2244,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 798021450}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.TimelineEventObj, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.TimelineEventObj, Assembly-CSharp
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m_MethodName: DragExit
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m_Mode: 1
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m_Arguments:
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@ -2691,7 +2691,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 689207021}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.Track.TempoTimeline, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.Track.TempoTimeline, Assembly-CSharp
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m_MethodName: UpdateOffsetFromText
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m_Mode: 1
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m_Arguments:
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@ -7706,7 +7706,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 1423699437}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.Editor, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.Editor, Assembly-CSharp
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m_MethodName: SaveRemix
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m_Mode: 6
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m_Arguments:
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@ -9133,7 +9133,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 781200689}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.GridGameSelectorGame,
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m_TargetAssemblyTypeName: HeavenStudio.Editor.GridGameSelectorGame,
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Assembly-CSharp
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m_MethodName: OnClick
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m_Mode: 1
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@ -9341,7 +9341,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 798021450}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.TimelineEventObj, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.TimelineEventObj, Assembly-CSharp
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m_MethodName: OnClick
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m_Mode: 1
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m_Arguments:
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@ -9357,7 +9357,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 798021450}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.TimelineEventObj, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.TimelineEventObj, Assembly-CSharp
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m_MethodName: OnDown
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m_Mode: 1
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m_Arguments:
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@ -11476,7 +11476,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 1423699437}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.Editor, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.Editor, Assembly-CSharp
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m_MethodName: SelectMusic
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m_Mode: 1
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m_Arguments:
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@ -11621,7 +11621,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 1154875947}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.GridGameSelector, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.GridGameSelector, Assembly-CSharp
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m_MethodName: Drag
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m_Mode: 1
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m_Arguments:
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@ -11637,7 +11637,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 1154875947}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.GridGameSelector, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.GridGameSelector, Assembly-CSharp
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m_MethodName: Drop
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m_Mode: 1
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m_Arguments:
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@ -13984,7 +13984,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 689207021}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.Track.TempoTimeline, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.Track.TempoTimeline, Assembly-CSharp
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m_MethodName: UpdateStartingBPMFromText
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m_Mode: 1
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m_Arguments:
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@ -15097,7 +15097,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 1265865542}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.TempoFinder, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.TempoFinder, Assembly-CSharp
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m_MethodName: SwitchTempoDialog
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m_Mode: 1
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m_Arguments:
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@ -16575,7 +16575,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 1423699437}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.Editor, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.Editor, Assembly-CSharp
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m_MethodName: OpenRemix
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m_Mode: 1
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m_Arguments:
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@ -16827,7 +16827,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 1423699437}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.Editor, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.Editor, Assembly-CSharp
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m_MethodName: LoadRemix
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m_Mode: 5
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m_Arguments:
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@ -17378,7 +17378,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 423099699}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.CommandManager, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.CommandManager, Assembly-CSharp
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m_MethodName: Undo
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m_Mode: 1
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m_Arguments:
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@ -19548,7 +19548,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 1861169747}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.Track.Timeline, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.Track.Timeline, Assembly-CSharp
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m_MethodName: SetPlaybackSpeed
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m_Mode: 0
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m_Arguments:
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@ -19577,7 +19577,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 1861169747}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.Track.Timeline, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.Track.Timeline, Assembly-CSharp
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m_MethodName: ResetPlaybackSpeed
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m_Mode: 1
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m_Arguments:
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@ -20199,7 +20199,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 798021450}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.TimelineEventObj, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.TimelineEventObj, Assembly-CSharp
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m_MethodName: OnLeftDown
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m_Mode: 1
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m_Arguments:
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@ -20215,7 +20215,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 798021450}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.TimelineEventObj, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.TimelineEventObj, Assembly-CSharp
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m_MethodName: DragLeft
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m_Mode: 1
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m_Arguments:
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@ -20231,7 +20231,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 798021450}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.TimelineEventObj, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.TimelineEventObj, Assembly-CSharp
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m_MethodName: DragEnter
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m_Mode: 1
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m_Arguments:
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@ -20247,7 +20247,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 798021450}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.TimelineEventObj, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.TimelineEventObj, Assembly-CSharp
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m_MethodName: DragExit
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m_Mode: 1
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m_Arguments:
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@ -20829,7 +20829,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 423099699}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.CommandManager, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.CommandManager, Assembly-CSharp
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m_MethodName: Redo
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m_Mode: 1
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m_Arguments:
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@ -207,7 +207,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 1408700917}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.CommandManager, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.CommandManager, Assembly-CSharp
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m_MethodName: Undo
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m_Mode: 1
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m_Arguments:
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@ -650,7 +650,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 1408700917}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.CommandManager, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.CommandManager, Assembly-CSharp
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m_MethodName: Redo
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m_Mode: 1
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m_Arguments:
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@ -3,7 +3,7 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace RhythmHeavenMania
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namespace HeavenStudio
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{
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public class AudioDspTimeKeeper : MonoBehaviour
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{
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using Newtonsoft.Json;
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using RhythmHeavenMania.Util;
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using HeavenStudio.Util;
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namespace RhythmHeavenMania
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namespace HeavenStudio
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{
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[Serializable]
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public class Beatmap
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using DG.Tweening;
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namespace RhythmHeavenMania
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namespace HeavenStudio
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{
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public class CircleCursor : MonoBehaviour
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{
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@ -2,7 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace RhythmHeavenMania.Common
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namespace HeavenStudio.Common
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{
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public class Billboard : MonoBehaviour
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{
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@ -2,7 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace RhythmHeavenMania.Common
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namespace HeavenStudio.Common
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{
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public class FollowMouse : MonoBehaviour
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{
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using UnityEngine;
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using UnityEngine.UI;
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namespace RhythmHeavenMania.Common
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namespace HeavenStudio.Common
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{
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public class Parallax : MonoBehaviour
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{
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using System.Collections.Generic;
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using UnityEngine;
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namespace RhythmHeavenMania.Common
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namespace HeavenStudio.Common
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{
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public class Scroll : MonoBehaviour
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{
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@ -5,7 +5,7 @@ using UnityEngine.Audio;
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using Starpelly;
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namespace RhythmHeavenMania
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namespace HeavenStudio
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{
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// [RequireComponent(typeof(AudioSource))]
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public class Conductor : MonoBehaviour
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using System.Collections.Generic;
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using UnityEngine;
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namespace RhythmHeavenMania
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namespace HeavenStudio
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{
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public static class Datamodel
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{
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using TMPro;
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namespace RhythmHeavenMania
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namespace HeavenStudio
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{
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public class DebugUI : MonoBehaviour
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{
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private void Start()
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{
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CreateDebugUI(out Title); SetText(Title, "Rhythm Heaven Mania v1.0 BRAEDON DEBUG PLAYTEST");
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CreateDebugUI(out Title); SetText(Title, "Heaven Studio DEMO");
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CreateDebugUI(out SongPosBeats);
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CreateDebugUI(out SongPos);
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CreateDebugUI(out SecPerBeat);
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using UnityEngine.UI;
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using TMPro;
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using RhythmHeavenMania.Common;
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using HeavenStudio.Common;
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namespace RhythmHeavenMania.Deprecated
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namespace HeavenStudio.Deprecated
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{
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public class Tooltip : MonoBehaviour
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{
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@ -6,7 +6,7 @@ using System.Text;
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using Discord;
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using System;
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namespace RhythmHeavenMania.DiscordRPC
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namespace HeavenStudio.DiscordRPC
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{
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public class DiscordController : MonoBehaviour
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{
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@ -1,6 +1,6 @@
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using UnityEngine;
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namespace RhythmHeavenMania.DiscordRPC
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namespace HeavenStudio.DiscordRPC
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{
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public class DiscordRPC : MonoBehaviour
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{
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@ -4,7 +4,7 @@ using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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namespace RhythmHeavenMania
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namespace HeavenStudio
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{
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public class EventCaller : MonoBehaviour
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{
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@ -2,7 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace RhythmHeavenMania
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namespace HeavenStudio
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{
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public class GameCamera : MonoBehaviour
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{
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@ -1,4 +1,4 @@
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namespace RhythmHeavenMania
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namespace HeavenStudio
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{
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public class GameEvent
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{
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@ -6,9 +6,9 @@ using UnityEngine;
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using Starpelly;
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using Newtonsoft.Json;
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using RhythmHeavenMania.Games;
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using HeavenStudio.Games;
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namespace RhythmHeavenMania
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namespace HeavenStudio
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{
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public class GameManager : MonoBehaviour
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{
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@ -2,7 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace RhythmHeavenMania
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namespace HeavenStudio
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{
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public class GameProfiler : MonoBehaviour
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{
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@ -2,7 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace RhythmHeavenMania
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namespace HeavenStudio
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{
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public class GameProperties
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{
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@ -1,11 +1,11 @@
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using DG.Tweening;
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using NaughtyBezierCurves;
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using RhythmHeavenMania.Util;
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using HeavenStudio.Util;
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using System;
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using System.Collections.Generic;
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||||
using UnityEngine;
|
||||
|
||||
namespace RhythmHeavenMania.Games
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
using Scripts_BlueBear;
|
||||
public class BlueBear : Minigame
|
||||
|
|
|
@ -4,9 +4,9 @@ using System;
|
|||
using UnityEngine;
|
||||
using NaughtyBezierCurves;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_BlueBear
|
||||
namespace HeavenStudio.Games.Scripts_BlueBear
|
||||
{
|
||||
public class Treat : PlayerActionObject
|
||||
{
|
||||
|
|
|
@ -2,8 +2,13 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
namespace RhythmHeavenMania.Games.Scripts_BuiltToScaleDS
|
||||
<<<<<<< Updated upstream
|
||||
using HeavenStudio.Util;
|
||||
namespace HeavenStudio.Games.Scripts_BuiltToScaleDS
|
||||
=======
|
||||
using HeavenStudio.Util;
|
||||
namespace HeavenStudio.Games.BuiltToScaleDS
|
||||
>>>>>>> Stashed changes
|
||||
{
|
||||
public class BTSPiece : MonoBehaviour
|
||||
{
|
||||
|
|
|
@ -3,9 +3,9 @@ using System.Collections.Generic;
|
|||
using UnityEngine;
|
||||
using System;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_BuiltToScaleDS
|
||||
namespace HeavenStudio.Games.Scripts_BuiltToScaleDS
|
||||
{
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
public class Blocks : PlayerActionObject
|
||||
{
|
||||
public float createBeat;
|
||||
|
|
|
@ -5,8 +5,13 @@ using NaughtyBezierCurves;
|
|||
using DG.Tweening;
|
||||
using System;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
namespace RhythmHeavenMania.Games
|
||||
<<<<<<< Updated upstream
|
||||
using HeavenStudio.Util;
|
||||
namespace HeavenStudio.Games
|
||||
=======
|
||||
using HeavenStudio.Util;
|
||||
namespace HeavenStudio.Games.BuiltToScaleDS
|
||||
>>>>>>> Stashed changes
|
||||
{
|
||||
using Scripts_BuiltToScaleDS;
|
||||
|
||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
using Scripts_ClappyTrio;
|
||||
|
||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_ClappyTrio
|
||||
namespace HeavenStudio.Games.Scripts_ClappyTrio
|
||||
{
|
||||
public class ClappyTrioPlayer : PlayerActionObject
|
||||
{
|
||||
|
|
|
@ -1,11 +1,18 @@
|
|||
using DG.Tweening;
|
||||
<<<<<<< Updated upstream
|
||||
using NaughtyBezierCurves;
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RhythmHeavenMania.Games
|
||||
namespace HeavenStudio.Games
|
||||
=======
|
||||
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace HeavenStudio.Games.CropStomp
|
||||
>>>>>>> Stashed changes
|
||||
{
|
||||
using Scripts_CropStomp;
|
||||
|
||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_CropStomp
|
||||
namespace HeavenStudio.Games.Scripts_CropStomp
|
||||
{
|
||||
public class Farmer : PlayerActionObject
|
||||
{
|
||||
|
|
|
@ -4,9 +4,9 @@ using UnityEngine;
|
|||
using NaughtyBezierCurves;
|
||||
using DG.Tweening;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_CropStomp
|
||||
namespace HeavenStudio.Games.Scripts_CropStomp
|
||||
{
|
||||
public class Veggie : PlayerActionObject
|
||||
{
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
using Scripts_DJSchool;
|
||||
|
||||
|
|
|
@ -3,10 +3,10 @@ using System.Collections.Generic;
|
|||
using UnityEngine;
|
||||
|
||||
using DG.Tweening;
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
using Starpelly;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_DJSchool
|
||||
namespace HeavenStudio.Games.Scripts_DJSchool
|
||||
{
|
||||
public class Student : PlayerActionObject
|
||||
{
|
||||
|
|
|
@ -4,9 +4,9 @@ using UnityEngine;
|
|||
using System;
|
||||
using Starpelly;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_DrummingPractice
|
||||
namespace HeavenStudio.Games.Scripts_DrummingPractice
|
||||
{
|
||||
public class Drummer : MonoBehaviour
|
||||
{
|
||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_DrummingPractice
|
||||
namespace HeavenStudio.Games.Scripts_DrummingPractice
|
||||
{
|
||||
public class DrummerHit : PlayerActionObject
|
||||
{
|
||||
|
|
|
@ -4,9 +4,9 @@ using UnityEngine;
|
|||
using System;
|
||||
using Starpelly;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
using Scripts_DrummingPractice;
|
||||
|
||||
|
|
|
@ -2,11 +2,11 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
using DG.Tweening;
|
||||
|
||||
namespace RhythmHeavenMania.Games
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
using Scripts_ForkLifter;
|
||||
|
||||
|
|
|
@ -3,9 +3,9 @@ using System.Collections.Generic;
|
|||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_ForkLifter
|
||||
namespace HeavenStudio.Games.Scripts_ForkLifter
|
||||
{
|
||||
public class ForkLifterHand : MonoBehaviour
|
||||
{
|
||||
|
|
|
@ -4,9 +4,9 @@ using UnityEngine;
|
|||
|
||||
using DG.Tweening;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_ForkLifter
|
||||
namespace HeavenStudio.Games.Scripts_ForkLifter
|
||||
{
|
||||
public class ForkLifterPlayer : MonoBehaviour
|
||||
{
|
||||
|
|
|
@ -2,11 +2,11 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
using DG.Tweening;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_ForkLifter
|
||||
namespace HeavenStudio.Games.Scripts_ForkLifter
|
||||
{
|
||||
public class Pea : PlayerActionObject
|
||||
{
|
||||
|
|
|
@ -2,10 +2,10 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
using System.Linq;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Global
|
||||
namespace HeavenStudio.Games.Global
|
||||
{
|
||||
public class Flash : MonoBehaviour
|
||||
{
|
||||
|
|
|
@ -4,7 +4,7 @@ using UnityEngine;
|
|||
|
||||
using DG.Tweening;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_KarateMan
|
||||
namespace HeavenStudio.Games.Scripts_KarateMan
|
||||
{
|
||||
// Physics in Rhythm Heaven Mania? nah im just fuckin lazy
|
||||
public class BarrelDestroyEffect : MonoBehaviour
|
||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_KarateMan
|
||||
namespace HeavenStudio.Games.Scripts_KarateMan
|
||||
{
|
||||
public class Bomb : PlayerActionObject
|
||||
{
|
||||
|
|
|
@ -4,7 +4,7 @@ using UnityEngine;
|
|||
|
||||
using DG.Tweening;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_KarateMan
|
||||
namespace HeavenStudio.Games.Scripts_KarateMan
|
||||
{
|
||||
// Physics in Rhythm Heaven Mania? nah im just fuckin lazy
|
||||
public class CookingPotDestroyEffect : MonoBehaviour
|
||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_KarateMan
|
||||
namespace HeavenStudio.Games.Scripts_KarateMan
|
||||
{
|
||||
public class KarateJoe : MonoBehaviour
|
||||
{
|
||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
using Scripts_KarateMan;
|
||||
|
||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_KarateMan
|
||||
namespace HeavenStudio.Games.Scripts_KarateMan
|
||||
{
|
||||
public class Pot : PlayerActionObject
|
||||
{
|
||||
|
|
|
@ -2,7 +2,7 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RhythmHeavenMania.Games
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
public class Minigame : MonoBehaviour
|
||||
{
|
||||
|
|
|
@ -5,9 +5,9 @@ using UnityEngine;
|
|||
using System;
|
||||
using Starpelly;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
using Scripts_MrUpbeat;
|
||||
|
||||
|
|
|
@ -4,9 +4,9 @@ using UnityEngine;
|
|||
using System;
|
||||
using Starpelly;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_MrUpbeat
|
||||
namespace HeavenStudio.Games.Scripts_MrUpbeat
|
||||
{
|
||||
public class UpbeatMan : MonoBehaviour
|
||||
{
|
||||
|
|
|
@ -4,9 +4,9 @@ using UnityEngine;
|
|||
using System;
|
||||
using Starpelly;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_MrUpbeat
|
||||
namespace HeavenStudio.Games.Scripts_MrUpbeat
|
||||
{
|
||||
public class UpbeatStep : PlayerActionObject
|
||||
{
|
||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Editor.Track;
|
||||
using HeavenStudio.Editor.Track;
|
||||
|
||||
namespace RhythmHeavenMania.Games
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
public class PlayerActionObject : MonoBehaviour
|
||||
{
|
||||
|
|
|
@ -4,9 +4,9 @@ using UnityEngine;
|
|||
|
||||
using DG.Tweening;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_RhythmRally
|
||||
namespace HeavenStudio.Games.Scripts_RhythmRally
|
||||
{
|
||||
public class Paddlers : PlayerActionObject
|
||||
{
|
||||
|
|
|
@ -4,8 +4,13 @@ using UnityEngine;
|
|||
using NaughtyBezierCurves;
|
||||
using DG.Tweening;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
namespace RhythmHeavenMania.Games
|
||||
<<<<<<< Updated upstream
|
||||
using HeavenStudio.Util;
|
||||
namespace HeavenStudio.Games
|
||||
=======
|
||||
using HeavenStudio.Util;
|
||||
namespace HeavenStudio.Games.RhythmRally
|
||||
>>>>>>> Stashed changes
|
||||
{
|
||||
using Scripts_RhythmRally;
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
|||
using UnityEngine;
|
||||
using System;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_RhythmTweezers
|
||||
namespace HeavenStudio.Games.Scripts_RhythmTweezers
|
||||
{
|
||||
public class Hair : PlayerActionObject
|
||||
{
|
||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_RhythmTweezers
|
||||
namespace HeavenStudio.Games.Scripts_RhythmTweezers
|
||||
{
|
||||
public class LongHair : PlayerActionObject
|
||||
{
|
||||
|
|
|
@ -5,9 +5,9 @@ using System;
|
|||
using Starpelly;
|
||||
using DG.Tweening;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
using Scripts_RhythmTweezers;
|
||||
|
||||
|
|
|
@ -3,9 +3,9 @@ using System.Collections.Generic;
|
|||
using UnityEngine;
|
||||
using System;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_RhythmTweezers
|
||||
namespace HeavenStudio.Games.Scripts_RhythmTweezers
|
||||
{
|
||||
public class Tweezers : MonoBehaviour
|
||||
{
|
||||
|
|
|
@ -3,9 +3,9 @@ using System.Collections.Generic;
|
|||
using UnityEngine;
|
||||
|
||||
using NaughtyBezierCurves;
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_SpaceSoccer
|
||||
namespace HeavenStudio.Games.Scripts_SpaceSoccer
|
||||
{
|
||||
public class Ball : MonoBehaviour
|
||||
{
|
||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_SpaceSoccer
|
||||
namespace HeavenStudio.Games.Scripts_SpaceSoccer
|
||||
{
|
||||
public class Kicker : PlayerActionObject
|
||||
{
|
||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
using Scripts_SpaceSoccer;
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_Spaceball
|
||||
namespace HeavenStudio.Games.Scripts_Spaceball
|
||||
{
|
||||
public class Alien : MonoBehaviour
|
||||
{
|
||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
using Scripts_Spaceball;
|
||||
|
||||
|
|
|
@ -2,11 +2,11 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
using DG.Tweening;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_Spaceball
|
||||
namespace HeavenStudio.Games.Scripts_Spaceball
|
||||
{
|
||||
public class SpaceballBall : PlayerActionObject
|
||||
{
|
||||
|
|
|
@ -3,9 +3,9 @@ using System.Collections.Generic;
|
|||
using UnityEngine;
|
||||
|
||||
using DG.Tweening;
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_Spaceball
|
||||
namespace HeavenStudio.Games.Scripts_Spaceball
|
||||
{
|
||||
public class SpaceballPlayer : MonoBehaviour
|
||||
{
|
||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_TapTrial
|
||||
namespace HeavenStudio.Games.Scripts_TapTrial
|
||||
{
|
||||
public class Tap : PlayerActionObject
|
||||
{
|
||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
using Scripts_TapTrial;
|
||||
|
||||
|
|
|
@ -1,8 +1,12 @@
|
|||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
<<<<<<< Updated upstream
|
||||
namespace RhythmHeavenMania.Games.Scripts_TapTrial
|
||||
=======
|
||||
namespace HeavenStudio.Games.TapTrial
|
||||
>>>>>>> Stashed changes
|
||||
{
|
||||
public class TapTrialPlayer : MonoBehaviour
|
||||
{
|
||||
|
|
|
@ -2,7 +2,7 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_WizardsWaltz
|
||||
namespace HeavenStudio.Games.Scripts_WizardsWaltz
|
||||
{
|
||||
public class Girl : MonoBehaviour
|
||||
{
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
using System;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_WizardsWaltz
|
||||
namespace HeavenStudio.Games.Scripts_WizardsWaltz
|
||||
{
|
||||
public class MagicFX : MonoBehaviour
|
||||
{
|
||||
|
|
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
|||
using UnityEngine;
|
||||
using System;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_WizardsWaltz
|
||||
namespace HeavenStudio.Games.Scripts_WizardsWaltz
|
||||
{
|
||||
public class Plant : PlayerActionObject
|
||||
{
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_WizardsWaltz
|
||||
namespace HeavenStudio.Games.Scripts_WizardsWaltz
|
||||
{
|
||||
public class Wizard : MonoBehaviour
|
||||
{
|
||||
|
|
|
@ -5,9 +5,9 @@ using UnityEngine;
|
|||
using System;
|
||||
using Starpelly;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
using Scripts_WizardsWaltz;
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@ using UnityEngine.SceneManagement;
|
|||
using UnityEngine.UI;
|
||||
using DG.Tweening;
|
||||
|
||||
namespace RhythmHeavenMania
|
||||
namespace HeavenStudio
|
||||
{
|
||||
public class GlobalGameManager : MonoBehaviour
|
||||
{
|
||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania
|
||||
namespace HeavenStudio
|
||||
{
|
||||
public class GoForAPerfect : MonoBehaviour
|
||||
{
|
||||
|
|
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
|||
using UnityEngine;
|
||||
using UnityEngine.Audio;
|
||||
|
||||
namespace RhythmHeavenMania
|
||||
namespace HeavenStudio
|
||||
{
|
||||
public class Initializer : MonoBehaviour
|
||||
{
|
||||
|
@ -56,7 +56,7 @@ namespace RhythmHeavenMania
|
|||
|
||||
if (editor)
|
||||
{
|
||||
this.GetComponent<RhythmHeavenMania.Editor.Editor>().Init();
|
||||
this.GetComponent<HeavenStudio.Editor.Editor>().Init();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -3,7 +3,7 @@ using UnityEngine;
|
|||
using TMPro;
|
||||
using System.Linq;
|
||||
|
||||
namespace RhythmHeavenMania.Editor
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
public class BPMText : MonoBehaviour
|
||||
{
|
||||
|
|
|
@ -5,7 +5,7 @@ using UnityEngine.UI;
|
|||
|
||||
using TMPro;
|
||||
|
||||
namespace RhythmHeavenMania.Editor
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
public class BeatGrid : MonoBehaviour
|
||||
{
|
||||
|
|
|
@ -5,9 +5,9 @@ using UnityEngine.UI;
|
|||
|
||||
using Starpelly;
|
||||
|
||||
using RhythmHeavenMania.Editor.Track;
|
||||
using HeavenStudio.Editor.Track;
|
||||
|
||||
namespace RhythmHeavenMania.Editor
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
public class BoxSelection : MonoBehaviour
|
||||
{
|
||||
|
|
|
@ -3,9 +3,9 @@ using System.Collections.Generic;
|
|||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Editor.Track;
|
||||
using HeavenStudio.Editor.Track;
|
||||
|
||||
namespace RhythmHeavenMania.Editor.Commands
|
||||
namespace HeavenStudio.Editor.Commands
|
||||
{
|
||||
public class Selection : IAction
|
||||
{
|
||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Editor.Commands;
|
||||
using HeavenStudio.Editor.Commands;
|
||||
|
||||
namespace RhythmHeavenMania.Editor
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
public class CommandManager : MonoBehaviour
|
||||
{
|
||||
|
|
|
@ -2,7 +2,7 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RhythmHeavenMania.Editor.Commands
|
||||
namespace HeavenStudio.Editor.Commands
|
||||
{
|
||||
public interface IAction
|
||||
{
|
||||
|
|
|
@ -2,7 +2,7 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Editor.Commands;
|
||||
using HeavenStudio.Editor.Commands;
|
||||
|
||||
public class TestCommand : IAction
|
||||
{
|
||||
|
|
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
|||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace RhythmHeavenMania.Editor
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
public class DisableSelectOnHover : MonoBehaviour
|
||||
{
|
||||
|
|
|
@ -13,13 +13,13 @@ using TMPro;
|
|||
using Starpelly;
|
||||
using SFB;
|
||||
|
||||
using RhythmHeavenMania.Editor.Track;
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Editor.Track;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
using System.IO.Compression;
|
||||
using System.Text;
|
||||
|
||||
namespace RhythmHeavenMania.Editor
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
public class Editor : MonoBehaviour
|
||||
{
|
||||
|
|
|
@ -8,9 +8,9 @@ using TMPro;
|
|||
|
||||
using Starpelly;
|
||||
|
||||
using RhythmHeavenMania.Editor.Track;
|
||||
using HeavenStudio.Editor.Track;
|
||||
|
||||
namespace RhythmHeavenMania.Editor
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
public class EditorTheme : MonoBehaviour
|
||||
{
|
||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Editor.Track;
|
||||
using HeavenStudio.Editor.Track;
|
||||
|
||||
namespace RhythmHeavenMania.Editor
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
public class EventParameterManager : MonoBehaviour
|
||||
{
|
||||
|
|
|
@ -7,9 +7,9 @@ using System;
|
|||
using TMPro;
|
||||
using Starpelly;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Editor
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
public class EventPropertyPrefab : MonoBehaviour
|
||||
{
|
||||
|
|
|
@ -7,9 +7,9 @@ using TMPro;
|
|||
using DG.Tweening;
|
||||
using Starpelly;
|
||||
|
||||
using RhythmHeavenMania.Editor.Track;
|
||||
using HeavenStudio.Editor.Track;
|
||||
|
||||
namespace RhythmHeavenMania.Editor
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
public class GridGameSelector : MonoBehaviour
|
||||
{
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace RhythmHeavenMania.Editor
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
public class GridGameSelectorGame : MonoBehaviour
|
||||
{
|
||||
|
|
|
@ -3,9 +3,9 @@ using System.Collections.Generic;
|
|||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Editor.Track;
|
||||
using HeavenStudio.Editor.Track;
|
||||
|
||||
namespace RhythmHeavenMania.Editor
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
public class Selections : MonoBehaviour
|
||||
{
|
||||
|
|
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
|||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace RhythmHeavenMania.Editor
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
public class Selector : MonoBehaviour
|
||||
{
|
||||
|
|
|
@ -2,7 +2,7 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RhythmHeavenMania.Editor
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
public class TempoFinder : MonoBehaviour
|
||||
{
|
||||
|
|
|
@ -4,7 +4,7 @@ using UnityEngine;
|
|||
using UnityEngine.UI;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace RhythmHeavenMania.Editor
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
public class TempoFinderButton : Button, IPointerDownHandler
|
||||
{
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RhythmHeavenMania.Editor
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
[Serializable]
|
||||
public class Theme
|
||||
|
|
|
@ -7,7 +7,7 @@ using System;
|
|||
using TMPro;
|
||||
using Starpelly;
|
||||
|
||||
namespace RhythmHeavenMania.Editor.Track
|
||||
namespace HeavenStudio.Editor.Track
|
||||
{
|
||||
public class TempoTimeline : MonoBehaviour
|
||||
{
|
||||
|
|
|
@ -6,7 +6,7 @@ using TMPro;
|
|||
|
||||
using DG.Tweening;
|
||||
|
||||
namespace RhythmHeavenMania.Editor.Track
|
||||
namespace HeavenStudio.Editor.Track
|
||||
{
|
||||
public class TempoTimelineObj : MonoBehaviour
|
||||
{
|
||||
|
|
|
@ -7,7 +7,7 @@ using UnityEngine.EventSystems;
|
|||
using TMPro;
|
||||
using Starpelly;
|
||||
|
||||
namespace RhythmHeavenMania.Editor.Track
|
||||
namespace HeavenStudio.Editor.Track
|
||||
{
|
||||
public class Timeline : MonoBehaviour
|
||||
{
|
||||
|
|
|
@ -6,7 +6,7 @@ using UnityEngine.UI;
|
|||
using Starpelly;
|
||||
using DG.Tweening;
|
||||
|
||||
namespace RhythmHeavenMania.Editor.Track
|
||||
namespace HeavenStudio.Editor.Track
|
||||
{
|
||||
public class TimelineEventObj : MonoBehaviour
|
||||
{
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue