rename main namespace to HeavenStudio
also remove song.wav you will not be missed
This commit is contained in:
parent
5a9cf5507a
commit
76f87823e2
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@ -1,9 +1,9 @@
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using UnityEditor;
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using UnityEditor;
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using UnityEditor.UI;
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using UnityEditor.UI;
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using UnityEngine;
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using UnityEngine;
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using RhythmHeavenMania;
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using HeavenStudio;
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namespace RhythmHeavenMania.Editor
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namespace HeavenStudio.Editor
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{
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{
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[CustomEditor(typeof(TempoFinderButton))]
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[CustomEditor(typeof(TempoFinderButton))]
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public class TempoFinderButtonEditor : ButtonEditor
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public class TempoFinderButtonEditor : ButtonEditor
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@ -1683,7 +1683,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls:
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m_Calls:
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- m_Target: {fileID: 1423699437}
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- m_Target: {fileID: 1423699437}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.Editor, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.Editor, Assembly-CSharp
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m_MethodName: Fullscreen
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m_MethodName: Fullscreen
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m_Mode: 1
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m_Mode: 1
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m_Arguments:
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m_Arguments:
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@ -2196,7 +2196,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls:
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m_Calls:
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- m_Target: {fileID: 798021450}
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- m_Target: {fileID: 798021450}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.TimelineEventObj, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.TimelineEventObj, Assembly-CSharp
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m_MethodName: OnRightDown
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m_MethodName: OnRightDown
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m_Mode: 1
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m_Mode: 1
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m_Arguments:
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m_Arguments:
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@ -2212,7 +2212,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls:
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m_Calls:
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- m_Target: {fileID: 798021450}
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- m_Target: {fileID: 798021450}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.TimelineEventObj, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.TimelineEventObj, Assembly-CSharp
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m_MethodName: DragRight
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m_MethodName: DragRight
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m_Mode: 1
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m_Mode: 1
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m_Arguments:
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m_Arguments:
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@ -2228,7 +2228,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls:
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m_Calls:
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- m_Target: {fileID: 798021450}
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- m_Target: {fileID: 798021450}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.TimelineEventObj, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.TimelineEventObj, Assembly-CSharp
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m_MethodName: DragEnter
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m_MethodName: DragEnter
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m_Mode: 1
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m_Mode: 1
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m_Arguments:
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m_Arguments:
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@ -2244,7 +2244,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls:
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m_Calls:
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- m_Target: {fileID: 798021450}
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- m_Target: {fileID: 798021450}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.TimelineEventObj, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.TimelineEventObj, Assembly-CSharp
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m_MethodName: DragExit
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m_MethodName: DragExit
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m_Mode: 1
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m_Mode: 1
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m_Arguments:
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m_Arguments:
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@ -2691,7 +2691,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls:
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m_Calls:
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- m_Target: {fileID: 689207021}
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- m_Target: {fileID: 689207021}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.Track.TempoTimeline, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.Track.TempoTimeline, Assembly-CSharp
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m_MethodName: UpdateOffsetFromText
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m_MethodName: UpdateOffsetFromText
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m_Mode: 1
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m_Mode: 1
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m_Arguments:
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m_Arguments:
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@ -7706,7 +7706,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls:
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m_Calls:
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- m_Target: {fileID: 1423699437}
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- m_Target: {fileID: 1423699437}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.Editor, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.Editor, Assembly-CSharp
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m_MethodName: SaveRemix
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m_MethodName: SaveRemix
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m_Mode: 6
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m_Mode: 6
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m_Arguments:
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m_Arguments:
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@ -9133,7 +9133,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls:
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m_Calls:
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- m_Target: {fileID: 781200689}
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- m_Target: {fileID: 781200689}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.GridGameSelectorGame,
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m_TargetAssemblyTypeName: HeavenStudio.Editor.GridGameSelectorGame,
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Assembly-CSharp
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Assembly-CSharp
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m_MethodName: OnClick
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m_MethodName: OnClick
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m_Mode: 1
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m_Mode: 1
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@ -9341,7 +9341,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls:
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m_Calls:
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- m_Target: {fileID: 798021450}
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- m_Target: {fileID: 798021450}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.TimelineEventObj, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.TimelineEventObj, Assembly-CSharp
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m_MethodName: OnClick
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m_MethodName: OnClick
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m_Mode: 1
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m_Mode: 1
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m_Arguments:
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m_Arguments:
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@ -9357,7 +9357,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls:
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m_Calls:
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- m_Target: {fileID: 798021450}
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- m_Target: {fileID: 798021450}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.TimelineEventObj, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.TimelineEventObj, Assembly-CSharp
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m_MethodName: OnDown
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m_MethodName: OnDown
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m_Mode: 1
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m_Mode: 1
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m_Arguments:
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m_Arguments:
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@ -11476,7 +11476,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls:
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m_Calls:
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- m_Target: {fileID: 1423699437}
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- m_Target: {fileID: 1423699437}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.Editor, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.Editor, Assembly-CSharp
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m_MethodName: SelectMusic
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m_MethodName: SelectMusic
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m_Mode: 1
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m_Mode: 1
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m_Arguments:
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m_Arguments:
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@ -11621,7 +11621,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls:
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m_Calls:
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- m_Target: {fileID: 1154875947}
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- m_Target: {fileID: 1154875947}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.GridGameSelector, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.GridGameSelector, Assembly-CSharp
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m_MethodName: Drag
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m_MethodName: Drag
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m_Mode: 1
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m_Mode: 1
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m_Arguments:
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m_Arguments:
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@ -11637,7 +11637,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls:
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m_Calls:
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- m_Target: {fileID: 1154875947}
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- m_Target: {fileID: 1154875947}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.GridGameSelector, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.GridGameSelector, Assembly-CSharp
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m_MethodName: Drop
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m_MethodName: Drop
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m_Mode: 1
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m_Mode: 1
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m_Arguments:
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m_Arguments:
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@ -13984,7 +13984,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls:
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m_Calls:
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- m_Target: {fileID: 689207021}
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- m_Target: {fileID: 689207021}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.Track.TempoTimeline, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.Track.TempoTimeline, Assembly-CSharp
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m_MethodName: UpdateStartingBPMFromText
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m_MethodName: UpdateStartingBPMFromText
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m_Mode: 1
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m_Mode: 1
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m_Arguments:
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m_Arguments:
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@ -15097,7 +15097,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls:
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m_Calls:
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- m_Target: {fileID: 1265865542}
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- m_Target: {fileID: 1265865542}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.TempoFinder, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.TempoFinder, Assembly-CSharp
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m_MethodName: SwitchTempoDialog
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m_MethodName: SwitchTempoDialog
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m_Mode: 1
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m_Mode: 1
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m_Arguments:
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m_Arguments:
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@ -16575,7 +16575,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls:
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m_Calls:
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- m_Target: {fileID: 1423699437}
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- m_Target: {fileID: 1423699437}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.Editor, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.Editor, Assembly-CSharp
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m_MethodName: OpenRemix
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m_MethodName: OpenRemix
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m_Mode: 1
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m_Mode: 1
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m_Arguments:
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m_Arguments:
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@ -16827,7 +16827,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls:
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m_Calls:
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- m_Target: {fileID: 1423699437}
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- m_Target: {fileID: 1423699437}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.Editor, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.Editor, Assembly-CSharp
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m_MethodName: LoadRemix
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m_MethodName: LoadRemix
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m_Mode: 5
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m_Mode: 5
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m_Arguments:
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m_Arguments:
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@ -17378,7 +17378,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls:
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m_Calls:
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- m_Target: {fileID: 423099699}
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- m_Target: {fileID: 423099699}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.CommandManager, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.CommandManager, Assembly-CSharp
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m_MethodName: Undo
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m_MethodName: Undo
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m_Mode: 1
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m_Mode: 1
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m_Arguments:
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m_Arguments:
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@ -19548,7 +19548,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls:
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m_Calls:
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- m_Target: {fileID: 1861169747}
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- m_Target: {fileID: 1861169747}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.Track.Timeline, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.Track.Timeline, Assembly-CSharp
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m_MethodName: SetPlaybackSpeed
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m_MethodName: SetPlaybackSpeed
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m_Mode: 0
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m_Mode: 0
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m_Arguments:
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m_Arguments:
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@ -19577,7 +19577,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls:
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m_Calls:
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- m_Target: {fileID: 1861169747}
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- m_Target: {fileID: 1861169747}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.Track.Timeline, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.Track.Timeline, Assembly-CSharp
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m_MethodName: ResetPlaybackSpeed
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m_MethodName: ResetPlaybackSpeed
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m_Mode: 1
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m_Mode: 1
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m_Arguments:
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m_Arguments:
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@ -20199,7 +20199,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls:
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m_Calls:
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- m_Target: {fileID: 798021450}
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- m_Target: {fileID: 798021450}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.TimelineEventObj, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.TimelineEventObj, Assembly-CSharp
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m_MethodName: OnLeftDown
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m_MethodName: OnLeftDown
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m_Mode: 1
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m_Mode: 1
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m_Arguments:
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m_Arguments:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls:
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m_Calls:
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- m_Target: {fileID: 798021450}
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- m_Target: {fileID: 798021450}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.TimelineEventObj, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.TimelineEventObj, Assembly-CSharp
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m_MethodName: DragLeft
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m_MethodName: DragLeft
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m_Mode: 1
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m_Mode: 1
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m_Arguments:
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m_Arguments:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls:
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m_Calls:
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- m_Target: {fileID: 798021450}
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- m_Target: {fileID: 798021450}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.TimelineEventObj, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.TimelineEventObj, Assembly-CSharp
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m_MethodName: DragEnter
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m_MethodName: DragEnter
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m_Mode: 1
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m_Mode: 1
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m_Arguments:
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m_Arguments:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls:
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m_Calls:
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- m_Target: {fileID: 798021450}
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- m_Target: {fileID: 798021450}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.TimelineEventObj, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.TimelineEventObj, Assembly-CSharp
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m_MethodName: DragExit
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m_MethodName: DragExit
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m_Mode: 1
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m_Mode: 1
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m_Arguments:
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m_Arguments:
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@ -20829,7 +20829,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls:
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m_Calls:
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- m_Target: {fileID: 423099699}
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- m_Target: {fileID: 423099699}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.CommandManager, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.CommandManager, Assembly-CSharp
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m_MethodName: Redo
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m_MethodName: Redo
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m_Mode: 1
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m_Mode: 1
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m_Arguments:
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m_Arguments:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls:
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m_Calls:
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- m_Target: {fileID: 1408700917}
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- m_Target: {fileID: 1408700917}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.CommandManager, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.CommandManager, Assembly-CSharp
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m_MethodName: Undo
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m_MethodName: Undo
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m_Mode: 1
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m_Mode: 1
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m_Arguments:
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m_Arguments:
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@ -650,7 +650,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls:
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m_Calls:
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- m_Target: {fileID: 1408700917}
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- m_Target: {fileID: 1408700917}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.CommandManager, Assembly-CSharp
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m_TargetAssemblyTypeName: HeavenStudio.Editor.CommandManager, Assembly-CSharp
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m_MethodName: Redo
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m_MethodName: Redo
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m_Mode: 1
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m_Mode: 1
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m_Arguments:
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m_Arguments:
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@ -3,7 +3,7 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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namespace RhythmHeavenMania
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namespace HeavenStudio
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{
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{
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public class AudioDspTimeKeeper : MonoBehaviour
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public class AudioDspTimeKeeper : MonoBehaviour
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{
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{
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using RhythmHeavenMania.Util;
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using HeavenStudio.Util;
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namespace RhythmHeavenMania
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namespace HeavenStudio
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{
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{
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[Serializable]
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[Serializable]
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public class Beatmap
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public class Beatmap
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@ -4,7 +4,7 @@ using UnityEngine;
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using DG.Tweening;
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using DG.Tweening;
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namespace RhythmHeavenMania
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namespace HeavenStudio
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{
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{
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public class CircleCursor : MonoBehaviour
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public class CircleCursor : MonoBehaviour
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{
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{
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@ -2,7 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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namespace RhythmHeavenMania.Common
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namespace HeavenStudio.Common
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{
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{
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public class Billboard : MonoBehaviour
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public class Billboard : MonoBehaviour
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{
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{
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@ -2,7 +2,7 @@ using System.Collections;
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||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Common
|
namespace HeavenStudio.Common
|
||||||
{
|
{
|
||||||
public class FollowMouse : MonoBehaviour
|
public class FollowMouse : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Common
|
namespace HeavenStudio.Common
|
||||||
{
|
{
|
||||||
public class Parallax : MonoBehaviour
|
public class Parallax : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,7 +2,7 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Common
|
namespace HeavenStudio.Common
|
||||||
{
|
{
|
||||||
public class Scroll : MonoBehaviour
|
public class Scroll : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -5,7 +5,7 @@ using UnityEngine.Audio;
|
||||||
|
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
|
|
||||||
namespace RhythmHeavenMania
|
namespace HeavenStudio
|
||||||
{
|
{
|
||||||
// [RequireComponent(typeof(AudioSource))]
|
// [RequireComponent(typeof(AudioSource))]
|
||||||
public class Conductor : MonoBehaviour
|
public class Conductor : MonoBehaviour
|
||||||
|
|
|
@ -2,7 +2,7 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace RhythmHeavenMania
|
namespace HeavenStudio
|
||||||
{
|
{
|
||||||
public static class Datamodel
|
public static class Datamodel
|
||||||
{
|
{
|
||||||
|
|
|
@ -4,7 +4,7 @@ using UnityEngine;
|
||||||
|
|
||||||
using TMPro;
|
using TMPro;
|
||||||
|
|
||||||
namespace RhythmHeavenMania
|
namespace HeavenStudio
|
||||||
{
|
{
|
||||||
public class DebugUI : MonoBehaviour
|
public class DebugUI : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
@ -31,7 +31,7 @@ namespace RhythmHeavenMania
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
CreateDebugUI(out Title); SetText(Title, "Rhythm Heaven Mania v1.0 BRAEDON DEBUG PLAYTEST");
|
CreateDebugUI(out Title); SetText(Title, "Heaven Studio DEMO");
|
||||||
CreateDebugUI(out SongPosBeats);
|
CreateDebugUI(out SongPosBeats);
|
||||||
CreateDebugUI(out SongPos);
|
CreateDebugUI(out SongPos);
|
||||||
CreateDebugUI(out SecPerBeat);
|
CreateDebugUI(out SecPerBeat);
|
||||||
|
|
|
@ -5,9 +5,9 @@ using UnityEngine.EventSystems;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using RhythmHeavenMania.Common;
|
using HeavenStudio.Common;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Deprecated
|
namespace HeavenStudio.Deprecated
|
||||||
{
|
{
|
||||||
public class Tooltip : MonoBehaviour
|
public class Tooltip : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -6,7 +6,7 @@ using System.Text;
|
||||||
using Discord;
|
using Discord;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.DiscordRPC
|
namespace HeavenStudio.DiscordRPC
|
||||||
{
|
{
|
||||||
public class DiscordController : MonoBehaviour
|
public class DiscordController : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.DiscordRPC
|
namespace HeavenStudio.DiscordRPC
|
||||||
{
|
{
|
||||||
public class DiscordRPC : MonoBehaviour
|
public class DiscordRPC : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -4,7 +4,7 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Events;
|
using UnityEngine.Events;
|
||||||
|
|
||||||
namespace RhythmHeavenMania
|
namespace HeavenStudio
|
||||||
{
|
{
|
||||||
public class EventCaller : MonoBehaviour
|
public class EventCaller : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,7 +2,7 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace RhythmHeavenMania
|
namespace HeavenStudio
|
||||||
{
|
{
|
||||||
public class GameCamera : MonoBehaviour
|
public class GameCamera : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
namespace RhythmHeavenMania
|
namespace HeavenStudio
|
||||||
{
|
{
|
||||||
public class GameEvent
|
public class GameEvent
|
||||||
{
|
{
|
||||||
|
|
|
@ -6,9 +6,9 @@ using UnityEngine;
|
||||||
|
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
using RhythmHeavenMania.Games;
|
using HeavenStudio.Games;
|
||||||
|
|
||||||
namespace RhythmHeavenMania
|
namespace HeavenStudio
|
||||||
{
|
{
|
||||||
public class GameManager : MonoBehaviour
|
public class GameManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,7 +2,7 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace RhythmHeavenMania
|
namespace HeavenStudio
|
||||||
{
|
{
|
||||||
public class GameProfiler : MonoBehaviour
|
public class GameProfiler : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,7 +2,7 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace RhythmHeavenMania
|
namespace HeavenStudio
|
||||||
{
|
{
|
||||||
public class GameProperties
|
public class GameProperties
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,11 +1,11 @@
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
using NaughtyBezierCurves;
|
using NaughtyBezierCurves;
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
using Scripts_BlueBear;
|
using Scripts_BlueBear;
|
||||||
public class BlueBear : Minigame
|
public class BlueBear : Minigame
|
||||||
|
|
|
@ -4,9 +4,9 @@ using System;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using NaughtyBezierCurves;
|
using NaughtyBezierCurves;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_BlueBear
|
namespace HeavenStudio.Games.Scripts_BlueBear
|
||||||
{
|
{
|
||||||
public class Treat : PlayerActionObject
|
public class Treat : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,8 +2,13 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
<<<<<<< Updated upstream
|
||||||
namespace RhythmHeavenMania.Games.Scripts_BuiltToScaleDS
|
using HeavenStudio.Util;
|
||||||
|
namespace HeavenStudio.Games.Scripts_BuiltToScaleDS
|
||||||
|
=======
|
||||||
|
using HeavenStudio.Util;
|
||||||
|
namespace HeavenStudio.Games.BuiltToScaleDS
|
||||||
|
>>>>>>> Stashed changes
|
||||||
{
|
{
|
||||||
public class BTSPiece : MonoBehaviour
|
public class BTSPiece : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -3,9 +3,9 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_BuiltToScaleDS
|
namespace HeavenStudio.Games.Scripts_BuiltToScaleDS
|
||||||
{
|
{
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
public class Blocks : PlayerActionObject
|
public class Blocks : PlayerActionObject
|
||||||
{
|
{
|
||||||
public float createBeat;
|
public float createBeat;
|
||||||
|
|
|
@ -5,8 +5,13 @@ using NaughtyBezierCurves;
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
<<<<<<< Updated upstream
|
||||||
namespace RhythmHeavenMania.Games
|
using HeavenStudio.Util;
|
||||||
|
namespace HeavenStudio.Games
|
||||||
|
=======
|
||||||
|
using HeavenStudio.Util;
|
||||||
|
namespace HeavenStudio.Games.BuiltToScaleDS
|
||||||
|
>>>>>>> Stashed changes
|
||||||
{
|
{
|
||||||
using Scripts_BuiltToScaleDS;
|
using Scripts_BuiltToScaleDS;
|
||||||
|
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
using Scripts_ClappyTrio;
|
using Scripts_ClappyTrio;
|
||||||
|
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_ClappyTrio
|
namespace HeavenStudio.Games.Scripts_ClappyTrio
|
||||||
{
|
{
|
||||||
public class ClappyTrioPlayer : PlayerActionObject
|
public class ClappyTrioPlayer : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,11 +1,18 @@
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
<<<<<<< Updated upstream
|
||||||
using NaughtyBezierCurves;
|
using NaughtyBezierCurves;
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games
|
namespace HeavenStudio.Games
|
||||||
|
=======
|
||||||
|
|
||||||
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games.CropStomp
|
||||||
|
>>>>>>> Stashed changes
|
||||||
{
|
{
|
||||||
using Scripts_CropStomp;
|
using Scripts_CropStomp;
|
||||||
|
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_CropStomp
|
namespace HeavenStudio.Games.Scripts_CropStomp
|
||||||
{
|
{
|
||||||
public class Farmer : PlayerActionObject
|
public class Farmer : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -4,9 +4,9 @@ using UnityEngine;
|
||||||
using NaughtyBezierCurves;
|
using NaughtyBezierCurves;
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_CropStomp
|
namespace HeavenStudio.Games.Scripts_CropStomp
|
||||||
{
|
{
|
||||||
public class Veggie : PlayerActionObject
|
public class Veggie : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,9 +1,9 @@
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
using Scripts_DJSchool;
|
using Scripts_DJSchool;
|
||||||
|
|
||||||
|
|
|
@ -3,10 +3,10 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_DJSchool
|
namespace HeavenStudio.Games.Scripts_DJSchool
|
||||||
{
|
{
|
||||||
public class Student : PlayerActionObject
|
public class Student : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -4,9 +4,9 @@ using UnityEngine;
|
||||||
using System;
|
using System;
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_DrummingPractice
|
namespace HeavenStudio.Games.Scripts_DrummingPractice
|
||||||
{
|
{
|
||||||
public class Drummer : MonoBehaviour
|
public class Drummer : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_DrummingPractice
|
namespace HeavenStudio.Games.Scripts_DrummingPractice
|
||||||
{
|
{
|
||||||
public class DrummerHit : PlayerActionObject
|
public class DrummerHit : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -4,9 +4,9 @@ using UnityEngine;
|
||||||
using System;
|
using System;
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
using Scripts_DrummingPractice;
|
using Scripts_DrummingPractice;
|
||||||
|
|
||||||
|
|
|
@ -2,11 +2,11 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
using Scripts_ForkLifter;
|
using Scripts_ForkLifter;
|
||||||
|
|
||||||
|
|
|
@ -3,9 +3,9 @@ using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_ForkLifter
|
namespace HeavenStudio.Games.Scripts_ForkLifter
|
||||||
{
|
{
|
||||||
public class ForkLifterHand : MonoBehaviour
|
public class ForkLifterHand : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -4,9 +4,9 @@ using UnityEngine;
|
||||||
|
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_ForkLifter
|
namespace HeavenStudio.Games.Scripts_ForkLifter
|
||||||
{
|
{
|
||||||
public class ForkLifterPlayer : MonoBehaviour
|
public class ForkLifterPlayer : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,11 +2,11 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_ForkLifter
|
namespace HeavenStudio.Games.Scripts_ForkLifter
|
||||||
{
|
{
|
||||||
public class Pea : PlayerActionObject
|
public class Pea : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,10 +2,10 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Global
|
namespace HeavenStudio.Games.Global
|
||||||
{
|
{
|
||||||
public class Flash : MonoBehaviour
|
public class Flash : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -4,7 +4,7 @@ using UnityEngine;
|
||||||
|
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_KarateMan
|
namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
{
|
{
|
||||||
// Physics in Rhythm Heaven Mania? nah im just fuckin lazy
|
// Physics in Rhythm Heaven Mania? nah im just fuckin lazy
|
||||||
public class BarrelDestroyEffect : MonoBehaviour
|
public class BarrelDestroyEffect : MonoBehaviour
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_KarateMan
|
namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
{
|
{
|
||||||
public class Bomb : PlayerActionObject
|
public class Bomb : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -4,7 +4,7 @@ using UnityEngine;
|
||||||
|
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_KarateMan
|
namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
{
|
{
|
||||||
// Physics in Rhythm Heaven Mania? nah im just fuckin lazy
|
// Physics in Rhythm Heaven Mania? nah im just fuckin lazy
|
||||||
public class CookingPotDestroyEffect : MonoBehaviour
|
public class CookingPotDestroyEffect : MonoBehaviour
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_KarateMan
|
namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
{
|
{
|
||||||
public class KarateJoe : MonoBehaviour
|
public class KarateJoe : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
using Scripts_KarateMan;
|
using Scripts_KarateMan;
|
||||||
|
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_KarateMan
|
namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
{
|
{
|
||||||
public class Pot : PlayerActionObject
|
public class Pot : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,7 +2,7 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
public class Minigame : MonoBehaviour
|
public class Minigame : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -5,9 +5,9 @@ using UnityEngine;
|
||||||
using System;
|
using System;
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
using Scripts_MrUpbeat;
|
using Scripts_MrUpbeat;
|
||||||
|
|
||||||
|
|
|
@ -4,9 +4,9 @@ using UnityEngine;
|
||||||
using System;
|
using System;
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_MrUpbeat
|
namespace HeavenStudio.Games.Scripts_MrUpbeat
|
||||||
{
|
{
|
||||||
public class UpbeatMan : MonoBehaviour
|
public class UpbeatMan : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -4,9 +4,9 @@ using UnityEngine;
|
||||||
using System;
|
using System;
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_MrUpbeat
|
namespace HeavenStudio.Games.Scripts_MrUpbeat
|
||||||
{
|
{
|
||||||
public class UpbeatStep : PlayerActionObject
|
public class UpbeatStep : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Editor.Track;
|
using HeavenStudio.Editor.Track;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
public class PlayerActionObject : MonoBehaviour
|
public class PlayerActionObject : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -4,9 +4,9 @@ using UnityEngine;
|
||||||
|
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_RhythmRally
|
namespace HeavenStudio.Games.Scripts_RhythmRally
|
||||||
{
|
{
|
||||||
public class Paddlers : PlayerActionObject
|
public class Paddlers : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -4,8 +4,13 @@ using UnityEngine;
|
||||||
using NaughtyBezierCurves;
|
using NaughtyBezierCurves;
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
<<<<<<< Updated upstream
|
||||||
namespace RhythmHeavenMania.Games
|
using HeavenStudio.Util;
|
||||||
|
namespace HeavenStudio.Games
|
||||||
|
=======
|
||||||
|
using HeavenStudio.Util;
|
||||||
|
namespace HeavenStudio.Games.RhythmRally
|
||||||
|
>>>>>>> Stashed changes
|
||||||
{
|
{
|
||||||
using Scripts_RhythmRally;
|
using Scripts_RhythmRally;
|
||||||
|
|
||||||
|
|
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_RhythmTweezers
|
namespace HeavenStudio.Games.Scripts_RhythmTweezers
|
||||||
{
|
{
|
||||||
public class Hair : PlayerActionObject
|
public class Hair : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_RhythmTweezers
|
namespace HeavenStudio.Games.Scripts_RhythmTweezers
|
||||||
{
|
{
|
||||||
public class LongHair : PlayerActionObject
|
public class LongHair : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -5,9 +5,9 @@ using System;
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
using Scripts_RhythmTweezers;
|
using Scripts_RhythmTweezers;
|
||||||
|
|
||||||
|
|
|
@ -3,9 +3,9 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_RhythmTweezers
|
namespace HeavenStudio.Games.Scripts_RhythmTweezers
|
||||||
{
|
{
|
||||||
public class Tweezers : MonoBehaviour
|
public class Tweezers : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -3,9 +3,9 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using NaughtyBezierCurves;
|
using NaughtyBezierCurves;
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_SpaceSoccer
|
namespace HeavenStudio.Games.Scripts_SpaceSoccer
|
||||||
{
|
{
|
||||||
public class Ball : MonoBehaviour
|
public class Ball : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_SpaceSoccer
|
namespace HeavenStudio.Games.Scripts_SpaceSoccer
|
||||||
{
|
{
|
||||||
public class Kicker : PlayerActionObject
|
public class Kicker : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
using Scripts_SpaceSoccer;
|
using Scripts_SpaceSoccer;
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_Spaceball
|
namespace HeavenStudio.Games.Scripts_Spaceball
|
||||||
{
|
{
|
||||||
public class Alien : MonoBehaviour
|
public class Alien : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
using Scripts_Spaceball;
|
using Scripts_Spaceball;
|
||||||
|
|
||||||
|
|
|
@ -2,11 +2,11 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_Spaceball
|
namespace HeavenStudio.Games.Scripts_Spaceball
|
||||||
{
|
{
|
||||||
public class SpaceballBall : PlayerActionObject
|
public class SpaceballBall : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -3,9 +3,9 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_Spaceball
|
namespace HeavenStudio.Games.Scripts_Spaceball
|
||||||
{
|
{
|
||||||
public class SpaceballPlayer : MonoBehaviour
|
public class SpaceballPlayer : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_TapTrial
|
namespace HeavenStudio.Games.Scripts_TapTrial
|
||||||
{
|
{
|
||||||
public class Tap : PlayerActionObject
|
public class Tap : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
using Scripts_TapTrial;
|
using Scripts_TapTrial;
|
||||||
|
|
||||||
|
|
|
@ -1,8 +1,12 @@
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
|
<<<<<<< Updated upstream
|
||||||
namespace RhythmHeavenMania.Games.Scripts_TapTrial
|
namespace RhythmHeavenMania.Games.Scripts_TapTrial
|
||||||
|
=======
|
||||||
|
namespace HeavenStudio.Games.TapTrial
|
||||||
|
>>>>>>> Stashed changes
|
||||||
{
|
{
|
||||||
public class TapTrialPlayer : MonoBehaviour
|
public class TapTrialPlayer : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,7 +2,7 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_WizardsWaltz
|
namespace HeavenStudio.Games.Scripts_WizardsWaltz
|
||||||
{
|
{
|
||||||
public class Girl : MonoBehaviour
|
public class Girl : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,10 +1,10 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_WizardsWaltz
|
namespace HeavenStudio.Games.Scripts_WizardsWaltz
|
||||||
{
|
{
|
||||||
public class MagicFX : MonoBehaviour
|
public class MagicFX : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_WizardsWaltz
|
namespace HeavenStudio.Games.Scripts_WizardsWaltz
|
||||||
{
|
{
|
||||||
public class Plant : PlayerActionObject
|
public class Plant : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,9 +1,9 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_WizardsWaltz
|
namespace HeavenStudio.Games.Scripts_WizardsWaltz
|
||||||
{
|
{
|
||||||
public class Wizard : MonoBehaviour
|
public class Wizard : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -5,9 +5,9 @@ using UnityEngine;
|
||||||
using System;
|
using System;
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
using Scripts_WizardsWaltz;
|
using Scripts_WizardsWaltz;
|
||||||
|
|
||||||
|
|
|
@ -5,7 +5,7 @@ using UnityEngine.SceneManagement;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
|
||||||
namespace RhythmHeavenMania
|
namespace HeavenStudio
|
||||||
{
|
{
|
||||||
public class GlobalGameManager : MonoBehaviour
|
public class GlobalGameManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania
|
namespace HeavenStudio
|
||||||
{
|
{
|
||||||
public class GoForAPerfect : MonoBehaviour
|
public class GoForAPerfect : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Audio;
|
using UnityEngine.Audio;
|
||||||
|
|
||||||
namespace RhythmHeavenMania
|
namespace HeavenStudio
|
||||||
{
|
{
|
||||||
public class Initializer : MonoBehaviour
|
public class Initializer : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
@ -56,7 +56,7 @@ namespace RhythmHeavenMania
|
||||||
|
|
||||||
if (editor)
|
if (editor)
|
||||||
{
|
{
|
||||||
this.GetComponent<RhythmHeavenMania.Editor.Editor>().Init();
|
this.GetComponent<HeavenStudio.Editor.Editor>().Init();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -3,7 +3,7 @@ using UnityEngine;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class BPMText : MonoBehaviour
|
public class BPMText : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -5,7 +5,7 @@ using UnityEngine.UI;
|
||||||
|
|
||||||
using TMPro;
|
using TMPro;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class BeatGrid : MonoBehaviour
|
public class BeatGrid : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -5,9 +5,9 @@ using UnityEngine.UI;
|
||||||
|
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
|
|
||||||
using RhythmHeavenMania.Editor.Track;
|
using HeavenStudio.Editor.Track;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class BoxSelection : MonoBehaviour
|
public class BoxSelection : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -3,9 +3,9 @@ using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Editor.Track;
|
using HeavenStudio.Editor.Track;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor.Commands
|
namespace HeavenStudio.Editor.Commands
|
||||||
{
|
{
|
||||||
public class Selection : IAction
|
public class Selection : IAction
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Editor.Commands;
|
using HeavenStudio.Editor.Commands;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class CommandManager : MonoBehaviour
|
public class CommandManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,7 +2,7 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor.Commands
|
namespace HeavenStudio.Editor.Commands
|
||||||
{
|
{
|
||||||
public interface IAction
|
public interface IAction
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,7 +2,7 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Editor.Commands;
|
using HeavenStudio.Editor.Commands;
|
||||||
|
|
||||||
public class TestCommand : IAction
|
public class TestCommand : IAction
|
||||||
{
|
{
|
||||||
|
|
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.EventSystems;
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class DisableSelectOnHover : MonoBehaviour
|
public class DisableSelectOnHover : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -13,13 +13,13 @@ using TMPro;
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
using SFB;
|
using SFB;
|
||||||
|
|
||||||
using RhythmHeavenMania.Editor.Track;
|
using HeavenStudio.Editor.Track;
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
using System.IO.Compression;
|
using System.IO.Compression;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class Editor : MonoBehaviour
|
public class Editor : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -8,9 +8,9 @@ using TMPro;
|
||||||
|
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
|
|
||||||
using RhythmHeavenMania.Editor.Track;
|
using HeavenStudio.Editor.Track;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class EditorTheme : MonoBehaviour
|
public class EditorTheme : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Editor.Track;
|
using HeavenStudio.Editor.Track;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class EventParameterManager : MonoBehaviour
|
public class EventParameterManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -7,9 +7,9 @@ using System;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class EventPropertyPrefab : MonoBehaviour
|
public class EventPropertyPrefab : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -7,9 +7,9 @@ using TMPro;
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
|
|
||||||
using RhythmHeavenMania.Editor.Track;
|
using HeavenStudio.Editor.Track;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class GridGameSelector : MonoBehaviour
|
public class GridGameSelector : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class GridGameSelectorGame : MonoBehaviour
|
public class GridGameSelectorGame : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -3,9 +3,9 @@ using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Editor.Track;
|
using HeavenStudio.Editor.Track;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class Selections : MonoBehaviour
|
public class Selections : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.EventSystems;
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class Selector : MonoBehaviour
|
public class Selector : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,7 +2,7 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class TempoFinder : MonoBehaviour
|
public class TempoFinder : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -4,7 +4,7 @@ using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using UnityEngine.EventSystems;
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class TempoFinderButton : Button, IPointerDownHandler
|
public class TempoFinderButton : Button, IPointerDownHandler
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
using System;
|
using System;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
[Serializable]
|
[Serializable]
|
||||||
public class Theme
|
public class Theme
|
||||||
|
|
|
@ -7,7 +7,7 @@ using System;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor.Track
|
namespace HeavenStudio.Editor.Track
|
||||||
{
|
{
|
||||||
public class TempoTimeline : MonoBehaviour
|
public class TempoTimeline : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -6,7 +6,7 @@ using TMPro;
|
||||||
|
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor.Track
|
namespace HeavenStudio.Editor.Track
|
||||||
{
|
{
|
||||||
public class TempoTimelineObj : MonoBehaviour
|
public class TempoTimelineObj : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -7,7 +7,7 @@ using UnityEngine.EventSystems;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor.Track
|
namespace HeavenStudio.Editor.Track
|
||||||
{
|
{
|
||||||
public class Timeline : MonoBehaviour
|
public class Timeline : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -6,7 +6,7 @@ using UnityEngine.UI;
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor.Track
|
namespace HeavenStudio.Editor.Track
|
||||||
{
|
{
|
||||||
public class TimelineEventObj : MonoBehaviour
|
public class TimelineEventObj : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue