if you love it so much why dont u put a ringside on it
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||||||
|
script: {fileID: 0}
|
||||||
|
- curve:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Curve:
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0
|
||||||
|
value: 0
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 1
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
attribute: m_LocalPosition.z
|
||||||
|
path: Upper/Head/Mouth
|
||||||
|
classID: 4
|
||||||
|
script: {fileID: 0}
|
||||||
|
- curve:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Curve:
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0
|
||||||
|
value: 1
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
attribute: m_LocalScale.x
|
||||||
|
path: Upper/Head/Mouth
|
||||||
|
classID: 4
|
||||||
|
script: {fileID: 0}
|
||||||
|
- curve:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Curve:
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0
|
||||||
|
value: 1
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
attribute: m_LocalScale.y
|
||||||
|
path: Upper/Head/Mouth
|
||||||
|
classID: 4
|
||||||
|
script: {fileID: 0}
|
||||||
|
- curve:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Curve:
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0
|
||||||
|
value: 1
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 136
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
attribute: m_LocalScale.z
|
||||||
|
path: Upper/Head/Mouth
|
||||||
|
classID: 4
|
||||||
|
script: {fileID: 0}
|
||||||
|
m_EulerEditorCurves:
|
||||||
|
- curve:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Curve: []
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
attribute: m_LocalEulerAngles.x
|
||||||
|
path: Upper/Head
|
||||||
|
classID: 4
|
||||||
|
script: {fileID: 0}
|
||||||
|
- curve:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Curve: []
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
attribute: m_LocalEulerAngles.y
|
||||||
|
path: Upper/Head
|
||||||
|
classID: 4
|
||||||
|
script: {fileID: 0}
|
||||||
|
- curve:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Curve: []
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
attribute: m_LocalEulerAngles.z
|
||||||
|
path: Upper/Head
|
||||||
|
classID: 4
|
||||||
|
script: {fileID: 0}
|
||||||
|
m_HasGenericRootTransform: 0
|
||||||
|
m_HasMotionFloatCurves: 0
|
||||||
|
m_Events: []
|
||||||
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3cea5d81a1587ab43a06277af65f604c
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 7400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -54,6 +54,9 @@ AnimatorStateMachine:
|
||||||
- serializedVersion: 1
|
- serializedVersion: 1
|
||||||
m_State: {fileID: 4820106035112521468}
|
m_State: {fileID: 4820106035112521468}
|
||||||
m_Position: {x: 880, y: 500, z: 0}
|
m_Position: {x: 880, y: 500, z: 0}
|
||||||
|
- serializedVersion: 1
|
||||||
|
m_State: {fileID: 2120024398551354028}
|
||||||
|
m_Position: {x: 915, y: 565, z: 0}
|
||||||
m_ChildStateMachines: []
|
m_ChildStateMachines: []
|
||||||
m_AnyStateTransitions: []
|
m_AnyStateTransitions: []
|
||||||
m_EntryTransitions: []
|
m_EntryTransitions: []
|
||||||
|
|
@ -394,6 +397,32 @@ AnimatorState:
|
||||||
m_MirrorParameter:
|
m_MirrorParameter:
|
||||||
m_CycleOffsetParameter:
|
m_CycleOffsetParameter:
|
||||||
m_TimeParameter:
|
m_TimeParameter:
|
||||||
|
--- !u!1102 &2120024398551354028
|
||||||
|
AnimatorState:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 1
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: ExtendSmile
|
||||||
|
m_Speed: 1
|
||||||
|
m_CycleOffset: 0
|
||||||
|
m_Transitions: []
|
||||||
|
m_StateMachineBehaviours: []
|
||||||
|
m_Position: {x: 50, y: 50, z: 0}
|
||||||
|
m_IKOnFeet: 0
|
||||||
|
m_WriteDefaultValues: 1
|
||||||
|
m_Mirror: 0
|
||||||
|
m_SpeedParameterActive: 0
|
||||||
|
m_MirrorParameterActive: 0
|
||||||
|
m_CycleOffsetParameterActive: 0
|
||||||
|
m_TimeParameterActive: 0
|
||||||
|
m_Motion: {fileID: 7400000, guid: 3cea5d81a1587ab43a06277af65f604c, type: 2}
|
||||||
|
m_Tag:
|
||||||
|
m_SpeedParameter:
|
||||||
|
m_MirrorParameter:
|
||||||
|
m_CycleOffsetParameter:
|
||||||
|
m_TimeParameter:
|
||||||
--- !u!1102 &2843809078522271119
|
--- !u!1102 &2843809078522271119
|
||||||
AnimatorState:
|
AnimatorState:
|
||||||
serializedVersion: 6
|
serializedVersion: 6
|
||||||
|
|
|
||||||
|
|
@ -234,6 +234,11 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private bool canDoMissExpression()
|
||||||
|
{
|
||||||
|
return (reporterHeadAnim.IsPlayingAnimationNames(new string[] { "BlinkHead", "ExtendBlink", "ExcitedBlink", "Idle", "ExtendIdle", "Excited", "Miss", "Late" }) || reporterHeadAnim.IsAnimationNotPlaying()) && !reporterHeadAnim.GetCurrentAnimatorStateInfo(0).IsName("Flinch");
|
||||||
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
var cond = Conductor.instance;
|
var cond = Conductor.instance;
|
||||||
|
|
@ -249,7 +254,7 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
wrestlerAnim.DoScaledAnimationAsync("YeMiss", 0.25f);
|
wrestlerAnim.DoScaledAnimationAsync("YeMiss", 0.25f);
|
||||||
SoundByte.PlayOneShotGame($"ringside/confusedanswer");
|
SoundByte.PlayOneShotGame($"ringside/confusedanswer");
|
||||||
reporterHeadAnim.DoScaledAnimationAsync("Late", 0.5f);
|
if (canDoMissExpression()) reporterHeadAnim.DoScaledAnimationAsync("Miss", 0.5f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if ( PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch
|
if ( PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch
|
||||||
|
|
@ -259,8 +264,8 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
SoundByte.PlayOneShotGame($"ringside/muscles2");
|
SoundByte.PlayOneShotGame($"ringside/muscles2");
|
||||||
wrestlerAnim.DoScaledAnimationAsync("BigGuyTwo", 0.5f);
|
wrestlerAnim.DoScaledAnimationAsync("BigGuyTwo", 0.5f);
|
||||||
reporterAnim.Play("FlinchReporter", 0, 0);
|
if (canDoMissExpression()) reporterAnim.Play("FlinchReporter", 0, 0);
|
||||||
reporterHeadAnim.Play("Flinch", 0, 0);
|
if (canDoMissExpression()) reporterHeadAnim.Play("Flinch", 0, 0);
|
||||||
SoundByte.PlayOneShotGame("ringside/barely");
|
SoundByte.PlayOneShotGame("ringside/barely");
|
||||||
}
|
}
|
||||||
if (PlayerInput.GetIsAction(InputAction_Alt) && !IsExpectingInputNow(InputAction_Alt) && !shouldNotInput)
|
if (PlayerInput.GetIsAction(InputAction_Alt) && !IsExpectingInputNow(InputAction_Alt) && !shouldNotInput)
|
||||||
|
|
@ -269,8 +274,8 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
int randomPose = UnityEngine.Random.Range(1, 7);
|
int randomPose = UnityEngine.Random.Range(1, 7);
|
||||||
wrestlerAnim.Play($"Pose{randomPose}", 0, 0);
|
wrestlerAnim.Play($"Pose{randomPose}", 0, 0);
|
||||||
reporterAnim.Play("FlinchReporter", 0, 0);
|
if (canDoMissExpression()) reporterAnim.Play("FlinchReporter", 0, 0);
|
||||||
reporterHeadAnim.Play("Flinch", 0, 0);
|
if (canDoMissExpression()) reporterHeadAnim.Play("Flinch", 0, 0);
|
||||||
SoundByte.PlayOneShotGame($"ringside/yell{UnityEngine.Random.Range(1, 7)}Raw");
|
SoundByte.PlayOneShotGame($"ringside/yell{UnityEngine.Random.Range(1, 7)}Raw");
|
||||||
wrestlerTransform.localScale = new Vector3(1.1f, 1.1f, 1f);
|
wrestlerTransform.localScale = new Vector3(1.1f, 1.1f, 1f);
|
||||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||||
|
|
@ -730,7 +735,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
wrestlerAnim.DoScaledAnimationAsync("Cough", 0.5f);
|
wrestlerAnim.DoScaledAnimationAsync("Cough", 0.5f);
|
||||||
SoundByte.PlayOneShotGame($"ringside/cough");
|
SoundByte.PlayOneShotGame($"ringside/cough");
|
||||||
reporterHeadAnim.DoScaledAnimationAsync("Miss", 0.5f);
|
reporterHeadAnim.DoScaledAnimationAsync("Late", 0.5f);
|
||||||
SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}");
|
SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}");
|
||||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
|
|
@ -744,7 +749,7 @@ namespace HeavenStudio.Games
|
||||||
public void SuccessQuestion(PlayerActionEvent caller)
|
public void SuccessQuestion(PlayerActionEvent caller)
|
||||||
{
|
{
|
||||||
wrestlerAnim.DoScaledAnimationAsync("Ye", 0.5f);
|
wrestlerAnim.DoScaledAnimationAsync("Ye", 0.5f);
|
||||||
reporterHeadAnim.Play("Smile", 0, 0);
|
reporterHeadAnim.Play("ExtendSmile", 0, 0);
|
||||||
SoundByte.PlayOneShotGame($"ringside/ye{UnityEngine.Random.Range(1, 4)}");
|
SoundByte.PlayOneShotGame($"ringside/ye{UnityEngine.Random.Range(1, 4)}");
|
||||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
|
|
@ -754,6 +759,7 @@ namespace HeavenStudio.Games
|
||||||
FadeFlashColor(Color.white, new Color(1, 1, 1, 0), 0.5f);
|
FadeFlashColor(Color.white, new Color(1, 1, 1, 0), 0.5f);
|
||||||
flashObject.SetActive(true);
|
flashObject.SetActive(true);
|
||||||
reporterAnim.Play("IdleReporter", 0, 0);
|
reporterAnim.Play("IdleReporter", 0, 0);
|
||||||
|
reporterHeadAnim.Play("Smile", 0, 0);
|
||||||
}),
|
}),
|
||||||
new BeatAction.Action(caller.startBeat + caller.timer + 0.6f, delegate { flashObject.SetActive(false); }),
|
new BeatAction.Action(caller.startBeat + caller.timer + 0.6f, delegate { flashObject.SetActive(false); }),
|
||||||
new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { if (reporterHeadAnim.IsAnimationNotPlaying()) reporterHeadAnim.Play("Idle", 0, 0); }),
|
new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { if (reporterHeadAnim.IsAnimationNotPlaying()) reporterHeadAnim.Play("Idle", 0, 0); }),
|
||||||
|
|
@ -794,11 +800,11 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
reporterAnim.Play("ExtendMiss", 0, 0);
|
reporterHeadAnim.Play("Late", 0, 0);
|
||||||
SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}");
|
SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}");
|
||||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("IdleReporter", 0, 0); reporterHeadAnim.Play("Miss", 0, 0); }),
|
new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }),
|
||||||
new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { if (reporterHeadAnim.IsAnimationNotPlaying()) reporterHeadAnim.Play("Idle", 0, 0); }),
|
new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { if (reporterHeadAnim.IsAnimationNotPlaying()) reporterHeadAnim.Play("Idle", 0, 0); }),
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
@ -813,13 +819,14 @@ namespace HeavenStudio.Games
|
||||||
wrestlerAnim.DoScaledAnimationAsync("BigGuyTwo", 0.5f);
|
wrestlerAnim.DoScaledAnimationAsync("BigGuyTwo", 0.5f);
|
||||||
if (!missedBigGuy)
|
if (!missedBigGuy)
|
||||||
{
|
{
|
||||||
reporterHeadAnim.Play("Smile", 0, 0);
|
reporterHeadAnim.Play("ExtendSmile", 0, 0);
|
||||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate
|
new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate
|
||||||
{
|
{
|
||||||
SoundByte.PlayOneShotGame("ringside/musclesCamera");
|
SoundByte.PlayOneShotGame("ringside/musclesCamera");
|
||||||
reporterAnim.Play("IdleReporter", 0, 0);
|
reporterAnim.Play("IdleReporter", 0, 0);
|
||||||
|
reporterHeadAnim.Play("Smile", 0, 0);
|
||||||
FadeFlashColor(Color.white, new Color(1, 1, 1, 0), 0.5f);
|
FadeFlashColor(Color.white, new Color(1, 1, 1, 0), 0.5f);
|
||||||
flashObject.SetActive(true);
|
flashObject.SetActive(true);
|
||||||
}),
|
}),
|
||||||
|
|
@ -847,7 +854,7 @@ namespace HeavenStudio.Games
|
||||||
int randomPose = UnityEngine.Random.Range(1, 7);
|
int randomPose = UnityEngine.Random.Range(1, 7);
|
||||||
wrestlerAnim.Play($"Pose{randomPose}", 0, 0);
|
wrestlerAnim.Play($"Pose{randomPose}", 0, 0);
|
||||||
SoundByte.PlayOneShotGame($"ringside/yell{UnityEngine.Random.Range(1, 7)}Raw");
|
SoundByte.PlayOneShotGame($"ringside/yell{UnityEngine.Random.Range(1, 7)}Raw");
|
||||||
reporterHeadAnim.Play("Miss", 0, 0);
|
reporterHeadAnim.Play("Late", 0, 0);
|
||||||
SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}");
|
SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}");
|
||||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
|
|
@ -891,7 +898,7 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void Miss(PlayerActionEvent caller)
|
public void Miss(PlayerActionEvent caller)
|
||||||
{
|
{
|
||||||
reporterHeadAnim.Play("Miss", 0, 0);
|
reporterHeadAnim.Play("Late", 0, 0);
|
||||||
SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}");
|
SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}");
|
||||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
|
|
@ -907,7 +914,7 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void MissBigGuyTwo(PlayerActionEvent caller)
|
public void MissBigGuyTwo(PlayerActionEvent caller)
|
||||||
{
|
{
|
||||||
reporterHeadAnim.Play("Miss", 0, 0);
|
reporterHeadAnim.Play("Late", 0, 0);
|
||||||
SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}");
|
SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}");
|
||||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
|
|
@ -920,7 +927,7 @@ namespace HeavenStudio.Games
|
||||||
public void MissPose(PlayerActionEvent caller)
|
public void MissPose(PlayerActionEvent caller)
|
||||||
{
|
{
|
||||||
shouldNotInput = true;
|
shouldNotInput = true;
|
||||||
reporterHeadAnim.Play("Miss", 0, 0);
|
reporterHeadAnim.Play("Late", 0, 0);
|
||||||
SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}");
|
SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue