Change all animation speed to 0.5, which did not help much

I still should push though since I'm switching branches temporarily
This commit is contained in:
blank3times 2024-04-15 18:07:04 -07:00
parent 6700626920
commit 7972e6137d

View file

@ -89,9 +89,9 @@ namespace HeavenStudio.Games
{ {
if (BeatIsInBopRegion(beat)) if (BeatIsInBopRegion(beat))
{ {
MonkeyAnim.DoScaledAnimationAsync("MonkeyBop", 0.3f); MonkeyAnim.DoScaledAnimationAsync("MonkeyBop", 0.5f);
MandrillAnim.DoScaledAnimationAsync("MandrillBop", 0.3f); MandrillAnim.DoScaledAnimationAsync("MandrillBop", 0.5f);
GolferAnim.DoScaledAnimationAsync("GolferBop", 0.3f); GolferAnim.DoScaledAnimationAsync("GolferBop", 0.5f);
} }
} }
@ -116,9 +116,9 @@ namespace HeavenStudio.Games
{ {
new BeatAction.Action(beat + i, delegate new BeatAction.Action(beat + i, delegate
{ {
MonkeyAnim.DoScaledAnimationAsync("MonkeyBop", 0.3f); MonkeyAnim.DoScaledAnimationAsync("MonkeyBop", 0.5f);
MandrillAnim.DoScaledAnimationAsync("MandrillBop", 0.3f); MandrillAnim.DoScaledAnimationAsync("MandrillBop", 0.5f);
GolferAnim.DoScaledAnimationAsync("GolferBop", 0.3f); GolferAnim.DoScaledAnimationAsync("GolferBop", 0.5f);
// TODO add bops for other characters // TODO add bops for other characters
}) })
}); });
@ -148,13 +148,13 @@ namespace HeavenStudio.Games
BeatAction.New(instance, new List<BeatAction.Action>() BeatAction.New(instance, new List<BeatAction.Action>()
{ {
new BeatAction.Action(beat, delegate { MandrillAnim.DoScaledAnimationAsync("MandrillReady1", 0.2f);}), new BeatAction.Action(beat, delegate { MandrillAnim.DoScaledAnimationAsync("MandrillReady1", 0.5f);}),
new BeatAction.Action(beat + 1f, delegate { MandrillAnim.DoScaledAnimationAsync("MandrillReady2", 0.3f);}), new BeatAction.Action(beat + 1f, delegate { MandrillAnim.DoScaledAnimationAsync("MandrillReady2", 0.5f);}),
new BeatAction.Action(beat + 2f, delegate { MandrillAnim.DoScaledAnimationAsync("MandrillReady3", 0.3f);}), new BeatAction.Action(beat + 2f, delegate { MandrillAnim.DoScaledAnimationAsync("MandrillReady3", 0.5f);}),
new BeatAction.Action(beat + 2f, delegate { GolferAnim.DoScaledAnimationAsync("GolferPrepare", 1.0f);}), new BeatAction.Action(beat + 2f, delegate { GolferAnim.DoScaledAnimationAsync("GolferPrepare", 0.5f);}),
new BeatAction.Action(beat + 3f, delegate { GolferAnim.DoScaledAnimationAsync("GolferThrough", 1.0f);}), new BeatAction.Action(beat + 3f, delegate { GolferAnim.DoScaledAnimationAsync("GolferThrough", 0.5f);}),
new BeatAction.Action(beat + 3f, delegate { MandrillAnim.DoScaledAnimationAsync("MandrillPitch", 0.4f);}), new BeatAction.Action(beat + 3f, delegate { MandrillAnim.DoScaledAnimationAsync("MandrillPitch", 0.5f);}),
new BeatAction.Action(beat + 3f, delegate { MonkeyAnim.DoScaledAnimationAsync("MonkeySpin", 2.0f);}), new BeatAction.Action(beat + 3f, delegate { MonkeyAnim.DoScaledAnimationAsync("MonkeySpin", 0.5f);}),
}); });
} }
@ -170,10 +170,10 @@ namespace HeavenStudio.Games
BeatAction.New(instance, new List<BeatAction.Action>() BeatAction.New(instance, new List<BeatAction.Action>()
{ {
new BeatAction.Action(beat, delegate { MonkeyAnim.Play("MonkeyPrepare");}), new BeatAction.Action(beat, delegate { MonkeyAnim.DoScaledAnimationAsync("MonkeyPrepare", 0.5f);}),
new BeatAction.Action(beat + 1f, delegate { MonkeyAnim.Play("MonkeyThrow");}), new BeatAction.Action(beat + 1f, delegate { MonkeyAnim.DoScaledAnimationAsync("MonkeyThrow", 0.5f);}),
new BeatAction.Action(beat + 1f, delegate { GolferAnim.DoScaledAnimationAsync("GolferPrepare", 1.0f);}), new BeatAction.Action(beat + 1f, delegate { GolferAnim.DoScaledAnimationAsync("GolferPrepare", 0.5f);}),
new BeatAction.Action(beat + 2f, delegate { GolferAnim.DoScaledAnimationAsync("GolferThrough", 1.0f);}), new BeatAction.Action(beat + 2f, delegate { GolferAnim.DoScaledAnimationAsync("GolferThrough", 0.5f);}),
}); });
} }
@ -202,9 +202,9 @@ namespace HeavenStudio.Games
BeatAction.New(instance, new List<BeatAction.Action>() BeatAction.New(instance, new List<BeatAction.Action>()
{ {
new BeatAction.Action(beat, delegate { GolferAnim.DoScaledAnimationAsync("GolferJust", 1.0f);}), new BeatAction.Action(beat, delegate { GolferAnim.DoScaledAnimationAsync("GolferJust", 0.5f);}),
new BeatAction.Action(beat, delegate { BallEffectAnim.Play("BallEffectJust");}), new BeatAction.Action(beat, delegate { BallEffectAnim.DoScaledAnimationAsync("BallEffectJust", 0.5f);}),
new BeatAction.Action(beat + 2f, delegate { HoleAnim.DoScaledAnimationAsync("ZoomBig", 2.5f);}), new BeatAction.Action(beat + 2f, delegate { HoleAnim.DoScaledAnimationAsync("ZoomBig", 0.5f);}),
}); });
} }
@ -228,8 +228,8 @@ namespace HeavenStudio.Games
new MultiSound.Sound("holeInOne/mandrill1", beat),// temp should be miss new MultiSound.Sound("holeInOne/mandrill1", beat),// temp should be miss
new MultiSound.Sound("holeInOne/hole2", beat + 1f)// temp should be splash new MultiSound.Sound("holeInOne/hole2", beat + 1f)// temp should be splash
}); });
MonkeyHeadAnim.DoScaledAnimationAsync("MonkeyMissHead", 2.0f); MonkeyHeadAnim.DoScaledAnimationAsync("MonkeyMissHead", 0.5f);
GolferAnim.DoScaledAnimationAsync("GolferMiss", 1.0f); GolferAnim.DoScaledAnimationAsync("GolferMiss", 0.5f);
} }
else else
{ {
@ -243,9 +243,9 @@ namespace HeavenStudio.Games
BeatAction.New(instance, new List<BeatAction.Action>() BeatAction.New(instance, new List<BeatAction.Action>()
{ {
new BeatAction.Action(beat, delegate { MonkeyHeadAnim.DoScaledAnimationAsync("MonkeyJustHead", 3.5f);}), new BeatAction.Action(beat, delegate { MonkeyHeadAnim.DoScaledAnimationAsync("MonkeyJustHead", 0.5f);}),
new BeatAction.Action(beat, delegate { GolferAnim.DoScaledAnimationAsync("GolferJust", 1.0f);}), new BeatAction.Action(beat, delegate { GolferAnim.DoScaledAnimationAsync("GolferJust", 0.5f);}),
new BeatAction.Action(beat + 2f, delegate { HoleAnim.DoScaledAnimationAsync("ZoomSmall" + randomSuccess, 2.5f);}), new BeatAction.Action(beat + 2f, delegate { HoleAnim.DoScaledAnimationAsync("ZoomSmall" + randomSuccess, 0.5f);}),
}); });
} }
} }
@ -253,7 +253,7 @@ namespace HeavenStudio.Games
public void MonkeyMiss(PlayerActionEvent caller) public void MonkeyMiss(PlayerActionEvent caller)
{ {
SoundByte.PlayOneShotGame("holeInOne/whale"); SoundByte.PlayOneShotGame("holeInOne/whale");
MonkeyHeadAnim.DoScaledAnimationAsync("MonkeySadHead", 0.2f); MonkeyHeadAnim.DoScaledAnimationAsync("MonkeySadHead", 0.5f);
} }
public void Nothing(PlayerActionEvent caller) public void Nothing(PlayerActionEvent caller)