Change all animation speed to 0.5, which did not help much
I still should push though since I'm switching branches temporarily
This commit is contained in:
parent
6700626920
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7972e6137d
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@ -89,9 +89,9 @@ namespace HeavenStudio.Games
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{
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{
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if (BeatIsInBopRegion(beat))
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if (BeatIsInBopRegion(beat))
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{
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{
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MonkeyAnim.DoScaledAnimationAsync("MonkeyBop", 0.3f);
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MonkeyAnim.DoScaledAnimationAsync("MonkeyBop", 0.5f);
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MandrillAnim.DoScaledAnimationAsync("MandrillBop", 0.3f);
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MandrillAnim.DoScaledAnimationAsync("MandrillBop", 0.5f);
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GolferAnim.DoScaledAnimationAsync("GolferBop", 0.3f);
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GolferAnim.DoScaledAnimationAsync("GolferBop", 0.5f);
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}
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}
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}
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}
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@ -116,9 +116,9 @@ namespace HeavenStudio.Games
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{
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{
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new BeatAction.Action(beat + i, delegate
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new BeatAction.Action(beat + i, delegate
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{
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{
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MonkeyAnim.DoScaledAnimationAsync("MonkeyBop", 0.3f);
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MonkeyAnim.DoScaledAnimationAsync("MonkeyBop", 0.5f);
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MandrillAnim.DoScaledAnimationAsync("MandrillBop", 0.3f);
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MandrillAnim.DoScaledAnimationAsync("MandrillBop", 0.5f);
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GolferAnim.DoScaledAnimationAsync("GolferBop", 0.3f);
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GolferAnim.DoScaledAnimationAsync("GolferBop", 0.5f);
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// TODO add bops for other characters
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// TODO add bops for other characters
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})
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})
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});
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});
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@ -148,13 +148,13 @@ namespace HeavenStudio.Games
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BeatAction.New(instance, new List<BeatAction.Action>()
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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{
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new BeatAction.Action(beat, delegate { MandrillAnim.DoScaledAnimationAsync("MandrillReady1", 0.2f);}),
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new BeatAction.Action(beat, delegate { MandrillAnim.DoScaledAnimationAsync("MandrillReady1", 0.5f);}),
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new BeatAction.Action(beat + 1f, delegate { MandrillAnim.DoScaledAnimationAsync("MandrillReady2", 0.3f);}),
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new BeatAction.Action(beat + 1f, delegate { MandrillAnim.DoScaledAnimationAsync("MandrillReady2", 0.5f);}),
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new BeatAction.Action(beat + 2f, delegate { MandrillAnim.DoScaledAnimationAsync("MandrillReady3", 0.3f);}),
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new BeatAction.Action(beat + 2f, delegate { MandrillAnim.DoScaledAnimationAsync("MandrillReady3", 0.5f);}),
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new BeatAction.Action(beat + 2f, delegate { GolferAnim.DoScaledAnimationAsync("GolferPrepare", 1.0f);}),
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new BeatAction.Action(beat + 2f, delegate { GolferAnim.DoScaledAnimationAsync("GolferPrepare", 0.5f);}),
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new BeatAction.Action(beat + 3f, delegate { GolferAnim.DoScaledAnimationAsync("GolferThrough", 1.0f);}),
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new BeatAction.Action(beat + 3f, delegate { GolferAnim.DoScaledAnimationAsync("GolferThrough", 0.5f);}),
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new BeatAction.Action(beat + 3f, delegate { MandrillAnim.DoScaledAnimationAsync("MandrillPitch", 0.4f);}),
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new BeatAction.Action(beat + 3f, delegate { MandrillAnim.DoScaledAnimationAsync("MandrillPitch", 0.5f);}),
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new BeatAction.Action(beat + 3f, delegate { MonkeyAnim.DoScaledAnimationAsync("MonkeySpin", 2.0f);}),
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new BeatAction.Action(beat + 3f, delegate { MonkeyAnim.DoScaledAnimationAsync("MonkeySpin", 0.5f);}),
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});
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});
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}
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}
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@ -170,10 +170,10 @@ namespace HeavenStudio.Games
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BeatAction.New(instance, new List<BeatAction.Action>()
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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{
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new BeatAction.Action(beat, delegate { MonkeyAnim.Play("MonkeyPrepare");}),
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new BeatAction.Action(beat, delegate { MonkeyAnim.DoScaledAnimationAsync("MonkeyPrepare", 0.5f);}),
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new BeatAction.Action(beat + 1f, delegate { MonkeyAnim.Play("MonkeyThrow");}),
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new BeatAction.Action(beat + 1f, delegate { MonkeyAnim.DoScaledAnimationAsync("MonkeyThrow", 0.5f);}),
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new BeatAction.Action(beat + 1f, delegate { GolferAnim.DoScaledAnimationAsync("GolferPrepare", 1.0f);}),
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new BeatAction.Action(beat + 1f, delegate { GolferAnim.DoScaledAnimationAsync("GolferPrepare", 0.5f);}),
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new BeatAction.Action(beat + 2f, delegate { GolferAnim.DoScaledAnimationAsync("GolferThrough", 1.0f);}),
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new BeatAction.Action(beat + 2f, delegate { GolferAnim.DoScaledAnimationAsync("GolferThrough", 0.5f);}),
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});
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});
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}
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}
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@ -202,9 +202,9 @@ namespace HeavenStudio.Games
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BeatAction.New(instance, new List<BeatAction.Action>()
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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{
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new BeatAction.Action(beat, delegate { GolferAnim.DoScaledAnimationAsync("GolferJust", 1.0f);}),
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new BeatAction.Action(beat, delegate { GolferAnim.DoScaledAnimationAsync("GolferJust", 0.5f);}),
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new BeatAction.Action(beat, delegate { BallEffectAnim.Play("BallEffectJust");}),
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new BeatAction.Action(beat, delegate { BallEffectAnim.DoScaledAnimationAsync("BallEffectJust", 0.5f);}),
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new BeatAction.Action(beat + 2f, delegate { HoleAnim.DoScaledAnimationAsync("ZoomBig", 2.5f);}),
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new BeatAction.Action(beat + 2f, delegate { HoleAnim.DoScaledAnimationAsync("ZoomBig", 0.5f);}),
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});
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});
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}
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}
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@ -228,8 +228,8 @@ namespace HeavenStudio.Games
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new MultiSound.Sound("holeInOne/mandrill1", beat),// temp should be miss
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new MultiSound.Sound("holeInOne/mandrill1", beat),// temp should be miss
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new MultiSound.Sound("holeInOne/hole2", beat + 1f)// temp should be splash
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new MultiSound.Sound("holeInOne/hole2", beat + 1f)// temp should be splash
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});
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});
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MonkeyHeadAnim.DoScaledAnimationAsync("MonkeyMissHead", 2.0f);
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MonkeyHeadAnim.DoScaledAnimationAsync("MonkeyMissHead", 0.5f);
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GolferAnim.DoScaledAnimationAsync("GolferMiss", 1.0f);
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GolferAnim.DoScaledAnimationAsync("GolferMiss", 0.5f);
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}
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}
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else
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else
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{
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{
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@ -243,9 +243,9 @@ namespace HeavenStudio.Games
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BeatAction.New(instance, new List<BeatAction.Action>()
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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{
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new BeatAction.Action(beat, delegate { MonkeyHeadAnim.DoScaledAnimationAsync("MonkeyJustHead", 3.5f);}),
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new BeatAction.Action(beat, delegate { MonkeyHeadAnim.DoScaledAnimationAsync("MonkeyJustHead", 0.5f);}),
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new BeatAction.Action(beat, delegate { GolferAnim.DoScaledAnimationAsync("GolferJust", 1.0f);}),
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new BeatAction.Action(beat, delegate { GolferAnim.DoScaledAnimationAsync("GolferJust", 0.5f);}),
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new BeatAction.Action(beat + 2f, delegate { HoleAnim.DoScaledAnimationAsync("ZoomSmall" + randomSuccess, 2.5f);}),
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new BeatAction.Action(beat + 2f, delegate { HoleAnim.DoScaledAnimationAsync("ZoomSmall" + randomSuccess, 0.5f);}),
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});
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});
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}
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}
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}
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}
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@ -253,7 +253,7 @@ namespace HeavenStudio.Games
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public void MonkeyMiss(PlayerActionEvent caller)
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public void MonkeyMiss(PlayerActionEvent caller)
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{
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{
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SoundByte.PlayOneShotGame("holeInOne/whale");
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SoundByte.PlayOneShotGame("holeInOne/whale");
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MonkeyHeadAnim.DoScaledAnimationAsync("MonkeySadHead", 0.2f);
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MonkeyHeadAnim.DoScaledAnimationAsync("MonkeySadHead", 0.5f);
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}
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}
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public void Nothing(PlayerActionEvent caller)
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public void Nothing(PlayerActionEvent caller)
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