it now zooms out lol
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@ -20645,6 +20645,7 @@ MonoBehaviour:
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monkeyClockArrow: {fileID: 8220690735241008560}
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monkeyHandler: {fileID: 8572779002997729184}
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backgroundHandler: {fileID: 2778587498033096836}
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fullZoomOut: 80
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--- !u!1 &6181011653585253546
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GameObject:
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m_ObjectHideFlags: 0
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@ -133,6 +133,8 @@ namespace HeavenStudio.Games
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[SerializeField] private WatchMonkeyHandler monkeyHandler;
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[SerializeField] private WatchBackgroundHandler backgroundHandler;
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[Header("Properties")]
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[SerializeField] private float fullZoomOut = 40f;
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private float lastAngle = 0f;
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private int cameraIndex = 0;
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private struct MonkeyCamera
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@ -146,6 +148,7 @@ namespace HeavenStudio.Games
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private void Awake()
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{
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instance = this;
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funcInOut = Util.EasingFunction.GetEasingFunction(Util.EasingFunction.Ease.EaseOutQuad);
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pinkMonkeys = EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "off", "offStretch" });
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pinkMonkeysCustom = EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "offInterval" });
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CameraUpdate();
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@ -163,6 +166,9 @@ namespace HeavenStudio.Games
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public void ZoomOut(double beat, float length, int timeMode, int hours, int minutes)
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{
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length = Mathf.Max(4, length);
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zoomOutStartBeat = beat;
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zoomOutLength = length;
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backgroundHandler.SetFade(beat, 0.25f, true, (TimeMode)timeMode, hours, minutes);
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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@ -171,6 +177,16 @@ namespace HeavenStudio.Games
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backgroundHandler.SetFade(beat + length - 0.25, 0.25f, false, (TimeMode)timeMode, hours, minutes);
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})
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});
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CameraUpdate();
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}
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public void PersistZoomOut(double beat)
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{
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var allZooms = EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "zoomOut" }).FindAll(x => x.beat < beat && x.beat + Mathf.Max(4, x.length) > beat);
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foreach (var zoom in allZooms)
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{
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ZoomOut(zoom.beat, zoom.length, zoom["timeMode"], zoom["hour"], zoom["minute"]);
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}
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}
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private double persistBeat = 0;
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@ -188,6 +204,7 @@ namespace HeavenStudio.Games
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StartClapping(wantClap);
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}
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PersistAppear(beat);
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PersistZoomOut(beat);
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bool IsClapBeat(double clapBeat)
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{
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@ -202,6 +219,7 @@ namespace HeavenStudio.Games
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monkeyClockArrow.MoveToAngle(lastAngle);
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monkeyHandler.Init((int)(lastAngle / degreePerMonkey));
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PersistAppear(beat);
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PersistZoomOut(beat);
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}
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private void PersistAppear(double beat)
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@ -547,6 +565,10 @@ namespace HeavenStudio.Games
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}
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}
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private double zoomOutStartBeat = double.MinValue;
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private float zoomOutLength = 4;
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private Util.EasingFunction.Function funcInOut;
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private void CameraUpdate()
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{
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var cond = Conductor.instance;
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@ -572,7 +594,37 @@ namespace HeavenStudio.Games
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cameraAnchor.localEulerAngles = new Vector3(0, 0, newAngle);
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}
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cameraMoveable.position = new Vector3(cameraTransform.position.x, cameraTransform.position.y * -1);
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float normalizedZoomBeat = cond.GetPositionFromBeat(zoomOutStartBeat, zoomOutLength);
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if (normalizedZoomBeat >= 0f && normalizedZoomBeat <= 1f)
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{
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float newX = 0f;
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float newY = 0f;
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float newZ = 0f;
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float normalizedZoomFirst = cond.GetPositionFromBeat(zoomOutStartBeat, 2);
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float normalizedZoomLast = cond.GetPositionFromBeat(zoomOutStartBeat + zoomOutLength - 2, 2);
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if (normalizedZoomFirst > 1)
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{
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newX = funcInOut(0, cameraTransform.position.x, Mathf.Clamp01(normalizedZoomLast));
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newY = funcInOut(0, cameraTransform.position.y, Mathf.Clamp01(normalizedZoomLast));
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newZ = funcInOut(fullZoomOut, 0, Mathf.Clamp01(normalizedZoomLast));
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}
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else
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{
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newX = funcInOut(cameraTransform.position.x, 0, Mathf.Clamp01(normalizedZoomFirst));
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newY = funcInOut(cameraTransform.position.y, 0, Mathf.Clamp01(normalizedZoomFirst));
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newZ = funcInOut(0, fullZoomOut, Mathf.Clamp01(normalizedZoomFirst));
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}
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cameraMoveable.position = new Vector3(newX, -newY, newZ);
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}
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else
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{
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cameraMoveable.position = new Vector3(cameraTransform.position.x, cameraTransform.position.y * -1);
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}
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}
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#endregion
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