missing stuff
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@ -112,6 +112,8 @@ namespace HeavenStudio.Games
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private double _jumpBeat = double.MaxValue;
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private double _jumpBeat = double.MaxValue;
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public bool MonkeyMissed = false;
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public static AnimalAcrobat instance;
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public static AnimalAcrobat instance;
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private void Awake()
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private void Awake()
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@ -14,6 +14,8 @@ namespace HeavenStudio.Games.Scripts_AnimalAcrobat
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private Sound _drumRollSound;
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private Sound _drumRollSound;
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private PlayerActionEvent _releaseAction;
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private void Awake()
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private void Awake()
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{
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{
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_game = AnimalAcrobat.instance;
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_game = AnimalAcrobat.instance;
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@ -28,8 +30,8 @@ namespace HeavenStudio.Games.Scripts_AnimalAcrobat
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public void Init(double beat, bool beforeGiraffe)
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public void Init(double beat, bool beforeGiraffe)
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{
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{
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_game.ScheduleInput(beat - 1, 1, InputType.STANDARD_DOWN, beforeGiraffe ? JustHoldGiraffe : JustHold, Empty, Empty);
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_game.ScheduleInput(beat - 1, 1, InputType.STANDARD_DOWN, beforeGiraffe ? JustHoldGiraffe : JustHold, Miss, Empty);
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_game.ScheduleInput(beat, 4, InputType.STANDARD_UP, JustRelease, Empty, Empty);
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_releaseAction = _game.ScheduleInput(beat, 4, InputType.STANDARD_UP, JustRelease, Miss, Empty);
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_monkey.gameObject.SetActive(false);
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_monkey.gameObject.SetActive(false);
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MultiSound.Play(new MultiSound.Sound[]
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MultiSound.Play(new MultiSound.Sound[]
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@ -107,6 +109,15 @@ namespace HeavenStudio.Games.Scripts_AnimalAcrobat
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});
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});
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}
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}
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private void Miss(PlayerActionEvent caller)
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{
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if (_game.MonkeyMissed) return;
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SoundByte.PlayOneShotGame("animalAcrobat/miss");
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_releaseAction?.Disable();
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_releaseAction?.QueueDeletion();
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_game.MonkeyMissed = true;
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}
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private void Empty(PlayerActionEvent caller) { }
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private void Empty(PlayerActionEvent caller) { }
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}
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}
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}
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}
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@ -14,6 +14,8 @@ namespace HeavenStudio.Games.Scripts_AnimalAcrobat
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private AnimalAcrobat _game;
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private AnimalAcrobat _game;
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private PlayerActionEvent _releaseAction;
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private void Awake()
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private void Awake()
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{
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{
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_game = AnimalAcrobat.instance;
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_game = AnimalAcrobat.instance;
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@ -23,8 +25,8 @@ namespace HeavenStudio.Games.Scripts_AnimalAcrobat
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public void Init(double beat, bool beforeGiraffe)
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public void Init(double beat, bool beforeGiraffe)
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{
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{
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_game.ScheduleInput(beat - 1, 1, InputType.STANDARD_DOWN, beforeGiraffe ? JustHoldGiraffe : JustHold, Empty, Empty);
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_game.ScheduleInput(beat - 1, 1, InputType.STANDARD_DOWN, beforeGiraffe ? JustHoldGiraffe : JustHold, Miss, Empty);
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_game.ScheduleInput(beat, _holdLength, InputType.STANDARD_UP, JustRelease, Empty, Empty);
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_releaseAction = _game.ScheduleInput(beat, _holdLength, InputType.STANDARD_UP, JustRelease, Miss, Empty);
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_monkey.gameObject.SetActive(false);
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_monkey.gameObject.SetActive(false);
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MultiSound.Play(new MultiSound.Sound[]
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MultiSound.Play(new MultiSound.Sound[]
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@ -77,6 +79,15 @@ namespace HeavenStudio.Games.Scripts_AnimalAcrobat
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_game.PlayerJump(caller.startBeat + caller.timer, false);
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_game.PlayerJump(caller.startBeat + caller.timer, false);
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}
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}
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private void Miss(PlayerActionEvent caller)
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{
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if (_game.MonkeyMissed) return;
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SoundByte.PlayOneShotGame("animalAcrobat/miss");
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_releaseAction?.Disable();
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_releaseAction?.QueueDeletion();
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_game.MonkeyMissed = true;
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}
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private void Empty(PlayerActionEvent caller) { }
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private void Empty(PlayerActionEvent caller) { }
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}
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}
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}
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}
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