catchy tune setup work, animations
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Assets/Resources/Games/catchyTune.prefab
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8
Assets/Scripts/Games/CatchyTune.meta
Normal file
8
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148
Assets/Scripts/Games/CatchyTune/CatchyTune.cs
Normal file
148
Assets/Scripts/Games/CatchyTune/CatchyTune.cs
Normal file
|
@ -0,0 +1,148 @@
|
|||
using DG.Tweening;
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||||
using NaughtyBezierCurves;
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||||
using HeavenStudio.Util;
|
||||
using System;
|
||||
using System.Collections.Generic;
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using UnityEngine;
|
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|
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namespace HeavenStudio.Games.Loaders
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{
|
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using static Minigames;
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public static class CtrCatchLoader
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{
|
||||
public static Minigame AddGame(EventCaller eventCaller) {
|
||||
return new Minigame("catchyTune", "Catchy Tune", "B4E6F6", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("orangeleft", "Orange Left")
|
||||
{
|
||||
function = delegate { CatchyTune.instance.DropFruit(eventCaller.currentEntity.beat, false, false); },
|
||||
defaultLength = 4,
|
||||
},
|
||||
new GameAction("orangeright", "Orange Right")
|
||||
{
|
||||
function = delegate { CatchyTune.instance.DropFruit(eventCaller.currentEntity.beat, true, false); },
|
||||
defaultLength = 4,
|
||||
},
|
||||
new GameAction("pineappleleft", "Pineapple Left")
|
||||
{
|
||||
function = delegate { CatchyTune.instance.DropFruit(eventCaller.currentEntity.beat, false, true); },
|
||||
defaultLength = 8,
|
||||
},
|
||||
new GameAction("pineappleright", "Pineapple Right")
|
||||
{
|
||||
function = delegate { CatchyTune.instance.DropFruit(eventCaller.currentEntity.beat, true, true); },
|
||||
defaultLength = 8,
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
//using Scripts_CatchyTune;
|
||||
public class CatchyTune : Minigame
|
||||
{
|
||||
[Header("Animators")]
|
||||
//public Animator headAndBodyAnim; // Head and body
|
||||
//public Animator bagsAnim; // Both bags sprite
|
||||
//public Animator donutBagAnim; // Individual donut bag
|
||||
//public Animator cakeBagAnim; // Individual cake bag
|
||||
|
||||
[Header("References")]
|
||||
//public GameObject donutBase;
|
||||
//public GameObject cakeBase;
|
||||
//public GameObject crumbsBase;
|
||||
//public Transform foodHolder;
|
||||
//public Transform crumbsHolder;
|
||||
//public GameObject individualBagHolder;
|
||||
|
||||
[Header("Curves")]
|
||||
//public BezierCurve3D donutCurve;
|
||||
//public BezierCurve3D cakeCurve;
|
||||
|
||||
[Header("Gradients")]
|
||||
//public Gradient donutGradient;
|
||||
//public Gradient cakeGradient;
|
||||
|
||||
//private bool squashing;
|
||||
|
||||
public static CatchyTune instance;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
}
|
||||
|
||||
// private void Update()
|
||||
// {
|
||||
// headAndBodyAnim.SetBool("ShouldOpenMouth", foodHolder.childCount != 0);
|
||||
|
||||
// if (PlayerInput.GetAnyDirectionDown())
|
||||
// {
|
||||
// headAndBodyAnim.Play("BiteL", 0, 0);
|
||||
// }
|
||||
// else if (PlayerInput.Pressed())
|
||||
// {
|
||||
// headAndBodyAnim.Play("BiteR", 0, 0);
|
||||
// }
|
||||
// }
|
||||
|
||||
// private void LateUpdate()
|
||||
// {
|
||||
// if (squashing)
|
||||
// {
|
||||
// var dState = donutBagAnim.GetCurrentAnimatorStateInfo(0);
|
||||
// var cState = cakeBagAnim.GetCurrentAnimatorStateInfo(0);
|
||||
|
||||
// bool noDonutSquash = dState.IsName("DonutIdle");
|
||||
// bool noCakeSquash = cState.IsName("CakeIdle");
|
||||
|
||||
// if (noDonutSquash && noCakeSquash)
|
||||
// {
|
||||
// squashing = false;
|
||||
// bagsAnim.Play("Idle", 0, 0);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// public void SpawnTreat(float beat, bool isCake)
|
||||
// {
|
||||
// var objectToSpawn = isCake ? cakeBase : donutBase;
|
||||
// var newTreat = GameObject.Instantiate(objectToSpawn, foodHolder);
|
||||
|
||||
// var treatComp = newTreat.GetComponent<Treat>();
|
||||
// treatComp.startBeat = beat;
|
||||
// treatComp.curve = isCake ? cakeCurve : donutCurve;
|
||||
|
||||
// newTreat.SetActive(true);
|
||||
|
||||
// Jukebox.PlayOneShotGame(isCake ? "blueBear/cake" : "blueBear/donut");
|
||||
|
||||
// SquashBag(isCake);
|
||||
// }
|
||||
|
||||
// public void SquashBag(bool isCake)
|
||||
// {
|
||||
// squashing = true;
|
||||
// bagsAnim.Play("Squashing", 0, 0);
|
||||
|
||||
// individualBagHolder.SetActive(true);
|
||||
|
||||
// if (isCake)
|
||||
// {
|
||||
// cakeBagAnim.Play("CakeSquash", 0, 0);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// donutBagAnim.Play("DonutSquash", 0, 0);
|
||||
// }
|
||||
// }
|
||||
|
||||
public void DropFruit(float beat, bool side, bool isPineapple)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/CatchyTune/CatchyTune.cs.meta
Normal file
11
Assets/Scripts/Games/CatchyTune/CatchyTune.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 54ed8f81614b9564b99577f03cb58602
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in a new issue