Added Ring background fx to Karate Man
This commit is contained in:
parent
77cb7f7a42
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7b36b8a73c
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@ -370,9 +370,10 @@ MonoBehaviour:
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@ -7019,9 +7020,10 @@ MonoBehaviour:
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@ -17804,9 +17806,13 @@ MonoBehaviour:
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BIN
Assets/Resources/Sprites/Games/KarateMan/karate_bg_rings_1.png
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Assets/Resources/Sprites/Games/KarateMan/karate_bg_rings_1.png
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Assets/Resources/Sprites/Games/KarateMan/karate_bg_rings_2.png
Normal file
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Assets/Resources/Sprites/Games/KarateMan/karate_bg_rings_2.png
Normal file
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@ -0,0 +1,108 @@
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Before Width: | Height: | Size: 52 KiB After Width: | Height: | Size: 52 KiB |
Before Width: | Height: | Size: 52 KiB After Width: | Height: | Size: 52 KiB |
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@ -39,7 +39,8 @@ namespace RhythmHeavenMania.Games.KarateMan
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public enum BackgroundFXType
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{
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None,
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Sunburst
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Sunburst,
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Rings
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}
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public enum ShadowType
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@ -227,13 +228,14 @@ namespace RhythmHeavenMania.Games.KarateMan
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{
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if (BGFXSprite.enabled)
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{
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var type = (int)BGFXType - 1;
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if (bgBeat % 2 == 0)
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{
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BGFXSprite.sprite = BGSprites[0].Sprites[0];
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BGFXSprite.sprite = BGSprites[type].Sprites[0];
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}
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else
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{
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BGFXSprite.sprite = BGSprites[0].Sprites[1];
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BGFXSprite.sprite = BGSprites[type].Sprites[1];
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}
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bgBeat++;
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}
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@ -279,14 +281,15 @@ namespace RhythmHeavenMania.Games.KarateMan
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public void SetBackgroundFX(BackgroundFXType type)
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{
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BGFXType = type;
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if(BGFXType == BackgroundFXType.None)
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if (BGFXType == BackgroundFXType.None)
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{
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BGFXSprite.enabled = false;
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}
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else
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{
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BGFXSprite.enabled = true;
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BGFXSprite.sprite = BGSprites[(int)type - 1].Sprites[0];
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}
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}
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