glee club fix
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@ -74,7 +74,7 @@ namespace HeavenStudio.Games.Scripts_GleeClub
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anim.SetBool("Mega", true);
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anim.Play("OpenMouth", 0, 0);
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shouldMegaClose = true;
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if (currentSound != null) SoundByte.KillLoop(currentSound, 0f);
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if (currentSound != null) currentSound.Stop();
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SoundByte.PlayOneShotGame("gleeClub/LoudWailStart");
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currentSound = SoundByte.PlayOneShotGame("gleeClub/LoudWailLoop", -1, currentPitch, 1f, true);
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BeatAction.New(game, new List<BeatAction.Action>()
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@ -95,7 +95,7 @@ namespace HeavenStudio.Games.Scripts_GleeClub
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anim.SetBool("Mega", false);
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shouldMegaClose = false;
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anim.Play("OpenMouth", 0, 0);
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if (currentSound != null) SoundByte.KillLoop(currentSound, 0f);
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if (currentSound != null) currentSound.Stop();
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currentSound = SoundByte.PlayOneShotGame("gleeClub/WailLoop", -1, currentPitch, 1f, true);
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}
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@ -104,7 +104,7 @@ namespace HeavenStudio.Games.Scripts_GleeClub
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if (!singing || disappeared) return;
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singing = false;
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anim.Play(mega ? "MegaCloseMouth" : "CloseMouth", 0, 0);
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if (currentSound != null) SoundByte.KillLoop(currentSound, 0f);
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if (currentSound != null) currentSound.Stop();
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if (playSound) SoundByte.PlayOneShotGame("gleeClub/StopWail");
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}
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}
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