minor errors
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@ -58,7 +58,7 @@ GameObject:
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- component: {fileID: 8426454068735829380}
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- component: {fileID: 1802914307908322209}
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m_Layer: 0
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m_Name: CatchOfTheDay
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m_Name: catchOfTheDay
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -297,6 +297,7 @@ namespace HeavenStudio.Games
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{
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DestroyOrphanedLakes();
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CleanupFishSounds();
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ActiveLakes = new Dictionary<RiqEntity, LakeScene>();
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// set ann movement
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foreach (RiqEntity e in EventCaller.GetAllInGameManagerList("catchOfTheDay", new string[] { "moveAngler" }).Where(e => e.beat <= beat).OrderBy(e => e.beat))
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