prefab
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Assets/Resources/Games/builtToScaleRvl.prefab
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Assets/Resources/Games/builtToScaleRvl.prefab
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Assets/Resources/Games/builtToScaleRvl.prefab.meta
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8
Assets/Scripts/Games/BuiltToScaleRvl.meta
Normal file
8
Assets/Scripts/Games/BuiltToScaleRvl.meta
Normal file
|
@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
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guid: 0b8e21d65feb3de4a9973217a9ab53dd
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108
Assets/Scripts/Games/BuiltToScaleRvl/BuiltToScaleRvl.cs
Normal file
108
Assets/Scripts/Games/BuiltToScaleRvl/BuiltToScaleRvl.cs
Normal file
|
@ -0,0 +1,108 @@
|
||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
using HeavenStudio.Util;
|
||||||
|
using HeavenStudio.InputSystem;
|
||||||
|
|
||||||
|
using Jukebox;
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games.Loaders
|
||||||
|
{
|
||||||
|
using static Minigames;
|
||||||
|
public static class RvlBuiltLoader
|
||||||
|
{
|
||||||
|
public static Minigame AddGame(EventCaller eventCaller)
|
||||||
|
{
|
||||||
|
return new Minigame("builtToScaleRvl", "Built To Scale (Wii)", "1ad21a", false, false, new List<GameAction>()
|
||||||
|
{
|
||||||
|
new GameAction("throw rod", "Throw Rod")
|
||||||
|
{
|
||||||
|
function = delegate { var e = eventCaller.currentEntity; BuiltToScaleRvl.instance.ThrowRod(e.beat, e.length, e["direction"]); },
|
||||||
|
defaultLength = 1f,
|
||||||
|
resizable = true,
|
||||||
|
parameters = new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("direction", BuiltToScaleRvl.Direction.Left, "Direction", "Set the direction in which the stick will come out.")
|
||||||
|
},
|
||||||
|
},
|
||||||
|
new GameAction("shoot rod", "Shoot Rod")
|
||||||
|
{
|
||||||
|
function = delegate { var e = eventCaller.currentEntity; BuiltToScaleRvl.instance.ShootRod(e.beat); },
|
||||||
|
defaultLength = 1f,
|
||||||
|
},
|
||||||
|
}, new List<string>() { "rvl", "normal" }, "rvlbuilt", "en", new List<string>() { });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games
|
||||||
|
{
|
||||||
|
public class BuiltToScaleRvl : Minigame
|
||||||
|
{
|
||||||
|
public enum Direction {
|
||||||
|
Left,
|
||||||
|
Right,
|
||||||
|
}
|
||||||
|
|
||||||
|
public static BuiltToScaleRvl instance;
|
||||||
|
|
||||||
|
const int IAAltDownCat = IAMAXCAT;
|
||||||
|
|
||||||
|
protected static bool IA_PadAltPress(out double dt)
|
||||||
|
{
|
||||||
|
return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt);
|
||||||
|
}
|
||||||
|
protected static bool IA_BatonAltPress(out double dt)
|
||||||
|
{
|
||||||
|
return PlayerInput.GetSqueezeDown(out dt);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static PlayerInput.InputAction InputAction_FlickAltPress =
|
||||||
|
new("NtrBuiltAltFlickAltPress", new int[] { IAAltDownCat, IAFlickCat, IAAltDownCat },
|
||||||
|
IA_PadAltPress, IA_TouchFlick, IA_BatonAltPress);
|
||||||
|
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
instance = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ThrowRod(double beat, double length, int direction)
|
||||||
|
{
|
||||||
|
if (GameManager.instance.currentGame == "builtToScaleRvl")
|
||||||
|
{
|
||||||
|
SoundByte.PlayOneShotGame("builtToScaleRvl/left", beat);
|
||||||
|
}
|
||||||
|
ScheduleInput(beat, length, InputAction_BasicPress, BounceOnHit, BounceOnMiss, Empty);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ShootRod(double beat)
|
||||||
|
{
|
||||||
|
SoundByte.PlayOneShotGame("builtToScaleRvl/prepare", beat);
|
||||||
|
ScheduleInput(beat, 2f, InputAction_FlickAltPress, ShootOnHit, ShootOnMiss, Empty);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void BounceOnHit(PlayerActionEvent caller, float state)
|
||||||
|
{
|
||||||
|
SoundByte.PlayOneShotGame("builtToScaleRvl/middleRight");
|
||||||
|
}
|
||||||
|
public void BounceOnMiss(PlayerActionEvent caller)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ShootOnHit(PlayerActionEvent caller, float state)
|
||||||
|
{
|
||||||
|
SoundByte.PlayOneShotGame("builtToScaleRvl/shoot");
|
||||||
|
}
|
||||||
|
public void ShootOnMiss(PlayerActionEvent caller)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Empty(PlayerActionEvent caller) {}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Games/BuiltToScaleRvl/BuiltToScaleRvl.cs.meta
Normal file
11
Assets/Scripts/Games/BuiltToScaleRvl/BuiltToScaleRvl.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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|
guid: 1565b0e1a3919944d9562a98618681b5
|
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|
MonoImporter:
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|
externalObjects: {}
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|
serializedVersion: 2
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|
defaultReferences: []
|
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|
executionOrder: 0
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|
icon: {instanceID: 0}
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|
userData:
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assetBundleName:
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|
assetBundleVariant:
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|
@ -73,6 +73,16 @@ namespace HeavenStudio
|
||||||
Debug.LogWarning("Game loader NtrFlickLoader failed!");
|
Debug.LogWarning("Game loader NtrFlickLoader failed!");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
game = RvlBuiltLoader.AddGame(eventCaller);
|
||||||
|
if (game != null)
|
||||||
|
{
|
||||||
|
eventCaller.minigames.Add(game.name, game);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Game loader RvlBuiltLoader failed!");
|
||||||
|
}
|
||||||
|
|
||||||
game = PcoCanneryLoader.AddGame(eventCaller);
|
game = PcoCanneryLoader.AddGame(eventCaller);
|
||||||
if (game != null)
|
if (game != null)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue