restore camera rects when returning to editor
This commit is contained in:
parent
f5c2562a02
commit
7c5f721825
|
@ -453,6 +453,9 @@ namespace HeavenStudio.Editor
|
|||
}
|
||||
else
|
||||
{
|
||||
EditorLetterbox.SetActive(true);
|
||||
GameLetterbox.SetActive(false);
|
||||
|
||||
MainCanvas.enabled = true;
|
||||
EditorCamera.enabled = true;
|
||||
GameCamera.instance.camera.targetTexture = ScreenRenderTexture;
|
||||
|
@ -460,8 +463,9 @@ namespace HeavenStudio.Editor
|
|||
GameManager.instance.OverlayCamera.targetTexture = ScreenRenderTexture;
|
||||
fullscreen = false;
|
||||
|
||||
EditorLetterbox.SetActive(true);
|
||||
GameLetterbox.SetActive(false);
|
||||
GameCamera.instance.camera.rect = new Rect(0, 0, 1, 1);
|
||||
GameManager.instance.CursorCam.rect = new Rect(0, 0, 1, 1);
|
||||
GameManager.instance.OverlayCamera.rect = new Rect(0, 0, 1, 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue