restore camera rects when returning to editor

This commit is contained in:
minenice55 2022-06-13 22:39:34 -04:00
parent f5c2562a02
commit 7c5f721825

View file

@ -453,6 +453,9 @@ namespace HeavenStudio.Editor
}
else
{
EditorLetterbox.SetActive(true);
GameLetterbox.SetActive(false);
MainCanvas.enabled = true;
EditorCamera.enabled = true;
GameCamera.instance.camera.targetTexture = ScreenRenderTexture;
@ -460,8 +463,9 @@ namespace HeavenStudio.Editor
GameManager.instance.OverlayCamera.targetTexture = ScreenRenderTexture;
fullscreen = false;
EditorLetterbox.SetActive(true);
GameLetterbox.SetActive(false);
GameCamera.instance.camera.rect = new Rect(0, 0, 1, 1);
GameManager.instance.CursorCam.rect = new Rect(0, 0, 1, 1);
GameManager.instance.OverlayCamera.rect = new Rect(0, 0, 1, 1);
}
}