push before i revert the prepare
This commit is contained in:
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5e92ac09d1
commit
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@ -27,7 +27,7 @@ AnimatorStateMachine:
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|||
m_EntryPosition: {x: 50, y: 120, z: 0}
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m_ExitPosition: {x: 800, y: 120, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_DefaultState: {fileID: 2356851186644941636}
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m_DefaultState: {fileID: 2414215807086146777}
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--- !u!91 &9100000
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AnimatorController:
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m_ObjectHideFlags: 0
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@ -57,7 +57,7 @@ AnimatorState:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Idle
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m_Name: PopUp
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions: []
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@ -14,121 +14,84 @@ AnimationClip:
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m_RotationCurves: []
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m_FloatCurves:
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value: {x: 0, y: 0.701, z: 0}
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value: {x: 0, y: 0.798, z: 0}
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_IsActive
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path: FlashButton
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classID: 1
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script: {fileID: 0}
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path: Button
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- curve:
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serializedVersion: 2
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value: 1
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value: {x: 0, y: 0.346, z: 0}
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value: {x: 0, y: 0.44299993, z: 0}
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_Color.a
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path: FlashButton/ButtonBottom
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classID: 212
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script: {fileID: 0}
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path: ButtonBottom
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serializedVersion: 2
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time: 0
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value: 1
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value: {x: 1.15, y: 1.15, z: 1}
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time: 0.05
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value: 0
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tangentMode: 136
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value: {x: 1, y: 1, z: 1}
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inSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_Color.a
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path: FlashButton/Button
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classID: 212
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script: {fileID: 0}
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- curve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 0.05
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_Color.a
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path: FlashButton/Button/ButtonSheen
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classID: 212
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script: {fileID: 0}
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path:
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m_FloatCurves: []
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m_PPtrCurves: []
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m_SampleRate: 60
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m_WrapMode: 0
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@ -138,31 +101,24 @@ AnimationClip:
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m_ClipBindingConstant:
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genericBindings:
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- serializedVersion: 2
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path: 3277295360
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attribute: 2086281974
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path: 1034594571
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attribute: 1
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script: {fileID: 0}
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path: 2811717293
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path: 2540107028
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typeID: 212
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- serializedVersion: 2
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path: 702311069
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attribute: 304273561
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attribute: 3
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typeID: 212
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path: 329815409
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script: {fileID: 0}
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typeID: 4
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@ -192,28 +148,56 @@ AnimationClip:
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: Infinity
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tangentMode: 103
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value: 1.15
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time: 0.05
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value: 0
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inSlope: Infinity
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value: 1
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_IsActive
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path: FlashButton
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classID: 1
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attribute: m_LocalScale.x
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path:
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classID: 4
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script: {fileID: 0}
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- curve:
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serializedVersion: 2
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m_Curve:
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serializedVersion: 2
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@ -229,7 +213,7 @@ AnimationClip:
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outWeight: 0.33333334
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@ -239,16 +223,16 @@ AnimationClip:
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_Color.a
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path: FlashButton/ButtonBottom
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attribute: m_LocalScale.z
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path:
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classID: 4
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script: {fileID: 0}
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value: 0
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tangentMode: 136
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@ -267,16 +251,44 @@ AnimationClip:
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_Color.a
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path: FlashButton/Button
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classID: 212
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attribute: m_LocalPosition.x
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path: Button
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script: {fileID: 0}
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@ -295,9 +307,93 @@ AnimationClip:
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@ -15,22 +15,6 @@ AnimationClip:
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@ -43,15 +27,6 @@ AnimationClip:
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|
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inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
|
||||
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
|
@ -73,13 +48,6 @@ AnimationClip:
|
|||
m_Extent: {x: 0, y: 0, z: 0}
|
||||
m_ClipBindingConstant:
|
||||
genericBindings:
|
||||
- serializedVersion: 2
|
||||
path: 1034594571
|
||||
attribute: 1
|
||||
script: {fileID: 0}
|
||||
typeID: 4
|
||||
customType: 0
|
||||
isPPtrCurve: 0
|
||||
- serializedVersion: 2
|
||||
path: 2540107028
|
||||
attribute: 0
|
||||
|
@ -88,7 +56,7 @@ AnimationClip:
|
|||
customType: 23
|
||||
isPPtrCurve: 1
|
||||
- serializedVersion: 2
|
||||
path: 2540107028
|
||||
path: 1034594571
|
||||
attribute: 1
|
||||
script: {fileID: 0}
|
||||
typeID: 4
|
||||
|
@ -101,12 +69,12 @@ AnimationClip:
|
|||
m_AdditiveReferencePoseClip: {fileID: 0}
|
||||
m_AdditiveReferencePoseTime: 0
|
||||
m_StartTime: 0
|
||||
m_StopTime: 0.16666667
|
||||
m_StopTime: 0.016666668
|
||||
m_OrientationOffsetY: 0
|
||||
m_Level: 0
|
||||
m_CycleOffset: 0
|
||||
m_HasAdditiveReferencePose: 0
|
||||
m_LoopTime: 0
|
||||
m_LoopTime: 1
|
||||
m_LoopBlend: 0
|
||||
m_LoopBlendOrientation: 0
|
||||
m_LoopBlendPositionY: 0
|
||||
|
@ -117,63 +85,6 @@ AnimationClip:
|
|||
m_HeightFromFeet: 0
|
||||
m_Mirror: 0
|
||||
m_EditorCurves:
|
||||
- curve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0.16666667
|
||||
value: 0
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 136
|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_LocalPosition.x
|
||||
path: ButtonBottom
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
- curve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0.16666667
|
||||
value: 0.319
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 136
|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_LocalPosition.y
|
||||
path: ButtonBottom
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
- curve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0.16666667
|
||||
value: 0
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 136
|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_LocalPosition.z
|
||||
path: ButtonBottom
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
- curve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
|
@ -186,15 +97,6 @@ AnimationClip:
|
|||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
- serializedVersion: 3
|
||||
time: 0.16666667
|
||||
value: 0
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 136
|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
|
@ -214,15 +116,6 @@ AnimationClip:
|
|||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
- serializedVersion: 3
|
||||
time: 0.16666667
|
||||
value: 0.711
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 136
|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
|
@ -242,15 +135,6 @@ AnimationClip:
|
|||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
- serializedVersion: 3
|
||||
time: 0.16666667
|
||||
value: 0
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 136
|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
|
|
|
@ -7,6 +7,7 @@ using HeavenStudio.InputSystem;
|
|||
|
||||
using Jukebox;
|
||||
using System.Linq;
|
||||
using System.ComponentModel;
|
||||
|
||||
namespace HeavenStudio.Games.Loaders
|
||||
{
|
||||
|
@ -19,6 +20,13 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
new GameAction("startInterval", "Start Interval")
|
||||
{
|
||||
preFunction = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
SoundByte.PlayOneShotGame("slotMonster/start_touch", e.beat - 1, forcePlay: true);
|
||||
if (eventCaller.gameManager.minigameObj.TryGetComponent(out SlotMonster instance)) {
|
||||
instance.PreStartInterval(e.beat);
|
||||
}
|
||||
},
|
||||
function = delegate {
|
||||
if (eventCaller.gameManager.minigameObj.TryGetComponent(out SlotMonster instance)) {
|
||||
var e = eventCaller.currentEntity;
|
||||
|
@ -27,21 +35,26 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
defaultLength = 3f,
|
||||
resizable = true,
|
||||
preFunctionLength = 1,
|
||||
priority = 2,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval."),
|
||||
new Param("eyeType", SlotMonster.EyeTypes.Random, "Eye Sprite", "Set the eye sprite to be used."),
|
||||
},
|
||||
priority = 2,
|
||||
},
|
||||
new GameAction("slot", "Slot")
|
||||
{
|
||||
inactiveFunction = delegate {
|
||||
// SoundByte.PlayOneShotGame("slotMonster/start_touch", eventCaller.currentEntity.beat, forcePlay: true);
|
||||
SoundByte.PlayOneShotGame("slotMonster/start_touch", forcePlay: true);
|
||||
},
|
||||
defaultLength = 0.5f,
|
||||
priority = 1,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("drum", SlotMonster.DrumTypes.Default, "Drum SFX", "Set the drum SFX to be used. Default is Bass on the beat, and Snare off the beat.")
|
||||
},
|
||||
priority = 1,
|
||||
},
|
||||
new GameAction("passTurn", "Pass Turn")
|
||||
{
|
||||
|
@ -62,6 +75,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
instance.ButtonColor(new Color[] { e["button1"], e["button2"], e["button3"] }, e["flash"]);
|
||||
}
|
||||
},
|
||||
defaultLength = 1f,
|
||||
priority = 1,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("button1", new Color(), "Button 1 Color", "Set the color of the first button."),
|
||||
|
@ -69,8 +84,6 @@ namespace HeavenStudio.Games.Loaders
|
|||
new Param("button3", new Color(), "Button 3 Color", "Set the color of the third button."),
|
||||
new Param("flash", new Color(), "Button Flash Color", "Set the color of the flash of the buttons."),
|
||||
},
|
||||
defaultLength = 1f,
|
||||
priority = 1,
|
||||
},
|
||||
}
|
||||
);
|
||||
|
@ -111,6 +124,7 @@ namespace HeavenStudio.Games
|
|||
[SerializeField] SpriteRenderer[] eyeSRs;
|
||||
|
||||
[SerializeField] Animator[] buttonAnims;
|
||||
private double[] buttonstartBeats;
|
||||
// used to ease between button colors and button flash colors! wow
|
||||
private Color[] buttonColors;
|
||||
private Color buttonFlashColor;
|
||||
|
@ -120,9 +134,9 @@ namespace HeavenStudio.Games
|
|||
private Sound rollingSound;
|
||||
private int currentEyeSprite = 1;
|
||||
private int maxButtons;
|
||||
private int currentButton;
|
||||
private int currentButton { get => currentButton %= 3; set => currentButton = value; }
|
||||
// private double smPrepareBeat;
|
||||
|
||||
// public static SlotMonster instance;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
|
@ -131,9 +145,14 @@ namespace HeavenStudio.Games
|
|||
|
||||
private void Update()
|
||||
{
|
||||
if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) {
|
||||
if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress) && !buttonAnims[GetCurrentButton()].IsPlayingAnimationNames("Press")) {
|
||||
_ = HitButton();
|
||||
ScoreMiss();
|
||||
}
|
||||
|
||||
// if (smPrepareBeat <= conductor.songPositionInBeatsAsDouble) {
|
||||
|
||||
// }
|
||||
}
|
||||
|
||||
public override void OnPlay(double beat)
|
||||
|
@ -144,9 +163,16 @@ namespace HeavenStudio.Games
|
|||
public override void OnGameSwitch(double beat)
|
||||
{
|
||||
gameEntities = GameManager.instance.Beatmap.Entities.FindAll(c => c.datamodel.Split('/')[0] == "slotMonster");
|
||||
foreach (RiqEntity interval in gameEntities.FindAll(e => e.datamodel == "slotMonster/startInterval" && e.beat < beat && e.beat + e.length > beat))
|
||||
foreach (RiqEntity e in gameEntities.FindAll(e => e.datamodel == "slotMonster/startInterval" && e.beat - 1 < beat && e.beat + e.length > beat))
|
||||
{
|
||||
StartInterval(interval.beat, interval.length, interval["auto"], interval["eyeType"], interval, beat);
|
||||
Debug.Log("im gonna explode : " + (e.beat - 0.5 > beat));
|
||||
if (e.beat - 0.5 > beat) {
|
||||
PreStartInterval(beat);
|
||||
}
|
||||
if (e.beat < beat) {
|
||||
StartInterval(e.beat, e.length, e["auto"], e["eyeType"], e, beat);
|
||||
}
|
||||
// StartInterval(e.beat, e.length, e["auto"], e["eyeType"], e, beat);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -178,19 +204,26 @@ namespace HeavenStudio.Games
|
|||
return lastButton && isHit;
|
||||
}
|
||||
|
||||
public void PreStartInterval(double beat)
|
||||
{
|
||||
// smPrepareBeat
|
||||
smAnim.DoScaledAnimationFromBeatAsync("Prepare", 0.5f, beat - 1);
|
||||
foreach (var anim in buttonAnims)
|
||||
{
|
||||
anim.Play("PopUp", 0, 1);
|
||||
}
|
||||
}
|
||||
|
||||
public void StartInterval(double beat, float length, bool autoPass, int eyeSprite, RiqEntity startInterval, double gameSwitchBeat)
|
||||
{
|
||||
List<RiqEntity> slotActions = gameEntities.FindAll(e => e.datamodel == "slotMonster/slot" && e.beat >= startInterval.beat && e.beat < startInterval.beat + startInterval.length);
|
||||
|
||||
smAnim.DoScaledAnimationFromBeatAsync("Prepare", 0.5f, beat);
|
||||
SoundByte.PlayOneShotGame("slotMonster/start_touch", forcePlay: true);
|
||||
|
||||
List<MultiSound.Sound> sounds = new();
|
||||
List<BeatAction.Action> actions = new();
|
||||
maxButtons = Mathf.Min(slotActions.Count, 3);
|
||||
for (int i = 0; i < maxButtons; i++) // limit to 3 actions
|
||||
{
|
||||
buttonAnims[i].Play("Idle", 0, 0);
|
||||
buttonAnims[i].Play("PopUp", 0, 0);
|
||||
int whichSlot = i;
|
||||
RiqEntity slot = slotActions[whichSlot];
|
||||
if (slot.beat < gameSwitchBeat) continue;
|
||||
|
@ -203,9 +236,9 @@ namespace HeavenStudio.Games
|
|||
// Debug.Log(sfx);
|
||||
sounds.Add(new(sfx + "DrumNTR", slot.beat));
|
||||
actions.Add(new(slot.beat, delegate {
|
||||
// if (buttonAnims[whichSlot].IsAnimationNotPlaying()) {
|
||||
// buttonAnims[whichSlot].DoScaledAnimationAsync("Flash", 0.5f);
|
||||
// }
|
||||
if (buttonAnims[whichSlot].IsAnimationNotPlaying()) {
|
||||
buttonAnims[whichSlot].DoScaledAnimationAsync("Flash", 0.5f);
|
||||
}
|
||||
}));
|
||||
}
|
||||
MultiSound.Play(sounds.ToArray(), false);
|
||||
|
@ -240,11 +273,18 @@ namespace HeavenStudio.Games
|
|||
int whichSlot = i;
|
||||
double slotBeat = slotActions[i].beat;
|
||||
|
||||
// actions.Add(new(beat + length + slotBeat - startBeat, delegate { buttonAnims[whichSlot].DoScaledAnimationAsync("Flash"); }));
|
||||
actions.Add(new(beat + length + slotBeat - startBeat, delegate {
|
||||
if (!buttonAnims[whichSlot].IsPlayingAnimationNames("Press")) {
|
||||
buttonAnims[whichSlot].DoScaledAnimationAsync("Flash");
|
||||
}
|
||||
}));
|
||||
|
||||
// Debug.Log("input scheduled at : " + (beat + length + slotBeat - startBeat));
|
||||
PlayerActionEvent input = ScheduleInput(beat, slotBeat - startBeat + length, InputAction_BasicPress, ButtonHit, null, null);
|
||||
input.IsHittable = () => GetCurrentButton() == whichSlot;
|
||||
input.IsHittable = () => {
|
||||
int currentButton = GetCurrentButton();
|
||||
return currentButton == whichSlot && !buttonAnims[whichSlot].IsPlayingAnimationNames("Press");
|
||||
};
|
||||
}
|
||||
BeatAction.New(this, actions);
|
||||
}
|
||||
|
@ -261,7 +301,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
// private void ButtonMiss(PlayerActionEvent caller)
|
||||
// {
|
||||
|
||||
//
|
||||
// }
|
||||
|
||||
public void ButtonColor(Color[] baseColors, Color flashColor)
|
||||
|
|
Loading…
Reference in a new issue