Fly Animation
This commit is contained in:
parent
ced933fd28
commit
7cebb7bfca
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@ -870,15 +870,16 @@ MonoBehaviour:
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size: 2
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holdLength: 7
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limbFallHeight: 15
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fuelCorol: {r: 1, g: 0.385, b: 0.385, a: 1}
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lampCorolOff: {r: 0.635, g: 0.635, b: 0.185, a: 1}
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lampCorolOn: {r: 1, g: 1, b: 0.42, a: 1}
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fuelColor: {r: 1, g: 0.385, b: 0.385, a: 1}
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lampColorOff: {r: 0, g: 0, b: 0, a: 0}
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lampColorOn: {r: 0, g: 0, b: 0, a: 0}
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legs: {fileID: 7489285146181854031}
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body: {fileID: 233663896046199226}
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head: {fileID: 1555999227183591988}
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fuelFill: {fileID: 1253665520920512372}
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fillAnim: {fileID: 3960380650713155144}
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flyDistance: 2.05
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--- !u!210 &755017336671867292
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@ -870,15 +870,16 @@ MonoBehaviour:
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size: 1
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holdLength: 3
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limbFallHeight: 15
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fuelCorol: {r: 1, g: 0.385, b: 0.385, a: 1}
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lampCorolOff: {r: 0.635, g: 0.635, b: 0.185, a: 1}
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lampCorolOn: {r: 1, g: 1, b: 0.42, a: 1}
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fuelColor: {r: 0, g: 0, b: 0, a: 0}
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lampColorOff: {r: 0, g: 0, b: 0, a: 0}
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lampColorOn: {r: 0, g: 0, b: 0, a: 0}
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fullBody: {fileID: 7967358876063018519}
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legs: {fileID: 7489285146181854031}
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body: {fileID: 233663896046199226}
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head: {fileID: 1555999227183591988}
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fuelFill: {fileID: 1253665520920512372}
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fillAnim: {fileID: 3960380650713155144}
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flyDistance: 2.05
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--- !u!210 &755017336671867292
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@ -870,15 +870,16 @@ MonoBehaviour:
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size: 0
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holdLength: 1
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limbFallHeight: 15
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fuelCorol: {r: 1, g: 0.385, b: 0.385, a: 1}
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lampCorolOff: {r: 0.635, g: 0.635, b: 0.185, a: 1}
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lampCorolOn: {r: 1, g: 1, b: 0.42, a: 1}
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fuelColor: {r: 0, g: 0, b: 0, a: 0}
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lampColorOff: {r: 0, g: 0, b: 0, a: 0}
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lampColorOn: {r: 0, g: 0, b: 0, a: 0}
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fullBody: {fileID: 7967358876063018519}
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legs: {fileID: 7489285146181854031}
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body: {fileID: 233663896046199226}
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head: {fileID: 1555999227183591988}
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fuelFill: {fileID: 1253665520920512372}
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fillAnim: {fileID: 3960380650713155144}
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flyDistance: 2.05
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--- !u!210 &755017336671867292
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@ -41,15 +41,6 @@ AnimationClip:
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: Infinity
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outSlope: Infinity
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tangentMode: 103
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weightedMode: 0
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outWeight: 0
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- serializedVersion: 3
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time: 0.083333336
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value: 0
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inSlope: Infinity
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outSlope: Infinity
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@ -58,7 +49,7 @@ AnimationClip:
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time: 0.16666667
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time: 0.05
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value: 1
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inSlope: Infinity
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outSlope: Infinity
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@ -66,6 +57,15 @@ AnimationClip:
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- serializedVersion: 3
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time: 0.1
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value: 0
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inSlope: Infinity
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outSlope: Infinity
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tangentMode: 103
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weightedMode: 0
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inWeight: 0
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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@ -116,7 +116,7 @@ AnimationClip:
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@ -156,15 +156,6 @@ AnimationClip:
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time: 0
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value: 1
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inSlope: Infinity
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time: 0.083333336
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value: 0
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inSlope: Infinity
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outSlope: Infinity
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@ -173,7 +164,7 @@ AnimationClip:
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time: 0.16666667
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time: 0.05
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value: 1
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inSlope: Infinity
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outSlope: Infinity
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@ -181,6 +172,15 @@ AnimationClip:
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value: 0
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inSlope: Infinity
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m_PostInfinity: 2
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m_RotationOrder: 4
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@ -41,15 +41,6 @@ AnimationClip:
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: Infinity
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time: 0.083333336
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value: 0
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inSlope: Infinity
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outSlope: Infinity
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@ -58,7 +49,7 @@ AnimationClip:
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value: 1
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inSlope: Infinity
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@ -66,6 +57,15 @@ AnimationClip:
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@ -116,7 +116,7 @@ AnimationClip:
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@ -156,15 +156,6 @@ AnimationClip:
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@ -173,7 +164,7 @@ AnimationClip:
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@ -14,7 +14,41 @@ AnimationClip:
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@ -55,6 +89,13 @@ AnimationClip:
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@ -113,8 +154,101 @@ AnimationClip:
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|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
|
|
|
@ -30,12 +30,13 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
preFunction = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
Fillbots.PreSpawnFillbot(e.beat, 3, Scripts_Fillbots.BotSize.Medium, e["colorFuel"], e["colorLampOff"], e["colorLampOn"]);
|
||||
Fillbots.PreSpawnFillbot(e.beat, 3, Scripts_Fillbots.BotSize.Medium, e["colorFuel"], e["colorLampOff"], e["colorLampOn"], e["type"], e["alt"]);
|
||||
},
|
||||
defaultLength = 8f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("type", Scripts_Fillbots.EndType.Both, "Success Reaction", "Set the reaction of the Robot."),
|
||||
new Param("alt", false, "Alternate OK"),
|
||||
new Param("type", Scripts_Fillbots.EndAnim.Both, "Success Reaction", "Set the reaction of the Robot."),
|
||||
new Param("colorFuel", new Color(1f, 0.385f, 0.385f), "Fuel Color", "Set the color of the fuel."),
|
||||
new Param("colorLampOff", new Color(0.635f, 0.635f, 0.185f), "Off Lamp Color", "Set the color of the off lamp."),
|
||||
new Param("colorLampOn", new Color(1f, 1f, 0.42f), "On Lamp Color", "Set the color of the on lamp."),
|
||||
|
@ -45,12 +46,13 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
preFunction = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
Fillbots.PreSpawnFillbot(e.beat, 7, Scripts_Fillbots.BotSize.Large, e["colorFuel"], e["colorLampOff"], e["colorLampOn"]);
|
||||
Fillbots.PreSpawnFillbot(e.beat, 7, Scripts_Fillbots.BotSize.Large, e["colorFuel"], e["colorLampOff"], e["colorLampOn"], e["type"], e["alt"]);
|
||||
},
|
||||
defaultLength = 12f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("type", Scripts_Fillbots.EndType.Both, "Success Reaction", "Set the reaction of the Robot."),
|
||||
new Param("alt", false, "Alternate OK"),
|
||||
new Param("type", Scripts_Fillbots.EndAnim.Both, "Success Reaction", "Set the reaction of the Robot."),
|
||||
new Param("colorFuel", new Color(1f, 0.385f, 0.385f), "Fuel Color", "Set the color of the fuel."),
|
||||
new Param("colorLampOff", new Color(0.635f, 0.635f, 0.185f), "Off Lamp Color", "Set the color of the off lamp."),
|
||||
new Param("colorLampOn", new Color(1f, 1f, 0.42f), "On Lamp Color", "Set the color of the on lamp."),
|
||||
|
@ -60,12 +62,13 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
preFunction = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
Fillbots.PreSpawnFillbot(e.beat, 1, Scripts_Fillbots.BotSize.Small, e["colorFuel"], e["colorLampOff"], e["colorLampOn"]);
|
||||
Fillbots.PreSpawnFillbot(e.beat, 1, Scripts_Fillbots.BotSize.Small, e["colorFuel"], e["colorLampOff"], e["colorLampOn"], e["type"], e["alt"]);
|
||||
},
|
||||
defaultLength = 6f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("type", Scripts_Fillbots.EndType.Both, "Success Reaction", "Set the reaction of the Robot."),
|
||||
new Param("alt", false, "Alternate OK"),
|
||||
new Param("type", Scripts_Fillbots.EndAnim.Both, "Success Reaction", "Set the reaction of the Robot."),
|
||||
new Param("colorFuel", new Color(1f, 0.385f, 0.385f), "Fuel Color", "Set the color of the fuel."),
|
||||
new Param("colorLampOff", new Color(0.635f, 0.635f, 0.185f), "Off Lamp Color", "Set the color of the off lamp."),
|
||||
new Param("colorLampOn", new Color(1f, 1f, 0.42f), "On Lamp Color", "Set the color of the on lamp."),
|
||||
|
@ -119,6 +122,8 @@ namespace HeavenStudio.Games
|
|||
public Color fuelColor;
|
||||
public Color lampColorOff;
|
||||
public Color lampColorOn;
|
||||
public EndAnim endAnim;
|
||||
public bool altOK;
|
||||
}
|
||||
private static List<QueuedFillbot> queuedBots = new List<QueuedFillbot>();
|
||||
|
||||
|
@ -136,14 +141,16 @@ namespace HeavenStudio.Games
|
|||
|
||||
[System.NonSerialized] public BotSize fillerPosition = BotSize.Medium;
|
||||
|
||||
public static Fillbots instance;
|
||||
|
||||
[NonSerialized] public List<NtrFillbot> currentBots = new List<NtrFillbot>();
|
||||
|
||||
[NonSerialized] public double conveyerStartBeat = -1;
|
||||
|
||||
[NonSerialized] public float conveyerNormalizedOffset;
|
||||
|
||||
private int toggleGlobal = 0;
|
||||
|
||||
public static Fillbots instance;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
|
@ -152,8 +159,10 @@ namespace HeavenStudio.Games
|
|||
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
int toggle = (int)(beat % 2);
|
||||
if (BeatIsInBopRegion(beat)) Bop(toggle);
|
||||
if (BeatIsInBopRegion(beat)) {
|
||||
Bop(toggleGlobal);
|
||||
toggleGlobal ^= 1;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
|
@ -174,7 +183,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
foreach (var queuedBot in queuedBots)
|
||||
{
|
||||
SpawnFillbot(queuedBot.beat, queuedBot.holdLength, queuedBot.size, queuedBot.fuelColor, queuedBot.lampColorOff, queuedBot.lampColorOn);
|
||||
SpawnFillbot(queuedBot.beat, queuedBot.holdLength, queuedBot.size, queuedBot.fuelColor, queuedBot.lampColorOff, queuedBot.lampColorOn, queuedBot.endAnim, queuedBot.altOK);
|
||||
}
|
||||
queuedBots.Clear();
|
||||
}
|
||||
|
@ -203,56 +212,16 @@ namespace HeavenStudio.Games
|
|||
SoundByte.PlayOneShotGame("fillbots/armRetractionWhiff");
|
||||
}
|
||||
|
||||
if (conveyerStartBeat >= 0)
|
||||
{
|
||||
float normalizedBeat = cond.GetPositionFromBeat(conveyerStartBeat, 1);
|
||||
|
||||
if (normalizedBeat >= 0)
|
||||
{
|
||||
for (int i = 0; i < currentBots.Count; i++)
|
||||
{
|
||||
var bot = currentBots[i];
|
||||
bot.MoveConveyer(normalizedBeat);
|
||||
}
|
||||
conveyerBelt.Play("Move", -1, ((normalizedBeat + conveyerNormalizedOffset) % 1) / 4);
|
||||
foreach (var gear in gears)
|
||||
{
|
||||
gear.localEulerAngles = new Vector3(0, 0, Mathf.LerpUnclamped(0, 90, normalizedBeat + conveyerNormalizedOffset));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var bot in currentBots)
|
||||
{
|
||||
bot.StopConveyer();
|
||||
}
|
||||
conveyerBelt.Play("Move", -1, (conveyerNormalizedOffset % 1) / 4);
|
||||
foreach (var gear in gears)
|
||||
{
|
||||
gear.localEulerAngles = new Vector3(0, 0, Mathf.LerpUnclamped(0, 90, conveyerNormalizedOffset));
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var bot in currentBots)
|
||||
{
|
||||
bot.StopConveyer();
|
||||
}
|
||||
conveyerBelt.Play("Move", -1, (conveyerNormalizedOffset % 1) / 4);
|
||||
foreach (var gear in gears)
|
||||
{
|
||||
gear.localEulerAngles = new Vector3(0, 0, Mathf.LerpUnclamped(0, 90, conveyerNormalizedOffset));
|
||||
}
|
||||
}
|
||||
UpdateConveyerBelt(conveyerStartBeat, conveyerNormalizedOffset);
|
||||
}
|
||||
}
|
||||
|
||||
public static void PreSpawnFillbot(double beat, double holdLength, BotSize size, Color fuelColor, Color lampColorOff, Color lampColorOn)
|
||||
public static void PreSpawnFillbot(double beat, double holdLength, BotSize size, Color fuelColor, Color lampColorOff, Color lampColorOn, int endAnim, bool altOK)
|
||||
{
|
||||
Debug.Log(altOK);
|
||||
if (GameManager.instance.currentGame == "fillbots")
|
||||
{
|
||||
instance.SpawnFillbot(beat, holdLength, size, fuelColor, lampColorOff, lampColorOn);
|
||||
instance.SpawnFillbot(beat, holdLength, size, fuelColor, lampColorOff, lampColorOn, (EndAnim)endAnim, altOK);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -264,11 +233,13 @@ namespace HeavenStudio.Games
|
|||
fuelColor = fuelColor,
|
||||
lampColorOff = lampColorOff,
|
||||
lampColorOn = lampColorOn,
|
||||
endAnim = (EndAnim)endAnim,
|
||||
altOK = altOK,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private void SpawnFillbot(double beat, double holdLength, BotSize size, Color fuelColor, Color lampColorOff, Color lampColorOn)
|
||||
private void SpawnFillbot(double beat, double holdLength, BotSize size, Color fuelColor, Color lampColorOff, Color lampColorOn, EndAnim endAnim, bool altOK)
|
||||
{
|
||||
NtrFillbot Bot = size switch
|
||||
{
|
||||
|
@ -286,11 +257,13 @@ namespace HeavenStudio.Games
|
|||
spawnedBot.fuelColor = fuelColor;
|
||||
spawnedBot.lampColorOff = lampColorOff;
|
||||
spawnedBot.lampColorOn = lampColorOn;
|
||||
spawnedBot.endAnim = endAnim;
|
||||
spawnedBot.altOK = altOK;
|
||||
|
||||
spawnedBot.Init(beat);
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate
|
||||
new BeatAction.Action(beat - 0.5, delegate
|
||||
{
|
||||
if (conveyerStartBeat != -1) conveyerNormalizedOffset = Conductor.instance.GetPositionFromBeat(conveyerStartBeat, 1);
|
||||
conveyerStartBeat = -2;
|
||||
|
@ -298,8 +271,8 @@ namespace HeavenStudio.Games
|
|||
new BeatAction.Action(beat + 3, delegate
|
||||
{
|
||||
if (!PlayerInput.GetIsAction(InputAction_BasicPress)) filler.DoScaledAnimationAsync("FillerPrepare", 0.5f);
|
||||
fillerPosition = size;
|
||||
conveyerStartBeat = beat + 3;
|
||||
fillerPosition = size;
|
||||
})
|
||||
});
|
||||
}
|
||||
|
@ -313,8 +286,8 @@ namespace HeavenStudio.Games
|
|||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + i, delegate {
|
||||
int toggle = (int)((beat + i) % 2);
|
||||
Bop(toggle);
|
||||
Bop(toggleGlobal);
|
||||
toggleGlobal ^= 1;
|
||||
})
|
||||
});
|
||||
}
|
||||
|
@ -334,6 +307,22 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
private void UpdateConveyerBelt(double startBeat, float offset)
|
||||
{
|
||||
float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, 1);
|
||||
float playTime = ((startBeat >= 0 && normalizedBeat >= 0) ? (normalizedBeat + offset) : offset) % 1 / 4;
|
||||
|
||||
conveyerBelt.Play("Move", -1, playTime);
|
||||
UpdateGears((startBeat >= 0 && normalizedBeat >= 0) ? normalizedBeat + offset : offset);
|
||||
}
|
||||
private void UpdateGears(float beat)
|
||||
{
|
||||
foreach (var gear in gears)
|
||||
{
|
||||
gear.localEulerAngles = new Vector3(0, 0, Mathf.LerpUnclamped(0, -90, beat));
|
||||
}
|
||||
}
|
||||
|
||||
public void Blackout()
|
||||
{
|
||||
blackout.SetActive(!blackout.activeSelf);
|
||||
|
|
|
@ -21,7 +21,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
Ng,
|
||||
}
|
||||
|
||||
public enum EndType
|
||||
public enum EndAnim
|
||||
{
|
||||
Both,
|
||||
Ace,
|
||||
|
@ -34,11 +34,17 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
[SerializeField] private BotSize size;
|
||||
public double holdLength = 4f;
|
||||
[SerializeField] private float limbFallHeight = 15f;
|
||||
public Color fuelColor;
|
||||
public Color lampColorOff;
|
||||
public Color lampColorOn;
|
||||
[System.NonSerialized] public Color fuelColor;
|
||||
[System.NonSerialized] public Color lampColorOff;
|
||||
[System.NonSerialized] public Color lampColorOn;
|
||||
double conveyerRestartLength = 0.5;
|
||||
|
||||
private Vector2 startPos;
|
||||
|
||||
private float lerpDistance;
|
||||
[SerializeField] private float flyDistance;
|
||||
private float stackDistanceRate = 0.2f;
|
||||
|
||||
[Header("Body Parts")]
|
||||
[SerializeField] private Animator fullBody;
|
||||
private Material fullBodyMaterial;
|
||||
|
@ -57,6 +63,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
private float headPosY;
|
||||
|
||||
private double startBeat = -1;
|
||||
private double conveyerStartBeat = -1;
|
||||
|
||||
private bool legsHaveFallen;
|
||||
private bool bodyHasFallen;
|
||||
|
@ -64,8 +71,6 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
|
||||
private Fillbots game;
|
||||
|
||||
private float startPosX;
|
||||
|
||||
private GameEvent beepEvent;
|
||||
|
||||
private PlayerActionEvent releaseEvent;
|
||||
|
@ -75,8 +80,8 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
private BotState botState = BotState.Idle;
|
||||
private bool isExplode = false;
|
||||
|
||||
private float lerpDistance;
|
||||
private float stackDistanceRate = 0.2f;
|
||||
[System.NonSerialized] public EndAnim endAnim;
|
||||
[System.NonSerialized] public bool altOK;
|
||||
|
||||
private float normalizedFill;
|
||||
|
||||
|
@ -100,9 +105,9 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
bodyTrans.position = new Vector3(bodyTrans.position.x, bodyTrans.position.y + limbFallHeight);
|
||||
headTrans.position = new Vector3(headTrans.position.x, headTrans.position.y + limbFallHeight);
|
||||
|
||||
startPosX = transform.position.x;
|
||||
startPos = transform.position;
|
||||
|
||||
lerpDistance = 0 - startPosX;
|
||||
lerpDistance = 0 - startPos.x;
|
||||
}
|
||||
|
||||
public void MoveConveyer(float normalized)
|
||||
|
@ -113,7 +118,7 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
return;
|
||||
}
|
||||
if (!headHasFallen || !bodyHasFallen || !legsHaveFallen) return;
|
||||
transform.position = new Vector3(Mathf.LerpUnclamped(startPosX, startPosX + lerpDistance, normalized), transform.position.y);
|
||||
transform.position = new Vector3(Mathf.LerpUnclamped(startPos.x, startPos.x + lerpDistance, normalized), startPos.y);
|
||||
|
||||
if (normalized >= 4)
|
||||
{
|
||||
|
@ -122,15 +127,29 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
}
|
||||
}
|
||||
|
||||
public void FlyConveyer(float normalized)
|
||||
{
|
||||
if (botState is not BotState.Ace) return;
|
||||
if (!headHasFallen || !bodyHasFallen || !legsHaveFallen) return;
|
||||
transform.position = new Vector3(Mathf.LerpUnclamped(startPos.x, startPos.x + lerpDistance, normalized),
|
||||
Mathf.LerpUnclamped(startPos.y, startPos.y + flyDistance, normalized));
|
||||
if (normalized >= 4)
|
||||
{
|
||||
game.currentBots.Remove(this);
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
public void StopConveyer()
|
||||
{
|
||||
if (!headHasFallen || !bodyHasFallen || !legsHaveFallen) return;
|
||||
startPosX = transform.position.x;
|
||||
startPos = transform.position;
|
||||
}
|
||||
|
||||
public void Init(double beat)
|
||||
{
|
||||
startBeat = beat;
|
||||
conveyerStartBeat = beat + 3;
|
||||
|
||||
fullBodyMaterial = fullBody.GetComponent<SpriteRenderer>().material;
|
||||
fullBodyMaterial.SetColor("_ColorBravo", fuelColor);
|
||||
|
@ -207,6 +226,16 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
float lerpedY = Mathf.Lerp(headPosY + limbFallHeight, headPosY, normalizedBeat);
|
||||
headTrans.position = new Vector3(headTrans.position.x, Mathf.Clamp(lerpedY, headPosY, headPosY + limbFallHeight));
|
||||
}
|
||||
if (true)
|
||||
{
|
||||
float normalizedBeat = cond.GetPositionFromBeat(this.conveyerStartBeat, 1);
|
||||
if (normalizedBeat >= 0)
|
||||
{
|
||||
if (botState is BotState.Ace) FlyConveyer(normalizedBeat);
|
||||
else MoveConveyer(normalizedBeat);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (botState is BotState.Holding)
|
||||
|
@ -251,30 +280,19 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
if (normalizedBeat < 1)
|
||||
{
|
||||
fullBody.Play("Dead", 0, 0);
|
||||
fillSound.KillLoop(0);
|
||||
beepEvent.enabled = false;
|
||||
botState = BotState.Ng;
|
||||
normalizedFill = normalizedBeat;
|
||||
SoundByte.PlayOneShotGame("fillbots/miss");
|
||||
if (game.conveyerStartBeat == -1) game.conveyerStartBeat = cond.songPositionInBeats + conveyerRestartLength;
|
||||
}
|
||||
else if (!isExplode)
|
||||
{
|
||||
fullBody.DoScaledAnimationAsync("ReleaseLate", 0.5f);
|
||||
SoundByte.PlayOneShotGame("fillbots/miss");
|
||||
}
|
||||
fillSound.KillLoop(0);
|
||||
beepEvent.enabled = false;
|
||||
botState = BotState.Ng;
|
||||
normalizedFill = normalizedBeat;
|
||||
SoundByte.PlayOneShotGame("fillbots/miss");
|
||||
if (game.conveyerStartBeat == -1) game.conveyerStartBeat = cond.songPositionInBeats + conveyerRestartLength;
|
||||
}
|
||||
else
|
||||
{
|
||||
fillSound.KillLoop(0);
|
||||
beepEvent.enabled = false;
|
||||
normalizedFill = normalizedBeat;
|
||||
if (game.conveyerStartBeat == -1) game.conveyerStartBeat = cond.songPositionInBeats + conveyerRestartLength;
|
||||
}
|
||||
this.conveyerStartBeat = cond.songPositionInBeats + conveyerRestartLength;
|
||||
if (game.conveyerStartBeat == -1) game.conveyerStartBeat = this.conveyerStartBeat;
|
||||
releaseEvent.Disable();
|
||||
}
|
||||
}
|
||||
|
@ -302,9 +320,9 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
BotSize.Large => "Large",
|
||||
_ => throw new System.NotImplementedException()
|
||||
};
|
||||
|
||||
game.filler.DoScaledAnimationAsync("Hold" + sizeSuffix, 0.5f);
|
||||
SoundByte.PlayOneShotGame("fillbots/armExtension");
|
||||
|
||||
if (state >= 1f || state <= -1f)
|
||||
{
|
||||
fullBody.Play("HoldBarely", 0, 0);
|
||||
|
@ -331,7 +349,8 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
{
|
||||
fillSound.KillLoop(0);
|
||||
beepEvent.enabled = false;
|
||||
if (game.conveyerStartBeat != -2) game.conveyerStartBeat = caller.timer + caller.startBeat + conveyerRestartLength;
|
||||
this.conveyerStartBeat = caller.timer + caller.startBeat + conveyerRestartLength;
|
||||
if (game.conveyerStartBeat != -2) game.conveyerStartBeat = this.conveyerStartBeat;
|
||||
|
||||
string sizeSuffix = game.fillerPosition switch
|
||||
{
|
||||
|
@ -358,9 +377,16 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
fullBody.DoScaledAnimationAsync("ReleaseEarly", 0.5f);
|
||||
return;
|
||||
}
|
||||
if (state == 0)
|
||||
|
||||
if ((endAnim is EndAnim.Both && state == 0) || endAnim is EndAnim.Ace)
|
||||
{
|
||||
botState = BotState.Ace;
|
||||
BeatAction.New(game, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(caller.startBeat + caller.timer + 0.5, delegate {
|
||||
fullBody.DoScaledAnimationAsync("Fly", 0.5f);
|
||||
}),
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -389,9 +415,9 @@ namespace HeavenStudio.Games.Scripts_Fillbots
|
|||
};
|
||||
MultiSound.Play(new MultiSound.Sound[]
|
||||
{
|
||||
new MultiSound.Sound("fillbots/" + sizePrefix + "Move", caller.startBeat + caller.timer + 0.5),
|
||||
new MultiSound.Sound("fillbots/" + sizePrefix + "OK1", caller.startBeat + caller.timer + 0.5),
|
||||
new MultiSound.Sound("fillbots/" + sizePrefix + "OK2", caller.startBeat + caller.timer + 1),
|
||||
new MultiSound.Sound("fillbots/" + sizePrefix + "Move", caller.startBeat + caller.timer + (altOK ? 0 : 0.5)),
|
||||
new MultiSound.Sound("fillbots/" + sizePrefix + "OK1", caller.startBeat + caller.timer + (altOK ? 0 : 0.5)),
|
||||
new MultiSound.Sound("fillbots/" + sizePrefix + "OK2", caller.startBeat + caller.timer + (altOK ? 0.5 : 1)),
|
||||
});
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue