remove a bunch of prints
This commit is contained in:
parent
f79dc4544f
commit
7d2bb329df
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@ -17,7 +17,6 @@ public class MemRenderer : MonoBehaviour
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public void ChangeMem()
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public void ChangeMem()
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{
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{
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Debug.Log("ChangeMem");
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Destroy(_instance);
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Destroy(_instance);
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_instance = Instantiate(prefabs[UnityEngine.Random.Range(0, prefabs.Length)], transform);
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_instance = Instantiate(prefabs[UnityEngine.Random.Range(0, prefabs.Length)], transform);
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}
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}
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@ -464,7 +464,6 @@ namespace HeavenStudio
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double seekTime = eventCaller.GetGameAction(entityDatamodel[0], entityDatamodel[1]).preFunctionLength;
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double seekTime = eventCaller.GetGameAction(entityDatamodel[0], entityDatamodel[1]).preFunctionLength;
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if (entity.beat - seekTime == preSequenceBeats[currentPreSequence])
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if (entity.beat - seekTime == preSequenceBeats[currentPreSequence])
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{
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{
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Debug.Log($"Calling pre-event for {entity.datamodel} at beat {entity.beat - seekTime} (prefunction length {seekTime})");
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entitiesInRange.Add(entity);
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entitiesInRange.Add(entity);
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}
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}
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}
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}
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@ -159,7 +159,6 @@ namespace HeavenStudio.Games
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if (stepsPassed > 1000)
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if (stepsPassed > 1000)
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{
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{
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Debug.Log("Loop broke!");
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return;
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return;
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}
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}
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}
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}
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@ -214,8 +214,6 @@ namespace HeavenStudio.Games.Scripts_CropStomp
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}
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}
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gotStomped = true;
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gotStomped = true;
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Debug.Log("Stomped!");
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var cond = Conductor.instance;
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var cond = Conductor.instance;
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ParticleSystem spawnedHit = Instantiate(game.hitParticle, game.hitParticle.transform.parent);
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ParticleSystem spawnedHit = Instantiate(game.hitParticle, game.hitParticle.transform.parent);
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@ -345,8 +345,6 @@ namespace HeavenStudio.Games
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public void LookAtDirection(int alienLookAt, int translatorLookAt)
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public void LookAtDirection(int alienLookAt, int translatorLookAt)
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{
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{
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Debug.Log(alienLookAt);
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Debug.Log(translatorLookAt);
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switch (alienLookAt)
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switch (alienLookAt)
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{
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{
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case 0:
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case 0:
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@ -153,7 +153,6 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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{
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{
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if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch)
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if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch)
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{
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{
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Debug.Log("Touch charge");
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inTouchCharge = true;
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inTouchCharge = true;
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anim.DoScaledAnimationAsync("ManChargeOut", 0.5f);
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anim.DoScaledAnimationAsync("ManChargeOut", 0.5f);
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}
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}
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@ -1097,7 +1097,6 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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public bool CanKick()
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public bool CanKick()
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{
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{
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var joe = KarateMan.instance.Joe;
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var joe = KarateMan.instance.Joe;
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Debug.Log(joe.inKick);
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return status == FlyStatus.Fly && joe.inKick;
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return status == FlyStatus.Fly && joe.inKick;
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}
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}
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@ -298,7 +298,7 @@ namespace HeavenStudio.Games
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}
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}
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if (CartGuyParentAnim.gameObject.activeSelf) {
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if (CartGuyParentAnim.gameObject.activeSelf) {
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Debug.Log(cartPhone ? "PhoneBop" : "Bop");
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// Debug.Log(cartPhone ? "PhoneBop" : "Bop");
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if (cartPhone) {
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if (cartPhone) {
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CartGuyAnim.DoScaledAnimationAsync("PhoneBop", 0.5f);
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CartGuyAnim.DoScaledAnimationAsync("PhoneBop", 0.5f);
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} else {
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} else {
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@ -377,7 +377,7 @@ namespace HeavenStudio.Games
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{
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{
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if (pair.name == name)
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if (pair.name == name)
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{
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{
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Debug.Log($"Playing sound sequence {pair.name} at beat {startBeat}");
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// Debug.Log($"Playing sound sequence {pair.name} at beat {startBeat}");
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return pair.sequence.Play(startBeat);
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return pair.sequence.Play(startBeat);
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}
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}
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}
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}
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@ -446,7 +446,7 @@ namespace HeavenStudio.Games
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{
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{
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if (bopRegion.ContainsKey(e.beat))
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if (bopRegion.ContainsKey(e.beat))
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{
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{
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Debug.Log("Two bops on the same beat, ignoring this one");
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// Debug.Log("Two bops on the same beat, ignoring this one");
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continue;
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continue;
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}
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}
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if (isBool)
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if (isBool)
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@ -126,7 +126,7 @@ namespace HeavenStudio.Games.Scripts_Rockers
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float pitch = SoundByte.GetPitchFromSemiTones(pitches[i], true);
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float pitch = SoundByte.GetPitchFromSemiTones(pitches[i], true);
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float volume = GetVolumeBasedOnAmountOfStrings(pitches.Length);
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float volume = GetVolumeBasedOnAmountOfStrings(pitches.Length);
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string soundName = "rockers/strings/" + (gleeClub ? "gleeClub/" : "normal/" + (i + 1));
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string soundName = "rockers/strings/" + (gleeClub ? "gleeClub/" : "normal/" + (i + 1));
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Debug.Log("Pitch: " + pitch + " Volume: " + volume + " Name: " + soundName);
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// Debug.Log("Pitch: " + pitch + " Volume: " + volume + " Name: " + soundName);
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stringSounds[i] = SoundByte.PlayOneShotGame(soundName, -1, pitch, volume, true);
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stringSounds[i] = SoundByte.PlayOneShotGame(soundName, -1, pitch, volume, true);
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}
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}
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}
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}
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@ -177,7 +177,6 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
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default: // object initial spawn, flying towards board
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default: // object initial spawn, flying towards board
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flyPos = cond.GetPositionFromBeat(launchProg.startBeat, 3f);
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flyPos = cond.GetPositionFromBeat(launchProg.startBeat, 3f);
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Debug.Log(flyPos);
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transform.position = currentCurve.GetPoint(Mathf.Clamp01(flyPos));
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transform.position = currentCurve.GetPoint(Mathf.Clamp01(flyPos));
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if (flyPos >= 1)
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if (flyPos >= 1)
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transform.rotation = Quaternion.identity;
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transform.rotation = Quaternion.identity;
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@ -285,7 +285,6 @@ namespace HeavenStudio.Games
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private void GrabJumpEvents(double beat)
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private void GrabJumpEvents(double beat)
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{
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{
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Debug.Log("Beat: " + beat);
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var jumpEvents = EventCaller.GetAllInGameManagerList("seeSaw", new string[] { "longLong", "longShort", "shortLong", "shortShort" });
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var jumpEvents = EventCaller.GetAllInGameManagerList("seeSaw", new string[] { "longLong", "longShort", "shortLong", "shortShort" });
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List<RiqEntity> tempEvents = new List<RiqEntity>();
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List<RiqEntity> tempEvents = new List<RiqEntity>();
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for (int i = 0; i < jumpEvents.Count; i++)
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for (int i = 0; i < jumpEvents.Count; i++)
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@ -302,14 +302,12 @@ namespace HeavenStudio.Games
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{
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{
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if (hitBeats.Exists(x => x == offsetBeat - 0.5)) return;
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if (hitBeats.Exists(x => x == offsetBeat - 0.5)) return;
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ScoreMiss();
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ScoreMiss();
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Debug.Log("Miss toe");
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}
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}
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}
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}
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else if (!IsExpectingInputNow(InputAction_BasicPress))
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else if (!IsExpectingInputNow(InputAction_BasicPress))
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{
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{
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if (hitBeats.Exists(x => offsetBeat == x)) return;
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if (hitBeats.Exists(x => offsetBeat == x)) return;
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ScoreMiss();
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ScoreMiss();
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Debug.Log("Miss");
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}
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}
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}
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}
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@ -298,7 +298,6 @@ namespace HeavenStudio.Games
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}
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}
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if (isBig) hasBigBall = true;
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if (isBig) hasBigBall = true;
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}
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}
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Debug.Log(autoPassTurn);
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if (autoPassTurn)
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if (autoPassTurn)
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{
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{
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PassTurn(beat + interval, interval, beat);
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PassTurn(beat + interval, interval, beat);
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@ -338,7 +338,6 @@ namespace HeavenStudio.Editor.Track
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public void CreateWaveform()
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public void CreateWaveform()
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{
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{
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Debug.Log("what");
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// DrawWaveform();
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// DrawWaveform();
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// StartCoroutine(DrawWaveformRealtime());
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// StartCoroutine(DrawWaveformRealtime());
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}
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}
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@ -44,7 +44,11 @@ namespace HeavenStudio.Editor.Track
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Vector2 relativeMousePosition;
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Vector2 relativeMousePosition;
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var cam = Editor.instance.EditorCamera;
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var cam = Editor.instance.EditorCamera;
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if (cam == null) Debug.LogError("Camera not set!");
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if (cam == null)
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{
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Debug.LogError("Camera not set!");
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return;
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}
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RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, Input.mousePosition, cam, out relativeMousePosition);
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RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, Input.mousePosition, cam, out relativeMousePosition);
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if (scrollDeltaY > 0)
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if (scrollDeltaY > 0)
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@ -27,7 +27,6 @@ namespace HeavenStudio.Editor
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public void OnClickCountUp()
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public void OnClickCountUp()
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{
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{
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SecretCounter++;
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SecretCounter++;
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Debug.Log("SecretCounter: " + SecretCounter);
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if (SecretCounter == 10 && Editor.instance != null)
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if (SecretCounter == 10 && Editor.instance != null)
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{
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{
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secretObject.SetActive(true);
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secretObject.SetActive(true);
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@ -40,7 +39,6 @@ namespace HeavenStudio.Editor
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SecretActive = true;
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SecretActive = true;
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SoundByte.PlayOneShot("applause");
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SoundByte.PlayOneShot("applause");
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Debug.Log("Activating Studio Dance...");
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if (Editor.instance == null)
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if (Editor.instance == null)
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{
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{
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@ -26,8 +26,8 @@ namespace HeavenStudio.Util
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{
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{
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if (behaviour == null)
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if (behaviour == null)
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{
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{
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Debug.LogWarning("Starting a BeatAction with no assigned behaviour. The Conductor will be used instead.");
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Debug.LogWarning("Starting a BeatAction with no assigned behaviour. The Game Manager will be used instead.");
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behaviour = Conductor.instance;
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behaviour = GameManager.instance;
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}
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}
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CancellationTokenSource cancelToken = new CancellationTokenSource();
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CancellationTokenSource cancelToken = new CancellationTokenSource();
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RunAsync(behaviour, actions, cancelToken.Token).Forget();
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RunAsync(behaviour, actions, cancelToken.Token).Forget();
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