Small mr upbeat fix
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@ -103,6 +103,10 @@ namespace HeavenStudio.Games
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}
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queuedInputs.Clear();
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}
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if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN))
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{
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man.Step();
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}
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}
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}
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@ -23,14 +23,6 @@ namespace HeavenStudio.Games.Scripts_MrUpbeat
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public GameEvent blip = new GameEvent();
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private void Update()
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{
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if (PlayerInput.Pressed())
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{
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Step();
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}
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}
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public void Idle()
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{
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stepTimes = 0;
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