Merge pull request #26 from jakobwcrowe/megaminerzero

Tweezers programming fixes
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Jenny Crowe 2022-02-10 03:15:31 -07:00 committed by GitHub
commit 7ee19eb3ad
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@ -19,7 +19,7 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
public GameObject hairBase;
public GameObject longHairBase;
[SerializeField] private GameObject HairsHolder;
public GameObject HairsHolder;
[NonSerialized] public int hairsLeft = 0;
public float beatInterval = 4f;
@ -79,13 +79,17 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
public void SetIntervalStart(float beat, float interval = 4f)
{
// End transition early if the interval starts a lil early.
StopTransitionIfActive();
// Don't do these things if the interval was already started.
if (!intervalStarted)
{
// End transition early if the interval starts a lil early.
StopTransitionIfActive();
hairsLeft = 0;
intervalStarted = true;
}
intervalStartBeat = beat;
beatInterval = interval;
intervalStarted = true;
hairsLeft = 0;
}
const float vegDupeOffset = 16.7f;
@ -136,7 +140,9 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
// Set tweezer to follow vegetable.
var currentTweezerPos = Tweezers.transform.localPosition;
Tweezers.transform.localPosition = new Vector3(currentTweezerPos.x, Vegetable.transform.localPosition.y + 1f, currentTweezerPos.z);
var vegetablePos = Vegetable.transform.localPosition;
var vegetableHolderPos = VegetableHolder.transform.localPosition;
Tweezers.transform.localPosition = new Vector3(vegetableHolderPos.x, vegetablePos.y + 1f, currentTweezerPos.z);
}
private void ResetVegetable()
@ -145,7 +151,9 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
{
var go = t.gameObject;
if (go != hairBase)
{
GameObject.Destroy(go);
}
}
VegetableAnimator.Play("Idle", 0, 0);