Merge pull request #152 from minenice55/misc-additions-3

Misc Additions #3
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minenice55 2022-08-19 19:54:58 -04:00 committed by GitHub
commit 7f1c70337a
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106 changed files with 27595 additions and 1631 deletions

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@ -24820,7 +24820,7 @@ RectTransform:
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.Editor, Assembly-CSharp
m_MethodName: LoadRemix
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m_TargetAssemblyTypeName: HeavenStudio.Editor.Editor, Assembly-CSharp
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View file

@ -148,8 +148,8 @@ namespace HeavenStudio
EasingFunction.Function func = EasingFunction.GetEasingFunction(e.ease);
float dx = func(rotEluerLast.x, e.valA, Mathf.Min(prog, 1f));
float dy = func(rotEluerLast.y, e.valB, Mathf.Min(prog, 1f));
float dz = func(rotEluerLast.z, e.valC, Mathf.Min(prog, 1f));
rotEluer = new Vector3(dx, dy, dz);
float dz = func(-rotEluerLast.z, e.valC, Mathf.Min(prog, 1f));
rotEluer = new Vector3(dx, dy, dz); //I'm stupid and forgot to negate the rotation gfd 😢
}
if (prog > 1f)
@ -159,7 +159,6 @@ namespace HeavenStudio
}
}
//scren shake spaghetti
private void SetShakeIntensity()
{
foreach (var e in shakeEvents)
@ -167,11 +166,8 @@ namespace HeavenStudio
float prog = Conductor.instance.GetPositionFromBeat(e.beat, e.length);
if (prog >= 0f)
{
EasingFunction.Function func = EasingFunction.GetEasingFunction(e.ease);
float dx = func(positionLast.x, e.valA, Mathf.Min(prog, 1f));
float dy = func(positionLast.y, e.valA, Mathf.Min(prog, 1f));
shakeResult = new Vector3(Mathf.Cos(dx * e.length * 20f) * (e.valA / 2), Mathf.Cos(dy * e.length * 30f) * (e.valA / 2));
float fac = Mathf.Cos(Time.time * 80f) * 0.5f;
shakeResult = new Vector3(fac * e.valA, fac * e.valB);
}
if (prog > 1f)
{

View file

@ -151,7 +151,7 @@ namespace HeavenStudio.Games
public static FanClub instance;
const int FAN_COUNT = 12;
const float RADIUS = 1.3f;
const float RADIUS = 1.5f;
private void Awake()
{
instance = this;
@ -732,7 +732,7 @@ namespace HeavenStudio.Games
{
if (Spectators[i].GetComponent<NtrIdolFan>().IsJumping())
continue;
Spectators[i].GetComponent<Animator>().Play("FanPrepare");
Spectators[i].GetComponent<Animator>().Play("FanPrepare", -1, 0);
}
}
@ -741,7 +741,7 @@ namespace HeavenStudio.Games
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}),
new BeatAction.Action(beat + 0.25f, delegate { PlayAnimationAll("FanFree", true);}),
new BeatAction.Action(beat + 0.1f, delegate { PlayAnimationAll("FanFree", true, true);}),
});
}
@ -750,7 +750,7 @@ namespace HeavenStudio.Games
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}),
new BeatAction.Action(beat + 1f, delegate { PlayAnimationAll("FanFree", true);}),
new BeatAction.Action(beat + 1f, delegate { PlayAnimationAll("FanFree", true, true);}),
});
}

View file

@ -53,7 +53,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
public void ClapJust(PlayerActionEvent caller, float state)
{
bool auto = GameManager.instance.autoplay;
ClapStart(true, false, auto ? 0.25f : 0f);
ClapStart(true, false, auto ? 0.1f : 0f);
}
public void ChargeClapJust(PlayerActionEvent caller, float state)

View file

@ -705,14 +705,15 @@ namespace HeavenStudio.Games
if (e.beat > beat)
break;
SetBgAndShadowCol(e.beat, e.length, e.type, e.type2, e.colorA, e.colorB, e.type3);
SetBgTexture(e.type4, e.type5, e.colorC, e.colorD);
}
var bgtex = GameManager.instance.Beatmap.entities.FindAll(en => en.datamodel == "karateman/set background texture");
for (int i = 0; i < bgtex.Count; i++)
var camfx = GameManager.instance.Beatmap.entities.FindAll(en => en.datamodel == "karateman/special camera");
for (int i = 0; i < camfx.Count; i++)
{
var e = bgtex[i];
var e = camfx[i];
if (e.beat > beat)
break;
SetBgTexture(e.type, e.type2, e.colorA, e.colorB);
DoSpecialCamera(e.beat, e.length, e.toggle);
}
// has issues when creating a new hitx entity so this is deactivated for now
// var hitx = GameManager.instance.Beatmap.entities.FindAll(en => en.datamodel == "karateman/hitX");
@ -756,7 +757,10 @@ namespace HeavenStudio.Games
//😢
if (fx != (int) BackgroundFXType.Fade)
{
bgColourLast = bgColour;
oldShadowColour = GetShadowColor(true);
}
if (textureFilterType == (int) ShadowType.Tinted)
filterColour = Color.LerpUnclamped(bgColour, ShadowBlendColor, 0.45f);

View file

@ -117,6 +117,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
public void DoHit()
{
if (noriMode == (int) KarateMan.NoriMode.None) return;
if (MaxNori <= 0) return;
float oldNori = Nori;
if (noriMode == (int) KarateMan.NoriMode.Tengoku)
{
@ -135,7 +136,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
NoriHeartAnimators[i].Play("NoriFull", -1, (Time.time * PeriodHigh) % 1f);
}
}
if (KarateMan.instance.NoriPerformance >= 0.6 && oldNori / MaxNori < 0.6)
if (KarateMan.instance.NoriPerformance >= 0.6f && oldNori / MaxNori < 0.6f)
{
Jukebox.PlayOneShotGame("karateman/nori_just");
}
@ -145,6 +146,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
public void DoNG()
{
if (noriMode == (int) KarateMan.NoriMode.None) return;
if (MaxNori <= 0) return;
float oldNori = Nori;
if (noriMode == (int) KarateMan.NoriMode.Tengoku)
{
@ -172,7 +174,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
}
}
}
if (KarateMan.instance.NoriPerformance < 0.6 && oldNori / MaxNori >= 0.6)
if (KarateMan.instance.NoriPerformance < 0.6f && oldNori / MaxNori >= 0.6f)
{
Jukebox.PlayOneShotGame("karateman/nori_ng");
}
@ -182,6 +184,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
public void DoThrough()
{
if (noriMode == (int) KarateMan.NoriMode.None) return;
if (MaxNori <= 0) return;
if (noriMode == (int) KarateMan.NoriMode.Tengoku)
{
if (Nori >= MaxNori)
@ -219,6 +222,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
{
var cond = Conductor.instance;
if (noriMode == (int) KarateMan.NoriMode.None) return;
if (MaxNori <= 0) return;
float flashPeriod;
for (int i = 0; i < NoriHeartMaterials.Length; i++)
{

View file

@ -287,8 +287,17 @@ namespace HeavenStudio.Games.Scripts_KarateMan
prog = cond.GetPositionFromBeat(startBeat, curveTargetBeat);
transform.position = CurrentCurve.GetPoint(Mathf.Min(prog, 1f));
}
if (type == ItemType.Bomb && cond.songPositionInBeats >= startBeat + 2f)
{
ParticleSystem p = Instantiate(HitParticles[7], transform.position, Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
if (prog >= 2f || (ItemKickable() && prog >= 1f)) {
GameObject.Destroy(ShadowInstance.gameObject);
GameObject.Destroy(gameObject);
return;
}
else if (prog >= 2f || (ItemKickable() && prog >= 1f)) {
if (type == ItemType.KickBomb)
{
ParticleSystem p = Instantiate(HitParticles[7], ItemCurves[6].GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder);
@ -347,7 +356,18 @@ namespace HeavenStudio.Games.Scripts_KarateMan
break;
case FlyStatus.NG:
prog = cond.GetPositionFromBeat(startBeat, curveTargetBeat);
if (cond.songPositionInBeats >= startBeat + Mathf.Max(2f, curveTargetBeat) || (ItemKickable() && prog >= 1f) || CurrentCurve == null) {
if (type == ItemType.Bomb && cond.songPositionInBeats >= startBeat + curveTargetBeat)
{
KarateMan.instance.Joe.RemoveBombGlow(startBeat + curveTargetBeat, 1f);
ParticleSystem p = Instantiate(HitParticles[7], CurrentCurve.GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
GameObject.Destroy(ShadowInstance.gameObject);
GameObject.Destroy(gameObject);
return;
}
else if (cond.songPositionInBeats >= startBeat + Mathf.Max(2f, curveTargetBeat) || (ItemKickable() && prog >= 1f) || CurrentCurve == null) {
if (type == ItemType.KickBomb)
{
ParticleSystem p = Instantiate(HitParticles[7], ItemCurves[8].GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder);
@ -371,13 +391,25 @@ namespace HeavenStudio.Games.Scripts_KarateMan
break;
case FlyStatus.HitWeak:
prog = cond.GetPositionFromBeat(startBeat, 1f);
if (cond.songPositionInBeats >= startBeat + 3f)
Vector3 pos = new Vector3(HitPosition[1].position.x + 0.25f, HitPosition[0].position.y, HitPosition[1].position.z);
if (type == ItemType.Bomb && cond.songPositionInBeats >= startBeat + 1f)
{
KarateMan.instance.Joe.RemoveBombGlow(startBeat + 1f, 1f);
ParticleSystem p = Instantiate(HitParticles[7], pos, Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
GameObject.Destroy(ShadowInstance.gameObject);
GameObject.Destroy(gameObject);
return;
}
else if (cond.songPositionInBeats >= startBeat + 3f)
{
GameObject.Destroy(ShadowInstance.gameObject);
GameObject.Destroy(gameObject);
return;
}
Vector3 pos = new Vector3(HitPosition[1].position.x + 0.25f, HitPosition[0].position.y, HitPosition[1].position.z);
if (prog <= 1f)
{
pos.y = EasingFunction.EaseInCubic(HitPosition[1].position.y, HitPosition[0].position.y, prog);
@ -439,6 +471,9 @@ namespace HeavenStudio.Games.Scripts_KarateMan
Jukebox.PlayOneShotGame("karateman/rockHit", forcePlay: true);
p = Instantiate(HitParticles[4], HitPosition[1].position, Quaternion.identity, game.ItemHolder);
p.Play();
if (game.IsNoriActive && game.NoriPerformance >= 1f)
Jukebox.PlayOneShotGame("karateman/rockHit_fullNori", forcePlay: true);
break;
case ItemType.Ball:
CurrentCurve = ItemCurves[1];
@ -455,6 +490,9 @@ namespace HeavenStudio.Games.Scripts_KarateMan
p.Play();
game.CreateItemInstance(startBeat + 1f, "Item09", 0, ItemType.CookingLid);
GetComponent<Animator>().Play("Item08", -1, 0);
if (game.IsNoriActive && game.NoriPerformance >= 1f)
Jukebox.PlayOneShotGame("karateman/rockHit_fullNori", forcePlay: true);
break;
case ItemType.Alien:
CurrentCurve = ItemCurves[1];
@ -462,6 +500,9 @@ namespace HeavenStudio.Games.Scripts_KarateMan
Jukebox.PlayOneShotGame("karateman/alienHit", forcePlay: true);
p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
p.Play();
if (game.IsNoriActive && game.NoriPerformance >= 1f)
Jukebox.PlayOneShotGame("karateman/rockHit_fullNori", forcePlay: true);
break;
case ItemType.Bomb:
CurrentCurve = ItemCurves[1];
@ -470,6 +511,9 @@ namespace HeavenStudio.Games.Scripts_KarateMan
p = Instantiate(HitParticles[2], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
p.Play();
game.Joe.RemoveBombGlow(startBeat + 1f, 1f);
if (game.IsNoriActive && game.NoriPerformance >= 1f)
Jukebox.PlayOneShotGame("karateman/rockHit_fullNori", forcePlay: true);
break;
case ItemType.TacoBell:
CurrentCurve = ItemCurves[1];
@ -478,6 +522,9 @@ namespace HeavenStudio.Games.Scripts_KarateMan
Jukebox.PlayOneShotGame("karateman/tacobell", forcePlay: true);
p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
p.Play();
if (game.IsNoriActive && game.NoriPerformance >= 1f)
Jukebox.PlayOneShotGame("karateman/rockHit_fullNori", forcePlay: true);
break;
case ItemType.ComboPot1:
CurrentCurve = ItemCurves[straight ? 1 : 0];
@ -551,9 +598,16 @@ namespace HeavenStudio.Games.Scripts_KarateMan
default:
CurrentCurve = ItemCurves[straight ? 1 : 0];
curveTargetBeat = straight ? 1f : 1.5f;
Jukebox.PlayOneShotGame("karateman/potHit", forcePlay: true);
if (game.IsNoriActive && game.NoriPerformance < 0.6f)
{
Jukebox.PlayOneShotGame("karateman/potHit_lowNori", forcePlay: true);
Jukebox.PlayOneShotGame("karateman/potHit", volume: 0.66f, forcePlay: true);
}
else
Jukebox.PlayOneShotGame("karateman/potHit", forcePlay: true);
p = Instantiate(HitParticles[3], HitPosition[1].position, Quaternion.identity, game.ItemHolder);
p.Play();
break;
}
@ -590,6 +644,21 @@ namespace HeavenStudio.Games.Scripts_KarateMan
}
}
bool ItemNeedNori()
{
switch (type)
{
case ItemType.Rock:
case ItemType.Cooking:
case ItemType.Alien:
case ItemType.Bomb:
case ItemType.TacoBell:
return true;
default:
return false;
}
}
void JoeComboSequence()
{
if (GameManager.instance.currentGame != "karateman") return;
@ -683,8 +752,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
else {
if (KarateMan.instance.IsNoriActive)
{
if ((type == ItemType.Rock || type == ItemType.Cooking || type == ItemType.Alien || type == ItemType.TacoBell)
&& KarateMan.instance.NoriPerformance < 0.6f)
if (ItemNeedNori() && KarateMan.instance.NoriPerformance < 0.6f)
{
CreateHitMark(false);
startBeat = Conductor.instance.songPositionInBeats;

View file

@ -11,6 +11,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
{
[Header("Objects")]
public ParticleSystem moneyBurst;
public ParticleSystem pickelBurst;
public Animator anim;
public NtrSamuraiObject secondHalf;
@ -44,6 +45,9 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
case (int) SamuraiSliceNtr.ObjectType.Demon:
anim.Play("ObjDemonDebris02");
break;
case (int) SamuraiSliceNtr.ObjectType.Melon2B2T:
anim.Play("ObjMelonPickelDebris02");
break;
default:
anim.Play("ObjMelonDebris");
break;
@ -70,6 +74,9 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
new MultiSound.Sound("samuraiSliceNtr/ntrSamurai_in01", startBeat + 2f),
});
break;
case (int) SamuraiSliceNtr.ObjectType.Melon2B2T:
anim.Play("ObjMelonPickel");
break;
default:
anim.Play("ObjMelon");
break;
@ -280,8 +287,12 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
this.startBeat = caller.startBeat + caller.timer;
if (type == (int) SamuraiSliceNtr.ObjectType.Demon)
{
anim.Play("ObjDemonDebris01");
else if (type == (int) SamuraiSliceNtr.ObjectType.Melon2B2T)
{
Jukebox.PlayOneShotGame("samuraiSliceNtr/melon_dig");
pickelBurst.Play();
anim.Play("ObjMelonPickelDebris01");
}
if (holdingCash > 0)

View file

@ -41,7 +41,8 @@ namespace HeavenStudio.Games
public enum ObjectType {
Melon,
Fish,
Demon
Demon,
Melon2B2T,
}
[Header("References")]

View file

@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
public class Kicker : PlayerActionObject
{
[Header("Properties")]
public bool canKick;
public bool canKick = true; //why was this false by default???
public bool canHighKick;
private bool kickPrepare = false;
public bool kickLeft;
@ -168,21 +168,22 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
kickLeft = true;
}
List<Beatmap.Entity> keepUps = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel == "spaceSoccer/keep-up");
// List<Beatmap.Entity> keepUps = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel == "spaceSoccer/keep-up");
// for (int i = 0; i < keepUps.Count; i++)
// {
// if ((keepUps[i].beat - 0.15f) <= Conductor.instance.songPositionInBeats && (keepUps[i].beat + keepUps[i].length) - 0.15f > Conductor.instance.songPositionInBeats)
// {
// canKick = true;
// canHighKick = false;
// break;
// }
// else
// {
// canKick = false;
// }
// }
List<Beatmap.Entity> highKicks = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel == "spaceSoccer/high kick-toe!");
for (int i = 0; i < keepUps.Count; i++)
{
if ((keepUps[i].beat - 0.15f) <= Conductor.instance.songPositionInBeats && (keepUps[i].beat + keepUps[i].length) - 0.15f > Conductor.instance.songPositionInBeats)
{
canKick = true;
canHighKick = false;
break;
}
else
{
canKick = false;
}
}
for (int i = 0; i < highKicks.Count; i++)
{
if ((highKicks[i].beat - 0.15f) <= Conductor.instance.songPositionInBeats && highKicks[i].beat + 1f > Conductor.instance.songPositionInBeats)
@ -200,6 +201,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
}
else
{
canKick = true;
canHighKick = false;
}
}

View file

@ -18,11 +18,11 @@ namespace HeavenStudio.Games.Loaders
new Param("toggle", false, "Disable Sound", "Disables the dispense sound")
},
inactiveFunction: delegate { if (!eventCaller.currentEntity.toggle) { SpaceSoccer.DispenseSound(eventCaller.currentEntity.beat); } }),
new GameAction("keep-up", delegate { }, 4f, true),
new GameAction("high kick-toe!", delegate { }, 3f, false, new List<Param>()
{
new Param("swing", new EntityTypes.Float(0, 1, 0.5f), "Swing", "The amount of swing")
}),
new GameAction("keep-up", delegate { }, 4f, true, hidden: true),
});
}
}
@ -102,6 +102,8 @@ namespace HeavenStudio.Games
{
DispenseSound(beat);
}
kicker.canKick = true;
}
}

View file

@ -70,6 +70,8 @@ namespace HeavenStudio.Editor
public bool editingInputField = false;
public bool isCursorEnabled = true;
private byte[] MusicBytes;
public static Editor instance { get; private set; }
private void Start()
@ -158,7 +160,7 @@ namespace HeavenStudio.Editor
{
if (Input.GetKeyDown(KeyCode.N))
{
LoadRemix("");
NewRemix();
}
else if (Input.GetKeyDown(KeyCode.O))
{
@ -294,6 +296,22 @@ namespace HeavenStudio.Editor
}
}
try
{
if (clip != null)
MusicBytes = OggVorbis.VorbisPlugin.GetOggVorbis(Conductor.instance.musicSource.clip, 1);
else
{
MusicBytes = null;
Debug.LogWarning("Failed to load music file! The stream is currently empty.");
}
}
catch (System.Exception)
{
MusicBytes = null;
Debug.LogWarning("Failed to load music file! The stream is currently empty.");
}
return clip;
}
@ -343,15 +361,12 @@ namespace HeavenStudio.Editor
using (var zipStream = levelFile.Open())
zipStream.Write(Encoding.UTF8.GetBytes(GetJson()), 0, Encoding.UTF8.GetBytes(GetJson()).Length);
if (changedMusic || currentRemixPath != path)
if (MusicBytes != null)
{
// this gets rid of the music file for some reason, someone remind me to find a fix for this soon
var musicFile = archive.CreateEntry("song.ogg", System.IO.Compression.CompressionLevel.NoCompression);
using (var zipStream = musicFile.Open())
zipStream.Write(MusicBytes, 0, MusicBytes.Length);
}
byte[] bytes = OggVorbis.VorbisPlugin.GetOggVorbis(Conductor.instance.musicSource.clip, 1);
var musicFile = archive.CreateEntry("song.ogg", System.IO.Compression.CompressionLevel.NoCompression);
using (var zipStream = musicFile.Open())
zipStream.Write(bytes, 0, bytes.Length);
}
currentRemixPath = path;
@ -359,6 +374,12 @@ namespace HeavenStudio.Editor
}
}
public void NewRemix()
{
MusicBytes = null;
LoadRemix("");
}
public void LoadRemix(string json = "")
{
GameManager.instance.LoadRemix(json);
@ -367,6 +388,8 @@ namespace HeavenStudio.Editor
Timeline.instance.VolumeInfo.UpdateStartingVolumeText();
Timeline.instance.TempoInfo.UpdateOffsetText();
Timeline.FitToSong();
currentRemixPath = string.Empty;
}
public void OpenRemix()
@ -402,8 +425,8 @@ namespace HeavenStudio.Editor
using var stream = entry.Open();
using var memoryStream = new MemoryStream();
stream.CopyTo(memoryStream);
var bytes = memoryStream.ToArray();
Conductor.instance.musicSource.clip = OggVorbis.VorbisPlugin.ToAudioClip(bytes, "music");
MusicBytes = memoryStream.ToArray();
Conductor.instance.musicSource.clip = OggVorbis.VorbisPlugin.ToAudioClip(MusicBytes, "music");
loadedMusic = true;
Timeline.FitToSong();

View file

@ -217,7 +217,13 @@ namespace HeavenStudio
new Minigame("gameManager", "Game Manager", "", false, true, new List<GameAction>()
{
new GameAction("switchGame", delegate { GameManager.instance.SwitchGame(eventCaller.currentSwitchGame, eventCaller.currentEntity.beat); }, 0.5f, inactiveFunction: delegate { GameManager.instance.SwitchGame(eventCaller.currentSwitchGame, eventCaller.currentEntity.beat); }),
new GameAction("end", delegate { Debug.Log("end"); GameManager.instance.Stop(0); Timeline.instance?.SetTimeButtonColors(true, false, false);}),
new GameAction("end", delegate {
Debug.Log("end");
if (Timeline.instance != null)
Timeline.instance?.Stop(0);
else
GameManager.instance.Stop(0);
}),
new GameAction("skill star", delegate { }, 1f, true),
new GameAction("toggle inputs", delegate
@ -332,18 +338,7 @@ namespace HeavenStudio
new Param("ease", EasingFunction.Ease.Linear, "Ease")
}, hidden: false ),
new GameAction("screen shake", delegate
{
//TODO: move cam
}, 1f, true, new List<Param>()
{
new Param("valA", new EntityTypes.Float(0, 10, 2), "Intensity")
} ),
new GameAction("move camera", delegate
{
//TODO: move cam
}, 1f, true, new List<Param>()
new GameAction("move camera", delegate {}, 1f, true, new List<Param>()
{
new Param("valA", new EntityTypes.Float(-50, 50, 0), "Right / Left"),
new Param("valB", new EntityTypes.Float(-50, 50, 0), "Up / Down"),
@ -351,10 +346,7 @@ namespace HeavenStudio
new Param("ease", EasingFunction.Ease.Linear, "Ease Type")
} ),
new GameAction("rotate camera", delegate
{
//TODO: rot cam
}, 1f, true, new List<Param>()
new GameAction("rotate camera", delegate {}, 1f, true, new List<Param>()
{
new Param("valA", new EntityTypes.Integer(-360, 360, 0), "Pitch"),
new Param("valB", new EntityTypes.Integer(-360, 360, 0), "Yaw"),
@ -362,6 +354,12 @@ namespace HeavenStudio
new Param("ease", EasingFunction.Ease.Linear, "Ease Type")
} ),
new GameAction("screen shake", delegate {}, 1f, true, new List<Param>()
{
new Param("valA", new EntityTypes.Float(0, 10, 0), "Horizontal Intensity"),
new Param("valB", new EntityTypes.Float(0, 10, 1), "Vertical Intensity")
} ),
new GameAction("display textbox", delegate
{
}, 1f, true, new List<Param>()

View file

@ -1,5 +1,5 @@
ManifestFileVersion: 0
CRC: 3987467636
CRC: 1516953164
AssetBundleManifest:
AssetBundleInfos:
Info_0:

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