Animation Event
This commit is contained in:
parent
6d4a18af8f
commit
7f73fd2815
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@ -5255,7 +5255,7 @@ GameObject:
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m_Icon: {fileID: 0}
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--- !u!4 &6137118448434182433
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Transform:
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@ -6105,7 +6105,7 @@ Transform:
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m_LocalScale: {x: 1.02, y: 1.02, z: 1.02}
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m_Father: {fileID: 5436772292607555438}
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@ -6153,7 +6153,7 @@ SpriteRenderer:
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m_Color: {r: 1, g: 1, b: 1, a: 0.5019608}
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@ -28435,6 +28435,9 @@ MonoBehaviour:
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enemyHolder: {fileID: 3963809439886282465}
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playerShip: {fileID: 7425109218906405028}
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hitEffect: {fileID: 5161883498074052860}
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introGate: {fileID: 6767934292219209870}
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monitor: {fileID: 4632575707632497822}
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captain: {fileID: 40791317368152064}
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scaleSpeed: 0.2
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PlacementPattern:
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- posPattern:
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@ -1,5 +1,27 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!1101 &-7513625373267755262
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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serializedVersion: 3
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m_TransitionDuration: 0
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m_TransitionOffset: 0
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m_ExitTime: 1
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m_HasExitTime: 1
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1102 &-5623984314759911125
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AnimatorState:
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serializedVersion: 6
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@ -10,7 +32,8 @@ AnimatorState:
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m_Name: capShow
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions: []
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m_Transitions:
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- {fileID: -771078141761641292}
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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@ -36,7 +59,8 @@ AnimatorState:
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m_Name: capBop
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions: []
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m_Transitions:
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- {fileID: -7513625373267755262}
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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@ -62,7 +86,8 @@ AnimatorState:
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m_Name: capHide
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions: []
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m_Transitions:
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- {fileID: 7541280067865098062}
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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@ -104,6 +129,28 @@ AnimatorState:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1101 &-771078141761641292
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_Name:
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m_Solo: 0
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serializedVersion: 3
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m_TransitionDuration: 0
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m_TransitionOffset: 0
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m_ExitTime: 1
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!91 &9100000
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AnimatorController:
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m_ObjectHideFlags: 0
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@ -112,7 +159,13 @@ AnimatorController:
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m_PrefabAsset: {fileID: 0}
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m_Name: Captain
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serializedVersion: 5
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m_AnimatorParameters: []
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m_AnimatorParameters:
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- m_Name: isTalk
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m_Type: 4
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 0}
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m_AnimatorLayers:
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- serializedVersion: 5
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m_Name: Base Layer
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@ -126,6 +179,31 @@ AnimatorController:
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m_IKPass: 0
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m_SyncedLayerAffectsTiming: 0
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m_Controller: {fileID: 9100000}
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--- !u!1101 &973274962936090024
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions:
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- m_ConditionMode: 2
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m_ConditionEvent: isTalk
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m_EventTreshold: 0
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 8595551350343558564}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0
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m_TransitionOffset: 0
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m_ExitTime: 1
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m_HasExitTime: 1
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1102 &1090113410338640077
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AnimatorState:
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serializedVersion: 6
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@ -136,7 +214,8 @@ AnimatorState:
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m_Name: capTalk
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions: []
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m_Transitions:
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- {fileID: 973274962936090024}
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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@ -169,13 +248,13 @@ AnimatorStateMachine:
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m_Position: {x: 235, y: 65, z: 0}
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- serializedVersion: 1
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m_State: {fileID: -4223543297779604566}
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m_Position: {x: 270, y: 130, z: 0}
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m_Position: {x: 540, y: 200, z: 0}
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- serializedVersion: 1
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m_State: {fileID: -5561148422507883515}
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- serializedVersion: 1
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m_State: {fileID: 1090113410338640077}
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m_Position: {x: 340, y: 260, z: 0}
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m_Position: {x: 440, y: 0, z: 0}
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- serializedVersion: 1
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m_State: {fileID: -2370757518784835616}
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m_Position: {x: 375, y: 325, z: 0}
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@ -188,7 +267,29 @@ AnimatorStateMachine:
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m_EntryPosition: {x: 50, y: 120, z: 0}
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m_ExitPosition: {x: 800, y: 120, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_DefaultState: {fileID: 8595551350343558564}
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m_DefaultState: {fileID: -2370757518784835616}
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--- !u!1101 &7541280067865098062
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions: []
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: -2370757518784835616}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0
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m_TransitionOffset: 0
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m_ExitTime: 1
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m_HasExitTime: 1
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1102 &8595551350343558564
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AnimatorState:
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serializedVersion: 6
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@ -10,7 +10,8 @@ AnimatorState:
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m_Name: gateOpen3
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions: []
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m_Transitions:
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- {fileID: -4408943454954128899}
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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@ -26,6 +27,28 @@ AnimatorState:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1101 &-4408943454954128899
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 3434604105541243478}
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m_Solo: 0
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m_Mute: 0
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serializedVersion: 3
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m_TransitionDuration: 0
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m_TransitionOffset: 0
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m_ExitTime: 1
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m_HasExitTime: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1102 &-2302620201424851106
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AnimatorState:
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serializedVersion: 6
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@ -1,5 +1,49 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!1101 &-8443378643558720414
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions: []
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 1638751681122402622}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0
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m_TransitionOffset: 0
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m_ExitTime: 1
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m_HasExitTime: 1
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1101 &-8295095645591430585
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions: []
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 8200353655437805807}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0
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m_TransitionOffset: 0
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m_ExitTime: 1.3333334
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m_HasExitTime: 1
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1107 &-7272564205979071675
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AnimatorStateMachine:
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serializedVersion: 6
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@ -11,16 +55,22 @@ AnimatorStateMachine:
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m_ChildStates:
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- serializedVersion: 1
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- serializedVersion: 1
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m_State: {fileID: 8200353655437805807}
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m_Position: {x: 270, y: 130, z: 0}
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m_Position: {x: 240, y: 80, z: 0}
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- serializedVersion: 1
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m_State: {fileID: 4140833689692224193}
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- serializedVersion: 1
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m_State: {fileID: 4078459350425897122}
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m_Position: {x: 480, y: 80, z: 0}
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- serializedVersion: 1
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m_State: {fileID: 1638751681122402622}
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m_Position: {x: 480, y: 20, z: 0}
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m_ChildStateMachines: []
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m_AnyStateTransitions: []
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m_EntryTransitions: []
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@ -31,6 +81,28 @@ AnimatorStateMachine:
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m_ExitPosition: {x: 800, y: 120, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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--- !u!1101 &-5614843316110895937
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AnimatorStateTransition:
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 4140833689692224193}
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m_Solo: 0
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m_CanTransitionToSelf: 1
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--- !u!1102 &-5567145048941355662
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AnimatorState:
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serializedVersion: 6
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@ -41,7 +113,8 @@ AnimatorState:
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m_Name: monitorOut
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions: []
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m_Transitions:
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- {fileID: -5614843316110895937}
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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@ -57,6 +130,28 @@ AnimatorState:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1101 &-978813979117327917
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_Conditions: []
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 4078459350425897122}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0
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m_ExitTime: 2
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m_HasExitTime: 1
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--- !u!91 &9100000
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AnimatorController:
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@ -79,6 +174,55 @@ AnimatorController:
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m_Controller: {fileID: 9100000}
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--- !u!1101 &1479245388323341571
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inWeight: 0.33333334
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outWeight: 0.33333334
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time: 1.3
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time: 1.5
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value: 0
|
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inSlope: Infinity
|
||||
outSlope: Infinity
|
||||
|
@ -3129,7 +3129,7 @@ AnimationClip:
|
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inWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 1.3
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time: 1.5
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||||
value: 0
|
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inSlope: Infinity
|
||||
outSlope: Infinity
|
||||
|
@ -3238,7 +3238,7 @@ AnimationClip:
|
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inWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 1.3
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time: 1.5
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value: 0.094
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inSlope: Infinity
|
||||
outSlope: Infinity
|
||||
|
@ -3347,7 +3347,7 @@ AnimationClip:
|
|||
inWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 1.3
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time: 1.5
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||||
value: 2.738
|
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inSlope: Infinity
|
||||
outSlope: Infinity
|
||||
|
@ -3456,7 +3456,7 @@ AnimationClip:
|
|||
inWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 1.3
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time: 1.5
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value: 0
|
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inSlope: Infinity
|
||||
outSlope: Infinity
|
||||
|
@ -3565,7 +3565,7 @@ AnimationClip:
|
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inWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 1.3
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time: 1.5
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value: 0
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inSlope: Infinity
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outSlope: Infinity
|
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|
@ -3674,7 +3674,7 @@ AnimationClip:
|
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inWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 1.3
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time: 1.5
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value: 0
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inSlope: Infinity
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outSlope: Infinity
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|
@ -3783,7 +3783,7 @@ AnimationClip:
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inWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 1.3
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time: 1.5
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value: 0
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inSlope: Infinity
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outSlope: Infinity
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|
@ -3883,7 +3883,7 @@ AnimationClip:
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inWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 1.3
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time: 1.5
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value: -0.023
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inSlope: Infinity
|
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outSlope: Infinity
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|
@ -3983,7 +3983,7 @@ AnimationClip:
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inWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 1.3
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time: 1.5
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value: -0.205
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inSlope: Infinity
|
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outSlope: Infinity
|
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|
@ -4083,7 +4083,7 @@ AnimationClip:
|
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inWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 1.3
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time: 1.5
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value: 0
|
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inSlope: Infinity
|
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outSlope: Infinity
|
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|
@ -4129,7 +4129,7 @@ AnimationClip:
|
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inWeight: 0
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outWeight: 0
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- serializedVersion: 3
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time: 1.3
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time: 1.5
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value: 0
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inSlope: Infinity
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outSlope: Infinity
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|
@ -4238,7 +4238,7 @@ AnimationClip:
|
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inWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 1.3
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time: 1.5
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value: -5.032
|
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inSlope: Infinity
|
||||
outSlope: Infinity
|
||||
|
@ -4347,7 +4347,7 @@ AnimationClip:
|
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inWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 1.3
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time: 1.5
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value: 2.669
|
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inSlope: Infinity
|
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outSlope: Infinity
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|
@ -4456,7 +4456,7 @@ AnimationClip:
|
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inWeight: 0.33333334
|
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outWeight: 0.33333334
|
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- serializedVersion: 3
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time: 1.3
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time: 1.5
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value: 0
|
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inSlope: Infinity
|
||||
outSlope: Infinity
|
||||
|
@ -4565,7 +4565,7 @@ AnimationClip:
|
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inWeight: 0.33333334
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outWeight: 0.33333334
|
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- serializedVersion: 3
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time: 1.3
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time: 1.5
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value: 0
|
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inSlope: Infinity
|
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outSlope: Infinity
|
||||
|
@ -4674,7 +4674,7 @@ AnimationClip:
|
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inWeight: 0.33333334
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outWeight: 0.33333334
|
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- serializedVersion: 3
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time: 1.3
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time: 1.5
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value: 0
|
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inSlope: Infinity
|
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outSlope: Infinity
|
||||
|
@ -4783,7 +4783,7 @@ AnimationClip:
|
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inWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 1.3
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time: 1.5
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value: 0
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inSlope: Infinity
|
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outSlope: Infinity
|
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|
@ -4874,7 +4874,7 @@ AnimationClip:
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inWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 1.3
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time: 1.5
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value: -8.64
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inSlope: Infinity
|
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outSlope: Infinity
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|
@ -4965,7 +4965,7 @@ AnimationClip:
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inWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 1.3
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time: 1.5
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value: 2.548
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inSlope: Infinity
|
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outSlope: Infinity
|
||||
|
@ -5056,7 +5056,7 @@ AnimationClip:
|
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inWeight: 0.33333334
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outWeight: 0.33333334
|
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- serializedVersion: 3
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time: 1.3
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time: 1.5
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value: 0
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inSlope: Infinity
|
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outSlope: Infinity
|
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|
@ -5165,7 +5165,7 @@ AnimationClip:
|
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inWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 1.3
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time: 1.5
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value: 0
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inSlope: Infinity
|
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outSlope: Infinity
|
||||
|
@ -5274,7 +5274,7 @@ AnimationClip:
|
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inWeight: 0.33333334
|
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outWeight: 0.33333334
|
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- serializedVersion: 3
|
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time: 1.3
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time: 1.5
|
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value: 0
|
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inSlope: Infinity
|
||||
outSlope: Infinity
|
||||
|
@ -5383,7 +5383,7 @@ AnimationClip:
|
|||
inWeight: 0.33333334
|
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outWeight: 0.33333334
|
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- serializedVersion: 3
|
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time: 1.3
|
||||
time: 1.5
|
||||
value: 0
|
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inSlope: Infinity
|
||||
outSlope: Infinity
|
||||
|
@ -5399,6 +5399,36 @@ AnimationClip:
|
|||
classID: 4
|
||||
script: {fileID: 0}
|
||||
m_EulerEditorCurves:
|
||||
- curve:
|
||||
serializedVersion: 2
|
||||
m_Curve: []
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_LocalEulerAngles.z
|
||||
path: monitor
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
- curve:
|
||||
serializedVersion: 2
|
||||
m_Curve: []
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_LocalEulerAngles.y
|
||||
path: monitor
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
- curve:
|
||||
serializedVersion: 2
|
||||
m_Curve: []
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_LocalEulerAngles.x
|
||||
path: monitor
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
- curve:
|
||||
serializedVersion: 2
|
||||
m_Curve: []
|
||||
|
@ -5519,36 +5549,6 @@ AnimationClip:
|
|||
path: joint3
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
- curve:
|
||||
serializedVersion: 2
|
||||
m_Curve: []
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_LocalEulerAngles.z
|
||||
path: monitor
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
- curve:
|
||||
serializedVersion: 2
|
||||
m_Curve: []
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_LocalEulerAngles.y
|
||||
path: monitor
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
- curve:
|
||||
serializedVersion: 2
|
||||
m_Curve: []
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_LocalEulerAngles.x
|
||||
path: monitor
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
- curve:
|
||||
serializedVersion: 2
|
||||
m_Curve: []
|
||||
|
|
|
@ -1759,7 +1759,7 @@ AnimationClip:
|
|||
m_Level: 0
|
||||
m_CycleOffset: 0
|
||||
m_HasAdditiveReferencePose: 0
|
||||
m_LoopTime: 1
|
||||
m_LoopTime: 0
|
||||
m_LoopBlend: 0
|
||||
m_LoopBlendOrientation: 0
|
||||
m_LoopBlendPositionY: 0
|
||||
|
|
|
@ -18,6 +18,16 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
return new Minigame("shootEmUp", "Shoot-'Em-Up", "ffffff", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("bop", "Bop")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; ShootEmUp.instance.ToggleBop(e.beat, e.length, e["toggle"], e["toggle2"]); },
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("toggle", true, "Bop", "Toggle if the characters should bop for the duration of this event."),
|
||||
new Param("toggle2", false, "Bop (Auto)", "Toggle if the characters should automatically bop until another Bop event is reached.")
|
||||
}
|
||||
},
|
||||
new GameAction("start interval", "Start Interval")
|
||||
{
|
||||
preFunction = delegate { var e = eventCaller.currentEntity; ShootEmUp.PreInterval(e.beat, e.length, e["placement"], e["auto"]); },
|
||||
|
@ -42,6 +52,26 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
preFunction = delegate { var e = eventCaller.currentEntity; ShootEmUp.PrePassTurn(e.beat); },
|
||||
},
|
||||
new GameAction("gate events", "Gate Animations")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; ShootEmUp.instance.GateAnims(e.beat, e.length, e["close"]); },
|
||||
defaultLength = 1f,
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("close", false, "Close", "Toggle if the gate is closed."),
|
||||
}
|
||||
},
|
||||
new GameAction("monitor events", "Monitor Animations")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; ShootEmUp.instance.MonitorAnims(e.beat, e.length, e["toggle"]); },
|
||||
defaultLength = 1f,
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("toggle", ShootEmUp.MonitorAnimation.Enter, "Animation", "Set the animation for the monitor to perform."),
|
||||
}
|
||||
},
|
||||
},
|
||||
new List<string>() { "ntr", "normal" }, "ntrShootEmUp", "en", new List<string>() { }
|
||||
);
|
||||
|
@ -62,6 +92,9 @@ namespace HeavenStudio.Games
|
|||
public Transform enemyHolder;
|
||||
public Ship playerShip;
|
||||
public ParticleSystem hitEffect;
|
||||
public Animator introGate;
|
||||
public Animator monitor;
|
||||
public Animator captain;
|
||||
|
||||
public float scaleSpeed;
|
||||
|
||||
|
@ -108,6 +141,7 @@ namespace HeavenStudio.Games
|
|||
void Awake()
|
||||
{
|
||||
instance = this;
|
||||
SetupBopRegion("shootEmUp", "bop", "toggle");
|
||||
if (crHandlerInstance != null && crHandlerInstance.queuedEvents.Count > 0)
|
||||
{
|
||||
foreach (var crEvent in crHandlerInstance.queuedEvents)
|
||||
|
@ -117,6 +151,11 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
if (BeatIsInBopRegion(beat)) Bop();
|
||||
}
|
||||
|
||||
|
||||
void Update()
|
||||
{
|
||||
|
@ -321,5 +360,98 @@ namespace HeavenStudio.Games
|
|||
passedTurns.Add(beat);
|
||||
}
|
||||
}
|
||||
|
||||
public enum MonitorAnimation
|
||||
{
|
||||
Enter,
|
||||
Exit,
|
||||
Talk,
|
||||
Idle,
|
||||
Bop,
|
||||
}
|
||||
private bool canBop = false;
|
||||
|
||||
public void MonitorAnims(double beat, double length, int type)
|
||||
{
|
||||
canBop = false;
|
||||
switch (type) {
|
||||
case (int)MonitorAnimation.Enter:
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate {
|
||||
monitor.DoScaledAnimationAsync("monitorIn", 1f);
|
||||
}),
|
||||
new BeatAction.Action(beat + length, delegate {
|
||||
captain.Play("capShow");
|
||||
}),
|
||||
});
|
||||
break;
|
||||
case (int)MonitorAnimation.Exit:
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate {
|
||||
captain.Play("capHide");
|
||||
}),
|
||||
new BeatAction.Action(beat + length, delegate {
|
||||
monitor.DoScaledAnimationAsync("monitorOut", 1f);
|
||||
}),
|
||||
});
|
||||
break;
|
||||
case (int)MonitorAnimation.Talk:
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate {
|
||||
captain.SetBool("isTalk", true);
|
||||
captain.DoScaledAnimationAsync("capTalk", 1f);
|
||||
}),
|
||||
new BeatAction.Action(beat + length, delegate {
|
||||
captain.SetBool("isTalk", false);
|
||||
}),
|
||||
});
|
||||
|
||||
break;
|
||||
case (int)MonitorAnimation.Idle:
|
||||
captain.Play("capIdle");
|
||||
monitor.Play("monitorIdle");
|
||||
break;
|
||||
case (int)MonitorAnimation.Bop:
|
||||
canBop = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void GateAnims(double beat, double length, bool close)
|
||||
{
|
||||
introGate.Play("gateShow", 0, 0);
|
||||
if (close) return;
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate {
|
||||
introGate.DoScaledAnimationAsync("gateOpen1", 1f);
|
||||
}),
|
||||
new BeatAction.Action(beat + length, delegate {
|
||||
introGate.DoScaledAnimationAsync("gateOpen2", 1f);
|
||||
}),
|
||||
new BeatAction.Action(beat + 2*length, delegate {
|
||||
introGate.DoScaledAnimationAsync("gateOpen3", 1f);
|
||||
}),
|
||||
});
|
||||
}
|
||||
|
||||
public void ToggleBop(double beat, float length, bool bopOrNah, bool autoBop)
|
||||
{
|
||||
if (bopOrNah)
|
||||
{
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
BeatAction.New(instance, new() {new BeatAction.Action(beat + i, delegate {Bop();}) });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Bop()
|
||||
{
|
||||
if (canBop) captain.DoScaledAnimationAsync("capBop", 1f);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue