Animation Event

This commit is contained in:
fu-majime 2024-03-16 18:09:18 +09:00
parent 6d4a18af8f
commit 7f73fd2815
26 changed files with 2543 additions and 295 deletions

View file

@ -5255,7 +5255,7 @@ GameObject:
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 0 m_IsActive: 1
--- !u!4 &6137118448434182433 --- !u!4 &6137118448434182433
Transform: Transform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -6105,7 +6105,7 @@ Transform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0.03, y: 0, z: 0} m_LocalPosition: {x: -0.03, y: 0, z: 0}
m_LocalScale: {x: 1.22124, y: 1.22124, z: 1.22124} m_LocalScale: {x: 1.02, y: 1.02, z: 1.02}
m_ConstrainProportionsScale: 1 m_ConstrainProportionsScale: 1
m_Children: [] m_Children: []
m_Father: {fileID: 5436772292607555438} m_Father: {fileID: 5436772292607555438}
@ -6153,7 +6153,7 @@ SpriteRenderer:
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 0 m_SortingOrder: 0
m_Sprite: {fileID: -2103752361, guid: c0445b9380dc33d44b0c690894ddec9c, type: 3} m_Sprite: {fileID: -2103752361, guid: c0445b9380dc33d44b0c690894ddec9c, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 0} m_Color: {r: 1, g: 1, b: 1, a: 0.5019608}
m_FlipX: 0 m_FlipX: 0
m_FlipY: 0 m_FlipY: 0
m_DrawMode: 0 m_DrawMode: 0
@ -28435,6 +28435,9 @@ MonoBehaviour:
enemyHolder: {fileID: 3963809439886282465} enemyHolder: {fileID: 3963809439886282465}
playerShip: {fileID: 7425109218906405028} playerShip: {fileID: 7425109218906405028}
hitEffect: {fileID: 5161883498074052860} hitEffect: {fileID: 5161883498074052860}
introGate: {fileID: 6767934292219209870}
monitor: {fileID: 4632575707632497822}
captain: {fileID: 40791317368152064}
scaleSpeed: 0.2 scaleSpeed: 0.2
PlacementPattern: PlacementPattern:
- posPattern: - posPattern:

View file

@ -1,5 +1,27 @@
%YAML 1.1 %YAML 1.1
%TAG !u! tag:unity3d.com,2011: %TAG !u! tag:unity3d.com,2011:
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AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 8595551350343558564}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 1
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &-5623984314759911125 --- !u!1102 &-5623984314759911125
AnimatorState: AnimatorState:
serializedVersion: 6 serializedVersion: 6
@ -10,7 +32,8 @@ AnimatorState:
m_Name: capShow m_Name: capShow
m_Speed: 1 m_Speed: 1
m_CycleOffset: 0 m_CycleOffset: 0
m_Transitions: [] m_Transitions:
- {fileID: -771078141761641292}
m_StateMachineBehaviours: [] m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0} m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0 m_IKOnFeet: 0
@ -36,7 +59,8 @@ AnimatorState:
m_Name: capBop m_Name: capBop
m_Speed: 1 m_Speed: 1
m_CycleOffset: 0 m_CycleOffset: 0
m_Transitions: [] m_Transitions:
- {fileID: -7513625373267755262}
m_StateMachineBehaviours: [] m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0} m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0 m_IKOnFeet: 0
@ -62,7 +86,8 @@ AnimatorState:
m_Name: capHide m_Name: capHide
m_Speed: 1 m_Speed: 1
m_CycleOffset: 0 m_CycleOffset: 0
m_Transitions: [] m_Transitions:
- {fileID: 7541280067865098062}
m_StateMachineBehaviours: [] m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0} m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0 m_IKOnFeet: 0
@ -104,6 +129,28 @@ AnimatorState:
m_MirrorParameter: m_MirrorParameter:
m_CycleOffsetParameter: m_CycleOffsetParameter:
m_TimeParameter: m_TimeParameter:
--- !u!1101 &-771078141761641292
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 8595551350343558564}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 1
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!91 &9100000 --- !u!91 &9100000
AnimatorController: AnimatorController:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -112,7 +159,13 @@ AnimatorController:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: Captain m_Name: Captain
serializedVersion: 5 serializedVersion: 5
m_AnimatorParameters: [] m_AnimatorParameters:
- m_Name: isTalk
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
m_AnimatorLayers: m_AnimatorLayers:
- serializedVersion: 5 - serializedVersion: 5
m_Name: Base Layer m_Name: Base Layer
@ -126,6 +179,31 @@ AnimatorController:
m_IKPass: 0 m_IKPass: 0
m_SyncedLayerAffectsTiming: 0 m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000} m_Controller: {fileID: 9100000}
--- !u!1101 &973274962936090024
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 2
m_ConditionEvent: isTalk
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 8595551350343558564}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 1
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &1090113410338640077 --- !u!1102 &1090113410338640077
AnimatorState: AnimatorState:
serializedVersion: 6 serializedVersion: 6
@ -136,7 +214,8 @@ AnimatorState:
m_Name: capTalk m_Name: capTalk
m_Speed: 1 m_Speed: 1
m_CycleOffset: 0 m_CycleOffset: 0
m_Transitions: [] m_Transitions:
- {fileID: 973274962936090024}
m_StateMachineBehaviours: [] m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0} m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0 m_IKOnFeet: 0
@ -169,13 +248,13 @@ AnimatorStateMachine:
m_Position: {x: 235, y: 65, z: 0} m_Position: {x: 235, y: 65, z: 0}
- serializedVersion: 1 - serializedVersion: 1
m_State: {fileID: -4223543297779604566} m_State: {fileID: -4223543297779604566}
m_Position: {x: 270, y: 130, z: 0} m_Position: {x: 540, y: 200, z: 0}
- serializedVersion: 1 - serializedVersion: 1
m_State: {fileID: -5561148422507883515} m_State: {fileID: -5561148422507883515}
m_Position: {x: 305, y: 195, z: 0} m_Position: {x: 460, y: 60, z: 0}
- serializedVersion: 1 - serializedVersion: 1
m_State: {fileID: 1090113410338640077} m_State: {fileID: 1090113410338640077}
m_Position: {x: 340, y: 260, z: 0} m_Position: {x: 440, y: 0, z: 0}
- serializedVersion: 1 - serializedVersion: 1
m_State: {fileID: -2370757518784835616} m_State: {fileID: -2370757518784835616}
m_Position: {x: 375, y: 325, z: 0} m_Position: {x: 375, y: 325, z: 0}
@ -188,7 +267,29 @@ AnimatorStateMachine:
m_EntryPosition: {x: 50, y: 120, z: 0} m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0} m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: 8595551350343558564} m_DefaultState: {fileID: -2370757518784835616}
--- !u!1101 &7541280067865098062
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -2370757518784835616}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 1
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &8595551350343558564 --- !u!1102 &8595551350343558564
AnimatorState: AnimatorState:
serializedVersion: 6 serializedVersion: 6

View file

@ -10,7 +10,8 @@ AnimatorState:
m_Name: gateOpen3 m_Name: gateOpen3
m_Speed: 1 m_Speed: 1
m_CycleOffset: 0 m_CycleOffset: 0
m_Transitions: [] m_Transitions:
- {fileID: -4408943454954128899}
m_StateMachineBehaviours: [] m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0} m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0 m_IKOnFeet: 0
@ -26,6 +27,28 @@ AnimatorState:
m_MirrorParameter: m_MirrorParameter:
m_CycleOffsetParameter: m_CycleOffsetParameter:
m_TimeParameter: m_TimeParameter:
--- !u!1101 &-4408943454954128899
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 3434604105541243478}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 1
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &-2302620201424851106 --- !u!1102 &-2302620201424851106
AnimatorState: AnimatorState:
serializedVersion: 6 serializedVersion: 6

View file

@ -1,5 +1,49 @@
%YAML 1.1 %YAML 1.1
%TAG !u! tag:unity3d.com,2011: %TAG !u! tag:unity3d.com,2011:
--- !u!1101 &-8443378643558720414
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 1638751681122402622}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 1
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &-8295095645591430585
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 8200353655437805807}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 1.3333334
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1107 &-7272564205979071675 --- !u!1107 &-7272564205979071675
AnimatorStateMachine: AnimatorStateMachine:
serializedVersion: 6 serializedVersion: 6
@ -11,16 +55,22 @@ AnimatorStateMachine:
m_ChildStates: m_ChildStates:
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m_State: {fileID: -5567145048941355662} m_State: {fileID: -5567145048941355662}
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- serializedVersion: 1 - serializedVersion: 1
m_State: {fileID: 2359843314620632005} m_State: {fileID: 2359843314620632005}
m_Position: {x: 235, y: 65, z: 0} m_Position: {x: 220, y: 20, z: 0}
- serializedVersion: 1 - serializedVersion: 1
m_State: {fileID: 8200353655437805807} m_State: {fileID: 8200353655437805807}
m_Position: {x: 270, y: 130, z: 0} m_Position: {x: 240, y: 80, z: 0}
- serializedVersion: 1 - serializedVersion: 1
m_State: {fileID: 4140833689692224193} m_State: {fileID: 4140833689692224193}
m_Position: {x: 305, y: 195, z: 0} m_Position: {x: 305, y: 195, z: 0}
- serializedVersion: 1
m_State: {fileID: 4078459350425897122}
m_Position: {x: 480, y: 80, z: 0}
- serializedVersion: 1
m_State: {fileID: 1638751681122402622}
m_Position: {x: 480, y: 20, z: 0}
m_ChildStateMachines: [] m_ChildStateMachines: []
m_AnyStateTransitions: [] m_AnyStateTransitions: []
m_EntryTransitions: [] m_EntryTransitions: []
@ -31,6 +81,28 @@ AnimatorStateMachine:
m_ExitPosition: {x: 800, y: 120, z: 0} m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: 4140833689692224193} m_DefaultState: {fileID: 4140833689692224193}
--- !u!1101 &-5614843316110895937
AnimatorStateTransition:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 4140833689692224193}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 1
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &-5567145048941355662 --- !u!1102 &-5567145048941355662
AnimatorState: AnimatorState:
serializedVersion: 6 serializedVersion: 6
@ -41,7 +113,8 @@ AnimatorState:
m_Name: monitorOut m_Name: monitorOut
m_Speed: 1 m_Speed: 1
m_CycleOffset: 0 m_CycleOffset: 0
m_Transitions: [] m_Transitions:
- {fileID: -5614843316110895937}
m_StateMachineBehaviours: [] m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0} m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0 m_IKOnFeet: 0
@ -57,6 +130,28 @@ AnimatorState:
m_MirrorParameter: m_MirrorParameter:
m_CycleOffsetParameter: m_CycleOffsetParameter:
m_TimeParameter: m_TimeParameter:
--- !u!1101 &-978813979117327917
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 4078459350425897122}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 2
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!91 &9100000 --- !u!91 &9100000
AnimatorController: AnimatorController:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -79,6 +174,55 @@ AnimatorController:
m_IKPass: 0 m_IKPass: 0
m_SyncedLayerAffectsTiming: 0 m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000} m_Controller: {fileID: 9100000}
--- !u!1101 &1479245388323341571
AnimatorStateTransition:
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
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m_DstState: {fileID: 4078459350425897122}
m_Solo: 0
m_Mute: 0
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m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 3
m_HasExitTime: 1
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m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &1638751681122402622
AnimatorState:
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m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: idle3
m_Speed: 1
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m_StateMachineBehaviours: []
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m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: 32b1b0a1912bb6c4784a9fd88b70be19, type: 2}
m_Tag:
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--- !u!1102 &2359843314620632005 --- !u!1102 &2359843314620632005
AnimatorState: AnimatorState:
serializedVersion: 6 serializedVersion: 6
@ -89,7 +233,8 @@ AnimatorState:
m_Name: monitorIn m_Name: monitorIn
m_Speed: 1 m_Speed: 1
m_CycleOffset: 0 m_CycleOffset: 0
m_Transitions: [] m_Transitions:
- {fileID: -8295095645591430585}
m_StateMachineBehaviours: [] m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0} m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0 m_IKOnFeet: 0
@ -105,6 +250,33 @@ AnimatorState:
m_MirrorParameter: m_MirrorParameter:
m_CycleOffsetParameter: m_CycleOffsetParameter:
m_TimeParameter: m_TimeParameter:
--- !u!1102 &4078459350425897122
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: idle2
m_Speed: 1
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m_Transitions:
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m_StateMachineBehaviours: []
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m_Tag:
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--- !u!1102 &4140833689692224193 --- !u!1102 &4140833689692224193
AnimatorState: AnimatorState:
serializedVersion: 6 serializedVersion: 6
@ -131,6 +303,28 @@ AnimatorState:
m_MirrorParameter: m_MirrorParameter:
m_CycleOffsetParameter: m_CycleOffsetParameter:
m_TimeParameter: m_TimeParameter:
--- !u!1101 &5664497035928716209
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 4078459350425897122}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 2
m_HasExitTime: 1
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m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &8200353655437805807 --- !u!1102 &8200353655437805807
AnimatorState: AnimatorState:
serializedVersion: 6 serializedVersion: 6
@ -141,7 +335,8 @@ AnimatorState:
m_Name: monitorIdle m_Name: monitorIdle
m_Speed: 1 m_Speed: 1
m_CycleOffset: 0 m_CycleOffset: 0
m_Transitions: [] m_Transitions:
- {fileID: 5664497035928716209}
m_StateMachineBehaviours: [] m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0} m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0 m_IKOnFeet: 0

View file

@ -86,7 +86,7 @@ AnimationClip:
m_Level: 0 m_Level: 0
m_CycleOffset: 0 m_CycleOffset: 0
m_HasAdditiveReferencePose: 0 m_HasAdditiveReferencePose: 0
m_LoopTime: 1 m_LoopTime: 0
m_LoopBlend: 0 m_LoopBlend: 0
m_LoopBlendOrientation: 0 m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0 m_LoopBlendPositionY: 0

View file

@ -114,7 +114,7 @@ AnimationClip:
m_Level: 0 m_Level: 0
m_CycleOffset: 0 m_CycleOffset: 0
m_HasAdditiveReferencePose: 0 m_HasAdditiveReferencePose: 0
m_LoopTime: 1 m_LoopTime: 0
m_LoopBlend: 0 m_LoopBlend: 0
m_LoopBlendOrientation: 0 m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0 m_LoopBlendPositionY: 0

View file

@ -191,7 +191,7 @@ AnimationClip:
m_Level: 0 m_Level: 0
m_CycleOffset: 0 m_CycleOffset: 0
m_HasAdditiveReferencePose: 0 m_HasAdditiveReferencePose: 0
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View file

@ -18,6 +18,16 @@ namespace HeavenStudio.Games.Loaders
{ {
return new Minigame("shootEmUp", "Shoot-'Em-Up", "ffffff", false, false, new List<GameAction>() return new Minigame("shootEmUp", "Shoot-'Em-Up", "ffffff", false, false, new List<GameAction>()
{ {
new GameAction("bop", "Bop")
{
function = delegate { var e = eventCaller.currentEntity; ShootEmUp.instance.ToggleBop(e.beat, e.length, e["toggle"], e["toggle2"]); },
resizable = true,
parameters = new List<Param>()
{
new Param("toggle", true, "Bop", "Toggle if the characters should bop for the duration of this event."),
new Param("toggle2", false, "Bop (Auto)", "Toggle if the characters should automatically bop until another Bop event is reached.")
}
},
new GameAction("start interval", "Start Interval") new GameAction("start interval", "Start Interval")
{ {
preFunction = delegate { var e = eventCaller.currentEntity; ShootEmUp.PreInterval(e.beat, e.length, e["placement"], e["auto"]); }, preFunction = delegate { var e = eventCaller.currentEntity; ShootEmUp.PreInterval(e.beat, e.length, e["placement"], e["auto"]); },
@ -42,6 +52,26 @@ namespace HeavenStudio.Games.Loaders
{ {
preFunction = delegate { var e = eventCaller.currentEntity; ShootEmUp.PrePassTurn(e.beat); }, preFunction = delegate { var e = eventCaller.currentEntity; ShootEmUp.PrePassTurn(e.beat); },
}, },
new GameAction("gate events", "Gate Animations")
{
function = delegate { var e = eventCaller.currentEntity; ShootEmUp.instance.GateAnims(e.beat, e.length, e["close"]); },
defaultLength = 1f,
resizable = true,
parameters = new List<Param>()
{
new Param("close", false, "Close", "Toggle if the gate is closed."),
}
},
new GameAction("monitor events", "Monitor Animations")
{
function = delegate { var e = eventCaller.currentEntity; ShootEmUp.instance.MonitorAnims(e.beat, e.length, e["toggle"]); },
defaultLength = 1f,
resizable = true,
parameters = new List<Param>()
{
new Param("toggle", ShootEmUp.MonitorAnimation.Enter, "Animation", "Set the animation for the monitor to perform."),
}
},
}, },
new List<string>() { "ntr", "normal" }, "ntrShootEmUp", "en", new List<string>() { } new List<string>() { "ntr", "normal" }, "ntrShootEmUp", "en", new List<string>() { }
); );
@ -62,6 +92,9 @@ namespace HeavenStudio.Games
public Transform enemyHolder; public Transform enemyHolder;
public Ship playerShip; public Ship playerShip;
public ParticleSystem hitEffect; public ParticleSystem hitEffect;
public Animator introGate;
public Animator monitor;
public Animator captain;
public float scaleSpeed; public float scaleSpeed;
@ -108,6 +141,7 @@ namespace HeavenStudio.Games
void Awake() void Awake()
{ {
instance = this; instance = this;
SetupBopRegion("shootEmUp", "bop", "toggle");
if (crHandlerInstance != null && crHandlerInstance.queuedEvents.Count > 0) if (crHandlerInstance != null && crHandlerInstance.queuedEvents.Count > 0)
{ {
foreach (var crEvent in crHandlerInstance.queuedEvents) foreach (var crEvent in crHandlerInstance.queuedEvents)
@ -117,6 +151,11 @@ namespace HeavenStudio.Games
} }
} }
public override void OnBeatPulse(double beat)
{
if (BeatIsInBopRegion(beat)) Bop();
}
void Update() void Update()
{ {
@ -321,5 +360,98 @@ namespace HeavenStudio.Games
passedTurns.Add(beat); passedTurns.Add(beat);
} }
} }
public enum MonitorAnimation
{
Enter,
Exit,
Talk,
Idle,
Bop,
}
private bool canBop = false;
public void MonitorAnims(double beat, double length, int type)
{
canBop = false;
switch (type) {
case (int)MonitorAnimation.Enter:
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate {
monitor.DoScaledAnimationAsync("monitorIn", 1f);
}),
new BeatAction.Action(beat + length, delegate {
captain.Play("capShow");
}),
});
break;
case (int)MonitorAnimation.Exit:
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate {
captain.Play("capHide");
}),
new BeatAction.Action(beat + length, delegate {
monitor.DoScaledAnimationAsync("monitorOut", 1f);
}),
});
break;
case (int)MonitorAnimation.Talk:
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate {
captain.SetBool("isTalk", true);
captain.DoScaledAnimationAsync("capTalk", 1f);
}),
new BeatAction.Action(beat + length, delegate {
captain.SetBool("isTalk", false);
}),
});
break;
case (int)MonitorAnimation.Idle:
captain.Play("capIdle");
monitor.Play("monitorIdle");
break;
case (int)MonitorAnimation.Bop:
canBop = true;
break;
}
}
public void GateAnims(double beat, double length, bool close)
{
introGate.Play("gateShow", 0, 0);
if (close) return;
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate {
introGate.DoScaledAnimationAsync("gateOpen1", 1f);
}),
new BeatAction.Action(beat + length, delegate {
introGate.DoScaledAnimationAsync("gateOpen2", 1f);
}),
new BeatAction.Action(beat + 2*length, delegate {
introGate.DoScaledAnimationAsync("gateOpen3", 1f);
}),
});
}
public void ToggleBop(double beat, float length, bool bopOrNah, bool autoBop)
{
if (bopOrNah)
{
for (int i = 0; i < length; i++)
{
BeatAction.New(instance, new() {new BeatAction.Action(beat + i, delegate {Bop();}) });
}
}
}
public void Bop()
{
if (canBop) captain.DoScaledAnimationAsync("capBop", 1f);
}
} }
} }