fork lifter fixes

This commit is contained in:
Rapandrasmus 2023-12-15 19:59:52 +01:00
parent 2c4427d343
commit 7fc8b2ab2d

View file

@ -92,6 +92,8 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
public void Early()
{
player.Stab(null);
GameObject pea = new GameObject();
pea.transform.parent = player.early.transform;
@ -124,6 +126,8 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
public void Late()
{
player.Stab(null);
GameObject pea = new GameObject();
pea.transform.parent = player.late.transform;
pea.transform.localScale = Vector2.one;
@ -161,18 +165,23 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
private void Just(PlayerActionEvent caller, float state)
{
if (state >= 1f) {
if (state >= 1f)
{
Late();
} else if (state <= -1f) {
}
else if (state <= -1f)
{
Early();
} else {
}
else
{
Hit();
}
}
private void Miss(PlayerActionEvent caller)
{
SoundByte.PlayOneShot("forkLifter/disappointed");
SoundByte.PlayOneShotGame("forkLifter/disappointed");
BeatAction.New(game, new List<BeatAction.Action>()
{
new BeatAction.Action(startBeat+ 2.45f, delegate {