Frog Hop - The Rest of the Features (#942)

* frogge

* a frogge

* le froge

* a frogge bip

* added spins that don't work  i mean forgge

* spin it boys

le frogge

* sounds are working  i mean le frogge

* changing the prefab bc people are stupid and dumb

* frogge is almost at your door

* thank you very frogge

* almost done frogge

* done coding frogge

* anim stuff frogge

* literally almost ready to PR frogge

too real

* too frogging real

* done

frogge :3

* done lol

it is done  frogge

* Update frogHop.prefab

oopsie doopsie       frogge
This commit is contained in:
ThePurpleAnon 2024-05-19 16:15:33 -05:00 committed by GitHub
parent 4e39d6f52b
commit 80c39c1c1c
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
34 changed files with 4167 additions and 237 deletions

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weights: []
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name: froghopupscale4096_86
rect:
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x: 2027
y: 2873
width: 139
height: 154
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
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physicsShape: []
tessellationDetail: 0
bones: []
spriteID: acd237fd42a647045bc01ac90348f5b1
internalID: -42314129
vertices: []
indices:
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weights: []
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name: froghopupscale4096_87
rect:
serializedVersion: 2
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y: 2926
width: 26
height: 31
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 52343728a57e45d4280bc740c530cde5
internalID: 513611013
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: froghopupscale4096_88
rect:
serializedVersion: 2
x: 1658
y: 2671
width: 147
height: 151
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 1933a93918552a948b59e30e1106fd5b
internalID: -1692190699
vertices: []
indices:
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weights: []
- serializedVersion: 2
name: froghopupscale4096_89
rect:
serializedVersion: 2
x: 1467
y: 2460
width: 147
height: 151
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: fe8983642b19ea847b60777878042041
internalID: 1029520741
vertices: []
indices:
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weights: []
outline: [] outline: []
physicsShape: [] physicsShape: []
bones: [] bones: []
@ -1874,6 +2084,16 @@ TextureImporter:
froghopupscale4096_78: 405743774 froghopupscale4096_78: 405743774
froghopupscale4096_79: -509077333 froghopupscale4096_79: -509077333
froghopupscale4096_8: -2066054727 froghopupscale4096_8: -2066054727
froghopupscale4096_80: -438793446
froghopupscale4096_81: 604808928
froghopupscale4096_82: 1306191882
froghopupscale4096_83: 1283662042
froghopupscale4096_84: 1920666639
froghopupscale4096_85: 29431256
froghopupscale4096_86: -42314129
froghopupscale4096_87: 513611013
froghopupscale4096_88: -1692190699
froghopupscale4096_89: 1029520741
froghopupscale4096_9: -316139819 froghopupscale4096_9: -316139819
spritePackingTag: spritePackingTag:
pSDRemoveMatte: 0 pSDRemoveMatte: 0

View file

@ -39,20 +39,43 @@ namespace HeavenStudio.Games.Loaders
function = delegate { function = delegate {
var e = eventCaller.currentEntity; var e = eventCaller.currentEntity;
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
instance.Count(e.beat, e["start"]); instance.Count(e.beat, e["start"], e["leader"], e["backup"]);
} }
}, },
preFunction = delegate { preFunction = delegate {
var e = eventCaller.currentEntity; var e = eventCaller.currentEntity;
FrogHop.CountVox(e.beat); FrogHop.CountVox(e.beat, e["leader"], e["backup"]);
}, },
preFunctionLength = 0, preFunctionLength = 0,
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("start", true, "Start Shaking", "Start shaking after the count in."), new Param("start", true, "Start Shaking", "Start shaking after the count in."),
new Param("leader", true, "Orange Frog Counts", "Make Orange Frog count during this event."),
new Param("backup", false, "Group Counts", "Make the frogs in the back count during this event."),
}, },
defaultLength = 4.0f, defaultLength = 4.0f,
}, },
new GameAction("countforce", "Count")
{
function = delegate {
var e = eventCaller.currentEntity;
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
instance.CountForce(e.beat, e["leader"], e["backup"]);
}
},
preFunction = delegate {
var e = eventCaller.currentEntity;
FrogHop.CountForceVox(e.beat, e["syllable"], e["leader"], e["backup"]);
},
preFunctionLength = 0,
parameters = new List<Param>()
{
new Param("syllable", FrogHop.Number.One, "Type", "Which number the frog(s) should say."),
new Param("leader", true, "Orange Frog Counts", "Make Orange Frog count during this event."),
new Param("backup", false, "Group Counts", "Make the frogs in the back count during this event."),
},
defaultLength = 1.0f,
},
new GameAction("hop", "Start Shaking") new GameAction("hop", "Start Shaking")
{ {
preFunction = delegate { preFunction = delegate {
@ -140,16 +163,22 @@ namespace HeavenStudio.Games.Loaders
preFunction = delegate { preFunction = delegate {
var e = eventCaller.currentEntity; var e = eventCaller.currentEntity;
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
instance.ThankYou(e.beat, e["pitched"]); instance.ThankYou(e.beat, e["pitched"], e["override"], e["overPitch"]);
} }
}, },
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("pitched", false, "Enable Pitching", "Makes the frog voices pitch up and down based on the song's tempo."), new Param("override", false, "Pitch Override", "Whether the frog voice pitch will be determined automatically.", new List<Param.CollapseParam>()
{
new Param.CollapseParam((x, _) => (bool)x, new string[] { "overPitch" }),
new Param.CollapseParam((x, _) => !(bool)x, new string[] { "pitched" }),
}),
new Param("overPitch", new EntityTypes.Float(0.25f, 4, 1), "Pitch", "Changes the frog voice pitch manually."),
new Param("pitched", false, "Enable Pitching", "Makes the frog voice pitch up and down based on the song's tempo."),
}, },
defaultLength = 6.0f, defaultLength = 6.0f,
}, },
new GameAction("mouthwide", "Open Mouth (Wide)") new GameAction("mouthwide", "Mouth Animation (Open Wide)")
{ {
function = delegate { function = delegate {
var e = eventCaller.currentEntity; var e = eventCaller.currentEntity;
@ -166,7 +195,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 0.5f, defaultLength = 0.5f,
resizable = true, resizable = true,
}, },
new GameAction("mouthnarrow", "Open Mouth (Narrow)") new GameAction("mouthnarrow", "Mouth Animation (Open Narrow)")
{ {
function = delegate { function = delegate {
var e = eventCaller.currentEntity; var e = eventCaller.currentEntity;
@ -183,6 +212,23 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 0.5f, defaultLength = 0.5f,
resizable = true, resizable = true,
}, },
new GameAction("mouthspecial", "Mouth Animation (Special)")
{
function = delegate {
var e = eventCaller.currentEntity;
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
instance.Wink("Special", e.beat + e.length, e["blue"], e["orange"], e["greens"]);
}
},
parameters = new List<Param>()
{
new Param("blue", true, "Blue Winks", "Make Blue Frog wink during this event."),
new Param("orange", false, "Orange Smirks", "Make Orange Frog smirk during this event."),
new Param("greens", false, "Group Pogs", "Make the frogs in the back pog during this event."),
},
defaultLength = 1f,
resizable = true,
},
new GameAction("spotlights", "Spotlights") new GameAction("spotlights", "Spotlights")
{ {
function = delegate { function = delegate {
@ -199,6 +245,141 @@ namespace HeavenStudio.Games.Loaders
}, },
defaultLength = 0.5f, defaultLength = 0.5f,
}, },
new GameAction("colorSingerFrog", "Blue Frog Appearance")
{
function = delegate {
var e = eventCaller.currentEntity;
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
instance.RecolorFrog(0, e["color1"], e["color2"], e["color3"], e["color4"], e["color5"], e["color6"], e["lipstick"], e["belt"]);
}
},
parameters = new List<Param>()
{
new Param("color1", FrogHop.singerFrogColors[0], "Skin Color", "The color to set Blue Frog's skin to."),
new Param("color2", FrogHop.singerFrogColors[1], "Tummy Color", "The color to set Blue Frog's tummy to."),
new Param("color3", FrogHop.singerFrogColors[2], "Pants Color", "The color to set Blue Frog's pants to."),
new Param("color5", FrogHop.singerFrogColors[4], "Sclera Color", "The color to set Blue Frog's scleras to."),
new Param("belt", true, "Frog Has Belt", "Make Blue Frog wear a belt.", new List<Param.CollapseParam>()
{
new Param.CollapseParam((x, _) => (bool)x, new string[] { "color4" })
}),
new Param("color4", FrogHop.singerFrogColors[3], "Belt Color", "The color to set Blue Frog's belt to."),
new Param("lipstick", false, "Frog Has Lipstick", "Make Blue Frog wear lipstick.", new List<Param.CollapseParam>()
{
new Param.CollapseParam((x, _) => (bool)x, new string[] { "color6" })
}),
new Param("color6", FrogHop.singerFrogColors[5], "Lipstick Color", "The color to set Blue Frog's lipstick to."),
},
defaultLength = 0.5f,
},
new GameAction("colorLeaderFrog", "Orange Frog Appearance")
{
function = delegate {
var e = eventCaller.currentEntity;
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
instance.RecolorFrog(2, e["color1"], e["color2"], e["color3"], e["color4"], e["color5"], e["color6"], e["lipstick"], e["belt"]);
}
},
parameters = new List<Param>()
{
new Param("color1", FrogHop.leaderFrogColors[0], "Skin Color", "The color to set Orange Frog's skin to."),
new Param("color2", FrogHop.leaderFrogColors[1], "Tummy Color", "The color to set Orange Frog's tummy to."),
new Param("color3", FrogHop.leaderFrogColors[2], "Pants Color", "The color to set Orange Frog's pants to."),
new Param("color5", FrogHop.leaderFrogColors[4], "Sclera Color", "The color to set Orange Frog's scleras to."),
new Param("belt", true, "Frog Has Belt", "Make Orange Frog wear a belt.", new List<Param.CollapseParam>()
{
new Param.CollapseParam((x, _) => (bool)x, new string[] { "color4" })
}),
new Param("color4", FrogHop.leaderFrogColors[3], "Belt Color", "The color to set Orange Frog's belt to."),
new Param("lipstick", true, "Frog Has Lipstick", "Make Orange Frog wear lipstick.", new List<Param.CollapseParam>()
{
new Param.CollapseParam((x, _) => (bool)x, new string[] { "color6" })
}),
new Param("color6", FrogHop.leaderFrogColors[5], "Lipstick Color", "The color to set Orange Frog's lipstick to."),
},
defaultLength = 0.5f,
},
new GameAction("colorBackupFrog", "Green Frogs Appearance")
{
function = delegate {
var e = eventCaller.currentEntity;
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
instance.RecolorFrog(4, e["color1"], e["color2"], e["color3"], e["color4"], e["color5"], e["color6"], e["lipstick"], e["belt"]);
}
},
parameters = new List<Param>()
{
new Param("color1", FrogHop.backupFrogColors[0], "Skin Color", "The color to set Green Frogs' skin to."),
new Param("color2", FrogHop.backupFrogColors[1], "Tummy Color", "The color to set Green Frogs' tummy to."),
new Param("color3", FrogHop.backupFrogColors[2], "Pants Color", "The color to set Green Frogs' pants to."),
new Param("color5", FrogHop.backupFrogColors[4], "Sclera Color", "The color to set Green Frogs' scleras to."),
new Param("belt", false, "Frog Has Belt", "Make Green Frogs wear a belt.", new List<Param.CollapseParam>()
{
new Param.CollapseParam((x, _) => (bool)x, new string[] { "color4" })
}),
new Param("color4", FrogHop.backupFrogColors[3], "Belt Color", "The color to set Green Frogs' belt to."),
new Param("lipstick", false, "Frog Has Lipstick", "Make Green Frogs wear lipstick.", new List<Param.CollapseParam>()
{
new Param.CollapseParam((x, _) => (bool)x, new string[] { "color6" })
}),
new Param("color6", FrogHop.backupFrogColors[5], "Lipstick Color", "The color to set Green Frogs' lipstick to."),
},
defaultLength = 0.5f,
},
new GameAction("changeBgColor", "Background Appearance")
{
function = delegate {
var e = eventCaller.currentEntity;
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
instance.ChangeBGColor(e.beat, e.length, e["colorFrom"], e["colorTo"], e["colorFrom2"], e["colorTo2"], e["ease"]);
}
},
defaultLength = 4f,
resizable = true,
parameters = new List<Param>()
{
new Param("colorFrom", FrogHop.defaultBGColor, "Color A Start", "Set the top-most color of the background gradient at the start of the event."),
new Param("colorTo", FrogHop.defaultBGColor, "Color A End", "Set the top-most color of the background gradient at the end of the event."),
new Param("colorFrom2", FrogHop.defaultBGColorBottom, "Color B Start", "Set the bottom-most color of the background gradient at the start of the event."),
new Param("colorTo2", FrogHop.defaultBGColorBottom, "Color B End", "Set the bottom-most color of the background gradient at the end of the event."),
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
}
},
new GameAction("colorStage", "Stage Appearance")
{
function = delegate {
var e = eventCaller.currentEntity;
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
instance.StageAppearance(e["color1"], e["color2"], e["color3"], e["color4"], e["mikeL"], e["mikeR"], e["color5"], e["color6"]);
}
},
parameters = new List<Param>()
{
new Param("color1", FrogHop.stageColors[0], "Stage Top Color", "The color to set the stage's top to."),
new Param("color2", FrogHop.stageColors[1], "Stage Rim Color", "The color to set the stage's rim to."),
new Param("color3", FrogHop.stageColors[2], "Stage Trim Color", "The color to set the stage's trim to."),
new Param("color4", FrogHop.stageColors[3], "Stage Base Color", "The color to set the stage's base to."),
new Param("mikeL", true, "Left Microphone", "Enables the microphone in front of Blue Frog."),
new Param("mikeR", false, "Right Microphone", "Enables the microphone in front of Orange Frog."),
new Param("color5", Color.white, "Front Spotlight Color", "The color to set the front spotlights to."),
new Param("color6", Color.white, "Back Spotlight Color", "The color to set the back spotlights to."),
},
defaultLength = 0.5f,
},
new GameAction("disableBlue", "Toggle Blue Frog")
{
function = delegate {
var e = eventCaller.currentEntity;
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
instance.DisableBlue(e["disable"]);
}
},
parameters = new List<Param>()
{
new Param("disable", true, "Disable", "Makes blue frog disappear."),
},
defaultLength = 0.5f,
},
new GameAction("force", "Force Hop") new GameAction("force", "Force Hop")
{ {
preFunction = delegate { preFunction = delegate {
@ -220,12 +401,18 @@ namespace HeavenStudio.Games.Loaders
function = delegate { function = delegate {
var e = eventCaller.currentEntity; var e = eventCaller.currentEntity;
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
instance.Pitching(e["enabled"]); instance.Pitching(e["pitched"], e["override"], e["overPitch"]);
} }
}, },
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("enabled", true, "Enable Pitching", "Makes the frog voices pitch up and down based on the song's tempo."), new Param("override", false, "Pitch Override", "Whether the frog voice pitch will be determined automatically.", new List<Param.CollapseParam>()
{
new Param.CollapseParam((x, _) => (bool)x, new string[] { "overPitch" }),
new Param.CollapseParam((x, _) => !(bool)x, new string[] { "pitched" }),
}),
new Param("overPitch", new EntityTypes.Float(0.25f, 4, 1), "Pitch", "Changes the frog voice pitch manually."),
new Param("pitched", false, "Enable Pitching", "Makes the frog voices pitch up and down based on the song's tempo."),
}, },
defaultLength = 0.5f, defaultLength = 0.5f,
}, },
@ -244,14 +431,23 @@ namespace HeavenStudio.Games
//definitions //definitions
#region Definitions #region Definitions
[SerializeField] public ntrFrog PlayerFrog; //general purpose stuff below
[SerializeField] public List<ntrFrog> OtherFrogs = new List<ntrFrog>();
[SerializeField] public ntrFrog LeaderFrog; [SerializeField] ntrFrog PlayerFrog;
[SerializeField] public ntrFrog SingerFrog; [SerializeField] List<ntrFrog> OtherFrogs = new List<ntrFrog>();
[SerializeField] public GameObject Darkness; [SerializeField] ntrFrog LeaderFrog;
[SerializeField] public GameObject SpotlightFront; [SerializeField] ntrFrog SingerFrog;
[SerializeField] public GameObject SpotlightBack; [SerializeField] GameObject Darkness;
[SerializeField] public SpriteRenderer Mike; [SerializeField] GameObject SpotlightFront;
[SerializeField] GameObject SpotlightBack;
[SerializeField] SpriteRenderer SpotlightFrontColor;
[SerializeField] SpriteRenderer SpotlightBackColor;
[SerializeField] SpriteRenderer Mike;
[SerializeField] SpriteRenderer Mike2;
[SerializeField] SpriteRenderer Stage;
[SerializeField] SpriteRenderer StageTop;
[SerializeField] List<Material> _FrogColors = new List<Material>();
List<Material> FrogColors = new();
List<ntrFrog> AllFrogs = new(); List<ntrFrog> AllFrogs = new();
List<ntrFrog> FrontFrogs = new(); List<ntrFrog> FrontFrogs = new();
List<ntrFrog> BackFrogs = new(); List<ntrFrog> BackFrogs = new();
@ -267,8 +463,142 @@ namespace HeavenStudio.Games
double startRegularHop = double.MinValue; double startRegularHop = double.MinValue;
static float globalPitch = 1; static float globalPitch = 1;
float globalPitchOverride = -1;
bool usesGlobalePitch = false; //oops i spelled global wrong lmao bool usesGlobalePitch = false; //oops i spelled global wrong lmao
public enum Number
{
One,
Two,
Three,
Four,
}
//recolor stuff below
private static readonly Dictionary<int, string> singerFrogColorLookup = new() {
{ 0, "#69A6FF" }, //skin
{ 1, "#ACEEE5" }, //tummy
{ 2, "#0C59FF" }, //pants
{ 3, "#F92D5F" }, //belt
{ 4, "#FFFFFF" }, //sclera
{ 5, "#8B42C0" }, //lipstick
};
private static List<Color> _singerFrogColors = new List<Color>();
public static List<Color> singerFrogColors
{
get
{
for ( int i = 0; i < singerFrogColorLookup.Count; i++ )
{
Color colorTemp;
ColorUtility.TryParseHtmlString(singerFrogColorLookup[i], out colorTemp);
_singerFrogColors.Add(colorTemp);
}
return _singerFrogColors;
}
}
private static readonly Dictionary<int, string> leaderFrogColorLookup = new() {
{ 0, "#FF954E" }, //skin
{ 1, "#F9D7C4" }, //tummy
{ 2, "#F92D5F" }, //pants
{ 3, "#0C59FF" }, //belt
{ 4, "#FFFFFF" }, //sclera
{ 5, "#EB3600" }, //lipstick
};
private static List<Color> _leaderFrogColors = new List<Color>();
public static List<Color> leaderFrogColors
{
get
{
for ( int i = 0; i < leaderFrogColorLookup.Count; i++ )
{
Color colorTemp;
ColorUtility.TryParseHtmlString(leaderFrogColorLookup[i], out colorTemp);
_leaderFrogColors.Add(colorTemp);
}
return _leaderFrogColors;
}
}
private static readonly Dictionary<int, string> backupFrogColorLookup = new() {
{ 0, "#3DDF30" }, //skin
{ 1, "#FFF769" }, //tummy
{ 2, "#165423" }, //pants
{ 3, "#1E6F18" }, //belt
{ 4, "#FFFFFF" }, //sclera
{ 5, "#EB3600" }, //lipstick
};
private static List<Color> _backupFrogColors = new List<Color>();
public static List<Color> backupFrogColors
{
get
{
for ( int i = 0; i < backupFrogColorLookup.Count; i++ )
{
Color colorTemp;
ColorUtility.TryParseHtmlString(backupFrogColorLookup[i], out colorTemp);
_backupFrogColors.Add(colorTemp);
}
return _backupFrogColors;
}
}
private static readonly Dictionary<int, string> stageColorLookup = new() {
{ 0, "#FFFFFF" }, //top
{ 1, "#C0F36D" }, //rim
{ 2, "#D5F65A" }, //trim
{ 3, "#94C539" }, //base
};
private static List<Color> _stageColors = new List<Color>();
public static List<Color> stageColors
{
get
{
for ( int i = 0; i < stageColorLookup.Count; i++ )
{
Color colorTemp;
ColorUtility.TryParseHtmlString(stageColorLookup[i], out colorTemp);
_stageColors.Add(colorTemp);
}
return _stageColors;
}
}
//bg stuff below
[SerializeField] SpriteRenderer gradient;
[SerializeField] SpriteRenderer bgLow;
[SerializeField] SpriteRenderer bgHigh;
double bgColorStartBeat = -1;
float bgColorLength = 0;
Util.EasingFunction.Ease lastEase;
Color colorFrom;
Color colorTo;
Color colorFrom2;
Color colorTo2;
private static Color _defaultBGColor;
public static Color defaultBGColor
{
get
{
ColorUtility.TryParseHtmlString("#5A9C28", out _defaultBGColor);
return _defaultBGColor;
}
}
private static Color _defaultBGColorBottom;
public static Color defaultBGColorBottom
{
get
{
ColorUtility.TryParseHtmlString("#D6EEA4", out _defaultBGColorBottom);
return _defaultBGColorBottom;
}
}
const int IAAltDownCat = IAMAXCAT; const int IAAltDownCat = IAMAXCAT;
const int IAAltUpCat = IAMAXCAT + 1; const int IAAltUpCat = IAMAXCAT + 1;
@ -307,20 +637,37 @@ namespace HeavenStudio.Games
public void Awake() public void Awake()
{ {
globalPitch = (float)Conductor.instance.GetBpmAtBeat(Conductor.instance.songPositionInBeatsAsDouble) / 156; if (globalPitchOverride < 0) globalPitch = (float)Conductor.instance.GetBpmAtBeat(Conductor.instance.songPositionInBeatsAsDouble) / 156;
else globalPitch = globalPitchOverride;
PersistThings(Conductor.instance.songPositionInBeatsAsDouble);
AllFrogs.Add(PlayerFrog); AllFrogs.Add(PlayerFrog);
AllFrogs.AddRange(OtherFrogs); AllFrogs.AddRange(OtherFrogs);
AllFrogs.Add(LeaderFrog); AllFrogs.Add(LeaderFrog);
AllFrogs.Add(SingerFrog); AllFrogs.Add(SingerFrog);
BackFrogs.Add(PlayerFrog);
BackFrogs.AddRange(OtherFrogs);
FrontFrogs.Add(LeaderFrog); FrontFrogs.Add(LeaderFrog);
FrontFrogs.Add(SingerFrog); FrontFrogs.Add(SingerFrog);
BackFrogs.Add(PlayerFrog); Material tempMat;
BackFrogs.AddRange(OtherFrogs); foreach (var mat in _FrogColors)
{
FrogColors.Add(new(mat));
}
SingerFrog.AssignMaterials(FrogColors[0], FrogColors[1], FrogColors[6]);
LeaderFrog.AssignMaterials(FrogColors[2], FrogColors[3], FrogColors[6]);
SingerFrog.beltColor = Color.red;
LeaderFrog.beltColor = Color.green;
foreach (var a in BackFrogs)
{
a.AssignMaterials(FrogColors[4], FrogColors[5], FrogColors[6]);
a.beltColor = Color.blue;
}
Stage.material = FrogColors[7];
PersistThings(Conductor.instance.songPositionInBeatsAsDouble);
whoToInputKTB = AllFrogs; whoToInputKTB = AllFrogs;
} }
@ -341,7 +688,7 @@ namespace HeavenStudio.Games
if (entity.datamodel == "frogHop/count") if (entity.datamodel == "frogHop/count")
{ {
var e = entity; var e = entity;
Count(e.beat, e["start"]); Count(e.beat, e["start"], e["leader"], e["backup"]);
continue; continue;
} }
@ -373,9 +720,14 @@ namespace HeavenStudio.Games
public void Update() public void Update()
{ {
//bg stuff below
BackgroundColorUpdate(Conductor.instance);
//voice pitch stuff below //voice pitch stuff below
globalPitch = (float)Conductor.instance.GetBpmAtBeat(Conductor.instance.songPositionInBeatsAsDouble) / 156; if (globalPitchOverride < 0) globalPitch = (float)Conductor.instance.GetBpmAtBeat(Conductor.instance.songPositionInBeatsAsDouble) / 156;
else globalPitch = globalPitchOverride;
//whiff stuff below //whiff stuff below
@ -472,35 +824,84 @@ namespace HeavenStudio.Games
foreach (var a in FrogsToBop) { a.Bop(); } foreach (var a in FrogsToBop) { a.Bop(); }
} }
public void Count(double beat, bool start) public void Count(double beat, bool start, bool leaderCounts, bool backupCounts)
{ {
var actions = new List<BeatAction.Action>(); var actions = new List<BeatAction.Action>();
if (leaderCounts)
{
actions.Add(new(beat + 0.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); })); actions.Add(new(beat + 0.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
actions.Add(new(beat + 1.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); })); actions.Add(new(beat + 1.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
actions.Add(new(beat + 2.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); })); actions.Add(new(beat + 2.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
actions.Add(new(beat + 3.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); })); actions.Add(new(beat + 3.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
}
if (backupCounts)
{
actions.Add(new(beat + 0.0, delegate { Talk(BackFrogs, "Wide", beat); }));
actions.Add(new(beat + 1.0, delegate { Talk(BackFrogs, "Wide", beat); }));
actions.Add(new(beat + 2.0, delegate { Talk(BackFrogs, "Wide", beat); }));
actions.Add(new(beat + 3.0, delegate { Talk(BackFrogs, "Wide", beat); }));
}
actions.Sort((x, y) => x.beat.CompareTo(y.beat));
BeatAction.New(this, actions); BeatAction.New(this, actions);
if (start) Hop(beat + 4.0); if (start) Hop(beat + 4.0);
} }
public static void CountVox(double beat) public static void CountVox(double beat, bool leaderCounts, bool backupCounts)
{ {
globalPitch = (float)Conductor.instance.GetBpmAtBeat(Conductor.instance.songPositionInBeatsAsDouble) / 156; float pitchToUse = GetPitch(Conductor.instance.songPositionInBeatsAsDouble);
bool usesGlobalePitch = GetPitched(Conductor.instance.songPositionInBeatsAsDouble);
var sounds = new List<MultiSound.Sound>(); var sounds = new List<MultiSound.Sound>();
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT1", beat + 0.0, usesGlobalePitch ? globalPitch : 1)); if (leaderCounts)
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT2", beat + 1.0, usesGlobalePitch ? globalPitch : 1)); {
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT3", beat + 2.0, usesGlobalePitch ? globalPitch : 1)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT1", beat + 0.0, pitchToUse));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT4", beat + 3.0, usesGlobalePitch ? globalPitch : 1)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT2", beat + 1.0, pitchToUse));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT3", beat + 2.0, pitchToUse));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT4", beat + 3.0, pitchToUse));
}
if (backupCounts)
{
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT1_EXTRAS_CUSTOM", beat + 0.0, pitchToUse));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT2_EXTRAS_CUSTOM", beat + 1.0, pitchToUse));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT3_EXTRAS_CUSTOM", beat + 2.0, pitchToUse));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT4_EXTRAS_CUSTOM", beat + 3.0, pitchToUse));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT1_PLAYER_CUSTOM", beat + 0.0, pitchToUse));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT2_PLAYER_CUSTOM", beat + 1.0, pitchToUse));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT3_PLAYER_CUSTOM", beat + 2.0, pitchToUse));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT4_PLAYER_CUSTOM", beat + 3.0, pitchToUse));
}
MultiSound.Play(sounds, forcePlay: true); MultiSound.Play(sounds, forcePlay: true);
} }
public void CountForce(double beat, bool leaderCounts, bool backupCounts)
{
var actions = new List<BeatAction.Action>();
if (leaderCounts) Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat);
if (backupCounts) Talk(BackFrogs, "Wide", beat);
}
public static void CountForceVox(double beat, int Number, bool leaderCounts, bool backupCounts)
{
float pitchToUse = GetPitch(Conductor.instance.songPositionInBeatsAsDouble);
if (leaderCounts) SoundByte.PlayOneShotGame($"frogHop/SE_NTR_FROG_EN_COUNT" + (Number + 1));
if (backupCounts)
{
SoundByte.PlayOneShotGame($"frogHop/SE_NTR_FROG_EN_COUNT" + (Number + 1) + $"_EXTRAS_CUSTOM");
SoundByte.PlayOneShotGame($"frogHop/SE_NTR_FROG_EN_COUNT" + (Number + 1) + $"_PLAYER_CUSTOM");
}
}
public void Hop (double beat) public void Hop (double beat)
{ {
wantHop = beat - 1; wantHop = beat - 1;
@ -511,9 +912,11 @@ namespace HeavenStudio.Games
keepHopping = false; keepHopping = false;
} }
public void Pitching(bool enabled) public void Pitching(bool enabled, bool manualPitch, float pitchValue)
{ {
usesGlobalePitch = enabled; usesGlobalePitch = enabled | manualPitch;
if (manualPitch) globalPitchOverride = pitchValue;
else globalPitchOverride = -1;
} }
public void ForceHop(double beat, double length, bool front, bool back) public void ForceHop(double beat, double length, bool front, bool back)
@ -567,14 +970,13 @@ namespace HeavenStudio.Games
public static void TwoHopVox(double beat, bool enabled) public static void TwoHopVox(double beat, bool enabled)
{ {
if (!enabled) return; if (!enabled) return;
globalPitch = (float)Conductor.instance.GetBpmAtBeat(Conductor.instance.songPositionInBeatsAsDouble) / 156; float pitchToUse = GetPitch(Conductor.instance.songPositionInBeatsAsDouble);
bool usesGlobalePitch = GetPitched(Conductor.instance.songPositionInBeatsAsDouble);
var sounds = new List<MultiSound.Sound>(); var sounds = new List<MultiSound.Sound>();
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HA", beat, usesGlobalePitch ? globalPitch : 1)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HA", beat, pitchToUse));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAAI", beat + 0.5, usesGlobalePitch ? globalPitch : 1)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAAI", beat + 0.5, pitchToUse));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_HAAI", beat + 0.5)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_HAAI", beat + 0.5));
MultiSound.Play(sounds, forcePlay: true); MultiSound.Play(sounds, forcePlay: true);
@ -612,16 +1014,15 @@ namespace HeavenStudio.Games
public static void ThreeHopVox(double beat, bool enabled) public static void ThreeHopVox(double beat, bool enabled)
{ {
if (!enabled) return; if (!enabled) return;
globalPitch = (float)Conductor.instance.GetBpmAtBeat(Conductor.instance.songPositionInBeatsAsDouble) / 156; float pitchToUse = GetPitch(Conductor.instance.songPositionInBeatsAsDouble);
bool usesGlobalePitch = GetPitched(Conductor.instance.songPositionInBeatsAsDouble);
var sounds = new List<MultiSound.Sound>(); var sounds = new List<MultiSound.Sound>();
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat, usesGlobalePitch ? globalPitch : 1)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat, pitchToUse));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat + 0.5, usesGlobalePitch ? globalPitch : 1)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat + 0.5, pitchToUse));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat + 0.5)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat + 0.5));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat + 1.0, usesGlobalePitch ? globalPitch : 1)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat + 1.0, pitchToUse));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat + 1.0)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat + 1.0));
MultiSound.Play(sounds, forcePlay: true); MultiSound.Play(sounds, forcePlay: true);
@ -657,14 +1058,13 @@ namespace HeavenStudio.Games
public static void SpinItBoysVox(double beat, bool enabled) public static void SpinItBoysVox(double beat, bool enabled)
{ {
if (!enabled) return; if (!enabled) return;
globalPitch = (float)Conductor.instance.GetBpmAtBeat(Conductor.instance.songPositionInBeatsAsDouble) / 156; float pitchToUse = GetPitch(Conductor.instance.songPositionInBeatsAsDouble);
bool usesGlobalePitch = GetPitched(Conductor.instance.songPositionInBeatsAsDouble);
var sounds = new List<MultiSound.Sound>(); var sounds = new List<MultiSound.Sound>();
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_KURU_1", beat, usesGlobalePitch ? globalPitch : 1)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_KURU_1", beat, pitchToUse));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_KURU_2", beat + 0.5, usesGlobalePitch ? globalPitch : 1)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_KURU_2", beat + 0.5, pitchToUse));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_LIN", beat + 1.0, usesGlobalePitch ? globalPitch : 1)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_LIN", beat + 1.0, pitchToUse));
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_SPIN", beat + 1.0)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_SPIN", beat + 1.0));
MultiSound.Play(sounds, forcePlay: true); MultiSound.Play(sounds, forcePlay: true);
@ -690,18 +1090,32 @@ namespace HeavenStudio.Games
{ {
foreach (var a in FrontFrogs) { a.Darken(front || !dark); } foreach (var a in FrontFrogs) { a.Darken(front || !dark); }
if (front || !dark) Mike.color = new Color(1, 1, 1, 1); if (front || !dark) { Mike.color = new Color(1, 1, 1, 1); Mike2.color = new Color(1, 1, 1, 1); }
else Mike.color = new Color(0.5f, 0.5f, 0.5f, 1); else { Mike.color = new Color(0.5f, 0.5f, 0.5f, 1); Mike2.color = new Color(0.5f, 0.5f, 0.5f, 1); }
Darkness.SetActive(dark); Darkness.SetActive(dark);
SpotlightFront.SetActive(front); SpotlightFront.SetActive(front);
SpotlightBack.SetActive(back); SpotlightBack.SetActive(back);
} }
public void ThankYou(double beat, bool stretchToTempo) public void ThankYou(double beat, bool stretchToTempo, bool manualPitch, float pitchValue)
{ {
float pitch = stretchToTempo ? globalPitch * Conductor.instance.TimelinePitch : 1; float pitch;
double offset = stretchToTempo ? (.2 / ((Conductor.instance.GetBpmAtBeat(beat) * Conductor.instance.TimelinePitch) / 156)) : .2; double offset;
double stretch;
if (!manualPitch)
{
pitch = stretchToTempo ? globalPitch * Conductor.instance.TimelinePitch : 1;
offset = stretchToTempo ? (.2 / ((Conductor.instance.GetBpmAtBeat(beat) * Conductor.instance.TimelinePitch) / 156)) : .2;
stretch = stretchToTempo ? 1 : 1 / (globalPitch * Conductor.instance.TimelinePitch);
}
else
{
pitch = pitchValue;
offset = .2 / (pitchValue / 1);
stretch = (pitchValue / Conductor.instance.TimelinePitch) / (Conductor.instance.GetBpmAtBeat(beat) / 156);
}
MultiSound.Play(new MultiSound.Sound[] MultiSound.Play(new MultiSound.Sound[]
{ {
@ -710,7 +1124,6 @@ namespace HeavenStudio.Games
var actions = new List<BeatAction.Action>(); var actions = new List<BeatAction.Action>();
var BlueFrog = new List<ntrFrog>() { SingerFrog }; var BlueFrog = new List<ntrFrog>() { SingerFrog };
double stretch = stretchToTempo ? 1 : 1 / (globalPitch * Conductor.instance.TimelinePitch);
actions.Add(new(beat, delegate { BopAnimation(BlueFrog); })); actions.Add(new(beat, delegate { BopAnimation(BlueFrog); }));
@ -741,6 +1154,17 @@ namespace HeavenStudio.Games
Talk(FrogsToTalk, syllable, animEnd); Talk(FrogsToTalk, syllable, animEnd);
} }
public void Wink(string syllable, double animEnd, bool blue, bool orange, bool greens)
{
var FrogsToTalk = new List<ntrFrog>();
if (blue) FrogsToTalk.Add(SingerFrog);
if (orange) FrogsToTalk.Add(LeaderFrog);
if (greens) FrogsToTalk.AddRange(BackFrogs);
foreach (var a in FrogsToTalk) { a.Wink(syllable, animEnd); }
}
public void NPCHop(List<ntrFrog> FrogsToHop, bool isThisLong = false) public void NPCHop(List<ntrFrog> FrogsToHop, bool isThisLong = false)
{ {
foreach (var a in FrogsToHop) { if (a != PlayerFrog) a.Hop(isLong: isThisLong); } foreach (var a in FrogsToHop) { if (a != PlayerFrog) a.Hop(isLong: isThisLong); }
@ -846,34 +1270,167 @@ namespace HeavenStudio.Games
public void Nothing(PlayerActionEvent caller) { } public void Nothing(PlayerActionEvent caller) { }
public void DisableBlue(bool disable)
{
SingerFrog.gameObject.SetActive(!disable);
}
public void RecolorFrog(int whichFrog, Color skinColor, Color tummyColor, Color pantsColor, Color beltColor, Color scleraColor, Color lipstickColor, bool lipstickEnabled, bool beltEnabled)
{
FrogColors[whichFrog + 0].SetColor("_ColorAlpha", pantsColor);
FrogColors[whichFrog + 0].SetColor("_ColorBravo", tummyColor);
FrogColors[whichFrog + 0].SetColor("_ColorDelta", skinColor);
FrogColors[whichFrog + 1].SetColor("_ColorAlpha", skinColor);
FrogColors[whichFrog + 1].SetColor("_ColorBravo", lipstickEnabled ? lipstickColor : skinColor);
FrogColors[whichFrog + 1].SetColor("_ColorDelta", scleraColor);
string beltToModify;
List<ntrFrog> beltToEnable;
switch (whichFrog) {
case 0: beltToModify = "_ColorAlpha"; beltToEnable = new List<ntrFrog>() { SingerFrog }; break;
case 2: beltToModify = "_ColorBravo"; beltToEnable = new List<ntrFrog>() { LeaderFrog }; break;
default: beltToModify = "_ColorDelta"; beltToEnable = BackFrogs; break;
}
FrogColors[6].SetColor(beltToModify, beltColor);
foreach (var a in beltToEnable) { a.Belt.gameObject.SetActive(beltEnabled); }
}
public void StageAppearance(Color stageColor1, Color stageColor2, Color stageColor3, Color stageColor4, bool leftMike, bool rightMike, Color frontSpotlightColor, Color backSpotlightColor)
{
StageTop.color = stageColor1;
FrogColors[7].SetColor("_ColorAlpha", stageColor4);
FrogColors[7].SetColor("_ColorBravo", stageColor2);
FrogColors[7].SetColor("_ColorDelta", stageColor3);
Mike.enabled = leftMike;
Mike2.enabled = rightMike;
Color transparent = new Color(1, 1, 1, 0.5f);
SpotlightFrontColor.color = frontSpotlightColor * transparent;
SpotlightBackColor.color = backSpotlightColor * transparent;
}
private void PersistThings(double beat) private void PersistThings(double beat)
{ {
var allEvents = GameManager.instance.Beatmap.Entities.FindAll(e => e.datamodel.Split('/')[0] is "frogHop"); var allEvents = GameManager.instance.Beatmap.Entities.FindAll(e => e.datamodel.Split('/')[0] is "frogHop");
var eventsBefore = allEvents.FindAll(e => e.beat < beat); var eventsBefore = allEvents.FindAll(e => e.beat < beat);
var lastPersistEvent = eventsBefore.FindLast(e => e.datamodel == "frogHop/pitching"); var lastPersistEvent = eventsBefore.FindLast(e => e.datamodel == "frogHop/changeBgColor");
if (lastPersistEvent != null) if (lastPersistEvent != null)
{ {
var e = lastPersistEvent; var e = lastPersistEvent;
Pitching(e["enabled"]); ChangeBGColor(e.beat, e.length, e["colorFrom"], e["colorTo"], e["colorFrom2"], e["colorTo2"], e["ease"]);
}
else
{
colorFrom = defaultBGColor;
colorTo = defaultBGColor;
colorFrom2 = defaultBGColorBottom;
colorTo2 = defaultBGColorBottom;
}
BackgroundColorUpdate(Conductor.instance);
lastPersistEvent = eventsBefore.FindLast(e => e.datamodel == "frogHop/pitching");
if (lastPersistEvent != null)
{
var e = lastPersistEvent;
Pitching(e["pitched"], e["override"], e["overPitch"]);
}
lastPersistEvent = eventsBefore.FindLast(e => e.datamodel == "frogHop/colorSingerFrog");
if (lastPersistEvent != null)
{
var e = lastPersistEvent;
RecolorFrog(0, e["color1"], e["color2"], e["color3"], e["color4"], e["color5"], e["color6"], e["lipstick"], e["belt"]);
}
lastPersistEvent = eventsBefore.FindLast(e => e.datamodel == "frogHop/colorLeaderFrog");
if (lastPersistEvent != null)
{
var e = lastPersistEvent;
RecolorFrog(2, e["color1"], e["color2"], e["color3"], e["color4"], e["color5"], e["color6"], e["lipstick"], e["belt"]);
}
lastPersistEvent = eventsBefore.FindLast(e => e.datamodel == "frogHop/colorBackupFrog");
if (lastPersistEvent != null)
{
var e = lastPersistEvent;
RecolorFrog(4, e["color1"], e["color2"], e["color3"], e["color4"], e["color5"], e["color6"], e["lipstick"], e["belt"]);
}
lastPersistEvent = eventsBefore.FindLast(e => e.datamodel == "frogHop/colorStage");
if (lastPersistEvent != null)
{
var e = lastPersistEvent;
StageAppearance(e["color1"], e["color2"], e["color3"], e["color4"], e["mikeL"], e["mikeR"], e["color5"], e["color6"]);
}
lastPersistEvent = eventsBefore.FindLast(e => e.datamodel == "frogHop/spotlights");
if (lastPersistEvent != null)
{
var e = lastPersistEvent;
Spotlights(e["front"], e["back"], e["dark"]);
}
lastPersistEvent = eventsBefore.FindLast(e => e.datamodel == "frogHop/disableBlue");
if (lastPersistEvent != null)
{
var e = lastPersistEvent;
DisableBlue(e["disable"]);
} }
} }
public static bool GetPitched(double beat) public void ChangeBGColor(double beat, float length, Color color1, Color color2, Color color3, Color color4, int ease)
{
bgColorStartBeat = beat;
bgColorLength = length;
colorFrom = color1;
colorTo = color2;
colorFrom2 = color3;
colorTo2 = color4;
lastEase = (Util.EasingFunction.Ease)ease;
}
private void BackgroundColorUpdate(Conductor cond)
{
float normalizedBeat = Mathf.Clamp01(cond.GetPositionFromBeat(bgColorStartBeat, bgColorLength));
Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(lastEase);
float newColorR = func(colorFrom.r, colorTo.r, normalizedBeat);
float newColorG = func(colorFrom.g, colorTo.g, normalizedBeat);
float newColorB = func(colorFrom.b, colorTo.b, normalizedBeat);
bgHigh.color = new Color(newColorR, newColorG, newColorB);
gradient.color = new Color(newColorR, newColorG, newColorB);
newColorR = func(colorFrom2.r, colorTo2.r, normalizedBeat);
newColorG = func(colorFrom2.g, colorTo2.g, normalizedBeat);
newColorB = func(colorFrom2.b, colorTo2.b, normalizedBeat);
bgLow.color = new Color(newColorR, newColorG, newColorB);
}
public static float GetPitch(double beat)
{ {
var allEvents = GameManager.instance.Beatmap.Entities.FindAll(e => e.datamodel.Split('/')[0] is "frogHop"); var allEvents = GameManager.instance.Beatmap.Entities.FindAll(e => e.datamodel.Split('/')[0] is "frogHop");
var eventsBefore = allEvents.FindAll(e => e.beat < beat); var eventsBefore = allEvents.FindAll(e => e.beat < beat);
bool isPitched = false; float finalPitch = 1;
var lastPersistEvent = eventsBefore.FindLast(e => e.datamodel == "frogHop/pitching"); var lastPersistEvent = eventsBefore.FindLast(e => e.datamodel == "frogHop/pitching");
if (lastPersistEvent != null) if (lastPersistEvent != null)
{ {
var e = lastPersistEvent; var e = lastPersistEvent;
isPitched = e["enabled"]; if (!e["override"])
{
if (e["pitched"]) finalPitch = (float)Conductor.instance.GetBpmAtBeat(Conductor.instance.songPositionInBeatsAsDouble) / 156;
}
else
{
finalPitch = e["overPitch"];
}
} }
return isPitched; return finalPitch;
} }
#endregion #endregion

View file

@ -16,11 +16,15 @@ namespace HeavenStudio.Games.Scripts_FrogHop
[SerializeField] public List<SpriteRenderer> SpriteParts = new(); [SerializeField] public List<SpriteRenderer> SpriteParts = new();
[SerializeField] public Transform MissFace; [SerializeField] public Transform MissFace;
[SerializeField] public SpriteRenderer Head; [SerializeField] public SpriteRenderer Head;
[SerializeField] public SpriteRenderer Belt;
[SerializeField] public List<Renderer> BodyMat = new();
[SerializeField] public List<Renderer> HeadMat = new();
[NonSerialized] public int animSide = -1; [NonSerialized] public int animSide = -1;
[NonSerialized] public float scaleConstant = 1; [NonSerialized] public float scaleConstant = 1;
[NonSerialized] public string loopAnim = null; [NonSerialized] public string loopAnim = null;
[NonSerialized] public bool isBumped = false; [NonSerialized] public bool isBumped = false;
[NonSerialized] public Color beltColor;
#endregion #endregion
@ -30,6 +34,7 @@ namespace HeavenStudio.Games.Scripts_FrogHop
public void Start() public void Start()
{ {
scaleConstant = FrogAnim.transform.localScale.x; scaleConstant = FrogAnim.transform.localScale.x;
Head.flipX = animSide > 0;
} }
#endregion #endregion
@ -62,6 +67,21 @@ namespace HeavenStudio.Games.Scripts_FrogHop
{ new BeatAction.Action(animEnd, delegate { FrogAnim.DoScaledAnimationAsync("Talk" + type, 0.5f, 0.5f, 1); loopAnim = null; }) }); { new BeatAction.Action(animEnd, delegate { FrogAnim.DoScaledAnimationAsync("Talk" + type, 0.5f, 0.5f, 1); loopAnim = null; }) });
} }
public void Wink(string type, double animEnd)
{
SpriteRenderer isMissing = null;
if (MissFace != null)
{
isMissing = MissFace.GetComponent<SpriteRenderer>();
if (isMissing.enabled) return;
}
FrogAnim.DoScaledAnimationAsync("Talk" + type, 0.5f, 0.5f, 1);
BeatAction.New(this, new List<BeatAction.Action>()
{ new BeatAction.Action(animEnd, delegate { FrogAnim.DoScaledAnimationAsync("TalkWide", 0.5f, 1, 1); }) });
}
public void Hop(int side = 0, bool isLong = false) public void Hop(int side = 0, bool isLong = false)
{ {
SwapSide(side); SwapSide(side);
@ -119,13 +139,20 @@ namespace HeavenStudio.Games.Scripts_FrogHop
if (side != 0) animSide = side; if (side != 0) animSide = side;
else animSide *= -1; else animSide *= -1;
if (MissFace != null) MissFace.localScale = new Vector3(animSide, 1, 1); if (MissFace != null) MissFace.localScale = new Vector3(animSide, 1, 1);
Head.flipX = animSide > 0; Head.flipX = animSide < 0;
} }
public void Darken(bool reverse = false) public void Darken(bool reverse = false)
{ {
if (!reverse) foreach (var a in SpriteParts) { a.color = new Color(0.5f, 0.5f, 0.5f, 1); } if (!reverse) { foreach (var a in SpriteParts) { a.color = new Color(0.5f, 0.5f, 0.5f, 1); } Belt.color = beltColor * new Color(0.5f, 0.5f, 0.5f, 1); }
else foreach (var a in SpriteParts) { a.color = new Color(1, 1, 1, 1); } else { foreach (var a in SpriteParts) { a.color = Color.white; } Belt.color = beltColor * Color.white; }
}
public void AssignMaterials(Material BodyMatInput, Material HeadMatInput, Material BeltMatInput)
{
foreach (var a in BodyMat) { a.material = BodyMatInput; }
foreach (var a in HeadMat) { a.material = HeadMatInput; }
Belt.material = BeltMatInput;
} }
#endregion #endregion