Input for Pose

this should not have taken this long
This commit is contained in:
RaffyTaffy14 2023-06-12 21:18:18 -04:00
parent 42fdb9773e
commit 81710834c6
2 changed files with 11 additions and 19 deletions

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@ -95,16 +95,16 @@ namespace HeavenStudio.Games
public enum PoseType
{
Crouching = 0,
Crossed = 1,
Pointing = 2,
Finale = 3
Crouching,
Crossed,
Pointing,
Finale
}
public enum BGType
{
TheGreatWave = 0,
OtaniOniji = 1
TheGreatWave,
OtaniOniji
}
// Start is called before the first frame update
@ -253,7 +253,7 @@ namespace HeavenStudio.Games
#endregion
SumoBrothers.instance.EndPoseCheck(beat);
ScheduleInput(beat, 4f, InputType.STANDARD_ALT_DOWN, PoseHit, PoseMiss, Nothing);
var tweet = Jukebox.PlayOneShotGame("sumoBrothers/posesignal", -1, 1f, 1f, true);
tweet.SetLoopParams(beat + 3, 0.05f);
@ -268,29 +268,21 @@ namespace HeavenStudio.Games
}
public void EndPoseCheck(float beat)
void PoseHit(PlayerActionEvent caller, float state)
{
Jukebox.PlayOneShotGame("sumoBrothers/pose");
//ScheduleInput(beat, 5f, InputType.STANDARD_ALT_DOWN, SuccessEndPose, MissEndPose, Nothing);
}
public void SuccessEndPose(PlayerActionEvent caller)
void PoseMiss(PlayerActionEvent caller)
{
}
public void MissEndPose(PlayerActionEvent caller)
{
}
public void Nothing(PlayerActionEvent caller) { }
void Nothing(PlayerActionEvent caller) { }
}
}