sfx
This commit is contained in:
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7d2cb78945
commit
8176ce5866
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m_RotationOrder: 4
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attribute: m_LocalScale.z
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path:
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script: {fileID: 0}
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m_EulerEditorCurves: []
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m_HasGenericRootTransform: 0
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m_HasMotionFloatCurves: 0
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m_Events: []
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 81b3556c982bda3499ecaec2ef9e431e
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 7400000
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -944,7 +944,7 @@ AnimatorState:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
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m_Name: come
|
m_Name: summon
|
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m_Speed: 1
|
m_Speed: 1
|
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m_CycleOffset: 0
|
m_CycleOffset: 0
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m_Transitions: []
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m_Transitions: []
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|
|
@ -6,7 +6,7 @@ AnimationClip:
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
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m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_Name: virusCome
|
m_Name: virusSummon
|
||||||
serializedVersion: 6
|
serializedVersion: 6
|
||||||
m_Legacy: 0
|
m_Legacy: 0
|
||||||
m_Compressed: 0
|
m_Compressed: 0
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Binary file not shown.
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|
@ -608,6 +608,27 @@ TextureImporter:
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indices:
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indices:
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edges: []
|
edges: []
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weights: []
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weights: []
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|
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|
name: virus_dash
|
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|
rect:
|
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|
serializedVersion: 2
|
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|
x: 322
|
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|
y: 18
|
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|
width: 124
|
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|
height: 44
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alignment: 0
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pivot: {x: 0, y: 0}
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outline: []
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physicsShape: []
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tessellationDetail: 0
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bones: []
|
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spriteID: 530b71ada83d240439c4c11c94b045df
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internalID: 1961343541
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vertices: []
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indices:
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edges: []
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weights: []
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outline: []
|
outline: []
|
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physicsShape: []
|
physicsShape: []
|
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bones: []
|
bones: []
|
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|
@ -638,6 +659,7 @@ TextureImporter:
|
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virus_7: 802062514
|
virus_7: 802062514
|
||||||
virus_8: -66270973
|
virus_8: -66270973
|
||||||
virus_9: 1534430004
|
virus_9: 1534430004
|
||||||
|
virus_dash: 1961343541
|
||||||
virus_resist_0: -446508002
|
virus_resist_0: -446508002
|
||||||
virus_resist_1: -1126524847
|
virus_resist_1: -1126524847
|
||||||
virus_resist_2: 136832528
|
virus_resist_2: 136832528
|
||||||
|
|
|
@ -25,53 +25,27 @@ namespace HeavenStudio.Games.Loaders
|
||||||
resizable = true,
|
resizable = true,
|
||||||
parameters = new List<Param>()
|
parameters = new List<Param>()
|
||||||
{
|
{
|
||||||
new Param("toggle2", true, "Bop", "Toggle if Boss should bop for the duration of this event."),
|
new Param("toggle2", true, "Bop", "Toggle if the doctor should bop for the duration of this event."),
|
||||||
new Param("toggle", false, "Bop (Auto)", "Toggle if the man should automatically bop until another Bop event is reached.")
|
new Param("toggle", false, "Bop (Auto)", "Toggle if the doctor should automatically bop until another Bop event is reached.")
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
new GameAction("virusLeft", "Virus (Right)")
|
new GameAction("virus", "Move Virus")
|
||||||
{
|
{
|
||||||
function = delegate { var e = eventCaller.currentEntity; SickBeats.instance.PresenceVirus(e.beat, (int)SickBeats.Direction.Right, e["type"]); },
|
function = delegate { var e = eventCaller.currentEntity; SickBeats.instance.MoveVirus(e.beat, e["direction"], e["type"]); },
|
||||||
parameters = new List<Param>()
|
parameters = new List<Param>()
|
||||||
{
|
{
|
||||||
new Param("type", SickBeats.VirusType.Blue, "Type", "Determine virus type"),
|
new Param("direction", SickBeats.Direction.Right, "Direction", "Determine which direction the virus will spawn from."),
|
||||||
|
new Param("type", SickBeats.VirusType.Blue, "Type", "Determine virus type."),
|
||||||
},
|
},
|
||||||
defaultLength = 4f,
|
defaultLength = 2f,
|
||||||
},
|
|
||||||
new GameAction("virusUp", "Virus (Up)")
|
|
||||||
{
|
|
||||||
function = delegate { var e = eventCaller.currentEntity; SickBeats.instance.PresenceVirus(e.beat, (int)SickBeats.Direction.Up, e["type"]); },
|
|
||||||
parameters = new List<Param>()
|
|
||||||
{
|
|
||||||
new Param("type", SickBeats.VirusType.Blue, "Type", "Determine virus type"),
|
|
||||||
},
|
|
||||||
defaultLength = 6f,
|
|
||||||
},
|
|
||||||
new GameAction("virusRight", "Virus (Left)")
|
|
||||||
{
|
|
||||||
function = delegate { var e = eventCaller.currentEntity; SickBeats.instance.PresenceVirus(e.beat, (int)SickBeats.Direction.Left, e["type"]); },
|
|
||||||
parameters = new List<Param>()
|
|
||||||
{
|
|
||||||
new Param("type", SickBeats.VirusType.Blue, "Type", "Determine virus type"),
|
|
||||||
},
|
|
||||||
defaultLength = 6f,
|
|
||||||
},
|
|
||||||
new GameAction("virusDown", "Virus (Down)")
|
|
||||||
{
|
|
||||||
function = delegate { var e = eventCaller.currentEntity; SickBeats.instance.PresenceVirus(e.beat, (int)SickBeats.Direction.Down, e["type"]); },
|
|
||||||
parameters = new List<Param>()
|
|
||||||
{
|
|
||||||
new Param("type", SickBeats.VirusType.Blue, "Type", "Determine virus type"),
|
|
||||||
},
|
|
||||||
defaultLength = 6f,
|
|
||||||
},
|
},
|
||||||
new GameAction("appear", "Appear")
|
new GameAction("appear", "Appear")
|
||||||
{
|
{
|
||||||
function = delegate {var e = eventCaller.currentEntity; SickBeats.instance.VirusAppearMnl(e.beat, e["direction"], e["type"]); },
|
function = delegate {var e = eventCaller.currentEntity; SickBeats.instance.VirusAppearMnl(e.beat, e["direction"], e["type"]); },
|
||||||
parameters = new List<Param>()
|
parameters = new List<Param>()
|
||||||
{
|
{
|
||||||
new Param("direction", SickBeats.Direction.Right, "Direction", "Determine which direction the virus will spawn from"),
|
new Param("direction", SickBeats.Direction.Right, "Direction", "Determine which direction the virus will spawn from."),
|
||||||
new Param("type", SickBeats.VirusType.Blue, "Type", "Determine virus type"),
|
new Param("type", SickBeats.VirusType.Blue, "Type", "Determine virus type."),
|
||||||
},
|
},
|
||||||
defaultLength = 2f,
|
defaultLength = 2f,
|
||||||
},
|
},
|
||||||
|
@ -81,20 +55,20 @@ namespace HeavenStudio.Games.Loaders
|
||||||
e["direction"], e["type"], new double[]{e["param1"], e["param2"], e["param3"]}); },
|
e["direction"], e["type"], new double[]{e["param1"], e["param2"], e["param3"]}); },
|
||||||
parameters = new List<Param>()
|
parameters = new List<Param>()
|
||||||
{
|
{
|
||||||
new Param("direction", SickBeats.Direction.Up, "Direction", "Determine which direction the virus will spawn from"),
|
new Param("direction", SickBeats.Direction.Up, "Direction", "Determine which direction the virus will spawn from."),
|
||||||
new Param("type", SickBeats.VirusType.Blue, "Type", "Determine virus type"),
|
new Param("type", SickBeats.VirusType.Blue, "Type", "Determine virus type."),
|
||||||
new Param("param1", new EntityTypes.Float(0, 1, 0), "1"),
|
new Param("param1", new EntityTypes.Float(0, 1, 0), "Right Beat", "Decide the right Dash beat."),
|
||||||
new Param("param2", new EntityTypes.Float(0, 1, 0.125f), "2"),
|
new Param("param2", new EntityTypes.Float(0, 1, 0.125f), "Up Beat", "Decide the up Dash beat."),
|
||||||
new Param("param3", new EntityTypes.Float(0, 1, 0.25f), "3"),
|
new Param("param3", new EntityTypes.Float(0, 1, 0.25f), "Left Beat", "Decide the left Dash beat."),
|
||||||
},
|
},
|
||||||
defaultLength = 1f,
|
defaultLength = 1f,
|
||||||
},
|
},
|
||||||
new GameAction("come", "Come")
|
new GameAction("summon", "Summon")
|
||||||
{
|
{
|
||||||
function = delegate {var e = eventCaller.currentEntity; SickBeats.instance.VirusComeMnl(e.beat, e["type"]); },
|
function = delegate {var e = eventCaller.currentEntity; SickBeats.instance.VirusSummonMnl(e.beat, e["type"]); },
|
||||||
parameters = new List<Param>()
|
parameters = new List<Param>()
|
||||||
{
|
{
|
||||||
new Param("type", SickBeats.VirusType.Blue, "Type", "Determine virus type"),
|
new Param("type", SickBeats.VirusType.Blue, "Type", "Determine virus type."),
|
||||||
},
|
},
|
||||||
defaultLength = 2f,
|
defaultLength = 2f,
|
||||||
},
|
},
|
||||||
|
@ -189,11 +163,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
return PlayerInput.GetBatonDown(InputController.ActionsBaton.East, out dt);
|
return PlayerInput.GetBatonDown(InputController.ActionsBaton.East, out dt);
|
||||||
}
|
}
|
||||||
protected static bool IA_TouchRight(out double dt)
|
|
||||||
{
|
|
||||||
return PlayerInput.GetTouchDown(InputController.ActionsTouch.Right, out dt)
|
|
||||||
&& (instance.IsExpectingInputNow(InputAction_Right) || instance.IsExpectingInputNow(InputAction_Left));
|
|
||||||
}
|
|
||||||
protected static bool IA_PadUp(out double dt)
|
protected static bool IA_PadUp(out double dt)
|
||||||
{
|
{
|
||||||
return PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt);
|
return PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt);
|
||||||
|
@ -202,11 +172,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
return PlayerInput.GetBatonDown(InputController.ActionsBaton.North, out dt);
|
return PlayerInput.GetBatonDown(InputController.ActionsBaton.North, out dt);
|
||||||
}
|
}
|
||||||
protected static bool IA_TouchUp(out double dt)
|
|
||||||
{
|
|
||||||
return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt)
|
|
||||||
&& instance.IsExpectingInputNow(InputAction_Up);
|
|
||||||
}
|
|
||||||
protected static bool IA_PadLeft(out double dt)
|
protected static bool IA_PadLeft(out double dt)
|
||||||
{
|
{
|
||||||
return PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt);
|
return PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt);
|
||||||
|
@ -215,11 +181,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
return PlayerInput.GetBatonDown(InputController.ActionsBaton.West, out dt);
|
return PlayerInput.GetBatonDown(InputController.ActionsBaton.West, out dt);
|
||||||
}
|
}
|
||||||
protected static bool IA_TouchLeft(out double dt)
|
|
||||||
{
|
|
||||||
return PlayerInput.GetTouchDown(InputController.ActionsTouch.Left, out dt)
|
|
||||||
&& (instance.IsExpectingInputNow(InputAction_Right) || instance.IsExpectingInputNow(InputAction_Left));
|
|
||||||
}
|
|
||||||
protected static bool IA_PadDown(out double dt)
|
protected static bool IA_PadDown(out double dt)
|
||||||
{
|
{
|
||||||
return PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt);
|
return PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt);
|
||||||
|
@ -228,24 +190,19 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
return PlayerInput.GetBatonDown(InputController.ActionsBaton.South, out dt);
|
return PlayerInput.GetBatonDown(InputController.ActionsBaton.South, out dt);
|
||||||
}
|
}
|
||||||
protected static bool IA_TouchDown(out double dt)
|
|
||||||
{
|
|
||||||
return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt)
|
|
||||||
&& instance.IsExpectingInputNow(InputAction_Down);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static PlayerInput.InputAction InputAction_Right =
|
public static PlayerInput.InputAction InputAction_Right =
|
||||||
new("AgbSickBeatsRight", new int[] { IA_RightPress, IA_RightPress, IA_RightPress },
|
new("AgbSickBeatsRight", new int[] { IA_RightPress, IA_RightPress, IA_RightPress },
|
||||||
IA_PadRight, IA_TouchRight, IA_BatonRight);
|
IA_PadRight, IA_TouchFlick, IA_BatonRight);
|
||||||
public static PlayerInput.InputAction InputAction_Up =
|
public static PlayerInput.InputAction InputAction_Up =
|
||||||
new("AgbSickBeatsUp", new int[] { IA_UpPress, IA_UpPress, IA_UpPress },
|
new("AgbSickBeatsUp", new int[] { IA_UpPress, IA_UpPress, IA_UpPress },
|
||||||
IA_PadUp, IA_TouchUp, IA_BatonUp);
|
IA_PadUp, IA_TouchFlick, IA_BatonUp);
|
||||||
public static PlayerInput.InputAction InputAction_Left =
|
public static PlayerInput.InputAction InputAction_Left =
|
||||||
new("AgbSickBeatsLeft", new int[] { IA_LeftPress, IA_LeftPress, IA_LeftPress },
|
new("AgbSickBeatsLeft", new int[] { IA_LeftPress, IA_LeftPress, IA_LeftPress },
|
||||||
IA_PadLeft, IA_TouchLeft, IA_BatonLeft);
|
IA_PadLeft, IA_TouchFlick, IA_BatonLeft);
|
||||||
public static PlayerInput.InputAction InputAction_Down =
|
public static PlayerInput.InputAction InputAction_Down =
|
||||||
new("AgbSickBeatsDown", new int[] { IA_DownPress, IA_DownPress, IA_DownPress },
|
new("AgbSickBeatsDown", new int[] { IA_DownPress, IA_DownPress, IA_DownPress },
|
||||||
IA_PadDown, IA_TouchDown, IA_BatonDown);
|
IA_PadDown, IA_TouchFlick, IA_BatonDown);
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Awake()
|
void Awake()
|
||||||
|
@ -265,22 +222,52 @@ namespace HeavenStudio.Games
|
||||||
var cond = Conductor.instance;
|
var cond = Conductor.instance;
|
||||||
if (!cond.isPlaying || cond.isPaused) return;
|
if (!cond.isPlaying || cond.isPaused) return;
|
||||||
|
|
||||||
if (PlayerInput.GetIsAction(InputAction_Right) && !IsExpectingInputNow(InputAction_Right))
|
if (PlayerInput.PlayerHasControl() && PlayerInput.CurrentControlStyle is InputSystem.InputController.ControlStyles.Touch)
|
||||||
{
|
{
|
||||||
if (isForkPop[0]) OutFork(0);
|
if (PlayerInput.GetIsAction(InputAction_BasicPress))
|
||||||
|
{
|
||||||
|
keyAnim.Play("keep");
|
||||||
|
}
|
||||||
|
if (PlayerInput.GetIsAction(InputAction_BasicRelease))
|
||||||
|
{
|
||||||
|
keyAnim.Play("up");
|
||||||
|
}
|
||||||
|
|
||||||
|
var rand_dir = UnityEngine.Random.Range(0, 4);
|
||||||
|
var InputAction = rand_dir switch {
|
||||||
|
(int)Direction.Right => InputAction_Right,
|
||||||
|
(int)Direction.Up => InputAction_Up,
|
||||||
|
(int)Direction.Left => InputAction_Left,
|
||||||
|
(int)Direction.Down => InputAction_Down,
|
||||||
|
};
|
||||||
|
|
||||||
|
if (PlayerInput.GetIsAction(InputAction) &&
|
||||||
|
!(IsExpectingInputNow(InputAction_Right) || IsExpectingInputNow(InputAction_Up)
|
||||||
|
|| IsExpectingInputNow(InputAction_Left) || IsExpectingInputNow(InputAction_Down)))
|
||||||
|
{
|
||||||
|
if (isForkPop[rand_dir]) OutFork(rand_dir);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if (PlayerInput.GetIsAction(InputAction_Up) && !IsExpectingInputNow(InputAction_Up))
|
else
|
||||||
{
|
{
|
||||||
if (isForkPop[1]) OutFork(1);
|
if (PlayerInput.GetIsAction(InputAction_Right) && !IsExpectingInputNow(InputAction_Right))
|
||||||
}
|
{
|
||||||
if (PlayerInput.GetIsAction(InputAction_Left) && !IsExpectingInputNow(InputAction_Left))
|
if (isForkPop[(int)Direction.Right]) OutFork((int)Direction.Right);
|
||||||
{
|
}
|
||||||
if (isForkPop[2]) OutFork(2);
|
if (PlayerInput.GetIsAction(InputAction_Up) && !IsExpectingInputNow(InputAction_Up))
|
||||||
}
|
{
|
||||||
if (PlayerInput.GetIsAction(InputAction_Down) && !IsExpectingInputNow(InputAction_Down))
|
if (isForkPop[(int)Direction.Up]) OutFork((int)Direction.Up);
|
||||||
{
|
}
|
||||||
if (isForkPop[3]) OutFork(3);
|
if (PlayerInput.GetIsAction(InputAction_Left) && !IsExpectingInputNow(InputAction_Left))
|
||||||
|
{
|
||||||
|
if (isForkPop[(int)Direction.Left]) OutFork((int)Direction.Left);
|
||||||
|
}
|
||||||
|
if (PlayerInput.GetIsAction(InputAction_Down) && !IsExpectingInputNow(InputAction_Down))
|
||||||
|
{
|
||||||
|
if (isForkPop[(int)Direction.Down]) OutFork((int)Direction.Down);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OutFork(int dir)
|
private void OutFork(int dir)
|
||||||
|
@ -290,7 +277,7 @@ namespace HeavenStudio.Games
|
||||||
var actions = new List<BeatAction.Action>();
|
var actions = new List<BeatAction.Action>();
|
||||||
keyAnim.Play("push");
|
keyAnim.Play("push");
|
||||||
forkAnims[dir].Play("out");
|
forkAnims[dir].Play("out");
|
||||||
SoundByte.PlayOneShotGame("sickBeats/1", pitch: UnityEngine.Random.Range(2.75f, 3.25f));
|
SoundByte.PlayOneShotGame("sickBeats/fork"+UnityEngine.Random.Range(0, 3).ToString());
|
||||||
BeatAction.New(instance, new() {new BeatAction.Action(currentBeat + RefillBeat, delegate {RepopFork(dir);})});
|
BeatAction.New(instance, new() {new BeatAction.Action(currentBeat + RefillBeat, delegate {RepopFork(dir);})});
|
||||||
|
|
||||||
isForkPop[dir] = false;
|
isForkPop[dir] = false;
|
||||||
|
@ -332,14 +319,14 @@ namespace HeavenStudio.Games
|
||||||
return newVirus;
|
return newVirus;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PresenceVirus(double beat, int dir, int type)
|
public void MoveVirus(double beat, int dir, int type)
|
||||||
{
|
{
|
||||||
var newVirus = SpawnVirus(beat, -1, type);
|
var newVirus = SpawnVirus(beat, -1, type);
|
||||||
|
|
||||||
var actions = new List<BeatAction.Action>();
|
var actions = new List<BeatAction.Action>();
|
||||||
|
|
||||||
actions.Add(new BeatAction.Action(beat, delegate {
|
actions.Add(new BeatAction.Action(beat, delegate {
|
||||||
newVirus.Come();
|
newVirus.Summon();
|
||||||
newVirus.position++;
|
newVirus.position++;
|
||||||
}));
|
}));
|
||||||
|
|
||||||
|
@ -392,14 +379,14 @@ namespace HeavenStudio.Games
|
||||||
BeatAction.New(instance, actions);
|
BeatAction.New(instance, actions);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void VirusComeMnl(double beat, int type)
|
public void VirusSummonMnl(double beat, int type)
|
||||||
{
|
{
|
||||||
var newVirus = SpawnVirus(beat, -1, type);
|
var newVirus = SpawnVirus(beat, -1, type);
|
||||||
|
|
||||||
var actions = new List<BeatAction.Action>();
|
var actions = new List<BeatAction.Action>();
|
||||||
|
|
||||||
actions.Add(new BeatAction.Action(beat, delegate {
|
actions.Add(new BeatAction.Action(beat, delegate {
|
||||||
newVirus.Come();
|
newVirus.Summon();
|
||||||
newVirus.position++;
|
newVirus.position++;
|
||||||
}));
|
}));
|
||||||
actions.Add(new BeatAction.Action(beat + 2, delegate {Destroy(newVirus.gameObject);}));
|
actions.Add(new BeatAction.Action(beat + 2, delegate {Destroy(newVirus.gameObject);}));
|
||||||
|
|
|
@ -38,7 +38,7 @@ namespace HeavenStudio.Games.Scripts_SickBeats
|
||||||
|
|
||||||
MultiSound.Play(new MultiSound.Sound[]
|
MultiSound.Play(new MultiSound.Sound[]
|
||||||
{
|
{
|
||||||
new MultiSound.Sound("sickBeats/appear", startBeat, pitch: UnityEngine.Random.Range(0.9f, 1.1f)),
|
new MultiSound.Sound("sickBeats/appear"+UnityEngine.Random.Range(0, 2).ToString(), startBeat),
|
||||||
});
|
});
|
||||||
|
|
||||||
BeatAction.New(game, new() {new BeatAction.Action(startBeat, delegate {
|
BeatAction.New(game, new() {new BeatAction.Action(startBeat, delegate {
|
||||||
|
@ -50,12 +50,12 @@ namespace HeavenStudio.Games.Scripts_SickBeats
|
||||||
|
|
||||||
public void Dash()
|
public void Dash()
|
||||||
{
|
{
|
||||||
SoundByte.PlayOneShotGame("sickBeats/whoosh");
|
SoundByte.PlayOneShotGame("sickBeats/dash");
|
||||||
VirusAnim("dash");
|
VirusAnim("dash");
|
||||||
}
|
}
|
||||||
public void Come()
|
public void Summon()
|
||||||
{
|
{
|
||||||
VirusAnim("come");
|
VirusAnim("summon");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Move()
|
public void Move()
|
||||||
|
@ -75,36 +75,55 @@ namespace HeavenStudio.Games.Scripts_SickBeats
|
||||||
public void Kill()
|
public void Kill()
|
||||||
{
|
{
|
||||||
game.ScoreMiss();
|
game.ScoreMiss();
|
||||||
BeatAction.New(game, new() {
|
|
||||||
new BeatAction.Action((startBeat+1) + game.RefillBeat, delegate {
|
MultiSound.Play(new MultiSound.Sound[]
|
||||||
|
{
|
||||||
|
new MultiSound.Sound("sickBeats/virusIn", startBeat + 2),
|
||||||
|
new MultiSound.Sound("sickBeats/miss", startBeat + 4),
|
||||||
|
new MultiSound.Sound("sickBeats/fadeout", startBeat + 5),
|
||||||
|
});
|
||||||
|
|
||||||
|
var actions = new List<BeatAction.Action>() {
|
||||||
|
new BeatAction.Action(startBeat + 2, delegate {
|
||||||
virusAnim.DoScaledAnimationAsync("laugh", 0.5f);
|
virusAnim.DoScaledAnimationAsync("laugh", 0.5f);
|
||||||
virusAnim.DoScaledAnimationAsync("enter", 0.5f);
|
virusAnim.DoScaledAnimationAsync("enter", 0.5f);
|
||||||
}),
|
}),
|
||||||
new BeatAction.Action((startBeat+3) + game.RefillBeat, delegate {
|
new BeatAction.Action(startBeat + 4, delegate {
|
||||||
virusAnim.DoScaledAnimationAsync("hide", 0.5f);
|
virusAnim.DoScaledAnimationAsync("hide", 0.5f);
|
||||||
game.orgAnim.DoScaledAnimationAsync("damage", 0.5f);
|
game.orgAnim.DoScaledAnimationAsync("damage", 0.5f);
|
||||||
game.orgAlive = false;
|
game.orgAlive = false;
|
||||||
}),
|
}),
|
||||||
new BeatAction.Action((startBeat+4) + game.RefillBeat, delegate {
|
new BeatAction.Action(startBeat + 5, delegate {
|
||||||
game.orgAnim.DoScaledAnimationAsync("vanish", 0.5f);
|
game.orgAnim.DoScaledAnimationAsync("vanish", 0.5f);
|
||||||
}),
|
}),
|
||||||
new BeatAction.Action((startBeat+5) + game.RefillBeat, delegate {
|
new BeatAction.Action(startBeat + 6, delegate {
|
||||||
virusAnim.DoScaledAnimationAsync("laugh", 0.5f);
|
virusAnim.DoScaledAnimationAsync("laugh", 0.5f);
|
||||||
game.docShock = true;
|
|
||||||
game.doctorAnim.DoScaledAnimationAsync("shock0", 0.5f);
|
|
||||||
}),
|
}),
|
||||||
new BeatAction.Action((startBeat+6) + game.RefillBeat, delegate {
|
new BeatAction.Action(startBeat + 7, delegate {
|
||||||
game.orgAnim.DoScaledAnimationAsync("idleAdd", 0.5f);
|
game.orgAnim.DoScaledAnimationAsync("idleAdd", 0.5f);
|
||||||
game.orgAnim.DoScaledAnimationAsync("appear", 0.5f);
|
game.orgAnim.DoScaledAnimationAsync("appear", 0.5f);
|
||||||
game.orgAlive = true;
|
game.orgAlive = true;
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
game.doctorAnim.DoScaledAnimationAsync("shock1", 0.5f);
|
|
||||||
}),
|
}),
|
||||||
new BeatAction.Action((startBeat+8) + game.RefillBeat, delegate {
|
new BeatAction.Action(startBeat + 9, delegate {
|
||||||
game.docShock = false;
|
game.docShock = false;
|
||||||
game.doctorAnim.DoScaledAnimationAsync("idle", 0.5f);
|
game.doctorAnim.DoScaledAnimationAsync("idle", 0.5f);
|
||||||
}),
|
}),
|
||||||
});
|
};
|
||||||
|
|
||||||
|
actions.Add(new BeatAction.Action(startBeat + 6, delegate {
|
||||||
|
game.docShock = true;
|
||||||
|
game.doctorAnim.DoScaledAnimationAsync("shock0", 0.5f);
|
||||||
|
}));
|
||||||
|
actions.Add(new BeatAction.Action(startBeat + 7, delegate {
|
||||||
|
game.doctorAnim.DoScaledAnimationAsync("shock1", 0.5f);
|
||||||
|
}));
|
||||||
|
actions.Add(new BeatAction.Action(startBeat + 9, delegate {
|
||||||
|
game.docShock = false;
|
||||||
|
game.doctorAnim.DoScaledAnimationAsync("idle", 0.5f);
|
||||||
|
}));
|
||||||
|
|
||||||
|
BeatAction.New(game, actions);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Just(PlayerActionEvent caller, float state)
|
private void Just(PlayerActionEvent caller, float state)
|
||||||
|
@ -120,17 +139,19 @@ namespace HeavenStudio.Games.Scripts_SickBeats
|
||||||
{
|
{
|
||||||
if (state >= 1f)
|
if (state >= 1f)
|
||||||
{
|
{
|
||||||
|
SoundByte.PlayOneShotGame("sickBeats/bad");
|
||||||
VirusAnim("stabLate");
|
VirusAnim("stabLate");
|
||||||
KeyAnim("stabLate");
|
KeyAnim("stabLate");
|
||||||
}
|
}
|
||||||
else if (state <= -1f)
|
else if (state <= -1f)
|
||||||
{
|
{
|
||||||
|
SoundByte.PlayOneShotGame("sickBeats/bad");
|
||||||
VirusAnim("stabFast");
|
VirusAnim("stabFast");
|
||||||
KeyAnim("stabFast");
|
KeyAnim("stabFast");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
SoundByte.PlayOneShotGame("sickBeats/stab");
|
SoundByte.PlayOneShotGame("sickBeats/hit");
|
||||||
VirusAnim("stab");
|
VirusAnim("stab");
|
||||||
KeyAnim("stab");
|
KeyAnim("stab");
|
||||||
|
|
||||||
|
@ -186,13 +207,10 @@ namespace HeavenStudio.Games.Scripts_SickBeats
|
||||||
|
|
||||||
void ChangeColor()
|
void ChangeColor()
|
||||||
{
|
{
|
||||||
renderers[0].material = game.RecolorMats[life];
|
foreach (var renderer in renderers)
|
||||||
|
{
|
||||||
renderers[1].material = game.RecolorMats[life];
|
renderer.material = game.RecolorMats[life];
|
||||||
|
}
|
||||||
Color newColor = game.color[life];
|
|
||||||
renderers[2].color = new Color(newColor.r, newColor.g, newColor.b, renderers[2].color.a);
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in a new issue