fixed the watch outline + pink monkey prefab variant
the bccad really is a life saver
This commit is contained in:
parent
ce117b280d
commit
81f4e28b37
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rect:
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name: WatchMonkeys_9
|
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rect:
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serializedVersion: 2
|
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x: 1701
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y: 94
|
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physicsShape: []
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bones: []
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|
|
@ -1565,6 +1670,15 @@ TextureImporter:
|
|||
secondaryTextures: []
|
||||
nameFileIdTable:
|
||||
WatchMonkeys_0: -299946460
|
||||
WatchMonkeys_1: -42500180
|
||||
WatchMonkeys_2: -905538663
|
||||
WatchMonkeys_3: -1693636477
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WatchMonkeys_4: -979776143
|
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WatchMonkeys_5: 1481447707
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WatchMonkeys_6: -16991914
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||||
WatchMonkeys_7: -974898767
|
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WatchMonkeys_8: 647714563
|
||||
WatchMonkeys_9: 1892376963
|
||||
YellowMonkey_0: 965511078
|
||||
YellowMonkey_1: 1127406036
|
||||
YellowMonkey_10: 1750096047
|
||||
|
|
|
|||
|
|
@ -41,17 +41,26 @@ namespace HeavenStudio.Games.Loaders
|
|||
new Param("custom", false, "Custom Cue", "Place the \"Custom Monkey\" block 2 beats after the start of this one to create a custom pink monkey cue."),
|
||||
},
|
||||
resizable = true,
|
||||
inactiveFunction = delegate { var e = eventCaller.currentEntity; MonkeyWatch.WarnPinkMonkeys(e.beat, e.length, e["mute"]); },
|
||||
inactiveFunction = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
MonkeyWatch.WarnPinkMonkeys(e.beat, e.length, e["mute"]);
|
||||
},
|
||||
},
|
||||
new GameAction("customMonkey", "Custom Monkey")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; MonkeyWatch.instance.CustomMonkeySFX(e.beat, e["sfx"]); },
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
MonkeyWatch.instance.CustomMonkeySFX(e.beat, e["sfx"]);
|
||||
},
|
||||
defaultLength = 0.5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("sfx", MonkeyWatch.SfxTypes.First, "Which SFX", "Choose between the first and second \"ki\" sfx")
|
||||
},
|
||||
inactiveFunction = delegate { var e = eventCaller.currentEntity; MonkeyWatch.WarnPinkMonkeys(e.beat, e.length, e["mute"]); },
|
||||
inactiveFunction = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
MonkeyWatch.WarnPinkMonkeys(e.beat, e.length, e["mute"]);
|
||||
},
|
||||
},
|
||||
new GameAction("monkeyModifiers", "Monkey Modifiers")
|
||||
{
|
||||
|
|
@ -144,7 +153,7 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
offbeatMonkeys.Add(new OffbeatMonkey{
|
||||
beat = offbeatBeat,
|
||||
beat = Mathf.Round((float)offbeatBeat),
|
||||
mute = offbeatEvents[i]["mute"],
|
||||
length = offbeatEvents[i].length,
|
||||
monkeys = (tempMonkeys.Count == 0 ? null : tempMonkeys.ToArray()),
|
||||
|
|
@ -227,6 +236,7 @@ namespace HeavenStudio.Games
|
|||
if (offbeatMonkeys[i].beat == beat) {
|
||||
PinkMonkeys(beat, offbeatMonkeys[i].length, offbeatMonkeys[i].mute, offbeatMonkeys[i].monkeys);
|
||||
PinkMonkeySFX(beat, offbeatMonkeys[i].length, offbeatMonkeys[i].mute, (offbeatMonkeys[i].monkeys == null));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -291,6 +301,13 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void CustomMonkeySFX(double beat, int sfx)
|
||||
{
|
||||
for (int i = 0; i < offbeatMonkeys.Count; i++)
|
||||
{
|
||||
if (beat >= offbeatMonkeys[i].beat+2 && beat < offbeatMonkeys[i].beat+offbeatMonkeys[i].length) {
|
||||
PinkMonkeys(beat, offbeatMonkeys[i].length, offbeatMonkeys[i].mute, offbeatMonkeys[i].monkeys);
|
||||
PinkMonkeySFX(beat, offbeatMonkeys[i].length, offbeatMonkeys[i].mute, (offbeatMonkeys[i].monkeys == null));
|
||||
}
|
||||
}
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound($"monkeyWatch/voiceKi{sfx}", beat ),
|
||||
new MultiSound.Sound($"monkeyWatch/voiceKi{sfx}Echo1", beat + 0.25),
|
||||
|
|
|
|||
Loading…
Reference in a new issue