fixed the watch outline + pink monkey prefab variant

the bccad really is a life saver
This commit is contained in:
AstrlJelly 2023-06-29 20:28:15 -04:00
parent ce117b280d
commit 81f4e28b37
6 changed files with 479 additions and 230 deletions

View file

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View file

@ -41,17 +41,26 @@ namespace HeavenStudio.Games.Loaders
new Param("custom", false, "Custom Cue", "Place the \"Custom Monkey\" block 2 beats after the start of this one to create a custom pink monkey cue."),
},
resizable = true,
inactiveFunction = delegate { var e = eventCaller.currentEntity; MonkeyWatch.WarnPinkMonkeys(e.beat, e.length, e["mute"]); },
inactiveFunction = delegate {
var e = eventCaller.currentEntity;
MonkeyWatch.WarnPinkMonkeys(e.beat, e.length, e["mute"]);
},
},
new GameAction("customMonkey", "Custom Monkey")
{
function = delegate { var e = eventCaller.currentEntity; MonkeyWatch.instance.CustomMonkeySFX(e.beat, e["sfx"]); },
function = delegate {
var e = eventCaller.currentEntity;
MonkeyWatch.instance.CustomMonkeySFX(e.beat, e["sfx"]);
},
defaultLength = 0.5f,
parameters = new List<Param>()
{
new Param("sfx", MonkeyWatch.SfxTypes.First, "Which SFX", "Choose between the first and second \"ki\" sfx")
},
inactiveFunction = delegate { var e = eventCaller.currentEntity; MonkeyWatch.WarnPinkMonkeys(e.beat, e.length, e["mute"]); },
inactiveFunction = delegate {
var e = eventCaller.currentEntity;
MonkeyWatch.WarnPinkMonkeys(e.beat, e.length, e["mute"]);
},
},
new GameAction("monkeyModifiers", "Monkey Modifiers")
{
@ -144,7 +153,7 @@ namespace HeavenStudio.Games
}
}
offbeatMonkeys.Add(new OffbeatMonkey{
beat = offbeatBeat,
beat = Mathf.Round((float)offbeatBeat),
mute = offbeatEvents[i]["mute"],
length = offbeatEvents[i].length,
monkeys = (tempMonkeys.Count == 0 ? null : tempMonkeys.ToArray()),
@ -227,6 +236,7 @@ namespace HeavenStudio.Games
if (offbeatMonkeys[i].beat == beat) {
PinkMonkeys(beat, offbeatMonkeys[i].length, offbeatMonkeys[i].mute, offbeatMonkeys[i].monkeys);
PinkMonkeySFX(beat, offbeatMonkeys[i].length, offbeatMonkeys[i].mute, (offbeatMonkeys[i].monkeys == null));
break;
}
}
@ -291,6 +301,13 @@ namespace HeavenStudio.Games
public void CustomMonkeySFX(double beat, int sfx)
{
for (int i = 0; i < offbeatMonkeys.Count; i++)
{
if (beat >= offbeatMonkeys[i].beat+2 && beat < offbeatMonkeys[i].beat+offbeatMonkeys[i].length) {
PinkMonkeys(beat, offbeatMonkeys[i].length, offbeatMonkeys[i].mute, offbeatMonkeys[i].monkeys);
PinkMonkeySFX(beat, offbeatMonkeys[i].length, offbeatMonkeys[i].mute, (offbeatMonkeys[i].monkeys == null));
}
}
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound($"monkeyWatch/voiceKi{sfx}", beat ),
new MultiSound.Sound($"monkeyWatch/voiceKi{sfx}Echo1", beat + 0.25),