hearts init + optimize tod
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m_MirrorParameterActive: 0
|
||||||
|
m_CycleOffsetParameterActive: 0
|
||||||
|
m_TimeParameterActive: 0
|
||||||
|
m_Motion: {fileID: 7400000, guid: 4622515d8b4f378488e9e827f0d9426e, type: 2}
|
||||||
|
m_Tag:
|
||||||
|
m_SpeedParameter:
|
||||||
|
m_MirrorParameter:
|
||||||
|
m_CycleOffsetParameter:
|
||||||
|
m_TimeParameter:
|
||||||
--- !u!1107 &-1301140540180506853
|
--- !u!1107 &-1301140540180506853
|
||||||
AnimatorStateMachine:
|
AnimatorStateMachine:
|
||||||
serializedVersion: 6
|
serializedVersion: 6
|
||||||
|
@ -15,6 +41,9 @@ AnimatorStateMachine:
|
||||||
- serializedVersion: 1
|
- serializedVersion: 1
|
||||||
m_State: {fileID: 2011462441187694640}
|
m_State: {fileID: 2011462441187694640}
|
||||||
m_Position: {x: 235, y: 65, z: 0}
|
m_Position: {x: 235, y: 65, z: 0}
|
||||||
|
- serializedVersion: 1
|
||||||
|
m_State: {fileID: -2778252177176521578}
|
||||||
|
m_Position: {x: 240, y: 140, z: 0}
|
||||||
m_ChildStateMachines: []
|
m_ChildStateMachines: []
|
||||||
m_AnyStateTransitions: []
|
m_AnyStateTransitions: []
|
||||||
m_EntryTransitions: []
|
m_EntryTransitions: []
|
||||||
|
|
|
@ -589,4 +589,11 @@ AnimationClip:
|
||||||
m_EulerEditorCurves: []
|
m_EulerEditorCurves: []
|
||||||
m_HasGenericRootTransform: 1
|
m_HasGenericRootTransform: 1
|
||||||
m_HasMotionFloatCurves: 0
|
m_HasMotionFloatCurves: 0
|
||||||
m_Events: []
|
m_Events:
|
||||||
|
- time: 0.033333335
|
||||||
|
functionName: destroyObj
|
||||||
|
data:
|
||||||
|
objectReferenceParameter: {fileID: 0}
|
||||||
|
floatParameter: 0
|
||||||
|
intParameter: 0
|
||||||
|
messageOptions: 0
|
||||||
|
|
|
@ -87,6 +87,6 @@ Material:
|
||||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _ColorAlpha: {r: 1, g: 1, b: 1, a: 1}
|
- _ColorAlpha: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _ColorBravo: {r: 1, g: 1, b: 1, a: 1}
|
- _ColorBravo: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _ColorDelta: {r: 0.03921569, g: 0.0627451, b: 0.2352941, a: 1}
|
- _ColorDelta: {r: 0.039215688, g: 0.0627451, b: 0.23529412, a: 1}
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
|
|
|
@ -26859,7 +26859,7 @@ MonoBehaviour:
|
||||||
m_HandleRect: {fileID: 1589389271}
|
m_HandleRect: {fileID: 1589389271}
|
||||||
m_Direction: 2
|
m_Direction: 2
|
||||||
m_Value: 0
|
m_Value: 0
|
||||||
m_Size: 1
|
m_Size: 0.9999915
|
||||||
m_NumberOfSteps: 0
|
m_NumberOfSteps: 0
|
||||||
m_OnValueChanged:
|
m_OnValueChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
|
|
|
@ -1,8 +1,8 @@
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
public static class AppInfo {
|
public static class AppInfo {
|
||||||
public const string Version = "1.0.11";
|
public const string Version = "1.0.13";
|
||||||
public static readonly DateTime Date = new DateTime(2024, 02, 14, 12, 00, 21, 123, DateTimeKind.Utc);
|
public static readonly DateTime Date = new DateTime(2024, 02, 16, 05, 59, 20, 561, DateTimeKind.Utc);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -45,11 +45,22 @@ namespace HeavenStudio.Games.Loaders
|
||||||
{
|
{
|
||||||
new Param("speed", LoveLab.throwFlaskSpeedType.fastFlask, "Flask Speed", "How fast should the boy throw the flasks to the girl?")
|
new Param("speed", LoveLab.throwFlaskSpeedType.fastFlask, "Flask Speed", "How fast should the boy throw the flasks to the girl?")
|
||||||
},
|
},
|
||||||
defaultLength = .5f,
|
defaultLength = 1f,
|
||||||
resizable = true,
|
resizable = true,
|
||||||
priority = 1
|
priority = 1
|
||||||
},
|
},
|
||||||
|
|
||||||
|
new GameAction("girl blush", "Girl Blush")
|
||||||
|
{
|
||||||
|
function = delegate { LoveLab.instance.girlBlush(e.currentEntity["toggle"]); },
|
||||||
|
defaultLength = .5f,
|
||||||
|
parameters = new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("toggle", false, "Auto", "Blush automatically?")
|
||||||
|
}
|
||||||
|
|
||||||
|
},
|
||||||
|
|
||||||
new GameAction("boxGuy", "Box Guy")
|
new GameAction("boxGuy", "Box Guy")
|
||||||
{
|
{
|
||||||
function = delegate { LoveLab.instance.mainBoxGuy(e.currentEntity.beat, e.currentEntity["type"]); },
|
function = delegate { LoveLab.instance.mainBoxGuy(e.currentEntity.beat, e.currentEntity["type"]); },
|
||||||
|
@ -128,6 +139,8 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
public static LoveLab instance { get; set; }
|
public static LoveLab instance { get; set; }
|
||||||
|
|
||||||
|
public float floatForTestSmth;
|
||||||
|
|
||||||
[Header("Lab Guy")]
|
[Header("Lab Guy")]
|
||||||
[SerializeField] Animator labGuy;
|
[SerializeField] Animator labGuy;
|
||||||
[SerializeField] Animator labGuyHead;
|
[SerializeField] Animator labGuyHead;
|
||||||
|
@ -177,8 +190,8 @@ namespace HeavenStudio.Games
|
||||||
[SerializeField] GameObject labGirlFlask;
|
[SerializeField] GameObject labGirlFlask;
|
||||||
public static List<QueuedFlask> queuedFlask = new List<QueuedFlask>();
|
public static List<QueuedFlask> queuedFlask = new List<QueuedFlask>();
|
||||||
//public List<GameObject> boyInstantiatedFlask = new List<GameObject>(); //blank to boy
|
//public List<GameObject> boyInstantiatedFlask = new List<GameObject>(); //blank to boy
|
||||||
public List<LoveLabForGirlFlask> girlInstantiatedFlask = new List<LoveLabForGirlFlask>(); //boy to girl
|
public List<LoveLabFlask> girlInstantiatedFlask = new List<LoveLabFlask>(); //boy to girl
|
||||||
public List<LoveLabForGirlFlask> weirdInstantiatedFlask = new List<LoveLabForGirlFlask>(); //girl to weird
|
public List<LoveLabFlask> weirdInstantiatedFlask = new List<LoveLabFlask>(); //girl to weird
|
||||||
|
|
||||||
[Header("Variables")]
|
[Header("Variables")]
|
||||||
public bool hasMissed = false;
|
public bool hasMissed = false;
|
||||||
|
@ -211,8 +224,14 @@ namespace HeavenStudio.Games
|
||||||
[SerializeField] Material weirdShader;
|
[SerializeField] Material weirdShader;
|
||||||
[SerializeField] GameObject weirdHeaderShader;
|
[SerializeField] GameObject weirdHeaderShader;
|
||||||
|
|
||||||
//[Header("Hearts")]
|
[Header("Hearts")]
|
||||||
//public List<Sprite> warningSprites = new List<Sprite>();
|
//public List<Sprite> warningSprites = new List<Sprite>();
|
||||||
|
[SerializeField] GameObject guyHeartObj;
|
||||||
|
[SerializeField] GameObject girlHeartObj;
|
||||||
|
[SerializeField] GameObject completeHeartObj;
|
||||||
|
public List<LoveLabHearts> guyHearts;
|
||||||
|
public List<LoveLabHearts> girlHearts;
|
||||||
|
public List<LoveLabHearts> completeHearts;
|
||||||
|
|
||||||
|
|
||||||
#region time of day
|
#region time of day
|
||||||
|
@ -227,57 +246,88 @@ namespace HeavenStudio.Games
|
||||||
sunsetBG.SetActive(true);
|
sunsetBG.SetActive(true);
|
||||||
dayBG.SetActive(false);
|
dayBG.SetActive(false);
|
||||||
|
|
||||||
//girl
|
getShaderColors(0);
|
||||||
girlShader.SetColor("_ColorAlpha", new Color(1f, 0.937255f, 0.3529412f)); // FFEF5A
|
|
||||||
girlShader.SetColor("_ColorBravo", new Color(0.01176471f, 0.7686275f, 0.2431373f)); // 03C43E
|
|
||||||
girlShader.SetColor("_ColorDelta", new Color(0.9960785f, 0.6588235f, 0.5176471f)); // FEA884
|
|
||||||
|
|
||||||
girlHeaderShader.SetActive(true);
|
girlHeaderShader.SetActive(true);
|
||||||
|
|
||||||
//boy
|
|
||||||
boyShader.SetColor("_ColorAlpha", new Color(1f, 0.8392158f, 0.4196079f)); // FFD66B
|
|
||||||
boyShader.SetColor("_ColorBravo", new Color(0.6862745f, 0.4078432f, 0.4196079f)); // AF686B
|
|
||||||
boyShader.SetColor("_ColorDelta", new Color(0.8901961f, 0.4627451f, 0.2039216f)); // E37634
|
|
||||||
|
|
||||||
boyHeaderShader.SetActive(true);
|
boyHeaderShader.SetActive(true);
|
||||||
|
|
||||||
//weird
|
|
||||||
weirdShader.SetColor("_ColorAlpha", new Color(0.9725491f, 0.7843138f, 0.4078432f)); // F8C868
|
|
||||||
weirdShader.SetColor("_ColorBravo", new Color(0.972549f, 0.7529412f, 0.03137255f)); // F8C008
|
|
||||||
weirdShader.SetColor("_ColorDelta", new Color(0.8941177f, 0.1882353f, 0f)); // E43000
|
|
||||||
|
|
||||||
weirdHeaderShader.SetActive(true);
|
weirdHeaderShader.SetActive(true);
|
||||||
|
|
||||||
isDay = false;
|
isDay = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void getShaderColors(int tod)
|
||||||
|
{
|
||||||
|
float[,] wantShader;
|
||||||
|
|
||||||
|
wantShader = (int)timeOfDay.sunset == tod ? shaderColorsForSunset : shaderColorsForDay;
|
||||||
|
|
||||||
|
for (int x = 0; x < 3; x++)
|
||||||
|
{
|
||||||
|
girlShader.SetColor(shaderColorsDebug[x], new Color(wantShader[x, 0], wantShader[x, 1], wantShader[x, 2]));
|
||||||
|
boyShader.SetColor(shaderColorsDebug[x], new Color(wantShader[x + 3, 0], wantShader[x + 3, 1], wantShader[x + 3, 2]));
|
||||||
|
weirdShader.SetColor(shaderColorsDebug[x], new Color(wantShader[x + 6, 0], wantShader[x + 6, 1], wantShader[x + 6, 2]));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public float[,] shaderColorsForDay = new float[,]
|
||||||
|
{
|
||||||
|
//girl
|
||||||
|
{ 0.8470589f, 0.9725491f, 0.8784314f },
|
||||||
|
{ 0.01176471f, 0.7686275f, 0.2431373f },
|
||||||
|
{ 0.9686275f, 0.7529413f, 0.654902f },
|
||||||
|
//boy
|
||||||
|
{ 1f, 1f, 1f },
|
||||||
|
{ 0.3921569f, 0.4039216f, 0.3921569f },
|
||||||
|
{ 0.9686275f, 0.7254902f, 0.5686275f },
|
||||||
|
//weird
|
||||||
|
{ 1f, 1f, 1f },
|
||||||
|
{ 0.754717f, 0.5786163f, 0f },
|
||||||
|
{ 0.9686275f, 0.3803922f, 0.03137255f },
|
||||||
|
};
|
||||||
|
|
||||||
|
public float[,] shaderColorsForSunset = new float[,]
|
||||||
|
{
|
||||||
|
//girl
|
||||||
|
{ 1f, 0.937255f, 0.3529412f },
|
||||||
|
{ 0.01176471f, 0.7686275f, 0.2431373f },
|
||||||
|
{ 0.9960785f, 0.6588235f, 0.5176471f },
|
||||||
|
//boy
|
||||||
|
{ 1f, 0.8392158f, 0.4196079f },
|
||||||
|
{ 0.6862745f, 0.4078432f, 0.4196079f },
|
||||||
|
{ 0.8901961f, 0.4627451f, 0.2039216f },
|
||||||
|
//weird
|
||||||
|
{ 0.9725491f, 0.7843138f, 0.4078432f },
|
||||||
|
{ 0.972549f, 0.7529412f, 0.03137255f },
|
||||||
|
{ 0.8941177f, 0.1882353f, 0f },
|
||||||
|
};
|
||||||
|
|
||||||
|
public string[] shaderColorsDebug = new string[]
|
||||||
|
{
|
||||||
|
"_ColorAlpha",
|
||||||
|
"_ColorBravo",
|
||||||
|
"_ColorDelta",
|
||||||
|
};
|
||||||
|
|
||||||
public void setTimeOfDay(int tod)
|
public void setTimeOfDay(int tod)
|
||||||
{
|
{
|
||||||
if(tod == (int)timeOfDay.sunset)
|
if(tod == (int)timeOfDay.sunset)
|
||||||
{
|
{
|
||||||
defaultShaders();
|
defaultShaders();
|
||||||
|
getShaderColors(tod);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
sunsetBG.SetActive(false);
|
sunsetBG.SetActive(false);
|
||||||
dayBG.SetActive(true);
|
dayBG.SetActive(true);
|
||||||
|
|
||||||
girlShader.SetColor("_ColorAlpha", new Color(0.8470589f, 0.9725491f, 0.8784314f)); //D8F8E0
|
getShaderColors(tod);
|
||||||
girlShader.SetColor("_ColorBravo", new Color(0.01176471f, 0.7686275f, 0.2431373f)); //03C43E
|
|
||||||
girlShader.SetColor("_ColorDelta", new Color(0.9686275f, 0.7529413f, 0.654902f)); //F7C0A7
|
|
||||||
|
|
||||||
girlHeaderShader.SetActive(false);
|
girlHeaderShader.SetActive(false);
|
||||||
|
|
||||||
boyShader.SetColor("_ColorAlpha", new Color(1f, 1f, 1f)); // FFFFFF
|
|
||||||
boyShader.SetColor("_ColorBravo", new Color(0.3921569f, 0.4039216f, 0.3921569f)); // 646764
|
|
||||||
boyShader.SetColor("_ColorDelta", new Color(0.9686275f, 0.7254902f, 0.5686275f)); // F7B991
|
|
||||||
|
|
||||||
boyHeaderShader.SetActive(false);
|
boyHeaderShader.SetActive(false);
|
||||||
|
|
||||||
weirdShader.SetColor("_ColorAlpha", new Color(1f, 1f, 1f)); // FFFFFF
|
|
||||||
weirdShader.SetColor("_ColorBravo", new Color(0.754717f, 0.5786163f, 0f)); // C19400
|
|
||||||
weirdShader.SetColor("_ColorDelta", new Color(0.9686275f, 0.3803922f, 0.03137255f)); // F76108
|
|
||||||
|
|
||||||
weirdHeaderShader.SetActive(false);
|
weirdHeaderShader.SetActive(false);
|
||||||
|
|
||||||
isDay = true;
|
isDay = true;
|
||||||
|
@ -391,7 +441,6 @@ namespace HeavenStudio.Games
|
||||||
if (autoPassTurn)
|
if (autoPassTurn)
|
||||||
{
|
{
|
||||||
//pass to girl
|
//pass to girl
|
||||||
//Debug.LogWarning("test");
|
|
||||||
BoyPassToGirl(beat + interval, beat, beat + interval, 1, 0);
|
BoyPassToGirl(beat + interval, beat, beat + interval, 1, 0);
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
@ -462,6 +511,10 @@ namespace HeavenStudio.Games
|
||||||
SoundByte.PlayOneShotGame("loveLab/LeftCatch", beat, forcePlay: true);
|
SoundByte.PlayOneShotGame("loveLab/LeftCatch", beat, forcePlay: true);
|
||||||
labGuyArm.Play("GrabFlask");
|
labGuyArm.Play("GrabFlask");
|
||||||
hasStartedInterval = true;
|
hasStartedInterval = true;
|
||||||
|
LoveLabHearts bh = Instantiate(guyHeartObj, instance.transform).GetComponent<LoveLabHearts>();
|
||||||
|
bh.heartBeat = beat;
|
||||||
|
|
||||||
|
guyHearts.Add(bh);
|
||||||
//spawnCustomFlask(beat);
|
//spawnCustomFlask(beat);
|
||||||
}
|
}
|
||||||
else if(beat > firstBeatOfInterval)
|
else if(beat > firstBeatOfInterval)
|
||||||
|
@ -476,12 +529,22 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
SoundByte.PlayOneShotGame("loveLab/shakeUp");
|
SoundByte.PlayOneShotGame("loveLab/shakeUp");
|
||||||
labGuyArm.Play("ShakeFlaskUp");
|
labGuyArm.Play("ShakeFlaskUp");
|
||||||
|
|
||||||
|
LoveLabHearts bh = Instantiate(guyHeartObj, instance.transform).GetComponent<LoveLabHearts>();
|
||||||
|
bh.heartBeat = (beat + length);
|
||||||
|
|
||||||
|
guyHearts.Add(bh);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
SoundByte.PlayOneShotGame("loveLab/leftThrow");
|
SoundByte.PlayOneShotGame("loveLab/leftThrow");
|
||||||
labGuyArm.Play("ThrowFlask");
|
labGuyArm.Play("ThrowFlask");
|
||||||
spawnFlaskForGirlCustom((beat + length) + 1f, speedType);
|
spawnFlaskForGirlCustom((beat + length) + 1f, speedType);
|
||||||
|
|
||||||
|
foreach(LoveLabHearts h in guyHearts)
|
||||||
|
{
|
||||||
|
h.stop = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}),
|
}),
|
||||||
});
|
});
|
||||||
|
@ -522,12 +585,13 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
inputs[0]["speed"] = inputs[inputs.Count - 1]["speed"];
|
inputs[0]["speed"] = inputs[inputs.Count - 1]["speed"];
|
||||||
|
|
||||||
//debug stuff
|
#region debug stuff
|
||||||
//Debug.LogWarning("Beat: " + beat);
|
//Debug.LogWarning("Beat: " + beat);
|
||||||
//Debug.LogWarning("Length: " + (beat + length));
|
//Debug.LogWarning("Length: " + (beat + length));
|
||||||
//Debug.LogWarning("First Beat: " + intervalBeat);
|
//Debug.LogWarning("First Beat: " + intervalBeat);
|
||||||
//Debug.LogWarning("Last Beat: " + endBeat);
|
//Debug.LogWarning("Last Beat: " + endBeat);
|
||||||
//Debug.LogWarning("Speed Type: " + speedType);
|
//Debug.LogWarning("Speed Type: " + speedType);
|
||||||
|
#endregion
|
||||||
|
|
||||||
if (inputs[0]["speed"] == 0)
|
if (inputs[0]["speed"] == 0)
|
||||||
{
|
{
|
||||||
|
@ -590,12 +654,17 @@ namespace HeavenStudio.Games
|
||||||
public static void onCatch(PlayerActionEvent caller, float beat)
|
public static void onCatch(PlayerActionEvent caller, float beat)
|
||||||
{
|
{
|
||||||
instance.labGirlHead.Play("GirlIdleFace");
|
instance.labGirlHead.Play("GirlIdleFace");
|
||||||
|
LoveLabHearts gh = Instantiate(instance.girlHeartObj, instance.transform).GetComponent<LoveLabHearts>();
|
||||||
|
gh.heartBeat = (caller.startBeat + caller.timer);
|
||||||
|
|
||||||
|
instance.girlHearts.Add(gh);
|
||||||
|
|
||||||
if (!instance.isHolding)
|
if (!instance.isHolding)
|
||||||
{
|
{
|
||||||
instance.isHolding = true;
|
instance.isHolding = true;
|
||||||
SoundByte.PlayOneShotGame("loveLab/RightCatch");
|
SoundByte.PlayOneShotGame("loveLab/RightCatch");
|
||||||
instance.labGirlArm.DoScaledAnimationAsync("GrabFlask");
|
instance.labGirlArm.DoScaledAnimationAsync("GrabFlask");
|
||||||
LoveLab.instance.girlInstantiatedFlask[0].GetComponent<LoveLabForGirlFlask>().destroyThisObj();
|
LoveLab.instance.girlInstantiatedFlask[0].GetComponent<LoveLabFlask>().destroyThisObj();
|
||||||
}
|
}
|
||||||
|
|
||||||
else if(instance.counter > 1 && instance.isHolding)
|
else if(instance.counter > 1 && instance.isHolding)
|
||||||
|
@ -609,6 +678,9 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
SoundByte.PlayOneShotGame("loveLab/shakeUp");
|
SoundByte.PlayOneShotGame("loveLab/shakeUp");
|
||||||
instance.labGirlArm.DoScaledAnimationAsync("ShakeFlaskUp");
|
instance.labGirlArm.DoScaledAnimationAsync("ShakeFlaskUp");
|
||||||
|
LoveLabHearts gh = Instantiate(instance.girlHeartObj, instance.transform).GetComponent<LoveLabHearts>();
|
||||||
|
gh.heartBeat = (caller.startBeat + caller.timer);
|
||||||
|
instance.girlHearts.Add(gh);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void onDownAuto(PlayerActionEvent caller, float beat)
|
public static void onDownAuto(PlayerActionEvent caller, float beat)
|
||||||
|
@ -627,6 +699,11 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
//instance.clearShakeList();
|
//instance.clearShakeList();
|
||||||
|
|
||||||
|
foreach (LoveLabHearts h in instance.girlHearts)
|
||||||
|
{
|
||||||
|
h.stop = true;
|
||||||
|
}
|
||||||
|
|
||||||
instance.spawnFlaskForWeird((caller.startBeat + caller.timer));
|
instance.spawnFlaskForWeird((caller.startBeat + caller.timer));
|
||||||
|
|
||||||
var lastCounter = instance.counter;
|
var lastCounter = instance.counter;
|
||||||
|
@ -638,14 +715,29 @@ namespace HeavenStudio.Games
|
||||||
instance.labGirlIdleState();
|
instance.labGirlIdleState();
|
||||||
|
|
||||||
SoundByte.PlayOneShotGame("loveLab/heartsCombine");
|
SoundByte.PlayOneShotGame("loveLab/heartsCombine");
|
||||||
|
|
||||||
|
foreach(LoveLabHearts b in instance.guyHearts)
|
||||||
|
{
|
||||||
|
b.heartAnim.Play("HeartMerge");
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach(LoveLabHearts g in instance.girlHearts)
|
||||||
|
{
|
||||||
|
g.heartAnim.Play("HeartGirlMerge");
|
||||||
|
}
|
||||||
|
|
||||||
|
instance.guyHearts.Clear();
|
||||||
|
instance.girlHearts.Clear();
|
||||||
}),
|
}),
|
||||||
});
|
});
|
||||||
|
|
||||||
for (int x = 0; x < lastCounter; x++)
|
for (int x = 0; x < lastCounter; x++)
|
||||||
{
|
{
|
||||||
|
#region debug stuff
|
||||||
//Debug.LogWarning("Add: " + (2.75f + (additionalHearts * (x))));
|
//Debug.LogWarning("Add: " + (2.75f + (additionalHearts * (x))));
|
||||||
//Debug.LogWarning("Pitch: " + (1f + (pitchHearts * (x))));
|
//Debug.LogWarning("Pitch: " + (1f + (pitchHearts * (x))));
|
||||||
//Debug.LogWarning("x: " + x);
|
//Debug.LogWarning("x: " + x);
|
||||||
|
#endregion
|
||||||
var additionalHearts = 0.063f;
|
var additionalHearts = 0.063f;
|
||||||
var a = x;
|
var a = x;
|
||||||
|
|
||||||
|
@ -694,7 +786,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
Debug.LogWarning(caller.timer);
|
Debug.LogWarning(caller.timer);
|
||||||
instance.reqHeartsContainer.RemoveAt(0);
|
instance.reqHeartsContainer.RemoveAt(0);
|
||||||
LoveLabForGirlFlask spawnedFlask = Instantiate(instance.labGirlFlaskObj, instance.transform).AddComponent<LoveLabForGirlFlask>();
|
LoveLabFlask spawnedFlask = Instantiate(instance.labGirlFlaskObj, instance.transform).AddComponent<LoveLabFlask>();
|
||||||
spawnedFlask.onMissWhenHold((caller.startBeat + caller.timer) + 1f);
|
spawnedFlask.onMissWhenHold((caller.startBeat + caller.timer) + 1f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -710,7 +802,7 @@ namespace HeavenStudio.Games
|
||||||
instance.heartBox.DoScaledAnimationAsync("HeartBoxSquish");
|
instance.heartBox.DoScaledAnimationAsync("HeartBoxSquish");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void onDownFlaskCustom()
|
public void onDownFlaskCustom() //for the player not autoplay
|
||||||
{
|
{
|
||||||
SoundByte.PlayOneShotGame("loveLab/shakeDown");
|
SoundByte.PlayOneShotGame("loveLab/shakeDown");
|
||||||
labGirlArm.DoScaledAnimationAsync("ShakeFlaskDown");
|
labGirlArm.DoScaledAnimationAsync("ShakeFlaskDown");
|
||||||
|
@ -719,7 +811,7 @@ namespace HeavenStudio.Games
|
||||||
public void spawnFlaskForGirlCustom(double beat, int flaskHeart) //boy to girl
|
public void spawnFlaskForGirlCustom(double beat, int flaskHeart) //boy to girl
|
||||||
{
|
{
|
||||||
//flaskMatForBoy.SetColor("_ColorAlpha", instance.boyLiquidColor);
|
//flaskMatForBoy.SetColor("_ColorAlpha", instance.boyLiquidColor);
|
||||||
LoveLabForGirlFlask spawnedFlask = Instantiate(labFlaskObj, instance.transform).AddComponent<LoveLabForGirlFlask>();
|
LoveLabFlask spawnedFlask = Instantiate(labFlaskObj, instance.transform).AddComponent<LoveLabFlask>();
|
||||||
|
|
||||||
switch (flaskHeart)
|
switch (flaskHeart)
|
||||||
{
|
{
|
||||||
|
@ -734,7 +826,7 @@ namespace HeavenStudio.Games
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
girlInstantiatedFlask.Add(spawnedFlask.GetComponent<LoveLabForGirlFlask>());
|
girlInstantiatedFlask.Add(spawnedFlask.GetComponent<LoveLabFlask>());
|
||||||
}
|
}
|
||||||
|
|
||||||
public void spawnCustomFlask(double beat, string reqArc) //wall to boy
|
public void spawnCustomFlask(double beat, string reqArc) //wall to boy
|
||||||
|
@ -788,23 +880,23 @@ namespace HeavenStudio.Games
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/*
|
|
||||||
* clouds
|
|
||||||
* make a function to make them still
|
|
||||||
*/
|
|
||||||
|
|
||||||
/*
|
|
||||||
* flask arc
|
|
||||||
* 1 mid and 1 top
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* bops
|
* bops
|
||||||
* check for offbeat bops (auto)
|
* check for offbeat bops (auto)
|
||||||
* beat 0 weird bug
|
* beat 0 weird bug
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
public void girlBlush(bool autoBlush)
|
||||||
|
{
|
||||||
|
if (!autoBlush)
|
||||||
|
{
|
||||||
|
labGirlHead.Play("GirlBlushFace");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
labGirlHead.Play("GirlBlushFace");
|
||||||
|
}
|
||||||
|
}
|
||||||
[SerializeField] SuperCurveObject.Path[] flaskBouncePath;
|
[SerializeField] SuperCurveObject.Path[] flaskBouncePath;
|
||||||
|
|
||||||
public void spotlight(bool active, int whichType, int whichPos)
|
public void spotlight(bool active, int whichType, int whichPos)
|
||||||
|
@ -897,7 +989,7 @@ namespace HeavenStudio.Games
|
||||||
UpdateMaterialColor(new Color(0.02909997f, 0.4054601f, 0.97f), new Color(0.972549f, 0.3764706f, 0.03137255f), new Color(0.8313726f, 0.2039216f, 0.5058824f));
|
UpdateMaterialColor(new Color(0.02909997f, 0.4054601f, 0.97f), new Color(0.972549f, 0.3764706f, 0.03137255f), new Color(0.8313726f, 0.2039216f, 0.5058824f));
|
||||||
}
|
}
|
||||||
|
|
||||||
defaultShaders();
|
getShaderColors(0);
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
@ -1082,9 +1174,9 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void spawnFlaskForWeird(double beat)
|
public void spawnFlaskForWeird(double beat)
|
||||||
{
|
{
|
||||||
LoveLabForGirlFlask spawnedFlask = Instantiate(labGirlFlaskObj, instance.transform).AddComponent<LoveLabForGirlFlask>();
|
LoveLabFlask spawnedFlask = Instantiate(labGirlFlaskObj, instance.transform).AddComponent<LoveLabFlask>();
|
||||||
spawnedFlask.ForWeirdInit(beat + 1f);
|
spawnedFlask.ForWeirdInit(beat + 1f);
|
||||||
weirdInstantiatedFlask.Add(spawnedFlask.GetComponent<LoveLabForGirlFlask>());
|
weirdInstantiatedFlask.Add(spawnedFlask.GetComponent<LoveLabFlask>());
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
@ -1291,7 +1383,5 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -4,6 +4,7 @@ using UnityEngine;
|
||||||
|
|
||||||
using HeavenStudio.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
|
|
||||||
namespace HeavenStudio.Games.Scripts_LoveLab
|
namespace HeavenStudio.Games.Scripts_LoveLab
|
||||||
{
|
{
|
||||||
public class LoveLabFlask : SuperCurveObject
|
public class LoveLabFlask : SuperCurveObject
|
||||||
|
@ -12,6 +13,7 @@ namespace HeavenStudio.Games.Scripts_LoveLab
|
||||||
[SerializeField] private SuperCurveObject.Path path;
|
[SerializeField] private SuperCurveObject.Path path;
|
||||||
private double pathStartBeat = double.MinValue;
|
private double pathStartBeat = double.MinValue;
|
||||||
private Conductor conductor;
|
private Conductor conductor;
|
||||||
|
public LoveLab.flaskHeart heartType;
|
||||||
|
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
|
@ -52,33 +54,56 @@ namespace HeavenStudio.Games.Scripts_LoveLab
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void onMiss(PlayerActionEvent caller)
|
public void girlArc(double beat, string reqArc)
|
||||||
{
|
{
|
||||||
//SoundByte.PlayOneShot("miss");
|
path = game.GetPath(reqArc);
|
||||||
//LoveLab.instance.hasMissed = true;
|
UpdateLastRealPos();
|
||||||
LoveLab.instance.labGuyIdleState();
|
pathStartBeat = beat - 1f;
|
||||||
|
|
||||||
//LoveLab.instance.reqHeartsContainer.RemoveAt(0);
|
Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat);
|
||||||
|
transform.position = pos;
|
||||||
|
|
||||||
Destroy(LoveLab.instance.girlInstantiatedFlask[0].gameObject);
|
gameObject.SetActive(true);
|
||||||
LoveLab.instance.playFlaskBreak(0);
|
}
|
||||||
|
|
||||||
|
public void ForWeirdInit(double beat)
|
||||||
|
{
|
||||||
|
path = game.GetPath("WeirdFlaskIn");
|
||||||
|
UpdateLastRealPos();
|
||||||
|
pathStartBeat = beat - 1f;
|
||||||
|
|
||||||
|
Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat);
|
||||||
|
transform.position = pos;
|
||||||
|
|
||||||
|
gameObject.SetActive(true);
|
||||||
|
|
||||||
|
game.labWeirdEndState(beat, 1f, this.gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void onMissWhenHold(double beat)
|
||||||
|
{
|
||||||
|
path = game.GetPath("GirlFlaskMiss");
|
||||||
|
UpdateLastRealPos();
|
||||||
|
pathStartBeat = beat - 1f;
|
||||||
|
|
||||||
|
Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat);
|
||||||
|
transform.position = pos;
|
||||||
|
|
||||||
|
gameObject.SetActive(true);
|
||||||
|
|
||||||
|
BeatAction.New(game, new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(beat, delegate {
|
||||||
|
game.playFlaskBreak(1);
|
||||||
|
Destroy(this.gameObject); })
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void destroyThisObj()
|
||||||
|
{
|
||||||
LoveLab.instance.girlInstantiatedFlask.RemoveAt(0);
|
LoveLab.instance.girlInstantiatedFlask.RemoveAt(0);
|
||||||
|
Destroy(this.gameObject);
|
||||||
if(LoveLab.instance.reqHeartsContainer.Count > 0)
|
|
||||||
{
|
|
||||||
LoveLab.instance.reqHeartsContainer.RemoveAt(0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void onMissWhenHold(PlayerActionEvent caller)
|
|
||||||
{
|
|
||||||
LoveLabForGirlFlask spawnedFlask = Instantiate(LoveLab.instance.labGirlFlaskObj, LoveLab.instance.transform).AddComponent<LoveLabForGirlFlask>();
|
|
||||||
spawnedFlask.onMissWhenHold((caller.startBeat + caller.timer) + 1f);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void onEmpty(PlayerActionEvent caller)
|
|
||||||
{
|
|
||||||
//empty
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,5 +1,5 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 1d50a604efaf1e64da3063d02ce4e902
|
guid: 0d50a76523706254aa0ad6a337c96950
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
|
|
|
@ -1,89 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
using HeavenStudio.Util;
|
|
||||||
|
|
||||||
|
|
||||||
namespace HeavenStudio.Games.Scripts_LoveLab
|
|
||||||
{
|
|
||||||
public class LoveLabForGirlFlask : SuperCurveObject
|
|
||||||
{
|
|
||||||
private LoveLab game;
|
|
||||||
[SerializeField] private SuperCurveObject.Path path;
|
|
||||||
private double pathStartBeat = double.MinValue;
|
|
||||||
private Conductor conductor;
|
|
||||||
public LoveLab.flaskHeart heartType;
|
|
||||||
|
|
||||||
void Awake()
|
|
||||||
{
|
|
||||||
game = LoveLab.instance;
|
|
||||||
conductor = Conductor.instance;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
double beat = conductor.songPositionInBeatsAsDouble;
|
|
||||||
double height = 0f;
|
|
||||||
if (pathStartBeat > double.MinValue)
|
|
||||||
{
|
|
||||||
Vector3 pos = GetPathPositionFromBeat(path, Math.Max(beat, pathStartBeat), out height, pathStartBeat);
|
|
||||||
transform.position = pos;
|
|
||||||
float rot = GetPathValue("rot");
|
|
||||||
transform.rotation = Quaternion.Euler(0f, 0f, transform.rotation.eulerAngles.z - (rot * Time.deltaTime * (1f / conductor.pitchedSecPerBeat)));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void girlArc(double beat, string reqArc)
|
|
||||||
{
|
|
||||||
path = game.GetPath(reqArc);
|
|
||||||
UpdateLastRealPos();
|
|
||||||
pathStartBeat = beat - 1f;
|
|
||||||
|
|
||||||
Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat);
|
|
||||||
transform.position = pos;
|
|
||||||
|
|
||||||
gameObject.SetActive(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ForWeirdInit(double beat)
|
|
||||||
{
|
|
||||||
path = game.GetPath("WeirdFlaskIn");
|
|
||||||
UpdateLastRealPos();
|
|
||||||
pathStartBeat = beat - 1f;
|
|
||||||
|
|
||||||
Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat);
|
|
||||||
transform.position = pos;
|
|
||||||
|
|
||||||
gameObject.SetActive(true);
|
|
||||||
|
|
||||||
game.labWeirdEndState(beat, 1f, this.gameObject);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public void onMissWhenHold(double beat)
|
|
||||||
{
|
|
||||||
path = game.GetPath("GirlFlaskMiss");
|
|
||||||
UpdateLastRealPos();
|
|
||||||
pathStartBeat = beat - 1f;
|
|
||||||
|
|
||||||
Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat);
|
|
||||||
transform.position = pos;
|
|
||||||
|
|
||||||
gameObject.SetActive(true);
|
|
||||||
|
|
||||||
BeatAction.New(game, new List<BeatAction.Action>()
|
|
||||||
{
|
|
||||||
new BeatAction.Action(beat, delegate {
|
|
||||||
game.playFlaskBreak(1);
|
|
||||||
Destroy(this.gameObject); })
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void destroyThisObj()
|
|
||||||
{
|
|
||||||
LoveLab.instance.girlInstantiatedFlask.RemoveAt(0);
|
|
||||||
Destroy(this.gameObject);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
18
Assets/Scripts/Games/LoveLab/LoveLabHeartMisc.cs
Normal file
18
Assets/Scripts/Games/LoveLab/LoveLabHeartMisc.cs
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games.Scripts_LoveLab
|
||||||
|
{
|
||||||
|
public class LoveLabHeartMisc : MonoBehaviour
|
||||||
|
{
|
||||||
|
public async void destroyObj()
|
||||||
|
{
|
||||||
|
await Task.Delay(100);
|
||||||
|
Destroy(this.gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 0d50a76523706254aa0ad6a337c96950
|
guid: 44f9f0118afe6e14688990c6135f2735
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
70
Assets/Scripts/Games/LoveLab/LoveLabHearts.cs
Normal file
70
Assets/Scripts/Games/LoveLab/LoveLabHearts.cs
Normal file
|
@ -0,0 +1,70 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
using HeavenStudio.Util;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games.Scripts_LoveLab
|
||||||
|
{
|
||||||
|
public class LoveLabHearts : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] heartType whatHeartType;
|
||||||
|
public double heartBeat;
|
||||||
|
public Animator heartAnim;
|
||||||
|
LoveLab game;
|
||||||
|
Conductor cond;
|
||||||
|
public double counter;
|
||||||
|
public bool stop;
|
||||||
|
float testContainer;
|
||||||
|
float testSmth;
|
||||||
|
float speed;
|
||||||
|
|
||||||
|
//y = 0 (endpoint)
|
||||||
|
|
||||||
|
enum heartType
|
||||||
|
{
|
||||||
|
guyHeart,
|
||||||
|
girlHeart,
|
||||||
|
completeHeart
|
||||||
|
}
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
transform.position = new Vector2(transform.position.x, -3f);
|
||||||
|
|
||||||
|
game = LoveLab.instance;
|
||||||
|
cond = Conductor.instance;
|
||||||
|
//Debug.LogWarning(testContainer);
|
||||||
|
testSmth = 1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void FixedUpdate()
|
||||||
|
{
|
||||||
|
if(!stop || testSmth > 0)
|
||||||
|
{
|
||||||
|
if(testSmth > 0)
|
||||||
|
{
|
||||||
|
testSmth -= (cond.songPositionInBeats % 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
testContainer = (testContainer + (cond.songPositionInBeats % 1));
|
||||||
|
//Debug.LogWarning(cond.songPositionInBeats % 1);
|
||||||
|
//transform.position = new Vector2(transform.position.x, (transform.position.y + speed));
|
||||||
|
transform.position = new Vector2(transform.position.x, (transform.position.y + .09f));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void destroyWhenDone()
|
||||||
|
{
|
||||||
|
Destroy(this.gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
11
Assets/Scripts/Games/LoveLab/LoveLabHearts.cs.meta
Normal file
11
Assets/Scripts/Games/LoveLab/LoveLabHearts.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4ac4985fbd444824ba80ae18fc8d0fc6
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -134,7 +134,7 @@ PlayerSettings:
|
||||||
16:10: 1
|
16:10: 1
|
||||||
16:9: 1
|
16:9: 1
|
||||||
Others: 1
|
Others: 1
|
||||||
bundleVersion: 1.0.11
|
bundleVersion: 1.0.13
|
||||||
preloadedAssets:
|
preloadedAssets:
|
||||||
- {fileID: 102900000, guid: 5348c08b82446e0478cee8bda6c02cfc, type: 3}
|
- {fileID: 102900000, guid: 5348c08b82446e0478cee8bda6c02cfc, type: 3}
|
||||||
metroInputSource: 0
|
metroInputSource: 0
|
||||||
|
@ -158,11 +158,11 @@ PlayerSettings:
|
||||||
applicationIdentifier:
|
applicationIdentifier:
|
||||||
Standalone: com.RHeavenStudio.Heaven-Studio
|
Standalone: com.RHeavenStudio.Heaven-Studio
|
||||||
buildNumber:
|
buildNumber:
|
||||||
Standalone: 100011
|
Standalone: 100013
|
||||||
iPhone: 0
|
iPhone: 0
|
||||||
tvOS: 0
|
tvOS: 0
|
||||||
overrideDefaultApplicationIdentifier: 0
|
overrideDefaultApplicationIdentifier: 0
|
||||||
AndroidBundleVersionCode: 100011
|
AndroidBundleVersionCode: 100013
|
||||||
AndroidMinSdkVersion: 22
|
AndroidMinSdkVersion: 22
|
||||||
AndroidTargetSdkVersion: 0
|
AndroidTargetSdkVersion: 0
|
||||||
AndroidPreferredInstallLocation: 1
|
AndroidPreferredInstallLocation: 1
|
||||||
|
|
|
@ -17,644 +17,6 @@ MonoBehaviour:
|
||||||
DenseViewWidthThreshold: 512
|
DenseViewWidthThreshold: 512
|
||||||
_disableAutoReloadInBackground: 0
|
_disableAutoReloadInBackground: 0
|
||||||
ImportedScriptPaths:
|
ImportedScriptPaths:
|
||||||
- Assets/Scripts/Minigames.cs
|
|
||||||
- Assets/Editor/CreateAssetBundles.cs
|
|
||||||
- Assets/Editor/CreateMinigameScriptTemplate.cs
|
|
||||||
- Assets/Scripts/Games/Minigame.cs
|
|
||||||
- Assets/Scripts/Games/FanClub/FanClub.cs
|
|
||||||
- Assets/Scripts/GameManager.cs
|
|
||||||
- Assets/Editor/SpritesheetScaler.cs
|
|
||||||
- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
|
|
||||||
- Assets/Scripts/Games/TheDazzles/TheDazzles.cs
|
|
||||||
- Assets/Scripts/Games/FirstContact/FirstContact.cs
|
|
||||||
- Assets/Scripts/SourceGenerators/ControllerLoaderGenerator.cs
|
|
||||||
- Assets/Scripts/InputSystem/PlayerInput.cs
|
|
||||||
- Assets/Scripts/JudgementManager.cs
|
|
||||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/RatingScreenPropertyDialog.cs
|
|
||||||
- Assets/Scripts/GlobalGameManager.cs
|
|
||||||
- Assets/Scripts/Games/KarateMan/KarateMan.cs
|
|
||||||
- Assets/Scripts/Games/KarateMan/KarateManJoe.cs
|
|
||||||
- Assets/Scripts/Games/KarateMan/KarateManNoriController.cs
|
|
||||||
- Assets/Scripts/Util/BeatAction.cs
|
|
||||||
- Assets/Scripts/Games/TossBoys/TossBoys.cs
|
|
||||||
- Assets/Scripts/Games/DoubleDate/DoubleDate.cs
|
|
||||||
- Assets/Scripts/Games/AirRally/AirRally.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Editor.cs
|
|
||||||
- Assets/Scripts/Common/MemRenderer.cs
|
|
||||||
- Assets/Scripts/Games/BoardMeeting/BoardMeeting.cs
|
|
||||||
- Assets/Scripts/PersistentDataManager.cs
|
|
||||||
- Assets/Scripts/UI/Overlays/OverlaysManager.cs
|
|
||||||
- Assets/Scripts/TitleManager.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SectionDialog.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/SectionTimelineObj.cs
|
|
||||||
- Assets/Scripts/Games/DJSchool/Student.cs
|
|
||||||
- Assets/Scripts/UI/PauseMenu.cs
|
|
||||||
- Assets/Scripts/Util/Sound.cs
|
|
||||||
- Assets/Scripts/Conductor.cs
|
|
||||||
- Assets/Scripts/EventCaller.cs
|
|
||||||
- Assets/Scripts/Games/TrickClass/TrickClass.cs
|
|
||||||
- Assets/Scripts/GameInitializer.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Timeline/Timeline.cs
|
|
||||||
- Assets/Scripts/Games/PlayerActionEvent.cs
|
|
||||||
- Assets/Scripts/Games/KarateMan/KarateManPot.cs
|
|
||||||
- Assets/Scripts/Games/DJSchool/DJSchool.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Commands/TestCommand.cs
|
|
||||||
- Assets/Scripts/Games/ClappyTrio/ClappyTrioPlayer.cs
|
|
||||||
- Assets/Scripts/Games/GleeClub/GleeClub.cs
|
|
||||||
- Assets/Scripts/Games/DoubleDate/Basketball.cs
|
|
||||||
- Assets/Scripts/Games/TotemClimb/TCBackgroundManager.cs
|
|
||||||
- Assets/Scripts/Games/Spaceball/SpaceballBall.cs
|
|
||||||
- Assets/Scripts/Games/QuizShow/QuizShow.cs
|
|
||||||
- Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs
|
|
||||||
- Assets/Scripts/Games/TotemClimb/TCEndTotem.cs
|
|
||||||
- Assets/Editor/BuildScript.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Selections.cs
|
|
||||||
- Assets/Scripts/Games/NightWalkRvl/RvlNightWalk.cs
|
|
||||||
- Assets/Plugins/Starpelly/Math.cs
|
|
||||||
- Assets/Scripts/Games/GleeClub/ChorusKid.cs
|
|
||||||
- Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Timeline/TimelineZoom.cs
|
|
||||||
- Assets/Scripts/Games/CheerReaders/RvlCharacter.cs
|
|
||||||
- Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs
|
|
||||||
- Assets/Scripts/Games/CatchyTune/CatchyTune.cs
|
|
||||||
- Assets/GUIWindows/Scripts/GUIWindow.cs
|
|
||||||
- Assets/Scripts/Games/AirRally/CloudsManager.cs
|
|
||||||
- Assets/Scripts/Games/DogNinja/ThrowObject.cs
|
|
||||||
- Assets/Scripts/Games/RhythmTweezers/Hair.cs
|
|
||||||
- Assets/Scripts/Games/Rockers/RockersInput.cs
|
|
||||||
- Assets/Scripts/UI/Overlays/GoForAPerfect.cs
|
|
||||||
- Assets/Scripts/Games/SpaceSoccer/Ball.cs
|
|
||||||
- Assets/Scripts/Games/TossBoys/TossKid.cs
|
|
||||||
- Assets/Scripts/Games/CropStomp/Farmer.cs
|
|
||||||
- Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs
|
|
||||||
- Assets/Scripts/UI/LeftClickTMP_Dropdown.cs
|
|
||||||
- Assets/Scripts/Games/RhythmTweezers/NoPeekingSign.cs
|
|
||||||
- Assets/Scripts/Games/Fireworks/FireworksBomb.cs
|
|
||||||
- Assets/Scripts/Transform/ScaleByVelocity.cs
|
|
||||||
- Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs
|
|
||||||
- Assets/Scripts/Games/Global/Textbox.cs
|
|
||||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/ImageChartResourcePrefab.cs
|
|
||||||
- Assets/Scripts/Games/CropStomp/Veggie.cs
|
|
||||||
- Assets/Scripts/OpeningManager.cs
|
|
||||||
- Assets/Scripts/Games/BlueBear/BlueBear.cs
|
|
||||||
- Assets/Scripts/Games/DoubleDate/Football.cs
|
|
||||||
- Assets/Plugins/JoyShockLibrary/JoyShockLibrary.cs
|
|
||||||
- Assets/Scripts/StretchCameraVFX.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs
|
|
||||||
- Assets/Scripts/Games/TapTrial/TapTrial.cs
|
|
||||||
- Assets/Scripts/Games/AirRally/RvlIsland.cs
|
|
||||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs
|
|
||||||
- Assets/Scripts/Games/DoubleDate/DoubleDateWeasels.cs
|
|
||||||
- Assets/Scripts/Games/Rockers/RockersRocker.cs
|
|
||||||
- Assets/Scripts/Games/TapTroupe/TapTroupe.cs
|
|
||||||
- Assets/Scripts/Games/TotemClimb/TCTotem.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Timeline/BlockDeleteFX.cs
|
|
||||||
- Assets/Scripts/UI/Overlays/SectionMedalsManager.cs
|
|
||||||
- Assets/Scripts/Games/AirRally/IslandsManager.cs
|
|
||||||
- Assets/Scripts/Games/CallAndResponseHandler.cs
|
|
||||||
- Assets/Scripts/Games/RhythmTweezers/LongHair.cs
|
|
||||||
- Assets/Scripts/Games/SneakySpirits/SneakySpiritsGhost.cs
|
|
||||||
- Assets/Scripts/Games/ForkLifter/Pea.cs
|
|
||||||
- Assets/Scripts/LevelEditor/WaveformVisual.cs
|
|
||||||
- Assets/Scripts/Games/CatchyTune/Fruit.cs
|
|
||||||
- Assets/Scripts/Games/FanClub/NtrIdolFan.cs
|
|
||||||
- Assets/Scripts/Games/PajamaParty/PajamaParty.cs
|
|
||||||
- Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Commands/Block.cs
|
|
||||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs
|
|
||||||
- Assets/Scripts/Games/LaunchParty/LaunchParty.cs
|
|
||||||
- Assets/Scripts/Games/Rockers/Rockers.cs
|
|
||||||
- Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs
|
|
||||||
- Assets/Scripts/Games/ForkLifter/ForkLifterHand.cs
|
|
||||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/EnumChartPropertyPrefab.cs
|
|
||||||
- Assets/Scripts/Games/Global/Filter.cs
|
|
||||||
- Assets/Scripts/Games/NightWalkAgb/AgbPlatform.cs
|
|
||||||
- Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs
|
|
||||||
- Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
|
|
||||||
- Assets/Scripts/LevelEditor/SnapDialog/SnapChangeButton.cs
|
|
||||||
- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserWindows.cs
|
|
||||||
- Assets/Scripts/Games/WorkingDough/NPCDoughBall.cs
|
|
||||||
- Assets/Scripts/ScreenTiling.cs
|
|
||||||
- Assets/Scripts/Games/AirRally/Shuttlecock.cs
|
|
||||||
- Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs
|
|
||||||
- Assets/Scripts/Games/NightWalkAgb/AgbPlayYan.cs
|
|
||||||
- Assets/Scripts/Games/CoinToss/CoinToss.cs
|
|
||||||
- Assets/Scripts/Games/BuiltToScaleDS/Blocks.cs
|
|
||||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/EnumPropertyPrefab.cs
|
|
||||||
- Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs
|
|
||||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/NumberChartPropertyPrefab.cs
|
|
||||||
- Assets/Plugins/Starpelly/Colors.cs
|
|
||||||
- Assets/Scripts/Games/AirRally/RvlBirds.cs
|
|
||||||
- Assets/Scripts/Games/GleeClub/GleeClubSingInput.cs
|
|
||||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/StringChartPropertyPrefab.cs
|
|
||||||
- Assets/Scripts/Games/Splashdown/NtrSplash.cs
|
|
||||||
- Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs
|
|
||||||
- Assets/Scripts/Games/FlipperFlop/FlipperFlopFlipper.cs
|
|
||||||
- Assets/Scripts/Games/NightWalkAgb/AgbNightWalk.cs
|
|
||||||
- Assets/Scripts/Games/TramAndPauline/AgbAnimalKid.cs
|
|
||||||
- Assets/Scripts/AppInfo.cs
|
|
||||||
- Assets/Scripts/Games/SeeSaw/SeeSaw.cs
|
|
||||||
- Assets/Scripts/Util/AnimationHelpers.cs
|
|
||||||
- Assets/Scripts/Games/TossBoys/TossBoysBall.cs
|
|
||||||
- Assets/Scripts/LevelEditor/BPMText.cs
|
|
||||||
- Assets/Scripts/Games/NightWalkAgb/AgbPlatformHandler.cs
|
|
||||||
- Assets/Scripts/Games/CheerReaders/CheerReaders.cs
|
|
||||||
- Assets/Scripts/Games/SpaceSoccer/Kicker.cs
|
|
||||||
- Assets/Scripts/InputSystem/ControllerTypes/InputMouse.cs
|
|
||||||
- Assets/Scripts/Games/DogNinja/DogNinja.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TempoDialog.cs
|
|
||||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NumberPropertyPrefab.cs
|
|
||||||
- Assets/Scripts/Games/TotemClimb/TCDragon.cs
|
|
||||||
- Assets/Scripts/LevelEditor/BoxSelection.cs
|
|
||||||
- Assets/Scripts/Games/ForkLifter/ForkLifter.cs
|
|
||||||
- Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs
|
|
||||||
- Assets/Scripts/LevelEditor/DisableSelectOnHover.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Theme.cs
|
|
||||||
- Assets/Scripts/Games/BoardMeeting/BMExecutive.cs
|
|
||||||
- Assets/Scripts/Common/CanvasScroll.cs
|
|
||||||
- Assets/Scripts/GameCamera.cs
|
|
||||||
- Assets/Scripts/Games/TotemClimb/TCJumper.cs
|
|
||||||
- Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs
|
|
||||||
- Assets/Scripts/UI/RightClickDropdownObject.cs
|
|
||||||
- Assets/Scripts/StaticCamera.cs
|
|
||||||
- Assets/Scripts/Games/Spaceball/SpaceballPlayer.cs
|
|
||||||
- Assets/Scripts/Util/SoundByte.cs
|
|
||||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs
|
|
||||||
- Assets/Scripts/Games/Splashdown/NtrSynchrette.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/VolumeTimelineObj.cs
|
|
||||||
- Assets/Scripts/LevelEditor/DialogHelpers/Dialog.cs
|
|
||||||
- Assets/Scripts/UI/SettingsDialog/Tabs/EditorSettings.cs
|
|
||||||
- Assets/Scripts/StudioDance/ChoreographyInfo.cs
|
|
||||||
- Assets/Scripts/Games/CropStomp/CropStomp.cs
|
|
||||||
- Assets/Scripts/Games/Global/Flash.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Commands/ICommand.cs
|
|
||||||
- Assets/Scripts/StudioDance/StudioDanceManager.cs
|
|
||||||
- Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs
|
|
||||||
- Assets/Scripts/Games/DrummingPractice/Drummer.cs
|
|
||||||
- Assets/Scripts/Games/RhythmRally/Paddlers.cs
|
|
||||||
- Assets/Scripts/UI/SettingsDialog/Tabs/DispAudioSettings.cs
|
|
||||||
- Assets/Scripts/Util/SavWav.cs
|
|
||||||
- Assets/Scripts/Util/EntityTypes.cs
|
|
||||||
- Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs
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- Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs
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- Assets/Scripts/Games/WizardsWaltz/Plant.cs
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- Assets/Scripts/UI/SettingsDialog/Tabs/CreditsLegalSettings.cs
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- Assets/Scripts/Games/TapTroupe/TapTroupeZoomOut.cs
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- Assets/Scripts/Games/MeatGrinder/Meat.cs
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- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowser.cs
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- Assets/Scripts/Games/TheDazzles/TheDazzlesGirl.cs
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- Assets/Scripts/UI/SettingsDialog/SettingsDialog.cs
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- Assets/Scripts/UI/Overlays/ChartSectionDisplay.cs
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- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/ColorChartPropertyPrefab.cs
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- Assets/GUIWindows/Scripts/GUIWindowHandle.cs
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- Assets/Scripts/Games/Kitties/Kitties.cs
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- Assets/Scripts/Games/QuizShow/QSTimer.cs
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- Assets/Scripts/CircleCursor.cs
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- Assets/Scripts/Games/TotemClimb/TCBirdManager.cs
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- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserLinux.cs
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- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/SpecialTimelineObj.cs
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- Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs
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- Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs
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- Assets/Scripts/LevelEditor/Timeline/TimelineBlockManager.cs
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- Assets/Scripts/Games/Rockers/RockerBendInput.cs
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- Assets/Scripts/LevelEditor/RemixPropertiesDialog/Tabs/ChartInfoProperties.cs
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- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserEditor.cs
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- Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs
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- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/TempoTimelineObj.cs
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- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/VolumeDialog.cs
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- Assets/Scripts/Games/Splashdown/Splashdown.cs
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- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserMac.cs
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- Assets/Scripts/Games/AirRally/Cloud.cs
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- Assets/Scripts/InputSystem/InputController.cs
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- Assets/Scripts/UI/Overlays/SkillStarManager.cs
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- Assets/Scripts/LevelEditor/BeatGrid.cs
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- Assets/Scripts/Games/RhythmRally/RhythmRally.cs
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- Assets/Scripts/Games/SamuraiSliceNtr/NtrSamurai.cs
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- Assets/Scripts/Games/TapTroupe/TapTroupeCorner.cs
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- Assets/Scripts/Games/FanClub/NtrIdolAmie.cs
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- Assets/GUIWindows/Scripts/GUIWindowUtils.cs
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- Assets/Scripts/Games/Tambourine/Tambourine.cs
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- Assets/Scripts/Util/MultiSound.cs
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- Assets/Scripts/Games/Fireworks/Rocket.cs
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- Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs
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- Assets/Scripts/Games/Tunnel/Tunnel.cs
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- Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs
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- Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertiesDialog.cs
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- Assets/Scripts/Games/TotemClimb/TotemClimb.cs
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||||||
- Assets/Plugins/StandaloneFileBrowser/IStandaloneFileBrowser.cs
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- Assets/Scripts/LevelEditor/Commands/CommandManager.cs
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- Assets/Scripts/Games/FirstContact/Translator.cs
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||||||
- Assets/Scripts/LevelEditor/TooltipGiver.cs
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||||||
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- Assets/Scripts/LevelEditor/TempoFinder/TempoFinder.cs
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- Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs
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- Assets/Scripts/StudioDance/Dancer.cs
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- Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs
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||||||
- Assets/Scripts/Games/Lockstep/Lockstep.cs
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- Assets/Scripts/Games/TotemClimb/TCTotemManager.cs
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||||||
- Assets/Scripts/UI/Overlays/TimingAccuracyDisplay.cs
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||||||
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- Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs
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- Assets/Scripts/Games/DoubleDate/SoccerBall.cs
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||||||
- Assets/Scripts/Games/RhythmTweezers/Tweezers.cs
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||||||
- Assets/Scripts/Games/WorkingDough/WorkingDough.cs
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||||||
- Assets/Scripts/Games/TotemClimb/TCFrog.cs
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||||||
- Assets/Scripts/UI/SettingsDialog/Tabs/ControllerSettings.cs
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||||||
- Assets/Scripts/Games/SpaceDance/SpaceDance.cs
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||||||
- Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs
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||||||
- Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs
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||||||
- Assets/Scripts/Games/TotemClimb/TCPillarManager.cs
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||||||
- Assets/Scripts/Games/Fireworks/Fireworks.cs
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||||||
- Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs
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||||||
- Assets/Scripts/Games/WizardsWaltz/Wizard.cs
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||||||
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||||||
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||||||
- Assets/Scripts/Games/MonkeyWatch/WatchBackgroundHandler.cs
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- Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs
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||||||
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||||||
- Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs
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||||||
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Primitives/UILineRendererList.cs
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||||||
- Assets/Plugins/Starpelly/Random.cs
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||||||
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Effects/CurvedText.cs
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||||||
- Assets/AmplifyColor/Plugins/Editor/LUTWriter.cs
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||||||
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Utilities/SetPropertyUtility.cs
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||||||
- Assets/AmplifyColor/Plugins/AmplifyColorRenderMask.cs
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||||||
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Layout/CurvedLayout.cs
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
- Assets/Scripts/Transform/Rotate.cs
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||||||
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|
||||||
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Effects/SoftMaskScript.cs
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||||||
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|
||||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/Tabs/SpecialTimelineAll.cs
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|
||||||
- Assets/Scripts/LevelEditor/TempoFinder/TempoFinderButton.cs
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|
||||||
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Layout/CardUI/2D Cards/CardStack2D.cs
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||||||
- Assets/Plugins/com.unity.uiextensions/Editor/RangeSliderEditor.cs
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||||||
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|
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||||||
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/ToolTips/TooltipTrigger.cs
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||||||
- Assets/Scripts/Common/FreeCam.cs
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|
||||||
- Assets/AmplifyColor/Plugins/Editor/ToolSettings.cs
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|
||||||
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Primitives/UICircle.cs
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|
||||||
- Assets/AmplifyColor/Plugins/AmplifyColorEffect.cs
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|
||||||
- Assets/Plugins/NaughtyBezierCurves/Scripts/Editor/BezierCurve3DEditor.cs
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||||||
- Assets/Plugins/BezierSolution/Utilities/BezierLineRenderer.cs
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||||||
- Assets/AmplifyColor/Plugins/Editor/PhotoshopTouchHelper.cs
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||||||
- Assets/Plugins/StandaloneFileBrowser/Sample/CanvasSampleOpenFileText.cs
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|
||||||
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Primitives/UILineRenderer.cs
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||||||
- Assets/Scripts/LevelEditor/DialogHelpers/TabButton.cs
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||||||
- Assets/Scripts/Games/DJSchool/DJYellow.cs
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||||||
- Assets/Plugins/com.unity.uiextensions/Editor/uGUITools.cs
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|
||||||
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Utilities/UI_TweenScale.cs
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||||||
- Assets/Scripts/GameProfiler.cs
|
|
||||||
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Effects/UIParticleSystem.cs
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||||||
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Controls/Segment.cs
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||||||
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Utilities/PPIViewer.cs
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||||||
- Assets/Scripts/InputSystem/ControllerTypes/InputJoyconPair.cs
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||||||
- Assets/Scripts/Transform/SuperCurveObject.cs
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|
||||||
- Assets/AmplifyColor/Plugins/Runtime/VolumeEffectsFlags.cs
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||||||
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Effects/UIFlippable.cs
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||||||
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||||||
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||||||
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||||||
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Controls/StepperSide.cs
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||||||
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||||||
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||||||
- Assets/Scripts/Games/DogNinja/SpawnHalves.cs
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||||||
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||||||
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||||||
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||||||
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Effects/ShaderEffects/UILinearDodgeEffect.cs
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||||||
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||||||
- Assets/Plugins/com.unity.uiextensions/Editor/AccordionElementEditor.cs
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||||||
- Assets/AmplifyColor/Plugins/Editor/ResolutionSettings.cs
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|
||||||
- Assets/Plugins/com.unity.uiextensions/Editor/CUIBezierCurveEditor.cs
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||||||
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||||||
- Assets/Plugins/StandaloneFileBrowser/Sample/CanvasSampleOpenFileImage.cs
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|
||||||
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Layout/FancyScrollView/GridView/FancyGridViewCell.cs
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||||||
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Utilities/switchToRectTransform.cs
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||||||
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Effects/ShineEffector.cs
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||||||
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|
||||||
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||||||
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||||||
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||||||
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|
||||||
- Assets/Plugins/NaughtyBezierCurves/Scripts/Core/BezierPoint3D.cs
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||||||
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||||||
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|
||||||
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||||||
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||||||
- Assets/Plugins/Starpelly/Enums/StringType.cs
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||||||
- Assets/Scripts/LevelEditor/SnapDialog/SnapDialog.cs
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|
||||||
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Layout/FancyScrollView/Core/FancyScrollView.cs
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||||||
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Controls/RescalingPanels/ResizePanel.cs
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||||||
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Layout/TileSizeFitter.cs
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||||||
- Assets/Scripts/Common/FollowMouse.cs
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|
||||||
- Assets/AmplifyColor/Plugins/Editor/PhotoshopProtocol.cs
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||||||
- Assets/Scripts/Games/FirstContact/WhiteLines.cs
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||||||
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||||||
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Primitives/UIPrimitiveBase.cs
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||||||
- Assets/Plugins/BezierSolution/Utilities/ParticlesFollowBezier.cs
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|
||||||
- Assets/GUIWindows/Scripts/Editor/GUIPointerObjectEditor.cs
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||||||
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/MenuSystem/MenuManager.cs
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||||||
- Assets/Scripts/Deprecated/OldTooltip.cs
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|
||||||
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Controls/ColorPicker/Events/HSVChangedEvent.cs
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||||||
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|
||||||
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Primitives/UICornerCut.cs
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||||||
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||||||
- Assets/AmplifyColor/Plugins/Editor/PhotoshopEncryptDecrypt.cs
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||||||
- Assets/AmplifyColor/Plugins/Editor/AmplifyColorRenderMaskEditor.cs
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||||||
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Utilities/ShaderLibrary.cs
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||||||
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||||||
- Assets/Plugins/BezierSolution/BezierSpline.cs
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|
||||||
- Assets/Scripts/Games/LoveLab/LoveLabFlask.cs
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|
||||||
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||||||
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Utilities/ExtensionsToggleGroup.cs
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||||||
- Assets/Plugins/com.unity.uiextensions/Editor/TextPicIconListCopier.cs
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||||||
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||||||
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||||||
- Assets/Plugins/BezierSolution/Editor/BezierPointExtraDataDrawer.cs
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|
||||||
- Assets/Plugins/BezierSolution/Utilities/BezierWalkerWithSpeed.cs
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|
||||||
- Assets/Scripts/LevelEditor/ButtonDoubleClick.cs
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||||||
- Assets/Plugins/Color picker/ColorPicker.cs
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||||||
- Assets/Scripts/Transform/LookAlongVelocity.cs
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||||||
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|
||||||
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||||||
- Assets/Scripts/Games/LoveLab/LoveLabForGirlFlask.cs
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||||||
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Layout/ScrollSnapBase.cs
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||||||
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||||||
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||||||
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||||||
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||||||
- Assets/Scripts/Common/TextboxObject.cs
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||||||
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||||||
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||||||
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||||||
- Assets/Plugins/BezierSolution/Editor/BezierWalkerLocomotionEditor.cs
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|
||||||
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/MenuSystem/SimpleMenu.cs
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||||||
- Assets/Plugins/Starpelly/Properties/Arrays.cs
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||||||
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Utilities/ScrollRectExtensions.cs
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||||||
- Assets/Plugins/com.unity.uiextensions/Editor/TextPicIconEditor.cs
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||||||
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||||||
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Layout/HorizontalScrollSnap.cs
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||||||
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Effects/CurlyUI/CUIGraphic.cs
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||||||
- Assets/Plugins/Starpelly/Starpelly.cs
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|
||||||
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Effects/CurlyUI/CUIBezierCurve.cs
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||||||
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||||||
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Controls/SelectionBox/ExampleSelectable.cs
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||||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/Tabs/SpecialTimelineSection.cs
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|
||||||
- Assets/Scripts/LevelEditor/ChiScrollRect.cs
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||||||
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Utilities/UISelectableExtension.cs
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||||||
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Effects/CylinderText.cs
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||||||
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||||||
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||||||
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|
||||||
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||||||
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||||||
Creation/MeshCreator.cs
|
|
||||||
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||||||
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Creation/SuperellipsePoints.cs
|
|
||||||
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|
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|
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|
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|
||||||
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||||||
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||||||
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|
||||||
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|
||||||
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|
||||||
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||||||
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|
||||||
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||||||
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|
||||||
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||||||
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|
||||||
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|
||||||
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|
||||||
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||||||
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|
||||||
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||||||
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||||||
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|
||||||
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||||||
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||||||
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||||||
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|
||||||
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|
||||||
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||||||
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|
||||||
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||||||
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||||||
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||||||
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||||||
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|
||||||
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|
||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|
||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|
||||||
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|
||||||
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|
||||||
- Assets/Scripts/Common/Parallax.cs
|
|
||||||
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Effects/CurlyUI/CUIText.cs
|
|
||||||
- Assets/Editor/TempoFinderButtonEditor.cs
|
|
||||||
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Controls/Accordion/Tweening/TweenRunner.cs
|
|
||||||
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Controls/Accordion/AccordionElement.cs
|
|
||||||
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Layout/FancyScrollView/Scroller/ScrollDirection.cs
|
|
||||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertyPrefab.cs
|
|
||||||
- Assets/Plugins/BezierSolution/Editor/BezierWalkerWithSpeedEditor.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Timeline/LayerLabel.cs
|
|
||||||
- Assets/Scripts/Games/WizardsWaltz/Girl.cs
|
|
||||||
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Controls/ColorPicker/ColorImage.cs
|
|
||||||
- Assets/Scripts/Games/LoveLab/LoveLab.cs
|
- Assets/Scripts/Games/LoveLab/LoveLab.cs
|
||||||
PathsToSkipImportEvent: []
|
PathsToSkipImportEvent: []
|
||||||
PathsToIgnoreOverwriteSettingOnAttribute: []
|
PathsToIgnoreOverwriteSettingOnAttribute: []
|
||||||
|
|
Loading…
Reference in a new issue