hearts init + optimize tod

This commit is contained in:
Mytiaoga 2024-02-18 17:11:38 +08:00
parent 2f26d32f0e
commit 830b15c896
32 changed files with 12135 additions and 2180 deletions

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@ -15,6 +41,9 @@ AnimatorStateMachine:
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@ -589,4 +589,11 @@ AnimationClip:
m_EulerEditorCurves: [] m_EulerEditorCurves: []
m_HasGenericRootTransform: 1 m_HasGenericRootTransform: 1
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@ -87,6 +87,6 @@ Material:
- _Color: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1}
- _ColorAlpha: {r: 1, g: 1, b: 1, a: 1} - _ColorAlpha: {r: 1, g: 1, b: 1, a: 1}
- _ColorBravo: {r: 1, g: 1, b: 1, a: 1} - _ColorBravo: {r: 1, g: 1, b: 1, a: 1}
- _ColorDelta: {r: 0.03921569, g: 0.0627451, b: 0.2352941, a: 1} - _ColorDelta: {r: 0.039215688, g: 0.0627451, b: 0.23529412, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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@ -26859,7 +26859,7 @@ MonoBehaviour:
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m_Size: 1 m_Size: 0.9999915
m_NumberOfSteps: 0 m_NumberOfSteps: 0
m_OnValueChanged: m_OnValueChanged:
m_PersistentCalls: m_PersistentCalls:

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@ -1,8 +1,8 @@
using System; using System;
public static class AppInfo { public static class AppInfo {
public const string Version = "1.0.11"; public const string Version = "1.0.13";
public static readonly DateTime Date = new DateTime(2024, 02, 14, 12, 00, 21, 123, DateTimeKind.Utc); public static readonly DateTime Date = new DateTime(2024, 02, 16, 05, 59, 20, 561, DateTimeKind.Utc);
} }

View file

@ -45,11 +45,22 @@ namespace HeavenStudio.Games.Loaders
{ {
new Param("speed", LoveLab.throwFlaskSpeedType.fastFlask, "Flask Speed", "How fast should the boy throw the flasks to the girl?") new Param("speed", LoveLab.throwFlaskSpeedType.fastFlask, "Flask Speed", "How fast should the boy throw the flasks to the girl?")
}, },
defaultLength = .5f, defaultLength = 1f,
resizable = true, resizable = true,
priority = 1 priority = 1
}, },
new GameAction("girl blush", "Girl Blush")
{
function = delegate { LoveLab.instance.girlBlush(e.currentEntity["toggle"]); },
defaultLength = .5f,
parameters = new List<Param>()
{
new Param("toggle", false, "Auto", "Blush automatically?")
}
},
new GameAction("boxGuy", "Box Guy") new GameAction("boxGuy", "Box Guy")
{ {
function = delegate { LoveLab.instance.mainBoxGuy(e.currentEntity.beat, e.currentEntity["type"]); }, function = delegate { LoveLab.instance.mainBoxGuy(e.currentEntity.beat, e.currentEntity["type"]); },
@ -128,6 +139,8 @@ namespace HeavenStudio.Games
{ {
public static LoveLab instance { get; set; } public static LoveLab instance { get; set; }
public float floatForTestSmth;
[Header("Lab Guy")] [Header("Lab Guy")]
[SerializeField] Animator labGuy; [SerializeField] Animator labGuy;
[SerializeField] Animator labGuyHead; [SerializeField] Animator labGuyHead;
@ -177,8 +190,8 @@ namespace HeavenStudio.Games
[SerializeField] GameObject labGirlFlask; [SerializeField] GameObject labGirlFlask;
public static List<QueuedFlask> queuedFlask = new List<QueuedFlask>(); public static List<QueuedFlask> queuedFlask = new List<QueuedFlask>();
//public List<GameObject> boyInstantiatedFlask = new List<GameObject>(); //blank to boy //public List<GameObject> boyInstantiatedFlask = new List<GameObject>(); //blank to boy
public List<LoveLabForGirlFlask> girlInstantiatedFlask = new List<LoveLabForGirlFlask>(); //boy to girl public List<LoveLabFlask> girlInstantiatedFlask = new List<LoveLabFlask>(); //boy to girl
public List<LoveLabForGirlFlask> weirdInstantiatedFlask = new List<LoveLabForGirlFlask>(); //girl to weird public List<LoveLabFlask> weirdInstantiatedFlask = new List<LoveLabFlask>(); //girl to weird
[Header("Variables")] [Header("Variables")]
public bool hasMissed = false; public bool hasMissed = false;
@ -211,8 +224,14 @@ namespace HeavenStudio.Games
[SerializeField] Material weirdShader; [SerializeField] Material weirdShader;
[SerializeField] GameObject weirdHeaderShader; [SerializeField] GameObject weirdHeaderShader;
//[Header("Hearts")] [Header("Hearts")]
//public List<Sprite> warningSprites = new List<Sprite>(); //public List<Sprite> warningSprites = new List<Sprite>();
[SerializeField] GameObject guyHeartObj;
[SerializeField] GameObject girlHeartObj;
[SerializeField] GameObject completeHeartObj;
public List<LoveLabHearts> guyHearts;
public List<LoveLabHearts> girlHearts;
public List<LoveLabHearts> completeHearts;
#region time of day #region time of day
@ -227,57 +246,88 @@ namespace HeavenStudio.Games
sunsetBG.SetActive(true); sunsetBG.SetActive(true);
dayBG.SetActive(false); dayBG.SetActive(false);
//girl getShaderColors(0);
girlShader.SetColor("_ColorAlpha", new Color(1f, 0.937255f, 0.3529412f)); // FFEF5A
girlShader.SetColor("_ColorBravo", new Color(0.01176471f, 0.7686275f, 0.2431373f)); // 03C43E
girlShader.SetColor("_ColorDelta", new Color(0.9960785f, 0.6588235f, 0.5176471f)); // FEA884
girlHeaderShader.SetActive(true); girlHeaderShader.SetActive(true);
//boy
boyShader.SetColor("_ColorAlpha", new Color(1f, 0.8392158f, 0.4196079f)); // FFD66B
boyShader.SetColor("_ColorBravo", new Color(0.6862745f, 0.4078432f, 0.4196079f)); // AF686B
boyShader.SetColor("_ColorDelta", new Color(0.8901961f, 0.4627451f, 0.2039216f)); // E37634
boyHeaderShader.SetActive(true); boyHeaderShader.SetActive(true);
//weird
weirdShader.SetColor("_ColorAlpha", new Color(0.9725491f, 0.7843138f, 0.4078432f)); // F8C868
weirdShader.SetColor("_ColorBravo", new Color(0.972549f, 0.7529412f, 0.03137255f)); // F8C008
weirdShader.SetColor("_ColorDelta", new Color(0.8941177f, 0.1882353f, 0f)); // E43000
weirdHeaderShader.SetActive(true); weirdHeaderShader.SetActive(true);
isDay = false; isDay = false;
} }
public void getShaderColors(int tod)
{
float[,] wantShader;
wantShader = (int)timeOfDay.sunset == tod ? shaderColorsForSunset : shaderColorsForDay;
for (int x = 0; x < 3; x++)
{
girlShader.SetColor(shaderColorsDebug[x], new Color(wantShader[x, 0], wantShader[x, 1], wantShader[x, 2]));
boyShader.SetColor(shaderColorsDebug[x], new Color(wantShader[x + 3, 0], wantShader[x + 3, 1], wantShader[x + 3, 2]));
weirdShader.SetColor(shaderColorsDebug[x], new Color(wantShader[x + 6, 0], wantShader[x + 6, 1], wantShader[x + 6, 2]));
}
}
public float[,] shaderColorsForDay = new float[,]
{
//girl
{ 0.8470589f, 0.9725491f, 0.8784314f },
{ 0.01176471f, 0.7686275f, 0.2431373f },
{ 0.9686275f, 0.7529413f, 0.654902f },
//boy
{ 1f, 1f, 1f },
{ 0.3921569f, 0.4039216f, 0.3921569f },
{ 0.9686275f, 0.7254902f, 0.5686275f },
//weird
{ 1f, 1f, 1f },
{ 0.754717f, 0.5786163f, 0f },
{ 0.9686275f, 0.3803922f, 0.03137255f },
};
public float[,] shaderColorsForSunset = new float[,]
{
//girl
{ 1f, 0.937255f, 0.3529412f },
{ 0.01176471f, 0.7686275f, 0.2431373f },
{ 0.9960785f, 0.6588235f, 0.5176471f },
//boy
{ 1f, 0.8392158f, 0.4196079f },
{ 0.6862745f, 0.4078432f, 0.4196079f },
{ 0.8901961f, 0.4627451f, 0.2039216f },
//weird
{ 0.9725491f, 0.7843138f, 0.4078432f },
{ 0.972549f, 0.7529412f, 0.03137255f },
{ 0.8941177f, 0.1882353f, 0f },
};
public string[] shaderColorsDebug = new string[]
{
"_ColorAlpha",
"_ColorBravo",
"_ColorDelta",
};
public void setTimeOfDay(int tod) public void setTimeOfDay(int tod)
{ {
if(tod == (int)timeOfDay.sunset) if(tod == (int)timeOfDay.sunset)
{ {
defaultShaders(); defaultShaders();
getShaderColors(tod);
} }
else else
{ {
sunsetBG.SetActive(false); sunsetBG.SetActive(false);
dayBG.SetActive(true); dayBG.SetActive(true);
girlShader.SetColor("_ColorAlpha", new Color(0.8470589f, 0.9725491f, 0.8784314f)); //D8F8E0 getShaderColors(tod);
girlShader.SetColor("_ColorBravo", new Color(0.01176471f, 0.7686275f, 0.2431373f)); //03C43E
girlShader.SetColor("_ColorDelta", new Color(0.9686275f, 0.7529413f, 0.654902f)); //F7C0A7
girlHeaderShader.SetActive(false); girlHeaderShader.SetActive(false);
boyShader.SetColor("_ColorAlpha", new Color(1f, 1f, 1f)); // FFFFFF
boyShader.SetColor("_ColorBravo", new Color(0.3921569f, 0.4039216f, 0.3921569f)); // 646764
boyShader.SetColor("_ColorDelta", new Color(0.9686275f, 0.7254902f, 0.5686275f)); // F7B991
boyHeaderShader.SetActive(false); boyHeaderShader.SetActive(false);
weirdShader.SetColor("_ColorAlpha", new Color(1f, 1f, 1f)); // FFFFFF
weirdShader.SetColor("_ColorBravo", new Color(0.754717f, 0.5786163f, 0f)); // C19400
weirdShader.SetColor("_ColorDelta", new Color(0.9686275f, 0.3803922f, 0.03137255f)); // F76108
weirdHeaderShader.SetActive(false); weirdHeaderShader.SetActive(false);
isDay = true; isDay = true;
@ -391,7 +441,6 @@ namespace HeavenStudio.Games
if (autoPassTurn) if (autoPassTurn)
{ {
//pass to girl //pass to girl
//Debug.LogWarning("test");
BoyPassToGirl(beat + interval, beat, beat + interval, 1, 0); BoyPassToGirl(beat + interval, beat, beat + interval, 1, 0);
} }
}) })
@ -462,6 +511,10 @@ namespace HeavenStudio.Games
SoundByte.PlayOneShotGame("loveLab/LeftCatch", beat, forcePlay: true); SoundByte.PlayOneShotGame("loveLab/LeftCatch", beat, forcePlay: true);
labGuyArm.Play("GrabFlask"); labGuyArm.Play("GrabFlask");
hasStartedInterval = true; hasStartedInterval = true;
LoveLabHearts bh = Instantiate(guyHeartObj, instance.transform).GetComponent<LoveLabHearts>();
bh.heartBeat = beat;
guyHearts.Add(bh);
//spawnCustomFlask(beat); //spawnCustomFlask(beat);
} }
else if(beat > firstBeatOfInterval) else if(beat > firstBeatOfInterval)
@ -476,12 +529,22 @@ namespace HeavenStudio.Games
{ {
SoundByte.PlayOneShotGame("loveLab/shakeUp"); SoundByte.PlayOneShotGame("loveLab/shakeUp");
labGuyArm.Play("ShakeFlaskUp"); labGuyArm.Play("ShakeFlaskUp");
LoveLabHearts bh = Instantiate(guyHeartObj, instance.transform).GetComponent<LoveLabHearts>();
bh.heartBeat = (beat + length);
guyHearts.Add(bh);
} }
else else
{ {
SoundByte.PlayOneShotGame("loveLab/leftThrow"); SoundByte.PlayOneShotGame("loveLab/leftThrow");
labGuyArm.Play("ThrowFlask"); labGuyArm.Play("ThrowFlask");
spawnFlaskForGirlCustom((beat + length) + 1f, speedType); spawnFlaskForGirlCustom((beat + length) + 1f, speedType);
foreach(LoveLabHearts h in guyHearts)
{
h.stop = true;
}
} }
}), }),
}); });
@ -522,12 +585,13 @@ namespace HeavenStudio.Games
inputs[0]["speed"] = inputs[inputs.Count - 1]["speed"]; inputs[0]["speed"] = inputs[inputs.Count - 1]["speed"];
//debug stuff #region debug stuff
//Debug.LogWarning("Beat: " + beat); //Debug.LogWarning("Beat: " + beat);
//Debug.LogWarning("Length: " + (beat + length)); //Debug.LogWarning("Length: " + (beat + length));
//Debug.LogWarning("First Beat: " + intervalBeat); //Debug.LogWarning("First Beat: " + intervalBeat);
//Debug.LogWarning("Last Beat: " + endBeat); //Debug.LogWarning("Last Beat: " + endBeat);
//Debug.LogWarning("Speed Type: " + speedType); //Debug.LogWarning("Speed Type: " + speedType);
#endregion
if (inputs[0]["speed"] == 0) if (inputs[0]["speed"] == 0)
{ {
@ -590,12 +654,17 @@ namespace HeavenStudio.Games
public static void onCatch(PlayerActionEvent caller, float beat) public static void onCatch(PlayerActionEvent caller, float beat)
{ {
instance.labGirlHead.Play("GirlIdleFace"); instance.labGirlHead.Play("GirlIdleFace");
LoveLabHearts gh = Instantiate(instance.girlHeartObj, instance.transform).GetComponent<LoveLabHearts>();
gh.heartBeat = (caller.startBeat + caller.timer);
instance.girlHearts.Add(gh);
if (!instance.isHolding) if (!instance.isHolding)
{ {
instance.isHolding = true; instance.isHolding = true;
SoundByte.PlayOneShotGame("loveLab/RightCatch"); SoundByte.PlayOneShotGame("loveLab/RightCatch");
instance.labGirlArm.DoScaledAnimationAsync("GrabFlask"); instance.labGirlArm.DoScaledAnimationAsync("GrabFlask");
LoveLab.instance.girlInstantiatedFlask[0].GetComponent<LoveLabForGirlFlask>().destroyThisObj(); LoveLab.instance.girlInstantiatedFlask[0].GetComponent<LoveLabFlask>().destroyThisObj();
} }
else if(instance.counter > 1 && instance.isHolding) else if(instance.counter > 1 && instance.isHolding)
@ -609,6 +678,9 @@ namespace HeavenStudio.Games
{ {
SoundByte.PlayOneShotGame("loveLab/shakeUp"); SoundByte.PlayOneShotGame("loveLab/shakeUp");
instance.labGirlArm.DoScaledAnimationAsync("ShakeFlaskUp"); instance.labGirlArm.DoScaledAnimationAsync("ShakeFlaskUp");
LoveLabHearts gh = Instantiate(instance.girlHeartObj, instance.transform).GetComponent<LoveLabHearts>();
gh.heartBeat = (caller.startBeat + caller.timer);
instance.girlHearts.Add(gh);
} }
public static void onDownAuto(PlayerActionEvent caller, float beat) public static void onDownAuto(PlayerActionEvent caller, float beat)
@ -627,6 +699,11 @@ namespace HeavenStudio.Games
//instance.clearShakeList(); //instance.clearShakeList();
foreach (LoveLabHearts h in instance.girlHearts)
{
h.stop = true;
}
instance.spawnFlaskForWeird((caller.startBeat + caller.timer)); instance.spawnFlaskForWeird((caller.startBeat + caller.timer));
var lastCounter = instance.counter; var lastCounter = instance.counter;
@ -638,14 +715,29 @@ namespace HeavenStudio.Games
instance.labGirlIdleState(); instance.labGirlIdleState();
SoundByte.PlayOneShotGame("loveLab/heartsCombine"); SoundByte.PlayOneShotGame("loveLab/heartsCombine");
foreach(LoveLabHearts b in instance.guyHearts)
{
b.heartAnim.Play("HeartMerge");
}
foreach(LoveLabHearts g in instance.girlHearts)
{
g.heartAnim.Play("HeartGirlMerge");
}
instance.guyHearts.Clear();
instance.girlHearts.Clear();
}), }),
}); });
for (int x = 0; x < lastCounter; x++) for (int x = 0; x < lastCounter; x++)
{ {
#region debug stuff
//Debug.LogWarning("Add: " + (2.75f + (additionalHearts * (x)))); //Debug.LogWarning("Add: " + (2.75f + (additionalHearts * (x))));
//Debug.LogWarning("Pitch: " + (1f + (pitchHearts * (x)))); //Debug.LogWarning("Pitch: " + (1f + (pitchHearts * (x))));
//Debug.LogWarning("x: " + x); //Debug.LogWarning("x: " + x);
#endregion
var additionalHearts = 0.063f; var additionalHearts = 0.063f;
var a = x; var a = x;
@ -694,7 +786,7 @@ namespace HeavenStudio.Games
{ {
Debug.LogWarning(caller.timer); Debug.LogWarning(caller.timer);
instance.reqHeartsContainer.RemoveAt(0); instance.reqHeartsContainer.RemoveAt(0);
LoveLabForGirlFlask spawnedFlask = Instantiate(instance.labGirlFlaskObj, instance.transform).AddComponent<LoveLabForGirlFlask>(); LoveLabFlask spawnedFlask = Instantiate(instance.labGirlFlaskObj, instance.transform).AddComponent<LoveLabFlask>();
spawnedFlask.onMissWhenHold((caller.startBeat + caller.timer) + 1f); spawnedFlask.onMissWhenHold((caller.startBeat + caller.timer) + 1f);
} }
@ -710,7 +802,7 @@ namespace HeavenStudio.Games
instance.heartBox.DoScaledAnimationAsync("HeartBoxSquish"); instance.heartBox.DoScaledAnimationAsync("HeartBoxSquish");
} }
public void onDownFlaskCustom() public void onDownFlaskCustom() //for the player not autoplay
{ {
SoundByte.PlayOneShotGame("loveLab/shakeDown"); SoundByte.PlayOneShotGame("loveLab/shakeDown");
labGirlArm.DoScaledAnimationAsync("ShakeFlaskDown"); labGirlArm.DoScaledAnimationAsync("ShakeFlaskDown");
@ -719,7 +811,7 @@ namespace HeavenStudio.Games
public void spawnFlaskForGirlCustom(double beat, int flaskHeart) //boy to girl public void spawnFlaskForGirlCustom(double beat, int flaskHeart) //boy to girl
{ {
//flaskMatForBoy.SetColor("_ColorAlpha", instance.boyLiquidColor); //flaskMatForBoy.SetColor("_ColorAlpha", instance.boyLiquidColor);
LoveLabForGirlFlask spawnedFlask = Instantiate(labFlaskObj, instance.transform).AddComponent<LoveLabForGirlFlask>(); LoveLabFlask spawnedFlask = Instantiate(labFlaskObj, instance.transform).AddComponent<LoveLabFlask>();
switch (flaskHeart) switch (flaskHeart)
{ {
@ -734,7 +826,7 @@ namespace HeavenStudio.Games
break; break;
} }
girlInstantiatedFlask.Add(spawnedFlask.GetComponent<LoveLabForGirlFlask>()); girlInstantiatedFlask.Add(spawnedFlask.GetComponent<LoveLabFlask>());
} }
public void spawnCustomFlask(double beat, string reqArc) //wall to boy public void spawnCustomFlask(double beat, string reqArc) //wall to boy
@ -788,23 +880,23 @@ namespace HeavenStudio.Games
* *
*/ */
/*
* clouds
* make a function to make them still
*/
/*
* flask arc
* 1 mid and 1 top
*
*/
/* /*
* bops * bops
* check for offbeat bops (auto) * check for offbeat bops (auto)
* beat 0 weird bug * beat 0 weird bug
*/ */
public void girlBlush(bool autoBlush)
{
if (!autoBlush)
{
labGirlHead.Play("GirlBlushFace");
}
else
{
labGirlHead.Play("GirlBlushFace");
}
}
[SerializeField] SuperCurveObject.Path[] flaskBouncePath; [SerializeField] SuperCurveObject.Path[] flaskBouncePath;
public void spotlight(bool active, int whichType, int whichPos) public void spotlight(bool active, int whichType, int whichPos)
@ -897,7 +989,7 @@ namespace HeavenStudio.Games
UpdateMaterialColor(new Color(0.02909997f, 0.4054601f, 0.97f), new Color(0.972549f, 0.3764706f, 0.03137255f), new Color(0.8313726f, 0.2039216f, 0.5058824f)); UpdateMaterialColor(new Color(0.02909997f, 0.4054601f, 0.97f), new Color(0.972549f, 0.3764706f, 0.03137255f), new Color(0.8313726f, 0.2039216f, 0.5058824f));
} }
defaultShaders(); getShaderColors(0);
try try
{ {
@ -1082,9 +1174,9 @@ namespace HeavenStudio.Games
public void spawnFlaskForWeird(double beat) public void spawnFlaskForWeird(double beat)
{ {
LoveLabForGirlFlask spawnedFlask = Instantiate(labGirlFlaskObj, instance.transform).AddComponent<LoveLabForGirlFlask>(); LoveLabFlask spawnedFlask = Instantiate(labGirlFlaskObj, instance.transform).AddComponent<LoveLabFlask>();
spawnedFlask.ForWeirdInit(beat + 1f); spawnedFlask.ForWeirdInit(beat + 1f);
weirdInstantiatedFlask.Add(spawnedFlask.GetComponent<LoveLabForGirlFlask>()); weirdInstantiatedFlask.Add(spawnedFlask.GetComponent<LoveLabFlask>());
} }
#endregion #endregion
@ -1291,7 +1383,5 @@ namespace HeavenStudio.Games
} }
#endregion #endregion
} }
} }

View file

@ -4,6 +4,7 @@ using UnityEngine;
using HeavenStudio.Util; using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_LoveLab namespace HeavenStudio.Games.Scripts_LoveLab
{ {
public class LoveLabFlask : SuperCurveObject public class LoveLabFlask : SuperCurveObject
@ -12,6 +13,7 @@ namespace HeavenStudio.Games.Scripts_LoveLab
[SerializeField] private SuperCurveObject.Path path; [SerializeField] private SuperCurveObject.Path path;
private double pathStartBeat = double.MinValue; private double pathStartBeat = double.MinValue;
private Conductor conductor; private Conductor conductor;
public LoveLab.flaskHeart heartType;
void Awake() void Awake()
{ {
@ -52,33 +54,56 @@ namespace HeavenStudio.Games.Scripts_LoveLab
}); });
} }
public static void onMiss(PlayerActionEvent caller) public void girlArc(double beat, string reqArc)
{ {
//SoundByte.PlayOneShot("miss"); path = game.GetPath(reqArc);
//LoveLab.instance.hasMissed = true; UpdateLastRealPos();
LoveLab.instance.labGuyIdleState(); pathStartBeat = beat - 1f;
//LoveLab.instance.reqHeartsContainer.RemoveAt(0); Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat);
transform.position = pos;
Destroy(LoveLab.instance.girlInstantiatedFlask[0].gameObject); gameObject.SetActive(true);
LoveLab.instance.playFlaskBreak(0); }
LoveLab.instance.girlInstantiatedFlask.RemoveAt(0);
if(LoveLab.instance.reqHeartsContainer.Count > 0) public void ForWeirdInit(double beat)
{
path = game.GetPath("WeirdFlaskIn");
UpdateLastRealPos();
pathStartBeat = beat - 1f;
Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat);
transform.position = pos;
gameObject.SetActive(true);
game.labWeirdEndState(beat, 1f, this.gameObject);
}
public void onMissWhenHold(double beat)
{
path = game.GetPath("GirlFlaskMiss");
UpdateLastRealPos();
pathStartBeat = beat - 1f;
Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat);
transform.position = pos;
gameObject.SetActive(true);
BeatAction.New(game, new List<BeatAction.Action>()
{ {
LoveLab.instance.reqHeartsContainer.RemoveAt(0); new BeatAction.Action(beat, delegate {
} game.playFlaskBreak(1);
Destroy(this.gameObject); })
});
} }
public static void onMissWhenHold(PlayerActionEvent caller) public void destroyThisObj()
{ {
LoveLabForGirlFlask spawnedFlask = Instantiate(LoveLab.instance.labGirlFlaskObj, LoveLab.instance.transform).AddComponent<LoveLabForGirlFlask>(); LoveLab.instance.girlInstantiatedFlask.RemoveAt(0);
spawnedFlask.onMissWhenHold((caller.startBeat + caller.timer) + 1f); Destroy(this.gameObject);
}
public static void onEmpty(PlayerActionEvent caller)
{
//empty
} }
} }
} }

View file

@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 1d50a604efaf1e64da3063d02ce4e902 guid: 0d50a76523706254aa0ad6a337c96950
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

View file

@ -1,89 +0,0 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_LoveLab
{
public class LoveLabForGirlFlask : SuperCurveObject
{
private LoveLab game;
[SerializeField] private SuperCurveObject.Path path;
private double pathStartBeat = double.MinValue;
private Conductor conductor;
public LoveLab.flaskHeart heartType;
void Awake()
{
game = LoveLab.instance;
conductor = Conductor.instance;
}
void Update()
{
double beat = conductor.songPositionInBeatsAsDouble;
double height = 0f;
if (pathStartBeat > double.MinValue)
{
Vector3 pos = GetPathPositionFromBeat(path, Math.Max(beat, pathStartBeat), out height, pathStartBeat);
transform.position = pos;
float rot = GetPathValue("rot");
transform.rotation = Quaternion.Euler(0f, 0f, transform.rotation.eulerAngles.z - (rot * Time.deltaTime * (1f / conductor.pitchedSecPerBeat)));
}
}
public void girlArc(double beat, string reqArc)
{
path = game.GetPath(reqArc);
UpdateLastRealPos();
pathStartBeat = beat - 1f;
Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat);
transform.position = pos;
gameObject.SetActive(true);
}
public void ForWeirdInit(double beat)
{
path = game.GetPath("WeirdFlaskIn");
UpdateLastRealPos();
pathStartBeat = beat - 1f;
Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat);
transform.position = pos;
gameObject.SetActive(true);
game.labWeirdEndState(beat, 1f, this.gameObject);
}
public void onMissWhenHold(double beat)
{
path = game.GetPath("GirlFlaskMiss");
UpdateLastRealPos();
pathStartBeat = beat - 1f;
Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat);
transform.position = pos;
gameObject.SetActive(true);
BeatAction.New(game, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate {
game.playFlaskBreak(1);
Destroy(this.gameObject); })
});
}
public void destroyThisObj()
{
LoveLab.instance.girlInstantiatedFlask.RemoveAt(0);
Destroy(this.gameObject);
}
}
}

View file

@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
namespace HeavenStudio.Games.Scripts_LoveLab
{
public class LoveLabHeartMisc : MonoBehaviour
{
public async void destroyObj()
{
await Task.Delay(100);
Destroy(this.gameObject);
}
}
}

View file

@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 0d50a76523706254aa0ad6a337c96950 guid: 44f9f0118afe6e14688990c6135f2735
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

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@ -0,0 +1,70 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
using System;
namespace HeavenStudio.Games.Scripts_LoveLab
{
public class LoveLabHearts : MonoBehaviour
{
[SerializeField] heartType whatHeartType;
public double heartBeat;
public Animator heartAnim;
LoveLab game;
Conductor cond;
public double counter;
public bool stop;
float testContainer;
float testSmth;
float speed;
//y = 0 (endpoint)
enum heartType
{
guyHeart,
girlHeart,
completeHeart
}
void Start()
{
transform.position = new Vector2(transform.position.x, -3f);
game = LoveLab.instance;
cond = Conductor.instance;
//Debug.LogWarning(testContainer);
testSmth = 1f;
}
// Update is called once per frame
void FixedUpdate()
{
if(!stop || testSmth > 0)
{
if(testSmth > 0)
{
testSmth -= (cond.songPositionInBeats % 1);
}
testContainer = (testContainer + (cond.songPositionInBeats % 1));
//Debug.LogWarning(cond.songPositionInBeats % 1);
//transform.position = new Vector2(transform.position.x, (transform.position.y + speed));
transform.position = new Vector2(transform.position.x, (transform.position.y + .09f));
}
}
public void destroyWhenDone()
{
Destroy(this.gameObject);
}
private void OnDestroy()
{
}
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 4ac4985fbd444824ba80ae18fc8d0fc6
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -134,7 +134,7 @@ PlayerSettings:
16:10: 1 16:10: 1
16:9: 1 16:9: 1
Others: 1 Others: 1
bundleVersion: 1.0.11 bundleVersion: 1.0.13
preloadedAssets: preloadedAssets:
- {fileID: 102900000, guid: 5348c08b82446e0478cee8bda6c02cfc, type: 3} - {fileID: 102900000, guid: 5348c08b82446e0478cee8bda6c02cfc, type: 3}
metroInputSource: 0 metroInputSource: 0
@ -158,11 +158,11 @@ PlayerSettings:
applicationIdentifier: applicationIdentifier:
Standalone: com.RHeavenStudio.Heaven-Studio Standalone: com.RHeavenStudio.Heaven-Studio
buildNumber: buildNumber:
Standalone: 100011 Standalone: 100013
iPhone: 0 iPhone: 0
tvOS: 0 tvOS: 0
overrideDefaultApplicationIdentifier: 0 overrideDefaultApplicationIdentifier: 0
AndroidBundleVersionCode: 100011 AndroidBundleVersionCode: 100013
AndroidMinSdkVersion: 22 AndroidMinSdkVersion: 22
AndroidTargetSdkVersion: 0 AndroidTargetSdkVersion: 0
AndroidPreferredInstallLocation: 1 AndroidPreferredInstallLocation: 1

View file

@ -17,644 +17,6 @@ MonoBehaviour:
DenseViewWidthThreshold: 512 DenseViewWidthThreshold: 512
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- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Controls/ColorPicker/ColorValues.cs
- Assets/Plugins/com.unity.uiextensions/Editor/NonDrawingGraphicEditor.cs
- Assets/Plugins/BezierSolution/Editor/BezierWalkerWithTimeEditor.cs
- Assets/Scripts/Util/ParticleSystemHelpers.cs
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Utilities/Circle.cs
- Assets/Scripts/Util/CommonAnimEvents.cs
- Assets/Plugins/BezierSolution/Editor/BezierWalkerEditor.cs
- Assets/Plugins/Starpelly/OperatingSystem/IOperatingSystem.cs
- Assets/Plugins/com.unity.uiextensions/Editor/TextPicEditor.cs
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Layout/FancyScrollView/Core/FancyCell.cs
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Effects/ShineEffect.cs
- Assets/AmplifyColor/Plugins/Editor/BackBufferHandler.cs
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Layout/RadialLayout.cs
- Assets/Scripts/Transform/ForceRotationIdentity.cs
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Controls/SegmentedControl.cs
- Assets/AmplifyColor/Plugins/Editor/PhotoshopHandler.cs
- Assets/Plugins/com.unity.uiextensions/Editor/ReadOnlyDrawer.cs
- Assets/Plugins/Starpelly/OS.cs
- Assets/AmplifyColor/Plugins/Editor/EncryptDecrypt.cs
- Assets/GUIWindows/Scripts/GUIBorderParent.cs
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Utilities/ExtentionMethods.cs
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Controls/ComboBox/DropDownListButton.cs
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Controls/ColorPicker/ColorSlider.cs
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Effects/ShaderEffects/UIAdditiveEffect.cs
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Utilities/UIExtensionsInputManager.cs
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Effects/LetterSpacing.cs
- Assets/GUIWindows/Scripts/GUIWindowExpander.cs
- Assets/Scripts/LevelEditor/NewRemixDialog/NewRemixDialog.cs
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Effects/RaycastMask.cs
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Controls/RadialSlider.cs
- Assets/Scripts/Common/Parallax.cs
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Effects/CurlyUI/CUIText.cs
- Assets/Editor/TempoFinderButtonEditor.cs
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Controls/Accordion/Tweening/TweenRunner.cs
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Controls/Accordion/AccordionElement.cs
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Layout/FancyScrollView/Scroller/ScrollDirection.cs
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertyPrefab.cs
- Assets/Plugins/BezierSolution/Editor/BezierWalkerWithSpeedEditor.cs
- Assets/Scripts/LevelEditor/Timeline/LayerLabel.cs
- Assets/Scripts/Games/WizardsWaltz/Girl.cs
- Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Controls/ColorPicker/ColorImage.cs
- Assets/Scripts/Games/LoveLab/LoveLab.cs - Assets/Scripts/Games/LoveLab/LoveLab.cs
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