pause unloads assets on exit
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@ -236,7 +236,7 @@ namespace HeavenStudio.Common
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isQuitting = true;
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SoundByte.PlayOneShot("ui/PauseQuit");
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GameManager.instance.CircleCursor.LockCursor(false);
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GlobalGameManager.LoadScene("Title", 0, 0.35f);
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GlobalGameManager.LoadScene("Title", 0, 0.35f, callback: GameManager.instance.DestroyGame);
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}
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void OnSettings()
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@ -245,4 +245,4 @@ namespace HeavenStudio.Common
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settingsDialog.SwitchSettingsDialog();
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}
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}
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}
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}
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