Down sound added (#422)
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BIN
Assets/Resources/Sfx/games/spaceSoccer/down.ogg
Normal file
BIN
Assets/Resources/Sfx/games/spaceSoccer/down.ogg
Normal file
Binary file not shown.
22
Assets/Resources/Sfx/games/spaceSoccer/down.ogg.meta
Normal file
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Assets/Resources/Sfx/games/spaceSoccer/down.ogg.meta
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@ -16,7 +16,6 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
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[HideInInspector] public Kicker kicker;
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[SerializeField] private GameObject holder;
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[SerializeField] private GameObject spriteHolder;
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[SerializeField] private GameObject kickFX;
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[Space(10)]
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//[SerializeField] private BezierCurve3D dispenseCurve;
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//[SerializeField] private BezierCurve3D kickCurve;
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@ -148,8 +147,6 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
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//kickCurve.KeyPoints[0].transform.position = holder.transform.position;
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//kickPath.positions[0].pos = holder.transform.position;
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UpdateLastRealPos();
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HitFX();
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}
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public void HighKick()
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@ -161,8 +158,6 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
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//highKickCurve.KeyPoints[0].transform.position = holder.transform.position;
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//highKickPath.positions[0].pos = holder.transform.position;
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UpdateLastRealPos();
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HitFX();
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}
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public void Toe()
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@ -185,9 +180,6 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
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//toeCurve.KeyPoints[1].transform.localPosition = new Vector3(6.49f, 0);
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toePath.positions[1].pos = new Vector3(6.49f, 0);
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}
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HitFX();
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}
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private void Update()
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@ -206,10 +198,6 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
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//dispenseCurve.KeyPoints[0].transform.position = new Vector3(kicker.transform.GetChild(0).position.x - 6f, kicker.transform.GetChild(0).position.y - 6f);
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//dispenseCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.GetChild(0).position.x - 1f, kicker.transform.GetChild(0).position.y - 6f);
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dispensePath.positions[0].pos = new Vector3(-6f, -6f);
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dispensePath.positions[1].pos = new Vector3(-1f, -6f);
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//holder.transform.localPosition = dispenseCurve.GetPoint(normalizedBeatAnim);
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holder.transform.localPosition = GetPathPositionFromBeat(dispensePath, Mathf.Max(beat, startBeat), out float height, startBeat);
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spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(0f, -1440f, normalizedBeatAnim));
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@ -219,7 +207,6 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
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{
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float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(startBeat, 1.5f);
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kickPath.positions[0].pos = lastRealPos;
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if (!lastKickLeft)
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{
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//kickCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.GetChild(0).position.x + 0.5f, kicker.transform.GetChild(0).position.y - 6f);
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@ -244,9 +231,6 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
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//highKickCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.GetChild(0).position.x - 3.5f, kicker.transform.GetChild(0).position.y - 6f);
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highKickPath.positions[0].pos = lastRealPos;
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highKickPath.positions[1].pos = new Vector3(-3.5f, -6f);
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//holder.transform.localPosition = highKickCurve.GetPoint(normalizedBeatAnim);
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holder.transform.localPosition = GetPathPositionFromBeat(highKickPath, Mathf.Max(beat, startBeat), out float height, startBeat);
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spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, lastSpriteRot + 360f, normalizedBeatAnim));
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@ -254,11 +238,9 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
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}
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case State.Toe:
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{
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float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(startBeat, GetAnimLength(State.Toe) + 0.35f);
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//float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(startBeat, GetAnimLength(State.Toe) + 0.35f);
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toePath.positions[0].duration = GetAnimLength(State.Toe) + 0.35f;
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toePath.positions[0].pos = lastRealPos;
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if (!lastKickLeft)
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{
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//toeCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.GetChild(0).position.x + 0.5f, kicker.transform.GetChild(0).position.y - 6f);
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@ -272,20 +254,12 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
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//holder.transform.localPosition = toeCurve.GetPoint(normalizedBeatAnim);
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holder.transform.localPosition = GetPathPositionFromBeat(toePath, Mathf.Max(beat, startBeat), out float height, startBeat);
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spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, -860f, normalizedBeatAnim));
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break;
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}
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}
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holder.transform.position = new Vector3(holder.transform.position.x, holder.transform.position.y, kicker.transform.GetChild(0).position.z);
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}
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private void HitFX()
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{
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GameObject kickfx = Instantiate(kickFX.gameObject, SpaceSoccer.instance.transform);
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kickfx.SetActive(true);
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kickfx.transform.position = holder.transform.position;
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}
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private void SetState(State newState)
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{
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state = newState;
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@ -14,13 +14,17 @@ namespace HeavenStudio.Games.Loaders
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{
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new GameAction("ball dispense", "Ball Dispense")
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{
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function = delegate { SpaceSoccer.instance.Dispense(eventCaller.currentEntity.beat, !eventCaller.currentEntity["toggle"]); },
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function = delegate { SpaceSoccer.instance.Dispense(eventCaller.currentEntity.beat, !eventCaller.currentEntity["toggle"], false, eventCaller.currentEntity["down"]); },
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defaultLength = 2f,
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parameters = new List<Param>()
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{
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new Param("toggle", false, "Disable Sound", "Disables the dispense sound")
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new Param("toggle", false, "Disable Sound", "Disables the dispense sound"),
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new Param("down", false, "Down Sound", "Will the Down sound be played?")
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},
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inactiveFunction = delegate { if (!eventCaller.currentEntity["toggle"]) { SpaceSoccer.DispenseSound(eventCaller.currentEntity.beat); } }
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inactiveFunction = delegate
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{
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if (!eventCaller.currentEntity["toggle"]) { SpaceSoccer.DispenseSound(eventCaller.currentEntity.beat, eventCaller.currentEntity["down"]);}
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}
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},
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new GameAction("high kick-toe!", "High Kick-Toe!")
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{
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@ -91,11 +95,11 @@ namespace HeavenStudio.Games.Loaders
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},
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new GameAction("scroll", "Scrolling Background")
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{
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function = delegate { var e = eventCaller.currentEntity; SpaceSoccer.instance.UpdateScrollSpeed(e.beat, e["x"], e["y"]); },
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function = delegate { var e = eventCaller.currentEntity; SpaceSoccer.instance.UpdateScrollSpeed(e["x"], e["y"]); },
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defaultLength = 1f,
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parameters = new List<Param>() {
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new Param("x", new EntityTypes.Float(-5f, 5f, 0.045f), "Horizontal", "How many horizontal loops in 1 beat?"),
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new Param("y", new EntityTypes.Float(-5f, 5f, 0.16f), "Vertical", "How many vertical loops in 1 beat?"),
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new Param("x", new EntityTypes.Float(-5f, 5f, 0.09f), "Horizontal", "How fast does the background move horizontally?"),
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new Param("y", new EntityTypes.Float(-5f, 5f, 0.32f), "Vertical", "How fast does the background move vertically?"),
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}
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},
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new GameAction("stopBall", "Stop Ball")
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@ -195,8 +199,8 @@ namespace HeavenStudio.Games
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float scrollBeat;
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float scrollOffsetX;
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float scrollOffsetY;
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float currentScrollLengthX = 0.045f;
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float currentScrollLengthY = 0.16f;
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float currentScrollLengthX = 0.09f;
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float currentScrollLengthY = 0.32f;
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Tween bgColorTween;
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Tween dotColorTween;
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#region Space Kicker Position Easing
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@ -234,8 +238,8 @@ namespace HeavenStudio.Games
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private void Update()
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{
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var cond = Conductor.instance;
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float normalizedX = (cond.songPositionInBeats - scrollBeat) * currentScrollLengthX;
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float normalizedY = (cond.songPositionInBeats - scrollBeat) * currentScrollLengthY;
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float normalizedX = (Time.realtimeSinceStartup - scrollBeat) * currentScrollLengthX;
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float normalizedY = (Time.realtimeSinceStartup - scrollBeat) * currentScrollLengthY;
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backgroundSprite.NormalizedX = -scrollOffsetX - normalizedX;
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backgroundSprite.NormalizedY = -scrollOffsetY - normalizedY;
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@ -329,14 +333,13 @@ namespace HeavenStudio.Games
|
|||
return default(SuperCurveObject.Path);
|
||||
}
|
||||
|
||||
public void UpdateScrollSpeed(float beat, float scrollSpeedX, float scrollSpeedY)
|
||||
public void UpdateScrollSpeed(float scrollSpeedX, float scrollSpeedY)
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
scrollOffsetX = (cond.songPositionInBeats - scrollBeat) * currentScrollLengthX;
|
||||
scrollOffsetY = (cond.songPositionInBeats - scrollBeat) * currentScrollLengthY;
|
||||
scrollOffsetX = (Time.realtimeSinceStartup - scrollBeat) * currentScrollLengthX;
|
||||
scrollOffsetY = (Time.realtimeSinceStartup - scrollBeat) * currentScrollLengthY;
|
||||
currentScrollLengthX = scrollSpeedX;
|
||||
currentScrollLengthY = scrollSpeedY;
|
||||
scrollBeat = beat;
|
||||
scrollBeat = Time.realtimeSinceStartup;
|
||||
}
|
||||
|
||||
public void EaseSpaceKickersPositions(float beat, float length, int ease, float xDistance, float yDistance, float zDistance)
|
||||
|
@ -439,7 +442,7 @@ namespace HeavenStudio.Games
|
|||
if (ballDispensed) Dispense(lastDispensedBeat, false, true);
|
||||
}
|
||||
|
||||
public void Dispense(float beat, bool playSound = true, bool ignorePlayer = false)
|
||||
public void Dispense(float beat, bool playSound = true, bool ignorePlayer = false, bool playDown = false)
|
||||
{
|
||||
if (!ballDispensed) lastDispensedBeat = beat;
|
||||
ballDispensed = true;
|
||||
|
@ -456,7 +459,7 @@ namespace HeavenStudio.Games
|
|||
ball_.Init(kicker, beat);
|
||||
if (kicker.player && playSound)
|
||||
{
|
||||
DispenseSound(beat);
|
||||
DispenseSound(beat, playDown);
|
||||
}
|
||||
kicker.DispenseBall(beat);
|
||||
|
||||
|
@ -464,8 +467,9 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
public static void DispenseSound(float beat)
|
||||
public static void DispenseSound(float beat, bool playDown)
|
||||
{
|
||||
if (playDown) Jukebox.PlayOneShot("games/spaceSoccer/down", beat);
|
||||
MultiSound.Play(new MultiSound.Sound[]
|
||||
{
|
||||
new MultiSound.Sound("spaceSoccer/dispenseNoise", beat),
|
||||
|
|
Loading…
Reference in a new issue